예제 #1
0
void PlayerQuests::checkDone(ActiveQuest &quest) {
	Quest *questinfo = QuestDataProvider::Instance()->getInfo(quest.id);
	quest.done = true;
	if (!questinfo->hasRequests()) {
		return;
	}
	if (questinfo->hasItemRequests()) {
		int32_t iid = 0;
		int16_t iamt = 0;
		for (ItemRequests::iterator i = questinfo->getItemBegin(); i != questinfo->getItemEnd(); i++) {
			iid = i->first;
			iamt = i->second;
			if ((m_player->getInventory()->getItemAmount(iid) < iamt && iamt > 0) || (iamt == 0 && m_player->getInventory()->getItemAmount(iid) != 0)) {
				quest.done = false;
				break;
			}
		}
	}
	else if (questinfo->hasMobRequests()) {
		int32_t killed = 0;
		for (MobRequests::iterator i = questinfo->getMobBegin(); i != questinfo->getMobEnd(); i++) {
			if (quest.kills[i->first] < i->second) {
				quest.done = false;
				break;
			}
		}
	}
	if (quest.done) {
		QuestsPacket::doneQuest(m_player, quest.id);
	}
}
예제 #2
0
void PlayerQuests::finishQuest(int16_t questid, int32_t npcid) {
	Quest *questinfo = QuestDataProvider::Instance()->getInfo(questid);

	if (!giveRewards(questid, false)) { // Failed, don't complete the quest yet
		return;
	}

	if (questinfo->hasMobRequests()) {
		for (MobRequests::iterator i = questinfo->getMobBegin(); i != questinfo->getMobEnd(); i++) {
			for (size_t k = 0; k < m_mobtoquest[i->first].size(); k++) {
				if (m_mobtoquest[i->first][k] == questid) {
					if (m_mobtoquest[i->first].size() == 1) { // Only one quest for this mob
						m_mobtoquest.erase(i->first);
					}
					else {
						m_mobtoquest[i->first].erase(m_mobtoquest[i->first].begin() + k);
					}
					break;
				}
			}
		}
	}
	m_quests.erase(questid);
	int64_t endtime = TimeUtilities::getServerTime();
	m_completed[questid] = endtime;
	QuestsPacket::questFinish(m_player, questid, npcid, questinfo->getNextQuest(), endtime);
}
예제 #3
0
void PlayerQuests::addQuestMobs(int16_t questid) {
	Quest *questinfo = QuestDataProvider::Instance()->getInfo(questid);
	if (questinfo->hasMobRequests()) {
		size_t index = 0;
		for (MobRequests::iterator i = questinfo->getMobBegin(); i != questinfo->getMobEnd(); i++) {
			m_quests[questid].kills[i->first] = 0;
			m_mobtoquest[i->first].push_back(questid);
		}
	}
}