예제 #1
0
void PinwheelEffect::Draw_arm(RenderBuffer &buffer,
                              int base_degrees,int max_radius,int pinwheel_twist,
                              const xlColor &rgb,int xc_adj,int yc_adj)
{
    float r,phi;
    int x,y,xc,yc;
    float pi_180 = M_PI/180;
    int degrees_twist,degrees;
    xc= (int)(buffer.BufferWi/2);
    yc= (int)(buffer.BufferHt/2);
    xc = xc + (xc_adj/100.0)*xc; // xc_adj is from -100 to 100
    yc = yc + (yc_adj/100.0)*yc;


    for(r=0.0; r<=max_radius; r+=0.5)
    {
        degrees_twist=(r/max_radius)*pinwheel_twist;
        degrees = base_degrees + degrees_twist;
        phi = degrees * pi_180;
        x = r * buffer.cos (phi) + xc;
        y = r * buffer.sin (phi) + yc;
        buffer.SetPixel(x, y, rgb);
    }
}
예제 #2
0
void GalaxyEffect::Render(Effect *effect, const SettingsMap &SettingsMap, RenderBuffer &buffer) {
    int center_x = SettingsMap.GetInt("SLIDER_Galaxy_CenterX");
    int center_y = SettingsMap.GetInt("SLIDER_Galaxy_CenterY");
    int start_radius = SettingsMap.GetInt("SLIDER_Galaxy_Start_Radius");
    int end_radius = SettingsMap.GetInt("SLIDER_Galaxy_End_Radius");
    int start_angle = SettingsMap.GetInt("SLIDER_Galaxy_Start_Angle");
    int revolutions = SettingsMap.GetInt("SLIDER_Galaxy_Revolutions");
    int start_width = SettingsMap.GetInt("SLIDER_Galaxy_Start_Width");
    int end_width = SettingsMap.GetInt("SLIDER_Galaxy_End_Width");
    int duration = SettingsMap.GetInt("SLIDER_Galaxy_Duration");
    int acceleration = SettingsMap.GetInt("SLIDER_Galaxy_Accel");
    bool reverse_dir = SettingsMap.GetBool("CHECKBOX_Galaxy_Reverse");
    bool blend_edges = SettingsMap.GetBool("CHECKBOX_Galaxy_Blend_Edges");
    bool inward = SettingsMap.GetBool("CHECKBOX_Galaxy_Inward");

    if( revolutions == 0 ) return;
    std::vector< std::vector<double> > temp_colors_pct(buffer.BufferWi, std::vector<double>(buffer.BufferHt));
    std::vector< std::vector<double> > pixel_age(buffer.BufferWi, std::vector<double>(buffer.BufferHt));

    double eff_pos = buffer.GetEffectTimeIntervalPosition();
    int num_colors = buffer.palette.Size();
    xlColor color, c_old, c_new;
    HSVValue hsv1;
    double eff_pos_adj = buffer.calcAccel(eff_pos, acceleration);
    double revs = (double)revolutions;

    double pos_x = buffer.BufferWi * center_x/100.0;
    double pos_y = buffer.BufferHt * center_y/100.0;

    double head_duration = duration/100.0;    // time the head is in the frame
    double tail_length = revs * (1.0 - head_duration);
    double color_length = tail_length / num_colors;
    if(color_length < 1.0) color_length = 1.0;


    double tail_end_of_tail = ((revs + tail_length) * eff_pos_adj) - tail_length;
    double head_end_of_tail = tail_end_of_tail + tail_length;

    double radius1 = start_radius;
    double radius2 = end_radius;
    double width1 = start_width;
    double width2 = end_width;

    double step = buffer.GetStepAngle(radius1, radius2);

    for( int x = 0; x < buffer.BufferWi; x++ )
    {
        for( int y = 0; y < buffer.BufferHt; y++ )
        {
            temp_colors_pct[x][y] = 0.0;
            pixel_age[x][y] = 0.0;
        }
    }
    buffer.ClearTempBuf();

    double last_check = (inward ? std::min(head_end_of_tail,revs) : std::max(0.0, tail_end_of_tail) ) + (double)start_angle;

    for( double i = (inward ? std::min(head_end_of_tail,revs) : std::max(0.0, tail_end_of_tail));
        (inward ? i >= std::max(0.0, tail_end_of_tail) : i <= std::min(head_end_of_tail,revs));
        (inward ? i -= step : i += step) )
    {
        double adj_angle = i + (double)start_angle;
        if( reverse_dir )
        {
            adj_angle *= -1.0;
        }
        double color_val = (head_end_of_tail-i) / color_length;
        int color_int = (int)color_val;
        double color_pct = color_val - (double)color_int;
        int color2 = std::min(color_int+1, num_colors-1);
        if( color_int < color2 )
        {
            buffer.Get2ColorBlend(color_int, color2, std::min( color_pct, 1.0), color);
        }
        else
        {
            buffer.palette.GetColor(color2, color);
        }
        HSVValue hsv(color);
        double full_brightness = hsv.value;
        double pct = i/revs;
        double current_radius = radius2 * pct + radius1 * (1.0 - pct);
        double current_width = width2 * pct + width1 * (1.0 - pct);
        double half_width = current_width / 2.0;
        double inside_radius = current_radius - half_width;
        for( double r = inside_radius; ; r += 0.5 )
        {
            if( r > current_radius ) r = current_radius;
            double x1 = buffer.sin(ToRadians(adj_angle)) * r + (double)pos_x;
            double y1 = buffer.cos(ToRadians(adj_angle)) * r + (double)pos_y;
            double outside_radius = current_radius + (current_radius - r);
            double x2 = buffer.sin(ToRadians(adj_angle)) * outside_radius + (double)pos_x;
            double y2 = buffer.cos(ToRadians(adj_angle)) * outside_radius + (double)pos_y;
            double color_pct2 = (r-inside_radius)/(current_radius-inside_radius);
            if( blend_edges )
            {
                if( hsv.value > 0.0 )
                {
                    if ((int)x1 >= 0 && (int)x1 < buffer.BufferWi && (int)y1 >= 0 && (int)y1 < buffer.BufferHt)
                    {
                        buffer.SetTempPixel((int)x1,(int)y1,color);
                        temp_colors_pct[(int)x1][(int)y1] = color_pct2;
                        pixel_age[(int)x1][(int)y1] = adj_angle;
                    }
                    if ((int)x2 >= 0 && (int)x2 < buffer.BufferWi && (int)y2 >= 0 && (int)y2 < buffer.BufferHt)
                    {
                        buffer.SetTempPixel((int)x2,(int)y2,color);
                        temp_colors_pct[(int)x2][(int)y2] = color_pct2;
                        pixel_age[(int)x2][(int)y2] = adj_angle;
                    }
                }
            }
            else
            {
                hsv.value = full_brightness * color_pct2;
                if( hsv.value > 0.0 )
                {
                    buffer.SetPixel(x1,y1,hsv);
                    buffer.SetPixel(x2,y2,hsv);
                }
            }
            if( r >= current_radius ) break;
        }
        // blend old data down into final buffer
        if( blend_edges && ( (inward ? (last_check-adj_angle) : (adj_angle-last_check)) >= 90.0) )
        {
            for( int x = 0; x < buffer.BufferWi; x++ )
            {
                for( int y = 0; y < buffer.BufferHt; y++ )
                {
                    if( temp_colors_pct[x][y] > 0.0 && ((inward ? (pixel_age[x][y]-adj_angle) : (adj_angle-pixel_age[x][y])) >= 180.0) )
                    {
                        buffer.GetTempPixel(x,y,c_new);
                        buffer.GetPixel(x,y,c_old);
                        buffer.Get2ColorAlphaBlend(c_old, c_new, temp_colors_pct[x][y], color);
                        buffer.SetPixel(x,y,color);
                        temp_colors_pct[x][y] = 0.0;
                        pixel_age[x][y] = 0.0;
                    }
                }
            }
            last_check = adj_angle;
        }
    }

    // blend remaining data down into final buffer
    if( blend_edges )
    {
        for( int x = 0; x < buffer.BufferWi; x++ )
        {
            for( int y = 0; y < buffer.BufferHt; y++ )
            {
                if( temp_colors_pct[x][y] > 0.0 )
                {
                    buffer.GetTempPixel(x,y,c_new);
                    buffer.GetPixel(x,y,c_old);
                    buffer.Get2ColorAlphaBlend(c_old, c_new, temp_colors_pct[x][y], color);
                    buffer.SetPixel(x,y,color);
                }
            }
        }
    }

}
예제 #3
0
void ShockwaveEffect::Render(Effect *effect, const SettingsMap &SettingsMap, RenderBuffer &buffer) {
    int center_x = SettingsMap.GetInt("SLIDER_Shockwave_CenterX", 0);
    int center_y = SettingsMap.GetInt("SLIDER_Shockwave_CenterY", 0);
    int start_radius = SettingsMap.GetInt("SLIDER_Shockwave_Start_Radius", 0);
    int end_radius = SettingsMap.GetInt("SLIDER_Shockwave_End_Radius", 0);
    int start_width = SettingsMap.GetInt("SLIDER_Shockwave_Start_Width", 0);
    int end_width = SettingsMap.GetInt("SLIDER_Shockwave_End_Width", 0);
    int acceleration = SettingsMap.GetInt("SLIDER_Shockwave_Accel", 0);
    bool blend_edges = SettingsMap.GetBool("CHECKBOX_Shockwave_Blend_Edges");

    std::vector< std::vector<double> > temp_colors_pct(buffer.BufferWi, std::vector<double>(buffer.BufferHt));
    double eff_pos = buffer.GetEffectTimeIntervalPosition();
    int num_colors = buffer.palette.Size();
    if( num_colors == 0 )
        num_colors = 1;
    xlColor color, c_old, c_new;
    double eff_pos_adj = buffer.calcAccel(eff_pos, acceleration);

    double blend_pct = 1.0 / (num_colors-1);
    double color_pct1 = eff_pos_adj / blend_pct;
    int color_index = (int)color_pct1;
    blend_pct = color_pct1 - (double)color_index;
    buffer.Get2ColorBlend(color_index, std::min(color_index+1,num_colors-1), std::min( blend_pct, 1.0), color);

    double pos_x = buffer.BufferWi * center_x/100.0;
    double pos_y = buffer.BufferHt * center_y/100.0;

    double radius1 = start_radius;
    double radius2 = end_radius;
    double radius_center = radius1 + (radius2 - radius1) * eff_pos_adj;
    double half_width = (start_width + (end_width - start_width) * eff_pos_adj) / 2.0;
    radius1 = radius_center - half_width;
    radius2 = radius_center + half_width;

    double step = buffer.GetStepAngle(radius1, radius2);

    for( int x = 0; x < buffer.BufferWi; x++ )
    {
        for( int y = 0; y < buffer.BufferHt; y++ )
        {
            temp_colors_pct[x][y] = 0.0;
        }
    }
    buffer.ClearTempBuf();

    for( double current_angle = 0.0; current_angle <= 360.0; current_angle += step )
    {
        for( double r = std::max(0.0, radius1); r <= radius2; r += 0.5 )
        {
            double x1 = buffer.sin(ToRadians(current_angle)) * r + (double)pos_x;
            double y1 = buffer.cos(ToRadians(current_angle)) * r + (double)pos_y;

            if( blend_edges )
            {
                double color_pct = 1.0 - std::abs(r-radius_center)/half_width;
                if( color_pct > 0.0 )
                {
                    if (x1 >= 0 && x1 < buffer.BufferWi && y1 >= 0 && y1 < buffer.BufferHt)
                    {
                        if (buffer.allowAlpha) {
                            color.alpha = 255.0 * color_pct;
                            buffer.SetPixel((int)x1,(int)y1,color);
                        } else {
                            temp_colors_pct[(int)x1][(int)y1] = color_pct;
                            buffer.SetTempPixel((int)x1,(int)y1,color);
                        }
                    }
                }
            }
            else
            {
                buffer.SetPixel((int)x1,(int)y1,color);
            }
        }
    }

    // blend element data into final buffer
    if( blend_edges && !buffer.allowAlpha )
    {
        for( int x = 0; x < buffer.BufferWi; x++ )
        {
            for( int y = 0; y < buffer.BufferHt; y++ )
            {
                if( temp_colors_pct[x][y] > 0.0 )
                {
                    buffer.GetTempPixel(x,y,c_new);
                    buffer.GetPixel(x,y,c_old);
                    buffer.Get2ColorAlphaBlend(c_old, c_new, temp_colors_pct[x][y], color);
                    buffer.SetPixel(x,y,color);
                    temp_colors_pct[x][y] = 0.0;
                }
            }
        }
    }
}
예제 #4
0
void PinwheelEffect::Render(Effect *effect, const SettingsMap &SettingsMap, RenderBuffer &buffer) {

    float oset = buffer.GetEffectTimeIntervalPosition();

    int pinwheel_arms = SettingsMap.GetInt("SLIDER_Pinwheel_Arms", 3);
    int pinwheel_twist = GetValueCurveInt("Pinwheel_Twist", 0, SettingsMap, oset);
    int pinwheel_thickness = GetValueCurveInt("Pinwheel_Thickness", 0, SettingsMap, oset);
    bool pinwheel_rotation = SettingsMap.GetBool("CHECKBOX_Pinwheel_Rotation");
    const std::string &pinwheel_3d = SettingsMap["CHOICE_Pinwheel_3D"];
    int xc_adj = GetValueCurveInt("PinwheelXC", 0, SettingsMap, oset);
    int yc_adj = GetValueCurveInt("PinwheelYC", 0, SettingsMap, oset);
    int pinwheel_armsize = GetValueCurveInt("Pinwheel_ArmSize", 100, SettingsMap, oset);
    int pspeed = GetValueCurveInt("Pinwheel_Speed", 10, SettingsMap, oset);
    const std::string &pinwheel_style = SettingsMap["CHOICE_Pinwheel_Style"];

    int xc;
    float tmax;
    HSVValue hsv, hsv1;
    double pos = (buffer.curPeriod - buffer.curEffStartPer) * pspeed * buffer.frameTimeInMs / 50;
    int degrees_per_arm = 1;
    if (pinwheel_arms > 0) degrees_per_arm = 360 / pinwheel_arms;
    float armsize = (pinwheel_armsize / 100.0);

    if (pinwheel_style == "New Render Method")
    {
        std::vector<size_t> colorarray;
        colorarray.resize(pinwheel_arms);
        for (int i = 0; i < pinwheel_arms; i++) { colorarray[i] = i%buffer.GetColorCount(); }

        xc = (int)(ceil(std::hypot(buffer.BufferWi, buffer.BufferHt) / 2));
        xc_adj = xc_adj*buffer.BufferWi / 200;
        yc_adj = yc_adj*buffer.BufferHt / 200;


        int max_radius = xc * armsize;
        if (pinwheel_thickness == 0) pinwheel_thickness = 1;
        tmax = (pinwheel_thickness / 100.0)*degrees_per_arm;

        // Force single visible line in case width is narrower than visible
        float pi_180 = M_PI/180;
        for(int a=0; a<pinwheel_arms; a++)
        {
            int ColorIdx = a%pinwheel_arms;
            xlColor color;
            buffer.palette.GetHSV(colorarray[ColorIdx], hsv);
            color = xlColor(hsv);

            int angle = (a*degrees_per_arm);
            if (pinwheel_rotation == 1) // do we have CW rotation
            {
                angle = (270 - angle) + pos;
            } else {
                angle = angle - 90 - pos;
            }
            int x,y, degrees_twist;
            for (float r=0; r<=max_radius; r+=0.5)
            {
                degrees_twist = (r/max_radius) * pinwheel_twist;
                int t2 = (int)angle%degrees_per_arm;
                double round = (float)t2 / (float)tmax;
                x = floor((int)(r * buffer.cos((angle + degrees_twist) * pi_180)) + xc_adj + buffer.BufferWi / 2);
                y = floor((int)(r * buffer.sin((angle + degrees_twist) * pi_180)) + yc_adj + buffer.BufferHt / 2);
                if (buffer.palette.IsSpatial(colorarray[ColorIdx]))
                {
                    buffer.palette.GetSpatialColor(colorarray[ColorIdx], xc_adj + buffer.BufferWi / 2, yc_adj + buffer.BufferHt / 2, x, y, round, max_radius, color);
                }
                buffer.SetPixel(x,y,color);
            }
        }

        // Draw actual pinwheel arms
        for (int x = 0; x < buffer.BufferWi; x++)
        {
            int x1 = x - xc_adj - (buffer.BufferWi / 2);
            for (int y = 0; y < buffer.BufferHt; y++)
            {
                int y1 = y - yc_adj - (buffer.BufferHt / 2);
                double r = std::hypot(x1, y1);
                if (r <= max_radius) {
                    double degrees_twist = (r / max_radius)*pinwheel_twist;
                    double theta = (std::atan2(x1, y1) * 180 / 3.14159) + degrees_twist;
                    if (pinwheel_rotation == 1) // do we have CW rotation
                    {
                        theta = pos + theta + (tmax/2);
                    } else {
                        theta = pos - theta + (tmax/2);
                    }
                    theta = theta + 540.0;
                    int t2 = (int)theta%degrees_per_arm;
                    if (t2 <= tmax) {
                        double round = (float)t2 / (float)tmax;
                        t2 = std::abs(t2 - (tmax/2)) * 2;
                        xlColor color;
                        int ColorIdx2 = ((int)((theta/degrees_per_arm)))%pinwheel_arms;
                        if (buffer.palette.IsSpatial(colorarray[ColorIdx2]))
                        {
                            buffer.palette.GetSpatialColor(colorarray[ColorIdx2], xc_adj + buffer.BufferWi / 2, yc_adj + buffer.BufferHt / 2, x, y, round, max_radius, color);
                            hsv = color.asHSV();
                        } else {
                            buffer.palette.GetHSV(colorarray[ColorIdx2], hsv);
                        }
                        hsv1=hsv;
                        color = xlColor(hsv1);
                        if(pinwheel_3d=="3D")
                        {
                            if (buffer.allowAlpha) {
                                color.alpha = 255.0 * ((tmax - t2) / tmax);
                            }
                            else {
                                hsv1.value = hsv.value * ((tmax - t2) / tmax);
                                color = hsv1;
                            }
                        }
                        else if (pinwheel_3d == "3D Inverted")
                        {
                            if (buffer.allowAlpha) {
                                color.alpha = 255.0 * ((t2) / tmax);
                            }
                            else {
                                hsv1.value = hsv.value * ((t2) / tmax);
                                color = hsv1;
                            }
                        }
                        buffer.SetPixel(x, y, color);
                    }
                }
            }
        }
    } else { // Old Render Method
        int a,xc,ColorIdx,base_degrees;
        float t,tmax;
        float radius;
        HSVValue hsv,hsv0,hsv1;
        size_t colorcnt=buffer.GetColorCount();

        xc= (int)(std::max(buffer.BufferWi, buffer.BufferHt)/2);
        radius = xc/100.0;

        for(a=1; a<=pinwheel_arms; a++)
        {
            ColorIdx=a%colorcnt;
            buffer.palette.GetHSV(ColorIdx, hsv); // Now go and get the hsv value for this ColorIdx
            if(pinwheel_rotation==1) // do we have CW rotation
            {
                base_degrees = (a-1)*degrees_per_arm + pos; // yes
            }
            else
            {
                base_degrees = (a-1)*degrees_per_arm - pos; // no, we are CCW
            }
            Draw_arm(buffer, base_degrees, xc*armsize, pinwheel_twist,hsv,xc_adj,yc_adj);
            if(pinwheel_thickness>0)
            {
                tmax= (pinwheel_thickness/100.0)*degrees_per_arm/2.0;
                hsv1=hsv;
                xlColor color(hsv1);
                for (t=1; t<=tmax; t++)
                {
                    if(pinwheel_3d=="3D")
                    {
                        if (buffer.allowAlpha) {
                            color.alpha = 255.0 * ((tmax-t)/tmax);
                        } else {
                            hsv1.value = hsv.value * ((tmax-t)/tmax);
                            color = hsv1;
                        }
                    }
                    else if(pinwheel_3d=="3D Inverted")
                    {
                        if (buffer.allowAlpha) {
                            color.alpha = 255.0 * ((t)/tmax);
                        } else {
                            hsv1.value = hsv.value * ((t)/tmax);
                            color = hsv1;
                        }
                    }
                    Draw_arm(buffer, base_degrees-t, xc*armsize, pinwheel_twist,color,xc_adj,yc_adj);
                    Draw_arm(buffer, base_degrees+t, xc*armsize, pinwheel_twist,color,xc_adj,yc_adj);
                }
            }
        }
    }
}