void RenderView::popLayoutStateForCurrentFlowThread() { if (!m_flowThreadController) return; RenderFlowThread* currentFlowThread = m_flowThreadController->currentRenderFlowThread(); if (!currentFlowThread) return; currentFlowThread->popFlowThreadLayoutState(); }
void RenderView::popLayoutState() { ASSERT(m_layoutState); m_layoutState = m_layoutState->next(); if (!m_flowThreadController) return; RenderFlowThread* currentFlowThread = m_flowThreadController->currentRenderFlowThread(); if (!currentFlowThread) return; currentFlowThread->popFlowThreadLayoutState(); }