RenderRegion* RootInlineBox::containingRegion() const { ContainingRegionMap& regionMap = containingRegionMap(blockFlow()); bool hasContainingRegion = regionMap.contains(this); RenderRegion* region = hasContainingRegion ? regionMap.get(this) : nullptr; #ifndef NDEBUG if (hasContainingRegion) { RenderFlowThread* flowThread = blockFlow().flowThreadContainingBlock(); const RenderRegionList& regionList = flowThread->renderRegionList(); ASSERT_WITH_SECURITY_IMPLICATION(regionList.contains(region)); } #endif return region; }
static PassRefPtr<InspectorArray> buildObjectForRendererFragments(RenderObject* renderer, const HighlightConfig& config) { RefPtr<InspectorArray> fragmentsArray = InspectorArray::create(); RenderFlowThread* containingFlowThread = renderer->flowThreadContainingBlock(); if (!containingFlowThread) { Highlight highlight; buildRendererHighlight(renderer, nullptr, config, &highlight, InspectorOverlay::CoordinateSystem::View); fragmentsArray->pushObject(buildObjectForHighlight(highlight)); } else { RenderRegion* startRegion = nullptr; RenderRegion* endRegion = nullptr; if (!containingFlowThread->getRegionRangeForBox(&renderer->enclosingBox(), startRegion, endRegion)) { // The flow has no visible regions. The renderer is not visible on screen. return nullptr; } const RenderRegionList& regionList = containingFlowThread->renderRegionList(); for (RenderRegionList::const_iterator iter = regionList.find(startRegion); iter != regionList.end(); ++iter) { RenderRegion* region = *iter; if (region->isValid()) { // Compute the highlight of the fragment inside the current region. Highlight highlight; buildRendererHighlight(renderer, region, config, &highlight, InspectorOverlay::CoordinateSystem::View); RefPtr<InspectorObject> fragmentObject = buildObjectForHighlight(highlight); // Compute the clipping area of the region. fragmentObject->setObject("region", buildObjectForCSSRegionContentClip(region)); fragmentsArray->pushObject(fragmentObject.release()); } if (region == endRegion) break; } } return fragmentsArray.release(); }