static int rendersystem_addmodel(lua_State* L){ RenderSystem* cobj = *reinterpret_cast<RenderSystem**>(lua_touserdata(L, 1)); if (!cobj) { luaL_error(L,"invalid 'cobj' in function 'AddModel'", nullptr); return 0; } int argc = lua_gettop(L)-1; if (argc == 1) { Model* arg0 = *reinterpret_cast<Model**>(lua_touserdata(L, 2)); bool ret = cobj->AddModel(arg0); lua_pushboolean(L, ret); return 1; } return 0; }