예제 #1
0
bool TextureDemo::Render()
{
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	MainLoop *ml = MainLoop::Get();
	if (ml)
	{
		RenderSystem *rs = ml->RenderSys();
		if (rs)
		{
			unsigned int w = rs->screenWidth();
			unsigned int h = rs->screenHeight();
			if (w <= h)
				glOrtho(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w,
					2.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0);
			else
				glOrtho(-2.0 * (GLfloat) w / (GLfloat) h,
					2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, -10.0, 10.0);
		}
	}

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	glPushAttrib(GL_ALL_ATTRIB_BITS);
	theModel->Draw();
	glPopAttrib();

	return true;
}