bool AccessibilityTable::isDataTable() const { if (!m_renderer) return false; // Do not consider it a data table is it has an ARIA role. if (hasARIARole()) return false; // When a section of the document is contentEditable, all tables should be // treated as data tables, otherwise users may not be able to work with rich // text editors that allow creating and editing tables. if (node() && node()->hasEditableStyle()) return true; // This employs a heuristic to determine if this table should appear. // Only "data" tables should be exposed as tables. // Unfortunately, there is no good way to determine the difference // between a "layout" table and a "data" table. RenderTable* table = toRenderTable(m_renderer); if (!table->element() || !isHTMLTableElement(table->element())) return false; // if there is a caption element, summary, THEAD, or TFOOT section, it's most certainly a data table HTMLTableElement* tableElement = toHTMLTableElement(table->element()); if (!tableElement->summary().isEmpty() || tableElement->tHead() || tableElement->tFoot() || tableElement->caption()) return true; // if someone used "rules" attribute than the table should appear if (!tableElement->rules().isEmpty()) return true; // if there's a colgroup or col element, it's probably a data table. for (const auto& child : childrenOfType<Element>(*tableElement)) { if (child.hasTagName(colTag) || child.hasTagName(colgroupTag)) return true; } // go through the cell's and check for tell-tale signs of "data" table status // cells have borders, or use attributes like headers, abbr, scope or axis table->recalcSectionsIfNeeded(); RenderTableSection* firstBody = table->firstBody(); if (!firstBody) return false; int numCols = firstBody->numColumns(); int numRows = firstBody->numRows(); // If there's only one cell, it's not a good AXTable candidate. if (numRows == 1 && numCols == 1) return false; // If there are at least 20 rows, we'll call it a data table. if (numRows >= 20) return true; // Store the background color of the table to check against cell's background colors. const RenderStyle& tableStyle = table->style(); Color tableBGColor = tableStyle.visitedDependentColor(CSSPropertyBackgroundColor); // check enough of the cells to find if the table matches our criteria // Criteria: // 1) must have at least one valid cell (and) // 2) at least half of cells have borders (or) // 3) at least half of cells have different bg colors than the table, and there is cell spacing unsigned validCellCount = 0; unsigned borderedCellCount = 0; unsigned backgroundDifferenceCellCount = 0; unsigned cellsWithTopBorder = 0; unsigned cellsWithBottomBorder = 0; unsigned cellsWithLeftBorder = 0; unsigned cellsWithRightBorder = 0; Color alternatingRowColors[5]; int alternatingRowColorCount = 0; int headersInFirstColumnCount = 0; for (int row = 0; row < numRows; ++row) { int headersInFirstRowCount = 0; for (int col = 0; col < numCols; ++col) { RenderTableCell* cell = firstBody->primaryCellAt(row, col); if (!cell) continue; Element* cellElement = cell->element(); if (!cellElement) continue; if (cell->width() < 1 || cell->height() < 1) continue; validCellCount++; bool isTHCell = cellElement->hasTagName(thTag); // If the first row is comprised of all <th> tags, assume it is a data table. if (!row && isTHCell) headersInFirstRowCount++; // If the first column is comprised of all <th> tags, assume it is a data table. if (!col && isTHCell) headersInFirstColumnCount++; // In this case, the developer explicitly assigned a "data" table attribute. if (cellElement->hasTagName(tdTag) || cellElement->hasTagName(thTag)) { HTMLTableCellElement* tableCellElement = toHTMLTableCellElement(cellElement); if (!tableCellElement->headers().isEmpty() || !tableCellElement->abbr().isEmpty() || !tableCellElement->axis().isEmpty() || !tableCellElement->scope().isEmpty()) return true; } const RenderStyle& renderStyle = cell->style(); // If the empty-cells style is set, we'll call it a data table. if (renderStyle.emptyCells() == HIDE) return true; // If a cell has matching bordered sides, call it a (fully) bordered cell. if ((cell->borderTop() > 0 && cell->borderBottom() > 0) || (cell->borderLeft() > 0 && cell->borderRight() > 0)) borderedCellCount++; // Also keep track of each individual border, so we can catch tables where most // cells have a bottom border, for example. if (cell->borderTop() > 0) cellsWithTopBorder++; if (cell->borderBottom() > 0) cellsWithBottomBorder++; if (cell->borderLeft() > 0) cellsWithLeftBorder++; if (cell->borderRight() > 0) cellsWithRightBorder++; // If the cell has a different color from the table and there is cell spacing, // then it is probably a data table cell (spacing and colors take the place of borders). Color cellColor = renderStyle.visitedDependentColor(CSSPropertyBackgroundColor); if (table->hBorderSpacing() > 0 && table->vBorderSpacing() > 0 && tableBGColor != cellColor && cellColor.alpha() != 1) backgroundDifferenceCellCount++; // If we've found 10 "good" cells, we don't need to keep searching. if (borderedCellCount >= 10 || backgroundDifferenceCellCount >= 10) return true; // For the first 5 rows, cache the background color so we can check if this table has zebra-striped rows. if (row < 5 && row == alternatingRowColorCount) { RenderObject* renderRow = cell->parent(); if (!renderRow || !renderRow->isBoxModelObject() || !toRenderBoxModelObject(renderRow)->isTableRow()) continue; const RenderStyle& rowRenderStyle = renderRow->style(); Color rowColor = rowRenderStyle.visitedDependentColor(CSSPropertyBackgroundColor); alternatingRowColors[alternatingRowColorCount] = rowColor; alternatingRowColorCount++; } } if (!row && headersInFirstRowCount == numCols && numCols > 1) return true; } if (headersInFirstColumnCount == numRows && numRows > 1) return true; // if there is less than two valid cells, it's not a data table if (validCellCount <= 1) return false; // half of the cells had borders, it's a data table unsigned neededCellCount = validCellCount / 2; if (borderedCellCount >= neededCellCount || cellsWithTopBorder >= neededCellCount || cellsWithBottomBorder >= neededCellCount || cellsWithLeftBorder >= neededCellCount || cellsWithRightBorder >= neededCellCount) return true; // half had different background colors, it's a data table if (backgroundDifferenceCellCount >= neededCellCount) return true; // Check if there is an alternating row background color indicating a zebra striped style pattern. if (alternatingRowColorCount > 2) { Color firstColor = alternatingRowColors[0]; for (int k = 1; k < alternatingRowColorCount; k++) { // If an odd row was the same color as the first row, its not alternating. if (k % 2 == 1 && alternatingRowColors[k] == firstColor) return false; // If an even row is not the same as the first row, its not alternating. if (!(k % 2) && alternatingRowColors[k] != firstColor) return false; } return true; } return false; }
CollapsedBorderValue RenderTableCell::collapsedBeforeBorder() const { RenderTable* table = this->table(); // For before border, we need to check, in order of precedence: // (1) Our before border. int before = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, table->style()->direction(), table->style()->writingMode()); int after = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, table->style()->direction(), table->style()->writingMode()); CollapsedBorderValue result = CollapsedBorderValue(&style()->borderBefore(), style()->visitedDependentColor(before), BCELL); RenderTableCell* prevCell = table->cellAbove(this); if (prevCell) { // (2) A before cell's after border. result = chooseBorder(CollapsedBorderValue(&prevCell->style()->borderAfter(), prevCell->style()->visitedDependentColor(after), BCELL), result); if (!result.exists()) return result; } // (3) Our row's before border. result = chooseBorder(result, CollapsedBorderValue(&parent()->style()->borderBefore(), parent()->style()->visitedDependentColor(before), BROW)); if (!result.exists()) return result; // (4) The previous row's after border. if (prevCell) { RenderObject* prevRow = 0; if (prevCell->section() == section()) prevRow = parent()->previousSibling(); else prevRow = prevCell->section()->lastChild(); if (prevRow) { result = chooseBorder(CollapsedBorderValue(&prevRow->style()->borderAfter(), prevRow->style()->visitedDependentColor(after), BROW), result); if (!result.exists()) return result; } } // Now check row groups. RenderTableSection* currSection = section(); if (!row()) { // (5) Our row group's before border. result = chooseBorder(result, CollapsedBorderValue(&currSection->style()->borderBefore(), currSection->style()->visitedDependentColor(before), BROWGROUP)); if (!result.exists()) return result; // (6) Previous row group's after border. currSection = table->sectionAbove(currSection); if (currSection) { result = chooseBorder(CollapsedBorderValue(&currSection->style()->borderAfter(), currSection->style()->visitedDependentColor(after), BROWGROUP), result); if (!result.exists()) return result; } } if (!currSection) { // (8) Our column and column group's before borders. RenderTableCol* colElt = table->colElement(col()); if (colElt) { result = chooseBorder(result, CollapsedBorderValue(&colElt->style()->borderBefore(), colElt->style()->visitedDependentColor(before), BCOL)); if (!result.exists()) return result; if (colElt->parent()->isTableCol()) { result = chooseBorder(result, CollapsedBorderValue(&colElt->parent()->style()->borderBefore(), colElt->parent()->style()->visitedDependentColor(before), BCOLGROUP)); if (!result.exists()) return result; } } // (9) The table's before border. result = chooseBorder(result, CollapsedBorderValue(&table->style()->borderBefore(), table->style()->visitedDependentColor(before), BTABLE)); if (!result.exists()) return result; } return result; }
CollapsedBorderValue RenderTableCell::collapsedAfterBorder() const { RenderTable* table = this->table(); // For after border, we need to check, in order of precedence: // (1) Our after border. int before = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, table->style()->direction(), table->style()->writingMode()); int after = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, table->style()->direction(), table->style()->writingMode()); CollapsedBorderValue result = CollapsedBorderValue(&style()->borderAfter(), style()->visitedDependentColor(after), BCELL); RenderTableCell* nextCell = table->cellBelow(this); if (nextCell) { // (2) An after cell's before border. result = chooseBorder(result, CollapsedBorderValue(&nextCell->style()->borderBefore(), nextCell->style()->visitedDependentColor(before), BCELL)); if (!result.exists()) return result; } // (3) Our row's after border. (FIXME: Deal with rowspan!) result = chooseBorder(result, CollapsedBorderValue(&parent()->style()->borderAfter(), parent()->style()->visitedDependentColor(after), BROW)); if (!result.exists()) return result; // (4) The next row's before border. if (nextCell) { result = chooseBorder(result, CollapsedBorderValue(&nextCell->parent()->style()->borderBefore(), nextCell->parent()->style()->visitedDependentColor(before), BROW)); if (!result.exists()) return result; } // Now check row groups. RenderTableSection* currSection = section(); if (row() + rowSpan() >= currSection->numRows()) { // (5) Our row group's after border. result = chooseBorder(result, CollapsedBorderValue(&currSection->style()->borderAfter(), currSection->style()->visitedDependentColor(after), BROWGROUP)); if (!result.exists()) return result; // (6) Following row group's before border. currSection = table->sectionBelow(currSection); if (currSection) { result = chooseBorder(result, CollapsedBorderValue(&currSection->style()->borderBefore(), currSection->style()->visitedDependentColor(before), BROWGROUP)); if (!result.exists()) return result; } } if (!currSection) { // (8) Our column and column group's after borders. RenderTableCol* colElt = table->colElement(col()); if (colElt) { result = chooseBorder(result, CollapsedBorderValue(&colElt->style()->borderAfter(), colElt->style()->visitedDependentColor(after), BCOL)); if (!result.exists()) return result; if (colElt->parent()->isTableCol()) { result = chooseBorder(result, CollapsedBorderValue(&colElt->parent()->style()->borderAfter(), colElt->parent()->style()->visitedDependentColor(after), BCOLGROUP)); if (!result.exists()) return result; } } // (9) The table's after border. result = chooseBorder(result, CollapsedBorderValue(&table->style()->borderAfter(), table->style()->visitedDependentColor(after), BTABLE)); if (!result.exists()) return result; } return result; }
CollapsedBorderValue RenderTableCell::collapsedEndBorder() const { RenderTable* table = this->table(); bool isEndColumn = table->colToEffCol(col() + colSpan() - 1) == table->numEffCols() - 1; // For end border, we need to check, in order of precedence: // (1) Our end border. int start = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, table->style()->direction(), table->style()->writingMode()); int end = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, table->style()->direction(), table->style()->writingMode()); CollapsedBorderValue result = CollapsedBorderValue(&style()->borderEnd(), style()->visitedDependentColor(end), BCELL); // (2) The start border of the following cell. if (!isEndColumn) { RenderTableCell* nextCell = table->cellAfter(this); if (nextCell && nextCell->style()) { CollapsedBorderValue startBorder = CollapsedBorderValue(&nextCell->style()->borderStart(), nextCell->style()->visitedDependentColor(start), BCELL); result = chooseBorder(result, startBorder); if (!result.exists()) return result; } } else { // (3) Our row's end border. result = chooseBorder(result, CollapsedBorderValue(&parent()->style()->borderEnd(), parent()->style()->visitedDependentColor(end), BROW)); if (!result.exists()) return result; // (4) Our row group's end border. result = chooseBorder(result, CollapsedBorderValue(§ion()->style()->borderEnd(), section()->style()->visitedDependentColor(end), BROWGROUP)); if (!result.exists()) return result; } // (5) Our column and column group's end borders. bool startColEdge; bool endColEdge; RenderTableCol* colElt = table->colElement(col() + colSpan() - 1, &startColEdge, &endColEdge); if (colElt && endColEdge) { result = chooseBorder(result, CollapsedBorderValue(&colElt->style()->borderEnd(), colElt->style()->visitedDependentColor(end), BCOL)); if (!result.exists()) return result; if (colElt->parent()->isTableCol() && !colElt->nextSibling()) { result = chooseBorder(result, CollapsedBorderValue(&colElt->parent()->style()->borderEnd(), colElt->parent()->style()->visitedDependentColor(end), BCOLGROUP)); if (!result.exists()) return result; } } // (6) The start border of the next column. if (!isEndColumn) { colElt = table->colElement(col() + colSpan(), &startColEdge, &endColEdge); if (colElt && startColEdge) { CollapsedBorderValue startBorder = CollapsedBorderValue(&colElt->style()->borderStart(), colElt->style()->visitedDependentColor(start), BCOL); result = chooseBorder(result, startBorder); if (!result.exists()) return result; } } else { // (7) The table's end border. result = chooseBorder(result, CollapsedBorderValue(&table->style()->borderEnd(), table->style()->visitedDependentColor(end), BTABLE)); if (!result.exists()) return result; } return result; }
CollapsedBorderValue RenderTableCell::collapsedStartBorder() const { RenderTable* table = this->table(); bool isStartColumn = col() == 0; // For the start border, we need to check, in order of precedence: // (1) Our start border. int start = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, table->style()->direction(), table->style()->writingMode()); int end = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, table->style()->direction(), table->style()->writingMode()); CollapsedBorderValue result(&style()->borderStart(), style()->visitedDependentColor(start), BCELL); // (2) The end border of the preceding cell. if (RenderTableCell* prevCell = table->cellBefore(this)) { CollapsedBorderValue prevCellBorder = CollapsedBorderValue(&prevCell->style()->borderEnd(), prevCell->style()->visitedDependentColor(end), BCELL); result = chooseBorder(prevCellBorder, result); if (!result.exists()) return result; } else if (isStartColumn) { // (3) Our row's start border. result = chooseBorder(result, CollapsedBorderValue(&parent()->style()->borderStart(), parent()->style()->visitedDependentColor(start), BROW)); if (!result.exists()) return result; // (4) Our row group's start border. result = chooseBorder(result, CollapsedBorderValue(§ion()->style()->borderStart(), section()->style()->visitedDependentColor(start), BROWGROUP)); if (!result.exists()) return result; } // (5) Our column and column group's start borders. bool startColEdge; bool endColEdge; RenderTableCol* colElt = table->colElement(col(), &startColEdge, &endColEdge); if (colElt && startColEdge) { result = chooseBorder(result, CollapsedBorderValue(&colElt->style()->borderStart(), colElt->style()->visitedDependentColor(start), BCOL)); if (!result.exists()) return result; if (colElt->parent()->isTableCol() && !colElt->previousSibling()) { result = chooseBorder(result, CollapsedBorderValue(&colElt->parent()->style()->borderStart(), colElt->parent()->style()->visitedDependentColor(start), BCOLGROUP)); if (!result.exists()) return result; } } // (6) The end border of the preceding column. if (!isStartColumn) { colElt = table->colElement(col() -1, &startColEdge, &endColEdge); if (colElt && endColEdge) { CollapsedBorderValue endBorder = CollapsedBorderValue(&colElt->style()->borderEnd(), colElt->style()->visitedDependentColor(end), BCOL); result = chooseBorder(endBorder, result); if (!result.exists()) return result; } } else { // (7) The table's start border. result = chooseBorder(result, CollapsedBorderValue(&table->style()->borderStart(), table->style()->visitedDependentColor(start), BTABLE)); if (!result.exists()) return result; } return result; }
bool AccessibilityTable::isTableExposableThroughAccessibility() { // the following is a heuristic used to determine if a // <table> should be exposed as an AXTable. The goal // is to only show "data" tables if (!m_renderer || !m_renderer->isTable()) return false; // if the developer assigned an aria role to this, then we shouldn't // expose it as a table, unless, of course, the aria role is a table AccessibilityRole ariaRole = ariaRoleAttribute(); if (ariaRole == TableRole) return true; if (ariaRole != UnknownRole) return false; RenderTable* table = static_cast<RenderTable*>(m_renderer); // this employs a heuristic to determine if this table should appear. // Only "data" tables should be exposed as tables. // Unfortunately, there is no good way to determine the difference // between a "layout" table and a "data" table Node* tableNode = table->element(); if (!tableNode || !tableNode->hasTagName(tableTag)) return false; // if there is a caption element, summary, THEAD, or TFOOT section, it's most certainly a data table HTMLTableElement* tableElement = static_cast<HTMLTableElement*>(tableNode); if (!tableElement->summary().isEmpty() || tableElement->tHead() || tableElement->tFoot() || tableElement->caption()) return true; // if someone used "rules" attribute than the table should appear if (!tableElement->rules().isEmpty()) return true; // go through the cell's and check for tell-tale signs of "data" table status // cells have borders, or use attributes like headers, abbr, scope or axis RenderTableSection* firstBody = table->firstBody(); if (!firstBody) return false; int numCols = firstBody->numColumns(); int numRows = firstBody->numRows(); // if there's only one cell, it's not a good AXTable candidate if (numRows == 1 && numCols == 1) return false; // store the background color of the table to check against cell's background colors RenderStyle* tableStyle = table->style(); if (!tableStyle) return false; Color tableBGColor = tableStyle->backgroundColor(); // check enough of the cells to find if the table matches our criteria // Criteria: // 1) must have at least one valid cell (and) // 2) at least half of cells have borders (or) // 3) at least half of cells have different bg colors than the table, and there is cell spacing unsigned validCellCount = 0; unsigned borderedCellCount = 0; unsigned backgroundDifferenceCellCount = 0; for (int row = 0; row < numRows; ++row) { for (int col = 0; col < numCols; ++col) { RenderTableCell* cell = firstBody->cellAt(row, col).cell; if (!cell) continue; Node* cellNode = cell->element(); if (!cellNode) continue; if (cell->width() < 1 || cell->height() < 1) continue; validCellCount++; HTMLTableCellElement* cellElement = static_cast<HTMLTableCellElement*>(cellNode); // in this case, the developer explicitly assigned a "data" table attribute if (!cellElement->headers().isEmpty() || !cellElement->abbr().isEmpty() || !cellElement->axis().isEmpty() || !cellElement->scope().isEmpty()) return true; RenderStyle* renderStyle = cell->style(); if (!renderStyle) continue; // a cell needs to have matching bordered sides, before it can be considered a bordered cell. if ((cell->borderTop() > 0 && cell->borderBottom() > 0) || (cell->borderLeft() > 0 && cell->borderRight() > 0)) borderedCellCount++; // if the cell has a different color from the table and there is cell spacing, // then it is probably a data table cell (spacing and colors take the place of borders) Color cellColor = renderStyle->backgroundColor(); if (table->hBorderSpacing() > 0 && table->vBorderSpacing() > 0 && tableBGColor != cellColor && cellColor.alpha() != 1) backgroundDifferenceCellCount++; // if we've found 10 "good" cells, we don't need to keep searching if (borderedCellCount >= 10 || backgroundDifferenceCellCount >= 10) return true; } } // if there is less than two valid cells, it's not a data table if (validCellCount <= 1) return false; // half of the cells had borders, it's a data table unsigned neededCellCount = validCellCount / 2; if (borderedCellCount >= neededCellCount) return true; // half had different background colors, it's a data table if (backgroundDifferenceCellCount >= neededCellCount) return true; return false; }
bool AccessibilityTable::isDataTable() const { if (!m_renderer) return false; // Do not consider it a data table is it has an ARIA role. if (hasARIARole()) return false; // This employs a heuristic to determine if this table should appear. // Only "data" tables should be exposed as tables. // Unfortunately, there is no good way to determine the difference // between a "layout" table and a "data" table. RenderTable* table = toRenderTable(m_renderer); Node* tableNode = table->node(); if (!tableNode || !tableNode->hasTagName(tableTag)) return false; // if there is a caption element, summary, THEAD, or TFOOT section, it's most certainly a data table HTMLTableElement* tableElement = static_cast<HTMLTableElement*>(tableNode); if (!tableElement->summary().isEmpty() || tableElement->tHead() || tableElement->tFoot() || tableElement->caption()) return true; // if someone used "rules" attribute than the table should appear if (!tableElement->rules().isEmpty()) return true; // go through the cell's and check for tell-tale signs of "data" table status // cells have borders, or use attributes like headers, abbr, scope or axis RenderTableSection* firstBody = table->firstBody(); if (!firstBody) return false; int numCols = firstBody->numColumns(); int numRows = firstBody->numRows(); // if there's only one cell, it's not a good AXTable candidate if (numRows == 1 && numCols == 1) return false; // store the background color of the table to check against cell's background colors RenderStyle* tableStyle = table->style(); if (!tableStyle) return false; Color tableBGColor = tableStyle->visitedDependentColor(CSSPropertyBackgroundColor); // check enough of the cells to find if the table matches our criteria // Criteria: // 1) must have at least one valid cell (and) // 2) at least half of cells have borders (or) // 3) at least half of cells have different bg colors than the table, and there is cell spacing unsigned validCellCount = 0; unsigned borderedCellCount = 0; unsigned backgroundDifferenceCellCount = 0; Color alternatingRowColors[5]; int alternatingRowColorCount = 0; int headersInFirstColumnCount = 0; for (int row = 0; row < numRows; ++row) { int headersInFirstRowCount = 0; for (int col = 0; col < numCols; ++col) { RenderTableCell* cell = firstBody->primaryCellAt(row, col); if (!cell) continue; Node* cellNode = cell->node(); if (!cellNode) continue; if (cell->width() < 1 || cell->height() < 1) continue; validCellCount++; HTMLTableCellElement* cellElement = static_cast<HTMLTableCellElement*>(cellNode); bool isTHCell = cellElement->hasTagName(thTag); // If the first row is comprised of all <th> tags, assume it is a data table. if (!row && isTHCell) headersInFirstRowCount++; // If the first column is comprised of all <th> tags, assume it is a data table. if (!col && isTHCell) headersInFirstColumnCount++; // in this case, the developer explicitly assigned a "data" table attribute if (!cellElement->headers().isEmpty() || !cellElement->abbr().isEmpty() || !cellElement->axis().isEmpty() || !cellElement->scope().isEmpty()) return true; RenderStyle* renderStyle = cell->style(); if (!renderStyle) continue; // a cell needs to have matching bordered sides, before it can be considered a bordered cell. if ((cell->borderTop() > 0 && cell->borderBottom() > 0) || (cell->borderLeft() > 0 && cell->borderRight() > 0)) borderedCellCount++; // if the cell has a different color from the table and there is cell spacing, // then it is probably a data table cell (spacing and colors take the place of borders) Color cellColor = renderStyle->visitedDependentColor(CSSPropertyBackgroundColor); if (table->hBorderSpacing() > 0 && table->vBorderSpacing() > 0 && tableBGColor != cellColor && cellColor.alpha() != 1) backgroundDifferenceCellCount++; // if we've found 10 "good" cells, we don't need to keep searching if (borderedCellCount >= 10 || backgroundDifferenceCellCount >= 10) return true; // For the first 5 rows, cache the background color so we can check if this table has zebra-striped rows. if (row < 5 && row == alternatingRowColorCount) { RenderObject* renderRow = cell->parent(); if (!renderRow || !renderRow->isBoxModelObject() || !toRenderBoxModelObject(renderRow)->isTableRow()) continue; RenderStyle* rowRenderStyle = renderRow->style(); if (!rowRenderStyle) continue; Color rowColor = rowRenderStyle->visitedDependentColor(CSSPropertyBackgroundColor); alternatingRowColors[alternatingRowColorCount] = rowColor; alternatingRowColorCount++; } } if (!row && headersInFirstRowCount == numCols && numCols > 1) return true; } if (headersInFirstColumnCount == numRows && numRows > 1) return true; // if there is less than two valid cells, it's not a data table if (validCellCount <= 1) return false; // half of the cells had borders, it's a data table unsigned neededCellCount = validCellCount / 2; if (borderedCellCount >= neededCellCount) return true; // half had different background colors, it's a data table if (backgroundDifferenceCellCount >= neededCellCount) return true; // Check if there is an alternating row background color indicating a zebra striped style pattern. if (alternatingRowColorCount > 2) { Color firstColor = alternatingRowColors[0]; for (int k = 1; k < alternatingRowColorCount; k++) { // If an odd row was the same color as the first row, its not alternating. if (k % 2 == 1 && alternatingRowColors[k] == firstColor) return false; // If an even row is not the same as the first row, its not alternating. if (!(k % 2) && alternatingRowColors[k] != firstColor) return false; } return true; } return false; }
CollapsedBorderValue RenderTableCell::collapsedRightBorder(bool rtl) const { RenderTable* tableElt = table(); bool rightmostColumn; if (rtl) rightmostColumn = col() == 0; else { int effCol = tableElt->colToEffCol(col() + colSpan() - 1); rightmostColumn = effCol == tableElt->numEffCols() - 1; } // For border right, we need to check, in order of precedence: // (1) Our right border. CollapsedBorderValue result = CollapsedBorderValue(&style()->borderRight(), BCELL); // (2) The left border of the cell to the right. if (!rightmostColumn) { RenderTableCell* nextCell = rtl ? tableElt->cellBefore(this) : tableElt->cellAfter(this); if (nextCell && nextCell->style()) { result = rtl ? compareBorders(CollapsedBorderValue(&nextCell->style()->borderLeft(), BCELL), result) : compareBorders(result, CollapsedBorderValue(&nextCell->style()->borderLeft(), BCELL)); if (!result.exists()) return result; } } else { // (3) Our row's right border. result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderRight(), BROW)); if (!result.exists()) return result; // (4) Our row group's right border. result = compareBorders(result, CollapsedBorderValue(§ion()->style()->borderRight(), BROWGROUP)); if (!result.exists()) return result; } // (5) Our column and column group's right borders. bool startColEdge; bool endColEdge; RenderTableCol* colElt = tableElt->colElement(col() + (rtl ? 0 : colSpan() - 1), &startColEdge, &endColEdge); if (colElt && (!rtl ? endColEdge : startColEdge)) { result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderRight(), BCOL)); if (!result.exists()) return result; if (colElt->parent()->isTableCol() && (!rtl ? !colElt->nextSibling() : !colElt->previousSibling())) { result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderRight(), BCOLGROUP)); if (!result.exists()) return result; } } // (6) The left border of the column to the right. if (!rightmostColumn) { colElt = tableElt->colElement(col() + (rtl ? -1 : colSpan()), &startColEdge, &endColEdge); if (colElt && (!rtl ? startColEdge : endColEdge)) { result = rtl ? compareBorders(CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL), result) : compareBorders(result, CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL)); if (!result.exists()) return result; } } else { // (7) The table's right border. result = compareBorders(result, CollapsedBorderValue(&tableElt->style()->borderRight(), BTABLE)); if (!result.exists()) return result; } return result; }