Пример #1
0
bool AccessibilityTable::isDataTable() const
{
    if (!m_renderer)
        return false;

    // Do not consider it a data table is it has an ARIA role.
    if (hasARIARole())
        return false;

    // When a section of the document is contentEditable, all tables should be
    // treated as data tables, otherwise users may not be able to work with rich
    // text editors that allow creating and editing tables.
    if (node() && node()->hasEditableStyle())
        return true;

    // This employs a heuristic to determine if this table should appear.
    // Only "data" tables should be exposed as tables.
    // Unfortunately, there is no good way to determine the difference
    // between a "layout" table and a "data" table.
    
    RenderTable* table = toRenderTable(m_renderer);
    if (!table->element() || !isHTMLTableElement(table->element()))
        return false;

    // if there is a caption element, summary, THEAD, or TFOOT section, it's most certainly a data table
    HTMLTableElement* tableElement = toHTMLTableElement(table->element());
    if (!tableElement->summary().isEmpty() || tableElement->tHead() || tableElement->tFoot() || tableElement->caption())
        return true;
    
    // if someone used "rules" attribute than the table should appear
    if (!tableElement->rules().isEmpty())
        return true;    

    // if there's a colgroup or col element, it's probably a data table.
    for (const auto& child : childrenOfType<Element>(*tableElement)) {
        if (child.hasTagName(colTag) || child.hasTagName(colgroupTag))
            return true;
    }
    
    // go through the cell's and check for tell-tale signs of "data" table status
    // cells have borders, or use attributes like headers, abbr, scope or axis
    table->recalcSectionsIfNeeded();
    RenderTableSection* firstBody = table->firstBody();
    if (!firstBody)
        return false;
    
    int numCols = firstBody->numColumns();
    int numRows = firstBody->numRows();
    
    // If there's only one cell, it's not a good AXTable candidate.
    if (numRows == 1 && numCols == 1)
        return false;

    // If there are at least 20 rows, we'll call it a data table.
    if (numRows >= 20)
        return true;
    
    // Store the background color of the table to check against cell's background colors.
    const RenderStyle& tableStyle = table->style();
    Color tableBGColor = tableStyle.visitedDependentColor(CSSPropertyBackgroundColor);
    
    // check enough of the cells to find if the table matches our criteria
    // Criteria: 
    //   1) must have at least one valid cell (and)
    //   2) at least half of cells have borders (or)
    //   3) at least half of cells have different bg colors than the table, and there is cell spacing
    unsigned validCellCount = 0;
    unsigned borderedCellCount = 0;
    unsigned backgroundDifferenceCellCount = 0;
    unsigned cellsWithTopBorder = 0;
    unsigned cellsWithBottomBorder = 0;
    unsigned cellsWithLeftBorder = 0;
    unsigned cellsWithRightBorder = 0;
    
    Color alternatingRowColors[5];
    int alternatingRowColorCount = 0;
    
    int headersInFirstColumnCount = 0;
    for (int row = 0; row < numRows; ++row) {
    
        int headersInFirstRowCount = 0;
        for (int col = 0; col < numCols; ++col) {    
            RenderTableCell* cell = firstBody->primaryCellAt(row, col);
            if (!cell)
                continue;

            Element* cellElement = cell->element();
            if (!cellElement)
                continue;
            
            if (cell->width() < 1 || cell->height() < 1)
                continue;
            
            validCellCount++;
            
            bool isTHCell = cellElement->hasTagName(thTag);
            // If the first row is comprised of all <th> tags, assume it is a data table.
            if (!row && isTHCell)
                headersInFirstRowCount++;

            // If the first column is comprised of all <th> tags, assume it is a data table.
            if (!col && isTHCell)
                headersInFirstColumnCount++;
            
            // In this case, the developer explicitly assigned a "data" table attribute.
            if (cellElement->hasTagName(tdTag) || cellElement->hasTagName(thTag)) {
                HTMLTableCellElement* tableCellElement = toHTMLTableCellElement(cellElement);
                if (!tableCellElement->headers().isEmpty() || !tableCellElement->abbr().isEmpty()
                    || !tableCellElement->axis().isEmpty() || !tableCellElement->scope().isEmpty())
                    return true;
            }
            const RenderStyle& renderStyle = cell->style();

            // If the empty-cells style is set, we'll call it a data table.
            if (renderStyle.emptyCells() == HIDE)
                return true;

            // If a cell has matching bordered sides, call it a (fully) bordered cell.
            if ((cell->borderTop() > 0 && cell->borderBottom() > 0)
                || (cell->borderLeft() > 0 && cell->borderRight() > 0))
                borderedCellCount++;

            // Also keep track of each individual border, so we can catch tables where most
            // cells have a bottom border, for example.
            if (cell->borderTop() > 0)
                cellsWithTopBorder++;
            if (cell->borderBottom() > 0)
                cellsWithBottomBorder++;
            if (cell->borderLeft() > 0)
                cellsWithLeftBorder++;
            if (cell->borderRight() > 0)
                cellsWithRightBorder++;
            
            // If the cell has a different color from the table and there is cell spacing,
            // then it is probably a data table cell (spacing and colors take the place of borders).
            Color cellColor = renderStyle.visitedDependentColor(CSSPropertyBackgroundColor);
            if (table->hBorderSpacing() > 0 && table->vBorderSpacing() > 0
                && tableBGColor != cellColor && cellColor.alpha() != 1)
                backgroundDifferenceCellCount++;
            
            // If we've found 10 "good" cells, we don't need to keep searching.
            if (borderedCellCount >= 10 || backgroundDifferenceCellCount >= 10)
                return true;
            
            // For the first 5 rows, cache the background color so we can check if this table has zebra-striped rows.
            if (row < 5 && row == alternatingRowColorCount) {
                RenderObject* renderRow = cell->parent();
                if (!renderRow || !renderRow->isBoxModelObject() || !toRenderBoxModelObject(renderRow)->isTableRow())
                    continue;
                const RenderStyle& rowRenderStyle = renderRow->style();
                Color rowColor = rowRenderStyle.visitedDependentColor(CSSPropertyBackgroundColor);
                alternatingRowColors[alternatingRowColorCount] = rowColor;
                alternatingRowColorCount++;
            }
        }
        
        if (!row && headersInFirstRowCount == numCols && numCols > 1)
            return true;
    }

    if (headersInFirstColumnCount == numRows && numRows > 1)
        return true;
    
    // if there is less than two valid cells, it's not a data table
    if (validCellCount <= 1)
        return false;
    
    // half of the cells had borders, it's a data table
    unsigned neededCellCount = validCellCount / 2;
    if (borderedCellCount >= neededCellCount
        || cellsWithTopBorder >= neededCellCount
        || cellsWithBottomBorder >= neededCellCount
        || cellsWithLeftBorder >= neededCellCount
        || cellsWithRightBorder >= neededCellCount)
        return true;
    
    // half had different background colors, it's a data table
    if (backgroundDifferenceCellCount >= neededCellCount)
        return true;

    // Check if there is an alternating row background color indicating a zebra striped style pattern.
    if (alternatingRowColorCount > 2) {
        Color firstColor = alternatingRowColors[0];
        for (int k = 1; k < alternatingRowColorCount; k++) {
            // If an odd row was the same color as the first row, its not alternating.
            if (k % 2 == 1 && alternatingRowColors[k] == firstColor)
                return false;
            // If an even row is not the same as the first row, its not alternating.
            if (!(k % 2) && alternatingRowColors[k] != firstColor)
                return false;
        }
        return true;
    }
    
    return false;
}
CollapsedBorderValue RenderTableCell::collapsedBeforeBorder() const
{
    RenderTable* table = this->table();

    // For before border, we need to check, in order of precedence:
    // (1) Our before border.
    int before = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, table->style()->direction(), table->style()->writingMode());
    int after = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, table->style()->direction(), table->style()->writingMode());
    CollapsedBorderValue result = CollapsedBorderValue(&style()->borderBefore(), style()->visitedDependentColor(before), BCELL);
    
    RenderTableCell* prevCell = table->cellAbove(this);
    if (prevCell) {
        // (2) A before cell's after border.
        result = chooseBorder(CollapsedBorderValue(&prevCell->style()->borderAfter(), prevCell->style()->visitedDependentColor(after), BCELL), result);
        if (!result.exists())
            return result;
    }
    
    // (3) Our row's before border.
    result = chooseBorder(result, CollapsedBorderValue(&parent()->style()->borderBefore(), parent()->style()->visitedDependentColor(before), BROW));
    if (!result.exists())
        return result;
    
    // (4) The previous row's after border.
    if (prevCell) {
        RenderObject* prevRow = 0;
        if (prevCell->section() == section())
            prevRow = parent()->previousSibling();
        else
            prevRow = prevCell->section()->lastChild();
    
        if (prevRow) {
            result = chooseBorder(CollapsedBorderValue(&prevRow->style()->borderAfter(), prevRow->style()->visitedDependentColor(after), BROW), result);
            if (!result.exists())
                return result;
        }
    }
    
    // Now check row groups.
    RenderTableSection* currSection = section();
    if (!row()) {
        // (5) Our row group's before border.
        result = chooseBorder(result, CollapsedBorderValue(&currSection->style()->borderBefore(), currSection->style()->visitedDependentColor(before), BROWGROUP));
        if (!result.exists())
            return result;
        
        // (6) Previous row group's after border.
        currSection = table->sectionAbove(currSection);
        if (currSection) {
            result = chooseBorder(CollapsedBorderValue(&currSection->style()->borderAfter(), currSection->style()->visitedDependentColor(after), BROWGROUP), result);
            if (!result.exists())
                return result;
        }
    }
    
    if (!currSection) {
        // (8) Our column and column group's before borders.
        RenderTableCol* colElt = table->colElement(col());
        if (colElt) {
            result = chooseBorder(result, CollapsedBorderValue(&colElt->style()->borderBefore(), colElt->style()->visitedDependentColor(before), BCOL));
            if (!result.exists())
                return result;
            if (colElt->parent()->isTableCol()) {
                result = chooseBorder(result, CollapsedBorderValue(&colElt->parent()->style()->borderBefore(), colElt->parent()->style()->visitedDependentColor(before), BCOLGROUP));
                if (!result.exists())
                    return result;
            }
        }
        
        // (9) The table's before border.
        result = chooseBorder(result, CollapsedBorderValue(&table->style()->borderBefore(), table->style()->visitedDependentColor(before), BTABLE));
        if (!result.exists())
            return result;
    }
    
    return result;
}
CollapsedBorderValue RenderTableCell::collapsedAfterBorder() const
{
    RenderTable* table = this->table();

    // For after border, we need to check, in order of precedence:
    // (1) Our after border.
    int before = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, table->style()->direction(), table->style()->writingMode());
    int after = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, table->style()->direction(), table->style()->writingMode());
    CollapsedBorderValue result = CollapsedBorderValue(&style()->borderAfter(), style()->visitedDependentColor(after), BCELL);
    
    RenderTableCell* nextCell = table->cellBelow(this);
    if (nextCell) {
        // (2) An after cell's before border.
        result = chooseBorder(result, CollapsedBorderValue(&nextCell->style()->borderBefore(), nextCell->style()->visitedDependentColor(before), BCELL));
        if (!result.exists())
            return result;
    }
    
    // (3) Our row's after border. (FIXME: Deal with rowspan!)
    result = chooseBorder(result, CollapsedBorderValue(&parent()->style()->borderAfter(), parent()->style()->visitedDependentColor(after), BROW));
    if (!result.exists())
        return result;
    
    // (4) The next row's before border.
    if (nextCell) {
        result = chooseBorder(result, CollapsedBorderValue(&nextCell->parent()->style()->borderBefore(), nextCell->parent()->style()->visitedDependentColor(before), BROW));
        if (!result.exists())
            return result;
    }
    
    // Now check row groups.
    RenderTableSection* currSection = section();
    if (row() + rowSpan() >= currSection->numRows()) {
        // (5) Our row group's after border.
        result = chooseBorder(result, CollapsedBorderValue(&currSection->style()->borderAfter(), currSection->style()->visitedDependentColor(after), BROWGROUP));
        if (!result.exists())
            return result;
        
        // (6) Following row group's before border.
        currSection = table->sectionBelow(currSection);
        if (currSection) {
            result = chooseBorder(result, CollapsedBorderValue(&currSection->style()->borderBefore(), currSection->style()->visitedDependentColor(before), BROWGROUP));
            if (!result.exists())
                return result;
        }
    }
    
    if (!currSection) {
        // (8) Our column and column group's after borders.
        RenderTableCol* colElt = table->colElement(col());
        if (colElt) {
            result = chooseBorder(result, CollapsedBorderValue(&colElt->style()->borderAfter(), colElt->style()->visitedDependentColor(after), BCOL));
            if (!result.exists()) return result;
            if (colElt->parent()->isTableCol()) {
                result = chooseBorder(result, CollapsedBorderValue(&colElt->parent()->style()->borderAfter(), colElt->parent()->style()->visitedDependentColor(after), BCOLGROUP));
                if (!result.exists())
                    return result;
            }
        }
        
        // (9) The table's after border.
        result = chooseBorder(result, CollapsedBorderValue(&table->style()->borderAfter(), table->style()->visitedDependentColor(after), BTABLE));
        if (!result.exists())
            return result;
    }
    
    return result;    
}
CollapsedBorderValue RenderTableCell::collapsedEndBorder() const
{
    RenderTable* table = this->table();
    bool isEndColumn = table->colToEffCol(col() + colSpan() - 1) == table->numEffCols() - 1;

    // For end border, we need to check, in order of precedence:
    // (1) Our end border.
    int start = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, table->style()->direction(), table->style()->writingMode());
    int end = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, table->style()->direction(), table->style()->writingMode());
    CollapsedBorderValue result = CollapsedBorderValue(&style()->borderEnd(), style()->visitedDependentColor(end), BCELL);
    
    // (2) The start border of the following cell.
    if (!isEndColumn) {
        RenderTableCell* nextCell = table->cellAfter(this);
        if (nextCell && nextCell->style()) {
            CollapsedBorderValue startBorder = CollapsedBorderValue(&nextCell->style()->borderStart(), nextCell->style()->visitedDependentColor(start), BCELL);
            result = chooseBorder(result, startBorder);
            if (!result.exists())
                return result;
        }
    } else {
        // (3) Our row's end border.
        result = chooseBorder(result, CollapsedBorderValue(&parent()->style()->borderEnd(), parent()->style()->visitedDependentColor(end), BROW));
        if (!result.exists())
            return result;
        
        // (4) Our row group's end border.
        result = chooseBorder(result, CollapsedBorderValue(&section()->style()->borderEnd(), section()->style()->visitedDependentColor(end), BROWGROUP));
        if (!result.exists())
            return result;
    }
    
    // (5) Our column and column group's end borders.
    bool startColEdge;
    bool endColEdge;
    RenderTableCol* colElt = table->colElement(col() + colSpan() - 1, &startColEdge, &endColEdge);
    if (colElt && endColEdge) {
        result = chooseBorder(result, CollapsedBorderValue(&colElt->style()->borderEnd(), colElt->style()->visitedDependentColor(end), BCOL));
        if (!result.exists())
            return result;
        if (colElt->parent()->isTableCol() && !colElt->nextSibling()) {
            result = chooseBorder(result, CollapsedBorderValue(&colElt->parent()->style()->borderEnd(), colElt->parent()->style()->visitedDependentColor(end), BCOLGROUP));
            if (!result.exists())
                return result;
        }
    }
    
    // (6) The start border of the next column.
    if (!isEndColumn) {
        colElt = table->colElement(col() + colSpan(), &startColEdge, &endColEdge);
        if (colElt && startColEdge) {
            CollapsedBorderValue startBorder = CollapsedBorderValue(&colElt->style()->borderStart(), colElt->style()->visitedDependentColor(start), BCOL);
            result = chooseBorder(result, startBorder);
            if (!result.exists())
                return result;
        }
    } else {
        // (7) The table's end border.
        result = chooseBorder(result, CollapsedBorderValue(&table->style()->borderEnd(), table->style()->visitedDependentColor(end), BTABLE));
        if (!result.exists())
            return result;
    }
    
    return result;
}
CollapsedBorderValue RenderTableCell::collapsedStartBorder() const
{
    RenderTable* table = this->table();
    bool isStartColumn = col() == 0;

    // For the start border, we need to check, in order of precedence:
    // (1) Our start border.
    int start = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, table->style()->direction(), table->style()->writingMode());
    int end = CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, table->style()->direction(), table->style()->writingMode());
    CollapsedBorderValue result(&style()->borderStart(), style()->visitedDependentColor(start), BCELL);

    // (2) The end border of the preceding cell.
    if (RenderTableCell* prevCell = table->cellBefore(this)) {
        CollapsedBorderValue prevCellBorder = CollapsedBorderValue(&prevCell->style()->borderEnd(), prevCell->style()->visitedDependentColor(end), BCELL);
        result = chooseBorder(prevCellBorder, result);
        if (!result.exists())
            return result;
    } else if (isStartColumn) {
        // (3) Our row's start border.
        result = chooseBorder(result, CollapsedBorderValue(&parent()->style()->borderStart(), parent()->style()->visitedDependentColor(start), BROW));
        if (!result.exists())
            return result;
        
        // (4) Our row group's start border.
        result = chooseBorder(result, CollapsedBorderValue(&section()->style()->borderStart(), section()->style()->visitedDependentColor(start), BROWGROUP));
        if (!result.exists())
            return result;
    }
    
    // (5) Our column and column group's start borders.
    bool startColEdge;
    bool endColEdge;
    RenderTableCol* colElt = table->colElement(col(), &startColEdge, &endColEdge);
    if (colElt && startColEdge) {
        result = chooseBorder(result, CollapsedBorderValue(&colElt->style()->borderStart(), colElt->style()->visitedDependentColor(start), BCOL));
        if (!result.exists())
            return result;
        if (colElt->parent()->isTableCol() && !colElt->previousSibling()) {
            result = chooseBorder(result, CollapsedBorderValue(&colElt->parent()->style()->borderStart(), colElt->parent()->style()->visitedDependentColor(start), BCOLGROUP));
            if (!result.exists())
                return result;
        }
    }
    
    // (6) The end border of the preceding column.
    if (!isStartColumn) {
        colElt = table->colElement(col() -1, &startColEdge, &endColEdge);
        if (colElt && endColEdge) {
            CollapsedBorderValue endBorder = CollapsedBorderValue(&colElt->style()->borderEnd(), colElt->style()->visitedDependentColor(end), BCOL);
            result = chooseBorder(endBorder, result);
            if (!result.exists())
                return result;
        }
    } else {
        // (7) The table's start border.
        result = chooseBorder(result, CollapsedBorderValue(&table->style()->borderStart(), table->style()->visitedDependentColor(start), BTABLE));
        if (!result.exists())
            return result;
    }
    
    return result;
}
Пример #6
0
bool AccessibilityTable::isTableExposableThroughAccessibility()
{
    // the following is a heuristic used to determine if a
    // <table> should be exposed as an AXTable. The goal
    // is to only show "data" tables
    
    if (!m_renderer || !m_renderer->isTable())
        return false;
    
    // if the developer assigned an aria role to this, then we shouldn't 
    // expose it as a table, unless, of course, the aria role is a table
    AccessibilityRole ariaRole = ariaRoleAttribute();
    if (ariaRole == TableRole)
        return true;
    if (ariaRole != UnknownRole)
        return false;
    
    RenderTable* table = static_cast<RenderTable*>(m_renderer);
    
    // this employs a heuristic to determine if this table should appear. 
    // Only "data" tables should be exposed as tables. 
    // Unfortunately, there is no good way to determine the difference
    // between a "layout" table and a "data" table
    
    Node* tableNode = table->element();
    if (!tableNode || !tableNode->hasTagName(tableTag))
        return false;
    
    // if there is a caption element, summary, THEAD, or TFOOT section, it's most certainly a data table
    HTMLTableElement* tableElement = static_cast<HTMLTableElement*>(tableNode);
    if (!tableElement->summary().isEmpty() || tableElement->tHead() || tableElement->tFoot() || tableElement->caption())
        return true;
    
    // if someone used "rules" attribute than the table should appear
    if (!tableElement->rules().isEmpty())
        return true;    
    
    // go through the cell's and check for tell-tale signs of "data" table status
    // cells have borders, or use attributes like headers, abbr, scope or axis
    RenderTableSection* firstBody = table->firstBody();
    if (!firstBody)
        return false;
    
    int numCols = firstBody->numColumns();
    int numRows = firstBody->numRows();
    
    // if there's only one cell, it's not a good AXTable candidate
    if (numRows == 1 && numCols == 1)
        return false;
    
    // store the background color of the table to check against cell's background colors
    RenderStyle* tableStyle = table->style();
    if (!tableStyle)
        return false;
    Color tableBGColor = tableStyle->backgroundColor();
    
    // check enough of the cells to find if the table matches our criteria
    // Criteria: 
    //   1) must have at least one valid cell (and)
    //   2) at least half of cells have borders (or)
    //   3) at least half of cells have different bg colors than the table, and there is cell spacing
    unsigned validCellCount = 0;
    unsigned borderedCellCount = 0;
    unsigned backgroundDifferenceCellCount = 0;
    
    for (int row = 0; row < numRows; ++row) {
        for (int col = 0; col < numCols; ++col) {    
            RenderTableCell* cell = firstBody->cellAt(row, col).cell;
            if (!cell)
                continue;
            Node* cellNode = cell->element();
            if (!cellNode)
                continue;
            
            if (cell->width() < 1 || cell->height() < 1)
                continue;
            
            validCellCount++;
            
            HTMLTableCellElement* cellElement = static_cast<HTMLTableCellElement*>(cellNode);
            
            // in this case, the developer explicitly assigned a "data" table attribute
            if (!cellElement->headers().isEmpty() || !cellElement->abbr().isEmpty() || 
                !cellElement->axis().isEmpty() || !cellElement->scope().isEmpty())
                return true;
            
            RenderStyle* renderStyle = cell->style();
            if (!renderStyle)
                continue;

            // a cell needs to have matching bordered sides, before it can be considered a bordered cell.
            if ((cell->borderTop() > 0 && cell->borderBottom() > 0) ||
                (cell->borderLeft() > 0 && cell->borderRight() > 0))
                borderedCellCount++;
            
            // if the cell has a different color from the table and there is cell spacing,
            // then it is probably a data table cell (spacing and colors take the place of borders)
            Color cellColor = renderStyle->backgroundColor();
            if (table->hBorderSpacing() > 0 && table->vBorderSpacing() > 0 && 
                tableBGColor != cellColor && cellColor.alpha() != 1)
                backgroundDifferenceCellCount++;
            
            // if we've found 10 "good" cells, we don't need to keep searching
            if (borderedCellCount >= 10 || backgroundDifferenceCellCount >= 10)
                return true;
        }
    }

    // if there is less than two valid cells, it's not a data table
    if (validCellCount <= 1)
        return false;
    
    // half of the cells had borders, it's a data table
    unsigned neededCellCount = validCellCount / 2;
    if (borderedCellCount >= neededCellCount)
        return true;
    
    // half had different background colors, it's a data table
    if (backgroundDifferenceCellCount >= neededCellCount)
        return true;

    return false;
}
Пример #7
0
bool AccessibilityTable::isDataTable() const
{
    if (!m_renderer)
        return false;

    // Do not consider it a data table is it has an ARIA role.
    if (hasARIARole())
        return false;

    // This employs a heuristic to determine if this table should appear.
    // Only "data" tables should be exposed as tables.
    // Unfortunately, there is no good way to determine the difference
    // between a "layout" table and a "data" table.
    
    RenderTable* table = toRenderTable(m_renderer);
    Node* tableNode = table->node();
    if (!tableNode || !tableNode->hasTagName(tableTag))
        return false;

    // if there is a caption element, summary, THEAD, or TFOOT section, it's most certainly a data table
    HTMLTableElement* tableElement = static_cast<HTMLTableElement*>(tableNode);
    if (!tableElement->summary().isEmpty() || tableElement->tHead() || tableElement->tFoot() || tableElement->caption())
        return true;
    
    // if someone used "rules" attribute than the table should appear
    if (!tableElement->rules().isEmpty())
        return true;    
    
    // go through the cell's and check for tell-tale signs of "data" table status
    // cells have borders, or use attributes like headers, abbr, scope or axis
    RenderTableSection* firstBody = table->firstBody();
    if (!firstBody)
        return false;
    
    int numCols = firstBody->numColumns();
    int numRows = firstBody->numRows();
    
    // if there's only one cell, it's not a good AXTable candidate
    if (numRows == 1 && numCols == 1)
        return false;
    
    // store the background color of the table to check against cell's background colors
    RenderStyle* tableStyle = table->style();
    if (!tableStyle)
        return false;
    Color tableBGColor = tableStyle->visitedDependentColor(CSSPropertyBackgroundColor);
    
    // check enough of the cells to find if the table matches our criteria
    // Criteria: 
    //   1) must have at least one valid cell (and)
    //   2) at least half of cells have borders (or)
    //   3) at least half of cells have different bg colors than the table, and there is cell spacing
    unsigned validCellCount = 0;
    unsigned borderedCellCount = 0;
    unsigned backgroundDifferenceCellCount = 0;
    
    Color alternatingRowColors[5];
    int alternatingRowColorCount = 0;
    
    int headersInFirstColumnCount = 0;
    for (int row = 0; row < numRows; ++row) {
    
        int headersInFirstRowCount = 0;
        for (int col = 0; col < numCols; ++col) {    
            RenderTableCell* cell = firstBody->primaryCellAt(row, col);
            if (!cell)
                continue;
            Node* cellNode = cell->node();
            if (!cellNode)
                continue;
            
            if (cell->width() < 1 || cell->height() < 1)
                continue;
            
            validCellCount++;
            
            HTMLTableCellElement* cellElement = static_cast<HTMLTableCellElement*>(cellNode);
            
            bool isTHCell = cellElement->hasTagName(thTag);
            // If the first row is comprised of all <th> tags, assume it is a data table.
            if (!row && isTHCell)
                headersInFirstRowCount++;

            // If the first column is comprised of all <th> tags, assume it is a data table.
            if (!col && isTHCell)
                headersInFirstColumnCount++;
            
            // in this case, the developer explicitly assigned a "data" table attribute
            if (!cellElement->headers().isEmpty() || !cellElement->abbr().isEmpty()
                || !cellElement->axis().isEmpty() || !cellElement->scope().isEmpty())
                return true;
            
            RenderStyle* renderStyle = cell->style();
            if (!renderStyle)
                continue;

            // a cell needs to have matching bordered sides, before it can be considered a bordered cell.
            if ((cell->borderTop() > 0 && cell->borderBottom() > 0)
                || (cell->borderLeft() > 0 && cell->borderRight() > 0))
                borderedCellCount++;
            
            // if the cell has a different color from the table and there is cell spacing,
            // then it is probably a data table cell (spacing and colors take the place of borders)
            Color cellColor = renderStyle->visitedDependentColor(CSSPropertyBackgroundColor);
            if (table->hBorderSpacing() > 0 && table->vBorderSpacing() > 0
                && tableBGColor != cellColor && cellColor.alpha() != 1)
                backgroundDifferenceCellCount++;
            
            // if we've found 10 "good" cells, we don't need to keep searching
            if (borderedCellCount >= 10 || backgroundDifferenceCellCount >= 10)
                return true;
            
            // For the first 5 rows, cache the background color so we can check if this table has zebra-striped rows.
            if (row < 5 && row == alternatingRowColorCount) {
                RenderObject* renderRow = cell->parent();
                if (!renderRow || !renderRow->isBoxModelObject() || !toRenderBoxModelObject(renderRow)->isTableRow())
                    continue;
                RenderStyle* rowRenderStyle = renderRow->style();
                if (!rowRenderStyle)
                    continue;
                Color rowColor = rowRenderStyle->visitedDependentColor(CSSPropertyBackgroundColor);
                alternatingRowColors[alternatingRowColorCount] = rowColor;
                alternatingRowColorCount++;
            }
        }
        
        if (!row && headersInFirstRowCount == numCols && numCols > 1)
            return true;
    }

    if (headersInFirstColumnCount == numRows && numRows > 1)
        return true;
    
    // if there is less than two valid cells, it's not a data table
    if (validCellCount <= 1)
        return false;
    
    // half of the cells had borders, it's a data table
    unsigned neededCellCount = validCellCount / 2;
    if (borderedCellCount >= neededCellCount)
        return true;
    
    // half had different background colors, it's a data table
    if (backgroundDifferenceCellCount >= neededCellCount)
        return true;

    // Check if there is an alternating row background color indicating a zebra striped style pattern.
    if (alternatingRowColorCount > 2) {
        Color firstColor = alternatingRowColors[0];
        for (int k = 1; k < alternatingRowColorCount; k++) {
            // If an odd row was the same color as the first row, its not alternating.
            if (k % 2 == 1 && alternatingRowColors[k] == firstColor)
                return false;
            // If an even row is not the same as the first row, its not alternating.
            if (!(k % 2) && alternatingRowColors[k] != firstColor)
                return false;
        }
        return true;
    }
    
    return false;
}
CollapsedBorderValue RenderTableCell::collapsedRightBorder(bool rtl) const
{
    RenderTable* tableElt = table();
    bool rightmostColumn;
    if (rtl)
        rightmostColumn = col() == 0;
    else {
        int effCol = tableElt->colToEffCol(col() + colSpan() - 1);
        rightmostColumn = effCol == tableElt->numEffCols() - 1;
    }
    
    // For border right, we need to check, in order of precedence:
    // (1) Our right border.
    CollapsedBorderValue result = CollapsedBorderValue(&style()->borderRight(), BCELL);
    
    // (2) The left border of the cell to the right.
    if (!rightmostColumn) {
        RenderTableCell* nextCell = rtl ? tableElt->cellBefore(this) : tableElt->cellAfter(this);
        if (nextCell && nextCell->style()) {
            result = rtl ? compareBorders(CollapsedBorderValue(&nextCell->style()->borderLeft(), BCELL), result) : compareBorders(result, CollapsedBorderValue(&nextCell->style()->borderLeft(), BCELL));
            if (!result.exists())
                return result;
        }
    } else {
        // (3) Our row's right border.
        result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderRight(), BROW));
        if (!result.exists())
            return result;
        
        // (4) Our row group's right border.
        result = compareBorders(result, CollapsedBorderValue(&section()->style()->borderRight(), BROWGROUP));
        if (!result.exists())
            return result;
    }
    
    // (5) Our column and column group's right borders.
    bool startColEdge;
    bool endColEdge;
    RenderTableCol* colElt = tableElt->colElement(col() + (rtl ? 0 : colSpan() - 1), &startColEdge, &endColEdge);
    if (colElt && (!rtl ? endColEdge : startColEdge)) {
        result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderRight(), BCOL));
        if (!result.exists())
            return result;
        if (colElt->parent()->isTableCol() && (!rtl ? !colElt->nextSibling() : !colElt->previousSibling())) {
            result = compareBorders(result, CollapsedBorderValue(&colElt->parent()->style()->borderRight(), BCOLGROUP));
            if (!result.exists())
                return result;
        }
    }
    
    // (6) The left border of the column to the right.
    if (!rightmostColumn) {
        colElt = tableElt->colElement(col() + (rtl ? -1 : colSpan()), &startColEdge, &endColEdge);
        if (colElt && (!rtl ? startColEdge : endColEdge)) {
            result = rtl ? compareBorders(CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL), result) : compareBorders(result, CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL));
            if (!result.exists())
                return result;
        }
    } else {
        // (7) The table's right border.
        result = compareBorders(result, CollapsedBorderValue(&tableElt->style()->borderRight(), BTABLE));
        if (!result.exists())
            return result;
    }
    
    return result;
}