void BaseApplication::run() { // Construct Ogre::Root // We handle our stuff manually, so don't want to use any of the files mRoot = new Root( /* plugins.cfg file*/ "", /* config file */ "", /* log file */ "" ); PathManager::init (); // Set render system //!todo do not hardcode render system #ifdef _DEBUG mRoot->loadPlugin(PathManager::ogre_plugin_dir + "/RenderSystem_GL"); RenderSystem* rs = mRoot->getRenderSystemByName("OpenGL Rendering Subsystem"); #else mRoot->loadPlugin(PathManager::ogre_plugin_dir + "/RenderSystem_Direct3D9"); RenderSystem* rs = mRoot->getRenderSystemByName("Direct3D9 Rendering Subsystem"); #endif mRoot->setRenderSystem(rs); // Fire up Ogre::Root mRoot->initialise(false); // Create a hidden background window to keep resources NameValuePairList params; params.insert(std::make_pair("hidden", "true")); RenderWindow *wnd = mRoot->createRenderWindow("InactiveHidden", 1, 1, false, ¶ms); wnd->setActive(false); Ogre::ResourceGroupManager::getSingleton ().addResourceLocation ("./", "FileSystem"); Ogre::ResourceGroupManager::getSingleton ().initialiseAllResourceGroups (); // Create input system //mInputManager = new InputManager(); // Create the application window mWindow = new Window(); mWindow->mListener = static_cast<WindowEventListener*>(this); //mWindow->mInputManager = mInputManager; mWindow->mWidth = 800; mWindow->mHeight = 600; mWindow->mFullscreen = false; mWindow->create(); createScene(); mRoot->addFrameListener(this); }
//--------------------------------------------------------------------------------// OSStatus WindowEventUtilities::_CarbonWindowHandler(EventHandlerCallRef nextHandler, EventRef event, void* wnd) { OSStatus status = noErr; // Only events from our window should make it here // This ensures that our user data is our WindowRef RenderWindow* curWindow = (RenderWindow*)wnd; if(!curWindow) return eventNotHandledErr; //Iterator of all listeners registered to this RenderWindow WindowEventListeners::iterator index, start = _msListeners.lower_bound(curWindow), end = _msListeners.upper_bound(curWindow); // We only get called if a window event happens UInt32 eventKind = GetEventKind( event ); LogManager* log = LogManager::getSingletonPtr(); switch( eventKind ) { case kEventWindowActivated: curWindow->setActive( true ); for( ; start != end; ++start ) (start->second)->windowFocusChange(curWindow); break; case kEventWindowDeactivated: if( curWindow->isDeactivatedOnFocusChange() ) { curWindow->setActive( false ); } for( ; start != end; ++start ) (start->second)->windowFocusChange(curWindow); break; case kEventWindowShown: case kEventWindowExpanded: curWindow->setActive( true ); curWindow->setVisible( true ); for( ; start != end; ++start ) (start->second)->windowFocusChange(curWindow); break; case kEventWindowHidden: case kEventWindowCollapsed: curWindow->setActive( false ); curWindow->setVisible( false ); for( ; start != end; ++start ) (start->second)->windowFocusChange(curWindow); break; case kEventWindowDragCompleted: curWindow->windowMovedOrResized(); for( ; start != end; ++start ) (start->second)->windowMoved(curWindow); break; case kEventWindowBoundsChanged: curWindow->windowMovedOrResized(); for( ; start != end; ++start ) (start->second)->windowResized(curWindow); break; case kEventWindowClosed: curWindow->destroy(); for( ; start != end; ++start ) (start->second)->windowClosed(curWindow); break; default: status = eventNotHandledErr; break; } return status; }
//--------------------------------------------------------------------------------// LRESULT CALLBACK WindowEventUtilities::_WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { if (uMsg == WM_CREATE) { // Store pointer to Win32Window in user data area SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG)(((LPCREATESTRUCT)lParam)->lpCreateParams)); return 0; } // look up window instance // note: it is possible to get a WM_SIZE before WM_CREATE RenderWindow* win = (RenderWindow*)GetWindowLongPtr(hWnd, GWLP_USERDATA); if (!win) return DefWindowProc(hWnd, uMsg, wParam, lParam); //LogManager* log = LogManager::getSingletonPtr(); //Iterator of all listeners registered to this RenderWindow WindowEventListeners::iterator index, start = _msListeners.lower_bound(win), end = _msListeners.upper_bound(win); switch( uMsg ) { case WM_ACTIVATE: { bool active = (LOWORD(wParam) != WA_INACTIVE); if( active ) { win->setActive( true ); } else { if( win->isDeactivatedOnFocusChange() ) { win->setActive( false ); } } for( ; start != end; ++start ) (start->second)->windowFocusChange(win); break; } case WM_SYSKEYDOWN: switch( wParam ) { case VK_CONTROL: case VK_SHIFT: case VK_MENU: //ALT //return zero to bypass defProc and signal we processed the message return 0; } break; case WM_SYSKEYUP: switch( wParam ) { case VK_CONTROL: case VK_SHIFT: case VK_MENU: //ALT case VK_F10: //return zero to bypass defProc and signal we processed the message return 0; } break; case WM_SYSCHAR: // return zero to bypass defProc and signal we processed the message, unless it's an ALT-space if (wParam != VK_SPACE) return 0; break; case WM_ENTERSIZEMOVE: //log->logMessage("WM_ENTERSIZEMOVE"); break; case WM_EXITSIZEMOVE: //log->logMessage("WM_EXITSIZEMOVE"); break; case WM_MOVE: //log->logMessage("WM_MOVE"); win->windowMovedOrResized(); for(index = start; index != end; ++index) (index->second)->windowMoved(win); break; case WM_DISPLAYCHANGE: win->windowMovedOrResized(); for(index = start; index != end; ++index) (index->second)->windowResized(win); break; case WM_SIZE: //log->logMessage("WM_SIZE"); win->windowMovedOrResized(); for(index = start; index != end; ++index) (index->second)->windowResized(win); break; case WM_GETMINMAXINFO: // Prevent the window from going smaller than some minimu size ((MINMAXINFO*)lParam)->ptMinTrackSize.x = 100; ((MINMAXINFO*)lParam)->ptMinTrackSize.y = 100; break; case WM_CLOSE: { //log->logMessage("WM_CLOSE"); bool close = true; for(index = start; index != end; ++index) { if (!(index->second)->windowClosing(win)) close = false; } if (!close) return 0; for(index = _msListeners.lower_bound(win); index != end; ++index) (index->second)->windowClosed(win); win->destroy(); return 0; } } return DefWindowProc( hWnd, uMsg, wParam, lParam ); }
//--------------------------------------------------------------------------------// void GLXProc( const XEvent &event ) { //We have to find appropriate window based on window id ( kindof hackish :/, //but at least this only happens when there is a Window's event - and not that often WindowEventUtilities::Windows::iterator i = WindowEventUtilities::_msWindows.begin(), e = WindowEventUtilities::_msWindows.end(); RenderWindow* win = 0; for(; i != e; ++i ) { std::size_t wind = 0; (*i)->getCustomAttribute("WINDOW", &wind); if( event.xany.window == wind ) { win = *i; break; } } //Sometimes, seems we get other windows, so just ignore if( win == 0 ) return; //Now that we have the correct RenderWindow for the generated Event, get an iterator for the listeners WindowEventUtilities::WindowEventListeners::iterator start = WindowEventUtilities::_msListeners.lower_bound(win), end = WindowEventUtilities::_msListeners.upper_bound(win); switch(event.type) { case ClientMessage: { ::Atom atom; win->getCustomAttribute("ATOM", &atom); if(event.xclient.format == 32 && event.xclient.data.l[0] == (long)atom) { //Window Closed (via X button) //Send message first, to allow app chance to unregister things that need done before //window is shutdown for( ; start != end; ++start ) (start->second)->windowClosed(win); win->destroy(); } break; } case ConfigureNotify: //Moving or Resizing unsigned int width, height, depth; int left, top; win->getMetrics(width, height, depth, left, top); //determine if moving or sizing: if( left == event.xconfigure.x && top == event.xconfigure.y ) { //Resize width, height win->windowMovedOrResized(); for( ; start != end; ++start ) (start->second)->windowResized(win); } else if( width == event.xconfigure.width && height == event.xconfigure.height ) { //Moving x, y win->windowMovedOrResized(); for( ; start != end; ++start ) (start->second)->windowMoved(win); } break; case MapNotify: //Restored win->setActive( true ); for( ; start != end; ++start ) (start->second)->windowFocusChange(win); break; case UnmapNotify: //Minimised win->setActive( false ); win->setVisible( false ); for( ; start != end; ++start ) (start->second)->windowFocusChange(win); break; case VisibilityNotify: switch(event.xvisibility.state) { case VisibilityUnobscured: win->setActive( true ); win->setVisible( true ); break; case VisibilityPartiallyObscured: win->setActive( true ); win->setVisible( true ); break; case VisibilityFullyObscured: win->setActive( false ); win->setVisible( false ); break; } //Notify Listeners that focus of window has changed in some way for( ; start != end; ++start ) (start->second)->windowFocusChange(win); break; default: break; } //End switch event.type }