예제 #1
0
 void EC_OgreCamera::SetActive()
 {
     if (renderer_.expired())
         return;           
     RendererPtr renderer = renderer_.lock();
     renderer->SetCurrentCamera(camera_);
 }
예제 #2
0
 EC_OgreCamera::~EC_OgreCamera()
 {
     if (renderer_.expired())
         return;
         
     DetachCamera();
                    
     if (camera_)
     {           
         RendererPtr renderer = renderer_.lock();               
      
         if (renderer->GetCurrentCamera() == camera_)
             renderer->SetCurrentCamera(0);
             
         Ogre::SceneManager* scene_mgr = renderer->GetSceneManager();         
         scene_mgr->destroyCamera(camera_);
         camera_ = 0;       
     }
 }