void RenderSVGResourceFilter::primitiveAttributeChanged(RenderObject* object, const QualifiedName& attribute)
{
    HashMap<RenderObject*, FilterData*>::iterator it = m_filter.begin();
    HashMap<RenderObject*, FilterData*>::iterator end = m_filter.end();
    SVGFilterPrimitiveStandardAttributes* primitve = static_cast<SVGFilterPrimitiveStandardAttributes*>(object->node());

    for (; it != end; ++it) {
        FilterData* filterData = it->second;
        if (!filterData->builded)
            continue;

        SVGFilterBuilder* builder = filterData->builder.get();
        FilterEffect* effect = builder->effectByRenderer(object);
        if (!effect)
            continue;
        // Since all effects shares the same attribute value, all
        // or none of them will be changed.
        if (!primitve->setFilterEffectAttribute(effect, attribute))
            return;
        builder->clearResultsRecursive(effect);

        // Repaint the image on the screen.
        markClientForInvalidation(it->first, RepaintInvalidation);
    }
}
void RenderSVGResourceFilter::primitiveAttributeChanged(RenderObject* object, const QualifiedName& attribute)
{
    SVGFilterPrimitiveStandardAttributes* primitve = static_cast<SVGFilterPrimitiveStandardAttributes*>(object->node());

    for (const auto& objectFilterDataPair : m_filter) {
        const auto& filterData = objectFilterDataPair.value;
        if (filterData->state != FilterData::Built)
            continue;

        SVGFilterBuilder* builder = filterData->builder.get();
        FilterEffect* effect = builder->effectByRenderer(object);
        if (!effect)
            continue;
        // Since all effects shares the same attribute value, all
        // or none of them will be changed.
        if (!primitve->setFilterEffectAttribute(effect, attribute))
            return;
        builder->clearResultsRecursive(effect);

        // Repaint the image on the screen.
        markClientForInvalidation(*objectFilterDataPair.key, RepaintInvalidation);
    }
    markAllClientLayersForInvalidation();
}
void LayoutSVGResourceFilter::primitiveAttributeChanged(LayoutObject* object, const QualifiedName& attribute)
{
    SVGFilterPrimitiveStandardAttributes* primitive = static_cast<SVGFilterPrimitiveStandardAttributes*>(object->node());

    for (auto& filter : m_filter) {
        FilterData* filterData = filter.value.get();
        if (filterData->m_state != FilterData::ReadyToPaint)
            continue;

        SVGFilterGraphNodeMap* nodeMap = filterData->nodeMap.get();
        FilterEffect* effect = nodeMap->effectByRenderer(object);
        if (!effect)
            continue;
        // Since all effects shares the same attribute value, all
        // or none of them will be changed.
        if (!primitive->setFilterEffectAttribute(effect, attribute))
            return;
        nodeMap->invalidateDependentEffects(effect);

        // Issue paint invalidations for the image on the screen.
        markClientForInvalidation(filter.key, PaintInvalidation);
    }
    markAllResourceClientsForInvalidation();
}