void RenderSVGResourceFilter::primitiveAttributeChanged(RenderObject* object, const QualifiedName& attribute) { HashMap<RenderObject*, FilterData*>::iterator it = m_filter.begin(); HashMap<RenderObject*, FilterData*>::iterator end = m_filter.end(); SVGFilterPrimitiveStandardAttributes* primitve = static_cast<SVGFilterPrimitiveStandardAttributes*>(object->node()); for (; it != end; ++it) { FilterData* filterData = it->second; if (!filterData->builded) continue; SVGFilterBuilder* builder = filterData->builder.get(); FilterEffect* effect = builder->effectByRenderer(object); if (!effect) continue; // Since all effects shares the same attribute value, all // or none of them will be changed. if (!primitve->setFilterEffectAttribute(effect, attribute)) return; builder->clearResultsRecursive(effect); // Repaint the image on the screen. markClientForInvalidation(it->first, RepaintInvalidation); } }
void RenderSVGResourceFilter::primitiveAttributeChanged(RenderObject* object, const QualifiedName& attribute) { SVGFilterPrimitiveStandardAttributes* primitve = static_cast<SVGFilterPrimitiveStandardAttributes*>(object->node()); for (const auto& objectFilterDataPair : m_filter) { const auto& filterData = objectFilterDataPair.value; if (filterData->state != FilterData::Built) continue; SVGFilterBuilder* builder = filterData->builder.get(); FilterEffect* effect = builder->effectByRenderer(object); if (!effect) continue; // Since all effects shares the same attribute value, all // or none of them will be changed. if (!primitve->setFilterEffectAttribute(effect, attribute)) return; builder->clearResultsRecursive(effect); // Repaint the image on the screen. markClientForInvalidation(*objectFilterDataPair.key, RepaintInvalidation); } markAllClientLayersForInvalidation(); }
void LayoutSVGResourceFilter::primitiveAttributeChanged(LayoutObject* object, const QualifiedName& attribute) { SVGFilterPrimitiveStandardAttributes* primitive = static_cast<SVGFilterPrimitiveStandardAttributes*>(object->node()); for (auto& filter : m_filter) { FilterData* filterData = filter.value.get(); if (filterData->m_state != FilterData::ReadyToPaint) continue; SVGFilterGraphNodeMap* nodeMap = filterData->nodeMap.get(); FilterEffect* effect = nodeMap->effectByRenderer(object); if (!effect) continue; // Since all effects shares the same attribute value, all // or none of them will be changed. if (!primitive->setFilterEffectAttribute(effect, attribute)) return; nodeMap->invalidateDependentEffects(effect); // Issue paint invalidations for the image on the screen. markClientForInvalidation(filter.key, PaintInvalidation); } markAllResourceClientsForInvalidation(); }