bool SimpleCollision(Sprite s1, Sprite s2) { if(s1.GetPosition().x - s1.GetCenter().x < s2.GetPosition().x + s2.GetSize().x - s2.GetCenter().x && s1.GetPosition().x + s1.GetSize().x - s1.GetCenter().x > s2.GetPosition().x - s2.GetCenter().x && s1.GetPosition().y - s1.GetCenter().y < s2.GetPosition().y + s2.GetSize().y - s2.GetCenter().y && s1.GetPosition().y + s1.GetSize().y - s1.GetCenter().y > s2.GetPosition().y - s2.GetCenter().y) return true; else return false; }
bool PPCollisionWR(Sprite Sprite1,Sprite Sprite2,float AlphaLimit = 50.f) { float xmin1 = Sprite1.GetPosition().x - Sprite1.GetCenter().x; float ymin1 = Sprite1.GetPosition().y - Sprite1.GetCenter().y; float xmin2 = Sprite2.GetPosition().x - Sprite2.GetCenter().x; float ymin2 = Sprite2.GetPosition().y - Sprite2.GetCenter().y; float xmax1 = xmin1 + Sprite1.GetSize().x; float ymax1 = ymin1 + Sprite1.GetSize().y; float xmax2 = xmin2 + Sprite2.GetSize().x; float ymax2 = ymin2 + Sprite2.GetSize().y; float xmin = max(xmin1, xmin2); float ymin = max(ymin1, ymin2); float xmax = min(xmax1, xmax2); float ymax = min(ymax1, ymax2); //if(xmax <= xmin || ymax <= ymin) { return false; } for(int y = int(ymin); y < ymax; ++y) { for(int x = int(xmin); x < xmax; ++x) { float x1 = x - xmin1, y1 = y - ymin1; float x2 = x - xmin2, y2 = y - ymin2; Vector2f Point1 = RotatePoint(Vector2f(x1,y1), Sprite1.GetCenter(), -Sprite1.GetRotation()); Vector2f Point2 = RotatePoint(Vector2f(x2,y2), Sprite2.GetCenter(), -Sprite2.GetRotation()); if(Point1.x > 0 && Point1.y > 0 && Point2.x > 0 && Point2.y > 0 && Point1.x < Sprite1.GetSize().x && Point1.y < Sprite1.GetSize().y && Point2.x < Sprite2.GetSize().x && Point2.y < Sprite2.GetSize().y) { Color color1 = Sprite1.GetPixel(int(Point1.x),int(Point1.y)); Color color2 = Sprite2.GetPixel(int(Point2.x),int(Point2.y)); if (color1.a >= AlphaLimit && color2.a >= AlphaLimit) { return true; } } } } return false; }
bool PPCollision(Sprite Sprite1,Sprite Sprite2,float AlphaLimit = 50.f) { float xmin1 = Sprite1.GetPosition().x - Sprite1.GetCenter().x; float ymin1 = Sprite1.GetPosition().y - Sprite1.GetCenter().y; float xmin2 = Sprite2.GetPosition().x - Sprite2.GetCenter().x; float ymin2 = Sprite2.GetPosition().y - Sprite2.GetCenter().y; float xmax1 = xmin1 + Sprite1.GetSize().x; float ymax1 = ymin1 + Sprite1.GetSize().y; float xmax2 = xmin2 + Sprite2.GetSize().x; float ymax2 = ymin2 + Sprite2.GetSize().y; float xmin = max(xmin1, xmin2); float ymin = max(ymin1, ymin2); float xmax = min(xmax1, xmax2); float ymax = min(ymax1, ymax2); if(xmax <= xmin || ymax <= ymin) { return false; } for(int y = int(ymin); y < ymax; y += 5) { for(int x = int(xmin); x < xmax; x += 5) { float x1 = x - xmin1, y1 = y - ymin1; float x2 = x - xmin2, y2 = y - ymin2; if(x1 > 0 && y1 > 0 && x2 > 0 && y2 > 0 && x1 < Sprite1.GetSize().x && y1 < Sprite1.GetSize().y && x2 < Sprite2.GetSize().x && y2 < Sprite2.GetSize().y) { Color color1 = Sprite1.GetPixel(int(x1),int(y1)); Color color2 = Sprite2.GetPixel(int(x2),int(y2)); if (color1.a >= AlphaLimit && color2.a >= AlphaLimit) { return true; } } } } return false; }
bool PPCollision(Vector2f point, Sprite & s, float AlphaLimit = 20.f) { point -= s.GetPosition() - s.GetCenter(); if(point.x >= 0 && point.x < s.GetSize().x && point.y >= 0 && point.y < s.GetSize().y && s.GetPixel((int)point.x, (int)point.y).a > AlphaLimit) return true; else return false; }
void Direction::UnserializeFrom(const gd::SerializerElement & element) { SetTimeBetweenFrames(element.GetDoubleAttribute("timeBetweenFrames", 1, "tempsEntre")); SetLoop(element.GetBoolAttribute("looping", false, "boucle")); const gd::SerializerElement & spritesElement = element.GetChild("sprites", 0, "Sprites"); spritesElement.ConsiderAsArrayOf("sprite", "Sprite"); for (unsigned int i = 0; i < spritesElement.GetChildrenCount(); ++i) { const gd::SerializerElement & spriteElement = spritesElement.GetChild(i); Sprite sprite; sprite.SetImageName(spriteElement.GetStringAttribute("image")); OpenPointsSprites(sprite.GetAllNonDefaultPoints(), spriteElement.GetChild("points", 0, "Points")); OpenPoint(sprite.GetOrigin(), spriteElement.GetChild("originPoint" , 0, "PointOrigine")); OpenPoint(sprite.GetCenter(), spriteElement.GetChild("centerPoint" , 0, "PointCentre")); sprite.SetDefaultCenterPoint(spriteElement.GetChild("centerPoint" , 0, "PointCentre").GetBoolAttribute("automatic", true)); if (spriteElement.HasChild("CustomCollisionMask")) sprite.SetCollisionMaskAutomatic(!spriteElement.GetChild("CustomCollisionMask").GetBoolAttribute("custom", false)); else sprite.SetCollisionMaskAutomatic(!spriteElement.GetBoolAttribute("hasCustomCollisionMask", false)); std::vector<Polygon2d> mask; const gd::SerializerElement & collisionMaskElement = spriteElement.GetChild("customCollisionMask", 0, "CustomCollisionMask"); collisionMaskElement.ConsiderAsArrayOf("polygon", "Polygon"); for (unsigned int j = 0; j < collisionMaskElement.GetChildrenCount(); ++j) { Polygon2d polygon; const gd::SerializerElement & polygonElement = collisionMaskElement.GetChild(j); polygonElement.ConsiderAsArrayOf("vertice", "Point"); for (unsigned int k = 0; k < polygonElement.GetChildrenCount(); ++k) { const gd::SerializerElement & verticeElement = polygonElement.GetChild(k); polygon.vertices.push_back(sf::Vector2f(verticeElement.GetDoubleAttribute("x"), verticeElement.GetDoubleAttribute("y"))); } mask.push_back(polygon); } sprite.SetCustomCollisionMask(mask); sprites.push_back(sprite); } };
Vector2f LowerRight(Sprite & sprite) { return sprite.GetPosition() + sprite.GetSize() - sprite.GetCenter(); }
Vector2f UpperLeft(Sprite & sprite) { return sprite.GetPosition() - sprite.GetCenter(); }