예제 #1
0
bool PPCollisionWR(Sprite Sprite1,Sprite Sprite2,float AlphaLimit = 50.f)
{
    float xmin1 = Sprite1.GetPosition().x - Sprite1.GetCenter().x;
    float ymin1 = Sprite1.GetPosition().y - Sprite1.GetCenter().y;
    float xmin2 = Sprite2.GetPosition().x - Sprite2.GetCenter().x;
    float ymin2 = Sprite2.GetPosition().y - Sprite2.GetCenter().y;

    float xmax1 = xmin1 + Sprite1.GetSize().x;
    float ymax1 = ymin1 + Sprite1.GetSize().y;
    float xmax2 = xmin2 + Sprite2.GetSize().x;
    float ymax2 = ymin2 + Sprite2.GetSize().y;

    float xmin = max(xmin1, xmin2);
    float ymin = max(ymin1, ymin2);
    float xmax = min(xmax1, xmax2);
    float ymax = min(ymax1, ymax2);

    //if(xmax <= xmin || ymax <= ymin) { return false; }

    for(int y = int(ymin); y < ymax; ++y)
    {
        for(int x = int(xmin); x < xmax; ++x)
        {
            float x1 = x - xmin1, y1 = y - ymin1;
            float x2 = x - xmin2, y2 = y - ymin2;

            Vector2f Point1 =
                RotatePoint(Vector2f(x1,y1),
                            Sprite1.GetCenter(),
                            -Sprite1.GetRotation());

            Vector2f Point2 =
                RotatePoint(Vector2f(x2,y2),
                            Sprite2.GetCenter(),
                            -Sprite2.GetRotation());

            if(Point1.x > 0 && Point1.y > 0 && Point2.x > 0 && Point2.y > 0
                    && Point1.x < Sprite1.GetSize().x && Point1.y < Sprite1.GetSize().y
                    && Point2.x < Sprite2.GetSize().x && Point2.y < Sprite2.GetSize().y)
            {
                Color color1 = Sprite1.GetPixel(int(Point1.x),int(Point1.y));
                Color color2 = Sprite2.GetPixel(int(Point2.x),int(Point2.y));

                if (color1.a >= AlphaLimit && color2.a >= AlphaLimit)
                {
                    return true;
                }
            }
        }
    }

    return false;
}
예제 #2
0
파일: Sprites.cpp 프로젝트: Hevedy/Urho3D
void Sprites::MoveSprites(float timeStep)
{
    Graphics* graphics = GetSubsystem<Graphics>();
    float width = (float)graphics->GetWidth();
    float height = (float)graphics->GetHeight();

    // Go through all sprites
    for (unsigned i = 0; i < sprites_.Size(); ++i)
    {
        Sprite* sprite = sprites_[i];

        // Rotate
        float newRot = sprite->GetRotation() + timeStep * 30.0f;
        sprite->SetRotation(newRot);
        
        // Move, wrap around rendering window edges
        Vector2 newPos = sprite->GetPosition() + sprite->GetVar(VAR_VELOCITY).GetVector2() * timeStep;
        if (newPos.x_ < 0.0f)
            newPos.x_ += width;
        if (newPos.x_ >= width)
            newPos.x_ -= width;
        if (newPos.y_ < 0.0f)
            newPos.y_ += height;
        if (newPos.y_ >= height)
            newPos.y_ -= height;
        sprite->SetPosition(newPos);
    }
}
예제 #3
0
bool PPCollision(Sprite Sprite1,Sprite Sprite2,float AlphaLimit = 50.f)
{
    float xmin1 = Sprite1.GetPosition().x - Sprite1.GetCenter().x;
    float ymin1 = Sprite1.GetPosition().y - Sprite1.GetCenter().y;
    float xmin2 = Sprite2.GetPosition().x - Sprite2.GetCenter().x;
    float ymin2 = Sprite2.GetPosition().y - Sprite2.GetCenter().y;

    float xmax1 = xmin1 + Sprite1.GetSize().x;
    float ymax1 = ymin1 + Sprite1.GetSize().y;
    float xmax2 = xmin2 + Sprite2.GetSize().x;
    float ymax2 = ymin2 + Sprite2.GetSize().y;

    float xmin = max(xmin1, xmin2);
    float ymin = max(ymin1, ymin2);
    float xmax = min(xmax1, xmax2);
    float ymax = min(ymax1, ymax2);

    if(xmax <= xmin || ymax <= ymin) {
        return false;
    }

    for(int y = int(ymin); y < ymax; y += 5)
    {
        for(int x = int(xmin); x < xmax; x += 5)
        {
            float x1 = x - xmin1, y1 = y - ymin1;
            float x2 = x - xmin2, y2 = y - ymin2;

            if(x1 > 0 && y1 > 0 && x2 > 0 && y2 > 0
                    && x1 < Sprite1.GetSize().x && y1 < Sprite1.GetSize().y
                    && x2 < Sprite2.GetSize().x && y2 < Sprite2.GetSize().y)
            {
                Color color1 = Sprite1.GetPixel(int(x1),int(y1));
                Color color2 = Sprite2.GetPixel(int(x2),int(y2));

                if (color1.a >= AlphaLimit && color2.a >= AlphaLimit)
                {
                    return true;
                }
            }
        }
    }

    return false;
}
예제 #4
0
bool PPCollision(Vector2f point, Sprite & s, float AlphaLimit = 20.f)
{
    point -= s.GetPosition() - s.GetCenter();

    if(point.x >= 0 && point.x < s.GetSize().x
            && point.y >= 0 && point.y < s.GetSize().y
            && s.GetPixel((int)point.x, (int)point.y).a > AlphaLimit)
        return true;
    else
        return false;
}
예제 #5
0
bool ownCollision(Sprite& s1, Sprite& s2, int n)
{
    if(s1.GetPosition().x < s2.GetPosition().x+s2.GetSize().x
            && s1.GetPosition().x+s1.GetSize().x > s2.GetPosition().x
            && s1.GetPosition().y < s2.GetPosition().y+s2.GetSize().y
            && s1.GetPosition().y+s1.GetSize().y+n > s2.GetPosition().y)
        return true;
    else
        return false;
}
예제 #6
0
bool SimpleCollision(Sprite s1, Sprite s2)
{
    if(s1.GetPosition().x - s1.GetCenter().x < s2.GetPosition().x + s2.GetSize().x  - s2.GetCenter().x
            && s1.GetPosition().x + s1.GetSize().x - s1.GetCenter().x > s2.GetPosition().x - s2.GetCenter().x
            && s1.GetPosition().y - s1.GetCenter().y < s2.GetPosition().y + s2.GetSize().y - s2.GetCenter().y
            && s1.GetPosition().y + s1.GetSize().y - s1.GetCenter().y > s2.GetPosition().y - s2.GetCenter().y)
        return true;
    else
        return false;
}
예제 #7
0
bool EngineInput::hoversprite( Sprite &s )
{
    F32 x, y, w, h;

    x = s.GetPosition().x;
    y = s.GetPosition().y;
    w = x + s.GetSize().x;
    h = y + s.GetSize().y;

    if( x <= mouse.x && mouse.x <= w ) {
        if( y < mouse.y && mouse.y <= h ) {
            return true;
        }
    }


    return false;
}
예제 #8
0
파일: Sprite.cpp 프로젝트: balaam/dinodeck
int lua_Sprite_SetPosition(lua_State* state)
{
    Sprite* sprite = (Sprite*)lua_touserdata(state, 1);
    if (sprite == NULL)
    {
        return luaL_typerror(state, 1, "Sprite");
    }
    if(lua_isnumber(state, 2))
    {
        double x = (double) luaL_optnumber(state, 2, sprite->GetPosition().x);
        double y = (double) luaL_optnumber(state, 3, sprite->GetPosition().y);
        sprite->SetPosition(x, y);
    }
    else
    {
        Vector* vector = (Vector*)lua_touserdata(state, 2);
        if (vector == NULL)
        {
            return luaL_typerror(state, 2, "Vector");
        }
        sprite->SetPosition(*vector);
    }
    return 0;
}
예제 #9
0
int main()
{

	glfwInit();				// Initialisoidaan GLFW

	// GLFW perusasetukset
	glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);			// asetetaan OpenGL-
	glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);			// versio 2.1
	glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);	// määritellään OpenGL profiili käytettäväksi
	glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);				// ikkunan kokoa ei voi muuttaa

	// luodaan ikkuna GLFWwindow
	GLFWwindow* window = glfwCreateWindow(width, height, "EPELIROOTTORI", nullptr, nullptr);
	glfwMakeContextCurrent(window);

	glfwSetKeyCallback(window, key_callback);

	glewExperimental = GL_TRUE;

	glewInit();				// Initialisoidaan GLEW

	glViewport(0, 0, width, height);

	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

	Renderer renderer = { glm::vec2(width, height) };
	Renderer renderer2 = { glm::vec2(width * 2, height * 2) };
	Renderer renderer3 = { glm::vec2(width * 4, height * 4) };

	AnimationManager anima;
	TextManager tex;
	tex.LoadFont("..//data/fonts/arial.ttf");
	tex.SetText("0");
	tex.SetCharacterSize(30);
	tex.SetPosition(glm::vec2(10, 0));
	tex.SetColor(glm::vec3(0.0, 0.0, 1.0));

	TextManager tex2;
	tex2.LoadFont("..//data/fonts/arial.ttf");
	tex2.SetText("0");
	tex2.SetCharacterSize(30);
	tex2.SetPosition(glm::vec2(width - tex2.GetGlobalBounds().x, 0));
	tex2.SetColor(glm::vec3(0.0, 1.0, 0.0));


	TextManager tex3;
	tex3.LoadFont("..//data/fonts/Arctik5.ttf");
	tex3.SetText("Pong");
	tex3.SetCharacterSize(30);
	tex3.SetPosition(glm::vec2(width / 2.5, 0));
	tex3.SetColor(glm::vec3(0.0, 0.0, 0.0));

	Sprite typhlosion;
	typhlosion.SetAnimation("../data/animations/Typhlosion2.png", glm::vec2(234, 250), 0.2);
	typhlosion.SetPosition(glm::vec2((width - typhlosion.GetBounds().x) / 2, (height - typhlosion.GetBounds().y) / 2));
	typhlosion.SetScale(glm::vec2(0.5, 0.5));

	Sprite kisse;
	kisse.SetTexture("../data/textures/kisse.png");
	kisse.SetColor(glm::vec3(0.0, 0.0, 1.0));
	kisse.SetPosition(glm::vec2(0, (height - kisse.GetBounds().y) / 2));

	Sprite kisse2;
	kisse2.SetTexture("../data/textures/kisse.png");
	kisse2.SetColor(glm::vec3(0.0, 1.0, 0.0));
	kisse2.SetPosition(glm::vec2(width - kisse.GetBounds().x, (height - kisse.GetBounds().y) / 2));

	Sprite animation;
	animation.SetAnimation("../data/animations/gems.png", "../data/animations/anim_gems.xml");
	animation.SetPosition(glm::vec2((width / 2), 250));
	animation.SetScale(glm::vec2(2, 2));

	renderer2.camera->SetPosition(glm::vec2(1, 1));
	renderer3.camera->SetPosition(glm::vec2(1.5, 1.5));

	glm::vec2 dir = { 2.0, 2.0 }, dir2 = { 0.0, 1.0 }, dir3 = { 0.0, -1.0 };
	int score1 = 0, score2 = 0;
	glm::vec3 color = { 0.01, 0.01, 0.01 };

	Polygon polygon(300, 200, 1, 0, 350, 350, 1.0f, 0.4f, 0.3f, "../data/textures/planet.png");
	Polygon polygon2(4, 100, 1, 0, 850, 350, 1.0f, 0.4f, 0.3f, "../data/textures/kisse.png");
	Timer time;
	time.Start();

	while (!glfwWindowShouldClose(window))
	{
		glfwPollEvents();

		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
		glClearColor(0.0f, 0.2f, 0.2f, 1.0f);

		// Typhlosion koskettaa vasenta tai oikeaa seinää
		if (typhlosion.GetPosition().x > width)
		{
			typhlosion.SetPosition(glm::vec2((width - typhlosion.GetBounds().x) / 2, (height - typhlosion.GetBounds().y) / 2));
			dir.x = -2.0;
			score1++;
			tex.SetText(std::to_string(score1));
		}
		if (typhlosion.GetPosition().x + typhlosion.GetGlobalBounds().x < 0)
		{
			typhlosion.SetPosition(glm::vec2((width - typhlosion.GetBounds().x) / 2, (height - typhlosion.GetBounds().y) / 2));
			dir.x = 2.0;
			score2++;
			tex2.SetText(std::to_string(score2));
			tex2.SetPosition(glm::vec2(width - tex2.GetGlobalBounds().x, 0));
		}

		// Typhlosion kimpoaa katosta ja lattiasta
		if (typhlosion.GetPosition().y + typhlosion.GetGlobalBounds().y > height)
		{
			dir.y = -2.0;
		}
		if (typhlosion.GetPosition().y < 0)
		{
			dir.y = 2.0;
		}

		// Typhlosion törmää kisseien sivuihin
		// kisse1
		if (kisse.GetPosition().y + kisse.GetGlobalBounds().y > typhlosion.GetPosition().y && kisse.GetPosition().y + kisse.GetGlobalBounds().y - 5 < typhlosion.GetPosition().y && kisse.GetPosition().x < typhlosion.GetPosition().x && kisse.GetPosition().x + kisse.GetGlobalBounds().x > typhlosion.GetPosition().x || kisse.GetPosition().y + kisse.GetGlobalBounds().y > typhlosion.GetPosition().y && kisse.GetPosition().y + kisse.GetGlobalBounds().y - 5 < typhlosion.GetPosition().y && kisse.GetPosition().x < typhlosion.GetPosition().x + typhlosion.GetGlobalBounds().x && kisse.GetPosition().x + kisse.GetGlobalBounds().x > typhlosion.GetPosition().x + typhlosion.GetGlobalBounds().x)
		{
			dir.y = 2.0;
		}
		else if (kisse.GetPosition().y < typhlosion.GetPosition().y + typhlosion.GetGlobalBounds().y && kisse.GetPosition().y + 5 > typhlosion.GetPosition().y + typhlosion.GetGlobalBounds().y && kisse.GetPosition().x < typhlosion.GetPosition().x && kisse.GetPosition().x + kisse.GetGlobalBounds().x > typhlosion.GetPosition().x || kisse.GetPosition().y < typhlosion.GetPosition().y + typhlosion.GetGlobalBounds().y && kisse.GetPosition().y + 5 > typhlosion.GetPosition().y + typhlosion.GetGlobalBounds().y && kisse.GetPosition().x < typhlosion.GetPosition().x + typhlosion.GetGlobalBounds().x && kisse.GetPosition().x + kisse.GetGlobalBounds().x > typhlosion.GetPosition().x + typhlosion.GetGlobalBounds().x)
		{
			dir.y = -2.0;
		}
		else if (kisse.GetPosition().x + kisse.GetGlobalBounds().x > typhlosion.GetPosition().x && kisse.GetPosition().y < typhlosion.GetPosition().y && kisse.GetPosition().y + kisse.GetGlobalBounds().y > typhlosion.GetPosition().y || kisse.GetPosition().x + kisse.GetGlobalBounds().x > typhlosion.GetPosition().x && kisse.GetPosition().y < typhlosion.GetPosition().y + typhlosion.GetGlobalBounds().y && kisse.GetPosition().y + kisse.GetGlobalBounds().y > typhlosion.GetPosition().y + typhlosion.GetGlobalBounds().y)
		{
			dir.x = 2.0;
		}

		// Typhlosion törmää kisseien sivuihin
		// kisse2
		if (kisse2.GetPosition().y + kisse2.GetGlobalBounds().y > typhlosion.GetPosition().y && kisse2.GetPosition().y + kisse2.GetGlobalBounds().y - 5 < typhlosion.GetPosition().y && kisse2.GetPosition().x < typhlosion.GetPosition().x && kisse2.GetPosition().x + kisse2.GetGlobalBounds().x > typhlosion.GetPosition().x || kisse2.GetPosition().y + kisse2.GetGlobalBounds().y > typhlosion.GetPosition().y && kisse2.GetPosition().y + kisse2.GetGlobalBounds().y - 5 < typhlosion.GetPosition().y && kisse2.GetPosition().x < typhlosion.GetPosition().x + typhlosion.GetGlobalBounds().x && kisse2.GetPosition().x + kisse2.GetGlobalBounds().x > typhlosion.GetPosition().x + typhlosion.GetGlobalBounds().x)
		{
			dir.y = 2.0;
		}
		else if (kisse2.GetPosition().y < typhlosion.GetPosition().y + typhlosion.GetGlobalBounds().y && kisse2.GetPosition().y + 5 > typhlosion.GetPosition().y + typhlosion.GetGlobalBounds().y && kisse2.GetPosition().x < typhlosion.GetPosition().x && kisse2.GetPosition().x + kisse2.GetGlobalBounds().x > typhlosion.GetPosition().x || kisse2.GetPosition().y < typhlosion.GetPosition().y + typhlosion.GetGlobalBounds().y && kisse2.GetPosition().y + 5 > typhlosion.GetPosition().y + typhlosion.GetGlobalBounds().y && kisse2.GetPosition().x < typhlosion.GetPosition().x + typhlosion.GetGlobalBounds().x && kisse2.GetPosition().x + kisse2.GetGlobalBounds().x > typhlosion.GetPosition().x + typhlosion.GetGlobalBounds().x)
		{
			dir.y = -2.0;
		}
		else if (kisse2.GetPosition().x < typhlosion.GetPosition().x + typhlosion.GetGlobalBounds().x && kisse2.GetPosition().y < typhlosion.GetPosition().y && kisse2.GetPosition().y + kisse2.GetGlobalBounds().y > typhlosion.GetPosition().y || kisse2.GetPosition().x < typhlosion.GetPosition().x + typhlosion.GetGlobalBounds().x && kisse2.GetPosition().y < typhlosion.GetPosition().y + typhlosion.GetGlobalBounds().y && kisse2.GetPosition().y + kisse2.GetGlobalBounds().y > typhlosion.GetPosition().y + typhlosion.GetGlobalBounds().y)
		{
			dir.x = -2.0;
		}

		// kisse1 liikkumiset
		if (kisse.GetPosition().y < 0)
		{
			dir2 = { 0.0, 1.0 };
		}
		if (kisse.GetPosition().y + kisse.GetGlobalBounds().y > height)
		{
			dir2 = { 0.0, -1.0 };
		}

		// kisse2 liikkumiset
		if (kisse2.GetPosition().y < 0)
		{
			dir3 = { 0.0, 1.0 };
		}
		if (kisse2.GetPosition().y + kisse2.GetGlobalBounds().y > height)
		{
			dir3 = { 0.0, -1.0 };
		}

		if (tex3.GetColor().x < 0)
		{
			color = glm::vec3(0.01, 0.01, 0.01);
		}
		if (tex3.GetColor().x > 1)
		{
			color = glm::vec3(-0.01, -0.01, -0.01);
		}
		tex3.SetColor(tex3.GetColor() + color);

		polygon2.Rotate(1);
		polygon.DemoEffect(1);

		typhlosion.Rotate(1);
		typhlosion.Move(dir);
		kisse.Move(dir2);
		kisse2.Move(dir3);

		renderer.Draw(polygon);
		renderer.Draw(polygon2);

		renderer.Draw(typhlosion);
		renderer.Draw(kisse);
		renderer.Draw(kisse2);
		renderer.Draw(tex);
		renderer.Draw(tex2);
		renderer.Draw(tex3);



		renderer.Draw(animation);
		animation.GetAnimationManager()->UpdateAnimation();
		typhlosion.GetAnimationManager()->UpdateAnimation();


		glDisable(GL_TEXTURE_2D);
		glfwSwapBuffers(window);

	}
}
예제 #10
0
 Vector2f GetPosition()
 {
     return oSprite.GetPosition();
 }
예제 #11
0
bool Colision::colisionSimple(Sprite s1, Sprite s2) {
	
	///Obtengo el tamaño y la posicion de los sprites a comparar
	Vector2f tam_s1 = s1.GetSize();
	Vector2f tam_s2 = s2.GetSize();
	Vector2f pos_s1 = s1.GetPosition();
	Vector2f pos_s2 = s2.GetPosition();
	
	///Comparo si la esquina superior izquierda se S1 estra dentro del area ocupada por s2
	if( ((pos_s1.x >= pos_s2.x) and (pos_s1.x <= pos_s2.x + tam_s2.x))
		and ((pos_s1.y >= pos_s2.y) and (pos_s1.y <= pos_s2.y + tam_s2.y))
		) {
			return true;
		}
	
	///Comparo si la esquina superior dercha de S1 esta dentro del area ocupada por S2
	if( ((pos_s1.x + tam_s1.x >= pos_s2.x) and (pos_s1.x + tam_s1.x <= pos_s2.x + tam_s2.x))
		and ((pos_s1.y >= pos_s2.y) and (pos_s1.y <= pos_s2.y + tam_s2.y))
		) {
			return true;
		}
	
	///Comparo si la esquina inferior derecha de S1 esta dentro del area ocupada por S2
	if( ((pos_s1.x + tam_s1.x >= pos_s2.x) and (pos_s1.x + tam_s1.x <= pos_s2.x + tam_s2.x))
		and ((pos_s1.y + tam_s2.y>= pos_s2.y) and (pos_s1.y + tam_s2.y <= pos_s2.y + tam_s2.y))
		) {
			return true;
		}
	
	///Comparo si la esquina inferior izquierda de S1 esta dentro del area ocupada por S2
	if( ((pos_s1.x >= pos_s2.x) and (pos_s1.x <= pos_s2.x + tam_s2.x))
		and ((pos_s1.y + tam_s2.y>= pos_s2.y) and (pos_s1.y + tam_s2.y <= pos_s2.y + tam_s2.y))
		) {
			return true;
		}
	///s2 con s1
	///Comparo si la esquina superior izquierda se S1 estra dentro del area ocupada por s2
	if( ((pos_s2.x >= pos_s1.x) and (pos_s2.x <= pos_s1.x + tam_s1.x))
		and ((pos_s2.y >= pos_s1.y) and (pos_s2.y <= pos_s1.y + tam_s1.y))
		) {
			return true;
		}
	
	///Comparo si la esquina superior dercha de S1 esta dentro del area ocupada por S2
	if( ((pos_s2.x + tam_s2.x >= pos_s1.x) and (pos_s2.x + tam_s2.x <= pos_s1.x + tam_s1.x))
		and ((pos_s2.y >= pos_s1.y) and (pos_s2.y <= pos_s1.y + tam_s1.y))
		) {
			return true;
		}
	
	///Comparo si la esquina inferior derecha de S1 esta dentro del area ocupada por S2
	if( ((pos_s2.x + tam_s2.x >= pos_s1.x) and (pos_s2.x + tam_s2.x <= pos_s1.x + tam_s1.x))
		and ((pos_s2.y + tam_s1.y>= pos_s1.y) and (pos_s2.y + tam_s1.y <= pos_s1.y + tam_s1.y))
		) {
			return true;
		}
	
	///Comparo si la esquina inferior izquierda de S1 esta dentro del area ocupada por S2
	if( ((pos_s2.x >= pos_s1.x) and (pos_s2.x <= pos_s1.x + tam_s1.x))
		and ((pos_s2.y + tam_s1.y>= pos_s1.y) and (pos_s2.y + tam_s1.y <= pos_s1.y + tam_s1.y))
		) {
			return true;
		}
	
	return false;
}
예제 #12
0
//void RenderManager::RenderObjectAt(Entity* object, const a2de::Vector2D& screen_position) {
//    if(object == nullptr) return;
//    a2de::Vector2D old_pos(object->GetBody()->GetPosition());
//    object->GetBody()->SetPosition(screen_position);
//    object->Render(al_get_backbuffer(_display_context));
//    object->GetBody()->SetPosition(old_pos);
//}
//
void RenderManager::RenderObjectAt(Sprite& sprite, const a2de::Vector2D& screen_position) {
    a2de::Vector2D old_pos(sprite.GetPosition());
    sprite.SetPosition(screen_position);
    sprite.Draw(al_get_backbuffer(_display_context));
    sprite.SetPosition(old_pos);
}
예제 #13
0
Vector2f LowerRight(Sprite & sprite)
{
    return sprite.GetPosition() + sprite.GetSize() - sprite.GetCenter();
}
예제 #14
0
Vector2f UpperLeft(Sprite & sprite)
{
    return sprite.GetPosition() - sprite.GetCenter();
}