TextureCompositorMultiTexture::TextureCompositorMultiTexture( bool useGPU, const TerrainOptions& options ) : _lodTransitionTime( *options.lodTransitionTime() ), _enableMipmapping ( *options.enableMipmapping() ), _minFilter ( *options.minFilter() ), _magFilter ( *options.magFilter() ), _useGPU ( useGPU ) { _enableMipmappingOnUpdatedTextures = Registry::capabilities().supportsMipmappedTextureUpdates(); }
TextureCompositorTexArray::TextureCompositorTexArray( const TerrainOptions& options ) : _lodTransitionTime( *options.lodTransitionTime() ) { //nop }