TextureCompositorMultiTexture::TextureCompositorMultiTexture( bool useGPU, const TerrainOptions& options ) :
_lodTransitionTime( *options.lodTransitionTime() ),
_enableMipmapping ( *options.enableMipmapping() ),
_minFilter        ( *options.minFilter() ),
_magFilter        ( *options.magFilter() ),
_useGPU           ( useGPU )
{
    _enableMipmappingOnUpdatedTextures = Registry::capabilities().supportsMipmappedTextureUpdates();
}
TextureCompositorTexArray::TextureCompositorTexArray( const TerrainOptions& options ) :
_lodTransitionTime( *options.lodTransitionTime() )
{
    //nop
}