예제 #1
0
void ThreatMap::addAggro(CreatureObject* target, int value, uint64 duration) {
	Locker locker(&lockMutex);

	ManagedReference<TangibleObject*> strongSelf = self.get();
	if (strongSelf == NULL || strongSelf.get() == target)
		return;

	int idx = find(target);

	if (idx == -1) {
		ThreatMapEntry entry;
		entry.addAggro(value);
		put(target, entry);
		registerObserver(target);

	} else {
		ThreatMapEntry* entry = &elementAt(idx).getValue();
		entry->addAggro(value);
	}

	if(duration > 0) {
		Reference<RemoveAggroTask*> removeAggroTask = new RemoveAggroTask(self.get(), target, value);
		removeAggroTask->schedule(duration);
	}
}
예제 #2
0
void ThreatMap::clearAggro(CreatureObject* target) {
	Locker locker(&lockMutex);

	int idx = find(target);

	if (idx != -1) {
		ThreatMapEntry entry;
		entry.clearAggro();
	}
}
예제 #3
0
void ThreatMap::removeAggro(CreatureObject* target, int value) {
	Locker locker(&lockMutex);

	int idx = find(target);

	if (idx != -1) {
		ThreatMapEntry* entry = &elementAt(idx).getValue();
		entry->removeAggro(value);
	}
}
예제 #4
0
bool ThreatMap::hasState(uint64 state) {
	Locker locker(&lockMutex);

	for (int i = 0; i < size(); ++i) {
		ThreatMapEntry* entry = &elementAt(i).getValue();
		if(entry->hasState(state))
			return true;
	}

	return false;
}
예제 #5
0
uint32 ThreatMap::getTotalDamage() {
	Locker locker(&lockMutex);

	uint32 totalDamage = 0;

	for (int i = 0; i < size(); ++i) {
		ThreatMapEntry* entry = &elementAt(i).getValue();

		totalDamage += entry->getTotalDamage();
	}

	return totalDamage;
}
예제 #6
0
CreatureObject* ThreatMap::getHighestDamagePlayer() {
	Locker locker(&lockMutex);

	uint32 maxDamage = 0;
	VectorMap<uint64,uint32> damageMap;
	CreatureObject* player = NULL;

	for (int i = 0; i < size(); ++i) {
		ThreatMapEntry* entry = &elementAt(i).getValue();

		uint32 totalDamage = 0;

		for (int j = 0; j < entry->size(); ++j) {
			uint32 damage = entry->elementAt(j).getValue();

			totalDamage += damage;
		}

		CreatureObject* creature = elementAt(i).getKey();

		if (creature->isPlayerCreature()) {
			if(!damageMap.contains(creature->getObjectID())){
				damageMap.put(creature->getObjectID(),totalDamage);
			} else {
				damageMap.get(creature->getObjectID()) += totalDamage;
			}

			if (damageMap.get(creature->getObjectID()) > maxDamage) {
				maxDamage = damageMap.get(creature->getObjectID());
				player = cast<CreatureObject*>(creature);
			}
		} else if (creature->isPet()) {
			CreatureObject* owner = creature->getLinkedCreature().get();

			if (owner != NULL && owner->isPlayerCreature()) {
				if(!damageMap.contains(owner->getObjectID())){
					damageMap.put(owner->getObjectID(),totalDamage);
				} else {
					damageMap.get(owner->getObjectID()) += totalDamage;
				}

				if (damageMap.get(owner->getObjectID()) > maxDamage) {
					maxDamage = damageMap.get(owner->getObjectID());
					player = cast<CreatureObject*>(owner);
				}
			}
		}
	}

	return player;
}
예제 #7
0
void ThreatMap::clearThreatState(CreatureObject* target, uint64 state) {
	Locker locker(&lockMutex);

	int idx = find(target);

	if (idx != -1) {
		ThreatMapEntry* entry = &elementAt(idx).getValue();
		entry->clearThreatState(state);

#ifdef DEBUG
		System::out << "Clearing threat state on "  << target->getObjectID() << ": " << state << endl;
#endif
	}
}
예제 #8
0
uint32 ThreatMap::getTotalDamage() {
	Locker locker(&lockMutex);

	uint32 totalDamage = 0;

	for (int i = 0; i < size(); ++i) {
		ThreatMapEntry* entry = &elementAt(i).getValue();

		for (int j = 0; j < entry->size(); ++j) {
			uint32 damage = entry->elementAt(j).getValue();

			totalDamage += damage;
		}
	}

	return totalDamage;
}
예제 #9
0
void ThreatMap::removeAll(bool forceRemoveAll) {
	Locker locker(&lockMutex);

	removeObservers();

	for (int i = size() - 1; i >= 0; i--) {
		VectorMapEntry<ManagedReference<CreatureObject*> , ThreatMapEntry> *entry = &elementAt(i);

		ManagedReference<CreatureObject*> key = entry->getKey();
		ThreatMapEntry *value = &entry->getValue();

		ManagedReference<TangibleObject*> selfStrong = self.get();

		// these checks will determine if we should store the damage from the dropped aggressor
		Zone* keyZone = (key != NULL ? key->getZone() : NULL);
		Zone* selfZone = (selfStrong != NULL ? selfStrong->getZone() : NULL);

		uint32 keyPlanetCRC = (keyZone != NULL ? keyZone->getPlanetCRC() : 0);
		uint32 selfPlanetCRC = (selfZone != NULL ? selfZone->getPlanetCRC() : 0);

		if (key == NULL || selfStrong == NULL || key->isDead() || !key->isOnline() || keyPlanetCRC != selfPlanetCRC || forceRemoveAll) {
			remove(i);

			if (threatMapObserver != NULL)
				key->dropObserver(ObserverEventType::HEALINGPERFORMED, threatMapObserver);
		} else {
			value->setNonAggroDamage(value->getTotalDamage());
			value->addHeal(-value->getHeal()); // don't need to store healing
			value->clearAggro();
		}
	}

	currentThreat = NULL;
	threatMatrix.clear();
}
예제 #10
0
void ThreatMap::addDamage(CreatureObject* target, uint32 damage, String xp) {
	Locker locker(&lockMutex);

	ManagedReference<TangibleObject*> strongSelf = self.get();
	if (strongSelf == NULL || strongSelf.get() == target)
		return;

	int idx = find(target);
	String xpToAward = "";

	if (xp == "") {
		WeaponObject* weapon = target->getWeapon();
		xpToAward = weapon->getXpType();
	} else
		xpToAward = xp;

	if (idx == -1) {
		ThreatMapEntry entry;
		entry.addDamage(xpToAward, damage);
		entry.addAggro(1);

		put(target, entry);
		registerObserver(target);

	} else {
		ThreatMapEntry* entry = &elementAt(idx).getValue();
		entry->addDamage(xpToAward, damage);
		entry->addAggro(1);
	}
}
예제 #11
0
void ThreatMap::addDamage(CreatureObject* target, uint32 damage, String xp) {
	Locker locker(&lockMutex);

	int idx = find(target);
	String xpToAward = "";

	if (xp == "") {
		WeaponObject* weapon = target->getWeapon();
		xpToAward = weapon->getXpType();
	} else
		xpToAward = xp;

	if (idx == -1) {
		ThreatMapEntry entry;
		entry.addDamage(xpToAward, damage);
		entry.addAggro(1);

		put(target, entry);
		registerObserver(target);

	} else {
		ThreatMapEntry* entry = &elementAt(idx).getValue();
		entry->addDamage(xpToAward, damage);
		entry->addAggro(1);
	}

	// randomly change target everytime threatmap is added to, TODO: keep this in mind and perhaps make it slightly more complicated
	if (System::random(5) == 0)
		currentThreat = target;
}
예제 #12
0
bool ThreatMap::setThreatState(CreatureObject* target, uint64 state, uint64 duration, uint64 cooldown) {
	Locker locker(&lockMutex);

	if((hasState(state) && isUniqueState(state))
			|| !cooldownTimerMap.isPast(String::valueOf(state)))
		return false;

	int idx = find(target);

	if (idx == -1) {
		ThreatMapEntry entry;
		entry.setThreatState(state);
		put(target, entry);
		registerObserver(target);

	} else {
		ThreatMapEntry* entry = &elementAt(idx).getValue();
		entry->setThreatState(state);
	}

	if(duration > 0) {
		Reference<ClearThreatStateTask*> clearThreat = new ClearThreatStateTask(self.get(), target, state);
		clearThreat->schedule(duration);
	}

	if(cooldown > 0) {
		cooldownTimerMap.updateToCurrentAndAddMili(String::valueOf(state), duration + cooldown);
	}

	if(isUniqueState(state)) {
		cooldownTimerMap.updateToCurrentTime("doEvaluation");
	}

#ifdef DEBUG
	System::out << "Setting threat state on "  << target->getObjectID() << ": " << state << endl;
#endif

	return true;
}
예제 #13
0
void ThreatMap::addHeal(CreatureObject* target, int value) {
	Locker locker(&lockMutex);

	int idx = find(target);

	if (idx == -1) {
		ThreatMapEntry entry;
		entry.addHeal(value);
		entry.addAggro(2);
		put(target, entry);
		registerObserver(target);

	} else {
		ThreatMapEntry* entry = &elementAt(idx).getValue();
		entry->addHeal(value);
		entry->addAggro(2);
	}
}
예제 #14
0
void ThreatMap::dropDamage(CreatureObject* target) {
	Locker llocker(&lockMutex);

	ManagedReference<TangibleObject*> selfStrong = self.get();
	if (target == NULL || selfStrong == NULL || target->isDead() || !target->isOnline() || target->getPlanetCRC() != selfStrong->getPlanetCRC()) {
		drop(target);

		if (threatMapObserver != NULL)
			target->dropObserver(ObserverEventType::HEALINGPERFORMED, threatMapObserver);
	} else {
		ThreatMapEntry *entry = &get(target);
		entry->setNonAggroDamage(entry->getTotalDamage());
		entry->addHeal(-entry->getHeal()); // don't need to store healing
		entry->clearAggro();
	}

	llocker.release();

	if (currentThreat == target)
		currentThreat = NULL;
}
예제 #15
0
void ThreatMap::addHeal(CreatureObject* target, int value) {
	Locker locker(&lockMutex);

	ManagedReference<TangibleObject*> strongSelf = self.get();
	if (strongSelf == NULL || strongSelf.get() == target)
		return;

	int idx = find(target);

	if (idx == -1) {
		ThreatMapEntry entry;
		entry.addHeal(value);
		entry.addAggro(1);
		put(target, entry);
		registerObserver(target);

	} else {
		ThreatMapEntry* entry = &elementAt(idx).getValue();
		entry->addHeal(value);
		entry->addAggro(1);
	}
}
예제 #16
0
CreatureObject* ThreatMap::getHighestDamageGroupLeader() {

	Locker locker(&lockMutex);

	VectorMap<uint64,uint32> groupDamageMap;
	int64 highestGroupDmg = 0;

	//Logger::Logger tlog("Threat");

	ManagedReference<CreatureObject*> leaderCreature = NULL;

	for (int i = 0; i < size(); ++i) {
		ThreatMapEntry* entry = &elementAt(i).getValue();

		uint32 totalDamage = entry->getTotalDamage();

		CreatureObject* creature = elementAt(i).getKey();
		//tlog.info("Group id is " + String::valueOf(creature->getGroupID()),true);
		if (creature->isGrouped()) {

			Reference<CreatureObject*> thisleader = creature->getGroup()->getLeader();
			//tlog.info("leader is " + thisleader->getFirstName(),true);

			if (thisleader == NULL || !thisleader->isPlayerCreature())
				break;

			if (!groupDamageMap.contains(creature->getGroupID())) {
				//tlog.info("first dmg for group " + String::valueOf(creature->getGroupID()) + " dmg: " + String::valueOf(totalDamage), true);
				groupDamageMap.put(creature->getGroupID(),totalDamage);

			} else {
				groupDamageMap.get(creature->getGroupID()) += totalDamage;
				//tlog.info("adding to group " + String::valueOf(creature->getGroupID()) + "  dmg total: " + String::valueOf(groupDamageMap.get(creature->getGroupID())) + " this player dmg: " + String::valueOf(totalDamage),true);
			}

			if (groupDamageMap.get(creature->getGroupID()) > highestGroupDmg) {
				highestGroupDmg = groupDamageMap.get(creature->getGroupID());
				leaderCreature = thisleader;
			}
		} else if (creature->isPet()) {
			CreatureObject* owner = creature->getLinkedCreature().get();

			if (owner != NULL && owner->isPlayerCreature()) {
				if (owner->isGrouped()) {
					Reference<CreatureObject*> thisleader = owner->getGroup()->getLeader();

					if (thisleader == NULL || !thisleader->isPlayerCreature())
						break;

					if (!groupDamageMap.contains(owner->getGroupID())) {
						groupDamageMap.put(owner->getGroupID(),totalDamage);
					} else {
						groupDamageMap.get(owner->getGroupID()) += totalDamage;
					}

					if (groupDamageMap.get(owner->getGroupID()) > highestGroupDmg) {
						highestGroupDmg = groupDamageMap.get(owner->getGroupID());
						leaderCreature = thisleader;
					}
				} else {
					if (!groupDamageMap.contains(owner->getObjectID())) {
						groupDamageMap.put(owner->getObjectID(),totalDamage);
					} else {
						groupDamageMap.get(owner->getObjectID()) += totalDamage;
					}

					if (totalDamage > highestGroupDmg) {
						highestGroupDmg = totalDamage;
						leaderCreature = owner;
					}
				}
			}
		} else {
			//tlog.info("adding single creature damage " + String::valueOf(totalDamage),true);
			groupDamageMap.put(creature->getObjectID(),totalDamage);

			if (totalDamage > highestGroupDmg) {
				highestGroupDmg = totalDamage;
				leaderCreature = creature;
			}

		}
	}
	//tlog.info("highest group is " + leaderCreature->getFirstName() + " damage of " + String::valueOf(highestGroupDmg),true);
	return leaderCreature;
}