void GateGameClient::parseGameMsg(google::protobuf::Message* p, pb_flag_type flag) { UserSession* pksession = gGTUserMgr.getUserSession(flag); if (pksession) { pksession->sendPBMessage(p, flag); //Mylog::log_player(LOG_DEBUG, "Game Server Send Msg[%s] to user [%u]", p->GetTypeName().c_str(), flag); } else { //Mylog::log_server(LOG_DEBUG, "send[%s] msg failed, can not find session id[%u]", p->GetTypeName().c_str(), flag); } }