void GearConstraint::ProtoDeSerialize(const XML::Node& OneNode) { if ( Mezzanine::String(OneNode.Name())==this->GearConstraint::SerializableName() ) { if(OneNode.GetAttribute("Version").AsInt() == 1) { this->Constraint::ProtoDeSerialize(OneNode.GetChild("Constraint")); this->SetRotationRatio(OneNode.GetAttribute("Ratio").AsReal()); XML::Node ActorANode = OneNode.GetChild("ActorA"); if(!ActorANode) { DeSerializeError("Could not find ActorA axis",SerializableName()); } XML::Node ActorBNode = OneNode.GetChild("ActorB"); if(!ActorBNode) { DeSerializeError("Could not find ActorB axis",SerializableName()); } Vector3 temp; temp.ProtoDeSerialize(ActorANode.GetFirstChild()); this->SetAxisA(temp); temp.ProtoDeSerialize(ActorBNode.GetFirstChild()); this->SetAxisB(temp); }else{ DeSerializeError("find usable serialization version",SerializableName()); } }else{ DeSerializeError(String("find correct class to deserialize, found a ")+OneNode.Name(),SerializableName()); } }
void ActorRigid::ProtoDeSerialize(const XML::Node& OneNode) { if ( Mezzanine::String(OneNode.Name())==this->ActorRigid::SerializableName() ) { if(OneNode.GetAttribute("Version").AsInt() == 1) { this->ActorBase::ProtoDeSerialize(OneNode.GetChild(this->ActorBase::SerializableName())); Vector3 TempVec; XML::Node LinearMovementFactor = OneNode.GetChild("LinearMovementFactor").GetFirstChild(); if(!LinearMovementFactor) { DeSerializeError("locate LinearMovementFactor node",SerializableName()); } TempVec.ProtoDeSerialize(LinearMovementFactor); this->SetLinearMovementFactor(TempVec); XML::Node AngularMovementFactor = OneNode.GetChild("AngularMovementFactor").GetFirstChild(); if(!AngularMovementFactor) { DeSerializeError("locate AngularMovementFactor node",SerializableName()); } TempVec.ProtoDeSerialize(AngularMovementFactor); this->SetAngularMovementFactor(TempVec); // could not do Name, File, Group - done in ActorDeSerializer }else{ DeSerializeError("find usable serialization version",SerializableName()); } }else{ DeSerializeError(String("find correct class to deserialize, found a ")+OneNode.Name(),SerializableName()); } }
void WorldObject::ProtoDeSerialize(const XML::Node& OneNode) { if ( Mezzanine::String(OneNode.Name())==this->WorldObject::SerializableName() ) { if(OneNode.GetAttribute("Version").AsInt() == 1) { Vector3 TempVec; XML::Node LocationNode = OneNode.GetChild("Location").GetFirstChild(); if(!LocationNode) { DeSerializeError("locate Location node",SerializableName()); } TempVec.ProtoDeSerialize(LocationNode); this->SetLocation(TempVec); XML::Node GraphicsSettingsNode = OneNode.GetChild(this->GraphicsSettingsSerializableName()); if(!GraphicsSettingsNode) { DeSerializeError("locate Graphics Settings node",SerializableName()); } this->GetGraphicsSettings()->ProtoDeSerialize(GraphicsSettingsNode); XML::Node PhysicsSettingsNode = OneNode.GetChild(this->PhysicsSettingsSerializableName()); if(!PhysicsSettingsNode) { DeSerializeError(String("locate Physics Settings node, ")+this->PhysicsSettingsSerializableName()+", ",SerializableName()); } this->GetPhysicsSettings()->ProtoDeSerialize(PhysicsSettingsNode); XML::Node ScalingNode = OneNode.GetChild("Scaling").GetFirstChild(); if(!ScalingNode) { DeSerializeError("locate Scaling node",SerializableName()); } TempVec.ProtoDeSerialize(ScalingNode); this->SetScaling(TempVec); if( this->IsInWorld() != OneNode.GetAttribute("IsInWorld").AsBool() ) { if(this->IsInWorld()) { this->RemoveFromWorld(); } else { this->AddToWorld(); } } /*if( 0!=OneNode.GetAttribute("SoundSet") && ""!=OneNode.GetAttribute("SoundSet").AsString()) { this->ObjectSounds = Audio::AudioManager::GetSingletonPtr()->GetSoundSet(OneNode.GetAttribute("SoundSet").AsString()); } else { this->ObjectSounds = 0; }//*/ }else{ DeSerializeError("find usable serialization version",SerializableName()); } }else{ DeSerializeError(String("find correct class to deserialize, found a ")+OneNode.Name(),SerializableName()); } }