PODVector<unsigned char> DecalSet::GetDecalsAttr() const { VectorBuffer ret; ret.WriteBool(skinned_); ret.WriteVLE(decals_.Size()); for (List<Decal>::ConstIterator i = decals_.Begin(); i != decals_.End(); ++i) { ret.WriteFloat(i->timer_); ret.WriteFloat(i->timeToLive_); ret.WriteVLE(i->vertices_.Size()); ret.WriteVLE(i->indices_.Size()); for (PODVector<DecalVertex>::ConstIterator j = i->vertices_.Begin(); j != i->vertices_.End(); ++j) { ret.WriteVector3(j->position_); ret.WriteVector3(j->normal_); ret.WriteVector2(j->texCoord_); ret.WriteVector4(j->tangent_); if (skinned_) { for (unsigned k = 0; k < 4; ++k) ret.WriteFloat(j->blendWeights_[k]); for (unsigned k = 0; k < 4; ++k) ret.WriteUByte(j->blendIndices_[k]); } } for (PODVector<unsigned short>::ConstIterator j = i->indices_.Begin(); j != i->indices_.End(); ++j) ret.WriteUShort(*j); } if (skinned_) { ret.WriteVLE(bones_.Size()); for (Vector<Bone>::ConstIterator i = bones_.Begin(); i != bones_.End(); ++i) { ret.WriteString(i->name_); ret.WriteUByte(i->collisionMask_); if (i->collisionMask_ & BONECOLLISION_SPHERE) ret.WriteFloat(i->radius_); if (i->collisionMask_ & BONECOLLISION_BOX) ret.WriteBoundingBox(i->boundingBox_); ret.Write(i->offsetMatrix_.Data(), sizeof(Matrix3x4)); } } return ret.GetBuffer(); }
PODVector<unsigned char> ScriptInstance::GetDelayedMethodCallsAttr() const { VectorBuffer buf; buf.WriteVLE(delayedMethodCalls_.Size()); for (Vector<DelayedMethodCall>::ConstIterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i) { buf.WriteFloat(i->period_); buf.WriteFloat(i->delay_); buf.WriteBool(i->repeat_); buf.WriteString(i->declaration_); buf.WriteVariantVector(i->parameters_); } return buf.GetBuffer(); }