Sprite::Sprite( float x, float y ) { Video *video = Video::Instance(); this->x = x; this->y = y; mass = 1.; ang = 0.; throttle = 0.; thrust = 2.; radarBlip = video->RGBtoClr( 255, 255, 255 ); deleteMe = false; owner = NULL; }
Sprite::Sprite( void ) { Video *video = Video::Instance(); x = 0.; y = 0.; mass = 1.; ang = 0.; throttle = 0.; thrust = 2.; radarBlip = video->RGBtoClr( 255, 255, 255 ); deleteMe = false; owner = NULL; }