예제 #1
0
WebcamPool::WebcamPool()
{
	//TODO:should detect all webcams...
	Webcam *w = new Webcam();
	if (w->open("/dev/video0") == EXIT_SUCCESS)
		devices << w;
	w->close();
}
예제 #2
0
파일: Face.cpp 프로젝트: heracek/hifi
void Face::setFrameFromWebcam() {
    Webcam* webcam = Application::getInstance()->getWebcam();
    if (webcam->isSending()) {
        _colorTextureID = webcam->getColorTextureID();
        _depthTextureID = webcam->getDepthTextureID();
        _textureSize = webcam->getTextureSize();
        _textureRect = webcam->getFaceRect();
        _aspectRatio = webcam->getAspectRatio();
    } else {
        clearFrame();
    }
}
예제 #3
0
void SerialInterface::readData(float deltaTime) {
#ifndef _WIN32
    
    int initialSamples = totalSamples;
    
    if (USING_INVENSENSE_MPU9150) { 

        // ask the invensense for raw gyro data
        short accelData[3];
        if (mpu_get_accel_reg(accelData, 0)) {
            close(_serialDescriptor);
            qDebug("Disconnected SerialUSB.\n");
            _active = false;
            return; // disconnected
        }
        
        const float LSB_TO_METERS_PER_SECOND2 = 1.f / 16384.f * GRAVITY_EARTH;
                                                                //  From MPU-9150 register map, with setting on
                                                                //  highest resolution = +/- 2G
        
        _lastAcceleration = glm::vec3(-accelData[2], -accelData[1], -accelData[0]) * LSB_TO_METERS_PER_SECOND2;
          
        short gyroData[3];
        mpu_get_gyro_reg(gyroData, 0);
        
        //  Convert the integer rates to floats
        const float LSB_TO_DEGREES_PER_SECOND = 1.f / 16.4f;     //  From MPU-9150 register map, 2000 deg/sec.
        glm::vec3 rotationRates;
        rotationRates[0] = ((float) -gyroData[2]) * LSB_TO_DEGREES_PER_SECOND;
        rotationRates[1] = ((float) -gyroData[1]) * LSB_TO_DEGREES_PER_SECOND;
        rotationRates[2] = ((float) -gyroData[0]) * LSB_TO_DEGREES_PER_SECOND;
      
        short compassData[3];
        mpu_get_compass_reg(compassData, 0);
      
        // Convert integer values to floats, update extents
        _lastCompass = glm::vec3(compassData[2], -compassData[0], -compassData[1]);
        
        // update and subtract the long term average
        _averageRotationRates = (1.f - 1.f/(float)LONG_TERM_RATE_SAMPLES) * _averageRotationRates +
                1.f/(float)LONG_TERM_RATE_SAMPLES * rotationRates;
        rotationRates -= _averageRotationRates;

        // compute the angular acceleration
        glm::vec3 angularAcceleration = (deltaTime < EPSILON) ? glm::vec3() : (rotationRates - _lastRotationRates) / deltaTime;
        _lastRotationRates = rotationRates;
        
        //  Update raw rotation estimates
        glm::quat estimatedRotation = glm::quat(glm::radians(_estimatedRotation)) *
            glm::quat(glm::radians(deltaTime * _lastRotationRates));
        
        //  Update acceleration estimate: first, subtract gravity as rotated into current frame
        _estimatedAcceleration = (totalSamples < GRAVITY_SAMPLES) ? glm::vec3() :
            _lastAcceleration - glm::inverse(estimatedRotation) * _gravity;
        
        // update and subtract the long term average
        _averageAcceleration = (1.f - 1.f/(float)LONG_TERM_RATE_SAMPLES) * _averageAcceleration +
                1.f/(float)LONG_TERM_RATE_SAMPLES * _estimatedAcceleration;
        _estimatedAcceleration -= _averageAcceleration;
        
        //  Consider updating our angular velocity/acceleration to linear acceleration mapping
        if (glm::length(_estimatedAcceleration) > EPSILON &&
                (glm::length(_lastRotationRates) > EPSILON || glm::length(angularAcceleration) > EPSILON)) {
            // compute predicted linear acceleration, find error between actual and predicted
            glm::vec3 predictedAcceleration = _angularVelocityToLinearAccel * _lastRotationRates +
                _angularAccelToLinearAccel * angularAcceleration;
            glm::vec3 error = _estimatedAcceleration - predictedAcceleration;
            
            // the "error" is actually what we want: the linear acceleration minus rotational influences
            _estimatedAcceleration = error;
            
            // adjust according to error in each dimension, in proportion to input magnitudes
            for (int i = 0; i < 3; i++) {
                if (fabsf(error[i]) < EPSILON) {
                    continue;
                }
                const float LEARNING_RATE = 0.001f;
                float rateSum = fabsf(_lastRotationRates.x) + fabsf(_lastRotationRates.y) + fabsf(_lastRotationRates.z);
                if (rateSum > EPSILON) {
                    for (int j = 0; j < 3; j++) {
                        float proportion = LEARNING_RATE * fabsf(_lastRotationRates[j]) / rateSum;
                        if (proportion > EPSILON) {
                            _angularVelocityToLinearAccel[j][i] += error[i] * proportion / _lastRotationRates[j];
                        }
                    }
                }
                float accelSum = fabsf(angularAcceleration.x) + fabsf(angularAcceleration.y) + fabsf(angularAcceleration.z);
                if (accelSum > EPSILON) {
                    for (int j = 0; j < 3; j++) {
                        float proportion = LEARNING_RATE * fabsf(angularAcceleration[j]) / accelSum;
                        if (proportion > EPSILON) {
                            _angularAccelToLinearAccel[j][i] += error[i] * proportion / angularAcceleration[j];
                        }
                    }                
                }
            }
        }
        
        // rotate estimated acceleration into global rotation frame
        _estimatedAcceleration = estimatedRotation * _estimatedAcceleration;
        
        //  Update estimated position and velocity
        float const DECAY_VELOCITY = 0.975f;
        float const DECAY_POSITION = 0.975f;
        _estimatedVelocity += deltaTime * _estimatedAcceleration;
        _estimatedPosition += deltaTime * _estimatedVelocity;
        _estimatedVelocity *= DECAY_VELOCITY;
        
        //  Attempt to fuse gyro position with webcam position
        Webcam* webcam = Application::getInstance()->getWebcam();
        if (webcam->isActive()) {
            const float WEBCAM_POSITION_FUSION = 0.5f;
            _estimatedPosition = glm::mix(_estimatedPosition, webcam->getEstimatedPosition(), WEBCAM_POSITION_FUSION);
               
        } else {
            _estimatedPosition *= DECAY_POSITION;
        }
            
        //  Accumulate a set of initial baseline readings for setting gravity
        if (totalSamples == 0) {
            _gravity = _lastAcceleration;
        } 
        else {
            if (totalSamples < GRAVITY_SAMPLES) {
                _gravity = glm::mix(_gravity, _lastAcceleration, 1.0f / GRAVITY_SAMPLES);
                
                //  North samples start later, because the initial compass readings are screwy
                int northSample = totalSamples - (GRAVITY_SAMPLES - NORTH_SAMPLES);
                if (northSample == 0) {
                    _north = _lastCompass;
                    
                } else if (northSample > 0) {
                    _north = glm::mix(_north, _lastCompass, 1.0f / NORTH_SAMPLES);
                }
            } else {
                //  Use gravity reading to do sensor fusion on the pitch and roll estimation
                estimatedRotation = safeMix(estimatedRotation,
                    rotationBetween(estimatedRotation * _lastAcceleration, _gravity) * estimatedRotation,
                    1.0f / ACCELERATION_SENSOR_FUSION_SAMPLES);
                
                //  Update the compass extents
                _compassMinima = glm::min(_compassMinima, _lastCompass);
                _compassMaxima = glm::max(_compassMaxima, _lastCompass);
        
                //  Same deal with the compass heading
                estimatedRotation = safeMix(estimatedRotation,
                    rotationBetween(estimatedRotation * recenterCompass(_lastCompass),
                        recenterCompass(_north)) * estimatedRotation,
                    1.0f / COMPASS_SENSOR_FUSION_SAMPLES);
            }
        }
        
        _estimatedRotation = safeEulerAngles(estimatedRotation); 
        
        totalSamples++;
    } 
    
    if (initialSamples == totalSamples) {        
        timeval now;
        gettimeofday(&now, NULL);
        
        if (diffclock(&lastGoodRead, &now) > NO_READ_MAXIMUM_MSECS) {
            qDebug("No data - Shutting down SerialInterface.\n");
            resetSerial();
        }
    } else {
        gettimeofday(&lastGoodRead, NULL);
    }
#endif
}
예제 #4
0
void SerialInterface::readData(float deltaTime) {
#ifdef __APPLE__
    
    int initialSamples = totalSamples;
    
    if (USING_INVENSENSE_MPU9150) { 
        unsigned char sensorBuffer[36];
        
        // ask the invensense for raw gyro data
        write(_serialDescriptor, "RD683B0E\n", 9);
        read(_serialDescriptor, sensorBuffer, 36);
        
        int accelXRate, accelYRate, accelZRate;
        
        convertHexToInt(sensorBuffer + 6, accelZRate);
        convertHexToInt(sensorBuffer + 10, accelYRate);
        convertHexToInt(sensorBuffer + 14, accelXRate);
        
        const float LSB_TO_METERS_PER_SECOND2 = 1.f / 16384.f * GRAVITY_EARTH;
                                                                //  From MPU-9150 register map, with setting on
                                                                //  highest resolution = +/- 2G
        
        _lastAcceleration = glm::vec3(-accelXRate, -accelYRate, -accelZRate) * LSB_TO_METERS_PER_SECOND2;
                
        
        int rollRate, yawRate, pitchRate;
        
        convertHexToInt(sensorBuffer + 22, rollRate);
        convertHexToInt(sensorBuffer + 26, yawRate);
        convertHexToInt(sensorBuffer + 30, pitchRate);
        
        //  Convert the integer rates to floats
        const float LSB_TO_DEGREES_PER_SECOND = 1.f / 16.4f;     //  From MPU-9150 register map, 2000 deg/sec.
        glm::vec3 rotationRates;
        rotationRates[0] = ((float) -pitchRate) * LSB_TO_DEGREES_PER_SECOND;
        rotationRates[1] = ((float) -yawRate) * LSB_TO_DEGREES_PER_SECOND;
        rotationRates[2] = ((float) -rollRate) * LSB_TO_DEGREES_PER_SECOND;

        // update and subtract the long term average
        _averageRotationRates = (1.f - 1.f/(float)LONG_TERM_RATE_SAMPLES) * _averageRotationRates +
                1.f/(float)LONG_TERM_RATE_SAMPLES * rotationRates;
        rotationRates -= _averageRotationRates;

        // compute the angular acceleration
        glm::vec3 angularAcceleration = (deltaTime < EPSILON) ? glm::vec3() : (rotationRates - _lastRotationRates) / deltaTime;
        _lastRotationRates = rotationRates;
        
        //  Update raw rotation estimates
        glm::quat estimatedRotation = glm::quat(glm::radians(_estimatedRotation)) *
            glm::quat(glm::radians(deltaTime * _lastRotationRates));
        
        //  Update acceleration estimate: first, subtract gravity as rotated into current frame
        _estimatedAcceleration = (totalSamples < GRAVITY_SAMPLES) ? glm::vec3() :
            _lastAcceleration - glm::inverse(estimatedRotation) * _gravity;
        
        // update and subtract the long term average
        _averageAcceleration = (1.f - 1.f/(float)LONG_TERM_RATE_SAMPLES) * _averageAcceleration +
                1.f/(float)LONG_TERM_RATE_SAMPLES * _estimatedAcceleration;
        _estimatedAcceleration -= _averageAcceleration;
        
        //  Consider updating our angular velocity/acceleration to linear acceleration mapping
        if (glm::length(_estimatedAcceleration) > EPSILON &&
                (glm::length(_lastRotationRates) > EPSILON || glm::length(angularAcceleration) > EPSILON)) {
            // compute predicted linear acceleration, find error between actual and predicted
            glm::vec3 predictedAcceleration = _angularVelocityToLinearAccel * _lastRotationRates +
                _angularAccelToLinearAccel * angularAcceleration;
            glm::vec3 error = _estimatedAcceleration - predictedAcceleration;
            
            // the "error" is actually what we want: the linear acceleration minus rotational influences
            _estimatedAcceleration = error;
            
            // adjust according to error in each dimension, in proportion to input magnitudes
            for (int i = 0; i < 3; i++) {
                if (fabsf(error[i]) < EPSILON) {
                    continue;
                }
                const float LEARNING_RATE = 0.001f;
                float rateSum = fabsf(_lastRotationRates.x) + fabsf(_lastRotationRates.y) + fabsf(_lastRotationRates.z);
                if (rateSum > EPSILON) {
                    for (int j = 0; j < 3; j++) {
                        float proportion = LEARNING_RATE * fabsf(_lastRotationRates[j]) / rateSum;
                        if (proportion > EPSILON) {
                            _angularVelocityToLinearAccel[j][i] += error[i] * proportion / _lastRotationRates[j];
                        }
                    }
                }
                float accelSum = fabsf(angularAcceleration.x) + fabsf(angularAcceleration.y) + fabsf(angularAcceleration.z);
                if (accelSum > EPSILON) {
                    for (int j = 0; j < 3; j++) {
                        float proportion = LEARNING_RATE * fabsf(angularAcceleration[j]) / accelSum;
                        if (proportion > EPSILON) {
                            _angularAccelToLinearAccel[j][i] += error[i] * proportion / angularAcceleration[j];
                        }
                    }                
                }
            }
        }
        
        // rotate estimated acceleration into global rotation frame
        _estimatedAcceleration = estimatedRotation * _estimatedAcceleration;
        
        //  Update estimated position and velocity
        float const DECAY_VELOCITY = 0.975f;
        float const DECAY_POSITION = 0.975f;
        _estimatedVelocity += deltaTime * _estimatedAcceleration;
        _estimatedPosition += deltaTime * _estimatedVelocity;
        _estimatedVelocity *= DECAY_VELOCITY;
        
        //  Attempt to fuse gyro position with webcam position
        Webcam* webcam = Application::getInstance()->getWebcam();
        if (webcam->isActive()) {
            const float WEBCAM_POSITION_FUSION = 0.5f;
            _estimatedPosition = glm::mix(_estimatedPosition, webcam->getEstimatedPosition(), WEBCAM_POSITION_FUSION);
               
        } else {
            _estimatedPosition *= DECAY_POSITION;
        }
            
        //  Accumulate a set of initial baseline readings for setting gravity
        if (totalSamples == 0) {
            _gravity = _lastAcceleration;
        } 
        else {
            if (totalSamples < GRAVITY_SAMPLES) {
                _gravity = (1.f - 1.f/(float)GRAVITY_SAMPLES) * _gravity +
                1.f/(float)GRAVITY_SAMPLES * _lastAcceleration;
            } else {
                //  Use gravity reading to do sensor fusion on the pitch and roll estimation
                estimatedRotation = safeMix(estimatedRotation,
                    rotationBetween(estimatedRotation * _lastAcceleration, _gravity) * estimatedRotation,
                    1.0f / SENSOR_FUSION_SAMPLES);
                
                //  Without a compass heading, always decay estimated Yaw slightly
                const float YAW_DECAY = 0.999f;
                glm::vec3 forward = estimatedRotation * glm::vec3(0.0f, 0.0f, -1.0f);
                estimatedRotation = safeMix(glm::angleAxis(glm::degrees(atan2f(forward.x, -forward.z)),
                    glm::vec3(0.0f, 1.0f, 0.0f)) * estimatedRotation, estimatedRotation, YAW_DECAY);
            }
        }
        
        _estimatedRotation = safeEulerAngles(estimatedRotation); 
        
        totalSamples++;
    } 
    
    if (initialSamples == totalSamples) {        
        timeval now;
        gettimeofday(&now, NULL);
        
        if (diffclock(&lastGoodRead, &now) > NO_READ_MAXIMUM_MSECS) {
            printLog("No data - Shutting down SerialInterface.\n");
            resetSerial();
        }
    } else {
        gettimeofday(&lastGoodRead, NULL);
    }
#endif
}