WebcamPool::WebcamPool() { //TODO:should detect all webcams... Webcam *w = new Webcam(); if (w->open("/dev/video0") == EXIT_SUCCESS) devices << w; w->close(); }
void Face::setFrameFromWebcam() { Webcam* webcam = Application::getInstance()->getWebcam(); if (webcam->isSending()) { _colorTextureID = webcam->getColorTextureID(); _depthTextureID = webcam->getDepthTextureID(); _textureSize = webcam->getTextureSize(); _textureRect = webcam->getFaceRect(); _aspectRatio = webcam->getAspectRatio(); } else { clearFrame(); } }
void SerialInterface::readData(float deltaTime) { #ifndef _WIN32 int initialSamples = totalSamples; if (USING_INVENSENSE_MPU9150) { // ask the invensense for raw gyro data short accelData[3]; if (mpu_get_accel_reg(accelData, 0)) { close(_serialDescriptor); qDebug("Disconnected SerialUSB.\n"); _active = false; return; // disconnected } const float LSB_TO_METERS_PER_SECOND2 = 1.f / 16384.f * GRAVITY_EARTH; // From MPU-9150 register map, with setting on // highest resolution = +/- 2G _lastAcceleration = glm::vec3(-accelData[2], -accelData[1], -accelData[0]) * LSB_TO_METERS_PER_SECOND2; short gyroData[3]; mpu_get_gyro_reg(gyroData, 0); // Convert the integer rates to floats const float LSB_TO_DEGREES_PER_SECOND = 1.f / 16.4f; // From MPU-9150 register map, 2000 deg/sec. glm::vec3 rotationRates; rotationRates[0] = ((float) -gyroData[2]) * LSB_TO_DEGREES_PER_SECOND; rotationRates[1] = ((float) -gyroData[1]) * LSB_TO_DEGREES_PER_SECOND; rotationRates[2] = ((float) -gyroData[0]) * LSB_TO_DEGREES_PER_SECOND; short compassData[3]; mpu_get_compass_reg(compassData, 0); // Convert integer values to floats, update extents _lastCompass = glm::vec3(compassData[2], -compassData[0], -compassData[1]); // update and subtract the long term average _averageRotationRates = (1.f - 1.f/(float)LONG_TERM_RATE_SAMPLES) * _averageRotationRates + 1.f/(float)LONG_TERM_RATE_SAMPLES * rotationRates; rotationRates -= _averageRotationRates; // compute the angular acceleration glm::vec3 angularAcceleration = (deltaTime < EPSILON) ? glm::vec3() : (rotationRates - _lastRotationRates) / deltaTime; _lastRotationRates = rotationRates; // Update raw rotation estimates glm::quat estimatedRotation = glm::quat(glm::radians(_estimatedRotation)) * glm::quat(glm::radians(deltaTime * _lastRotationRates)); // Update acceleration estimate: first, subtract gravity as rotated into current frame _estimatedAcceleration = (totalSamples < GRAVITY_SAMPLES) ? glm::vec3() : _lastAcceleration - glm::inverse(estimatedRotation) * _gravity; // update and subtract the long term average _averageAcceleration = (1.f - 1.f/(float)LONG_TERM_RATE_SAMPLES) * _averageAcceleration + 1.f/(float)LONG_TERM_RATE_SAMPLES * _estimatedAcceleration; _estimatedAcceleration -= _averageAcceleration; // Consider updating our angular velocity/acceleration to linear acceleration mapping if (glm::length(_estimatedAcceleration) > EPSILON && (glm::length(_lastRotationRates) > EPSILON || glm::length(angularAcceleration) > EPSILON)) { // compute predicted linear acceleration, find error between actual and predicted glm::vec3 predictedAcceleration = _angularVelocityToLinearAccel * _lastRotationRates + _angularAccelToLinearAccel * angularAcceleration; glm::vec3 error = _estimatedAcceleration - predictedAcceleration; // the "error" is actually what we want: the linear acceleration minus rotational influences _estimatedAcceleration = error; // adjust according to error in each dimension, in proportion to input magnitudes for (int i = 0; i < 3; i++) { if (fabsf(error[i]) < EPSILON) { continue; } const float LEARNING_RATE = 0.001f; float rateSum = fabsf(_lastRotationRates.x) + fabsf(_lastRotationRates.y) + fabsf(_lastRotationRates.z); if (rateSum > EPSILON) { for (int j = 0; j < 3; j++) { float proportion = LEARNING_RATE * fabsf(_lastRotationRates[j]) / rateSum; if (proportion > EPSILON) { _angularVelocityToLinearAccel[j][i] += error[i] * proportion / _lastRotationRates[j]; } } } float accelSum = fabsf(angularAcceleration.x) + fabsf(angularAcceleration.y) + fabsf(angularAcceleration.z); if (accelSum > EPSILON) { for (int j = 0; j < 3; j++) { float proportion = LEARNING_RATE * fabsf(angularAcceleration[j]) / accelSum; if (proportion > EPSILON) { _angularAccelToLinearAccel[j][i] += error[i] * proportion / angularAcceleration[j]; } } } } } // rotate estimated acceleration into global rotation frame _estimatedAcceleration = estimatedRotation * _estimatedAcceleration; // Update estimated position and velocity float const DECAY_VELOCITY = 0.975f; float const DECAY_POSITION = 0.975f; _estimatedVelocity += deltaTime * _estimatedAcceleration; _estimatedPosition += deltaTime * _estimatedVelocity; _estimatedVelocity *= DECAY_VELOCITY; // Attempt to fuse gyro position with webcam position Webcam* webcam = Application::getInstance()->getWebcam(); if (webcam->isActive()) { const float WEBCAM_POSITION_FUSION = 0.5f; _estimatedPosition = glm::mix(_estimatedPosition, webcam->getEstimatedPosition(), WEBCAM_POSITION_FUSION); } else { _estimatedPosition *= DECAY_POSITION; } // Accumulate a set of initial baseline readings for setting gravity if (totalSamples == 0) { _gravity = _lastAcceleration; } else { if (totalSamples < GRAVITY_SAMPLES) { _gravity = glm::mix(_gravity, _lastAcceleration, 1.0f / GRAVITY_SAMPLES); // North samples start later, because the initial compass readings are screwy int northSample = totalSamples - (GRAVITY_SAMPLES - NORTH_SAMPLES); if (northSample == 0) { _north = _lastCompass; } else if (northSample > 0) { _north = glm::mix(_north, _lastCompass, 1.0f / NORTH_SAMPLES); } } else { // Use gravity reading to do sensor fusion on the pitch and roll estimation estimatedRotation = safeMix(estimatedRotation, rotationBetween(estimatedRotation * _lastAcceleration, _gravity) * estimatedRotation, 1.0f / ACCELERATION_SENSOR_FUSION_SAMPLES); // Update the compass extents _compassMinima = glm::min(_compassMinima, _lastCompass); _compassMaxima = glm::max(_compassMaxima, _lastCompass); // Same deal with the compass heading estimatedRotation = safeMix(estimatedRotation, rotationBetween(estimatedRotation * recenterCompass(_lastCompass), recenterCompass(_north)) * estimatedRotation, 1.0f / COMPASS_SENSOR_FUSION_SAMPLES); } } _estimatedRotation = safeEulerAngles(estimatedRotation); totalSamples++; } if (initialSamples == totalSamples) { timeval now; gettimeofday(&now, NULL); if (diffclock(&lastGoodRead, &now) > NO_READ_MAXIMUM_MSECS) { qDebug("No data - Shutting down SerialInterface.\n"); resetSerial(); } } else { gettimeofday(&lastGoodRead, NULL); } #endif }
void SerialInterface::readData(float deltaTime) { #ifdef __APPLE__ int initialSamples = totalSamples; if (USING_INVENSENSE_MPU9150) { unsigned char sensorBuffer[36]; // ask the invensense for raw gyro data write(_serialDescriptor, "RD683B0E\n", 9); read(_serialDescriptor, sensorBuffer, 36); int accelXRate, accelYRate, accelZRate; convertHexToInt(sensorBuffer + 6, accelZRate); convertHexToInt(sensorBuffer + 10, accelYRate); convertHexToInt(sensorBuffer + 14, accelXRate); const float LSB_TO_METERS_PER_SECOND2 = 1.f / 16384.f * GRAVITY_EARTH; // From MPU-9150 register map, with setting on // highest resolution = +/- 2G _lastAcceleration = glm::vec3(-accelXRate, -accelYRate, -accelZRate) * LSB_TO_METERS_PER_SECOND2; int rollRate, yawRate, pitchRate; convertHexToInt(sensorBuffer + 22, rollRate); convertHexToInt(sensorBuffer + 26, yawRate); convertHexToInt(sensorBuffer + 30, pitchRate); // Convert the integer rates to floats const float LSB_TO_DEGREES_PER_SECOND = 1.f / 16.4f; // From MPU-9150 register map, 2000 deg/sec. glm::vec3 rotationRates; rotationRates[0] = ((float) -pitchRate) * LSB_TO_DEGREES_PER_SECOND; rotationRates[1] = ((float) -yawRate) * LSB_TO_DEGREES_PER_SECOND; rotationRates[2] = ((float) -rollRate) * LSB_TO_DEGREES_PER_SECOND; // update and subtract the long term average _averageRotationRates = (1.f - 1.f/(float)LONG_TERM_RATE_SAMPLES) * _averageRotationRates + 1.f/(float)LONG_TERM_RATE_SAMPLES * rotationRates; rotationRates -= _averageRotationRates; // compute the angular acceleration glm::vec3 angularAcceleration = (deltaTime < EPSILON) ? glm::vec3() : (rotationRates - _lastRotationRates) / deltaTime; _lastRotationRates = rotationRates; // Update raw rotation estimates glm::quat estimatedRotation = glm::quat(glm::radians(_estimatedRotation)) * glm::quat(glm::radians(deltaTime * _lastRotationRates)); // Update acceleration estimate: first, subtract gravity as rotated into current frame _estimatedAcceleration = (totalSamples < GRAVITY_SAMPLES) ? glm::vec3() : _lastAcceleration - glm::inverse(estimatedRotation) * _gravity; // update and subtract the long term average _averageAcceleration = (1.f - 1.f/(float)LONG_TERM_RATE_SAMPLES) * _averageAcceleration + 1.f/(float)LONG_TERM_RATE_SAMPLES * _estimatedAcceleration; _estimatedAcceleration -= _averageAcceleration; // Consider updating our angular velocity/acceleration to linear acceleration mapping if (glm::length(_estimatedAcceleration) > EPSILON && (glm::length(_lastRotationRates) > EPSILON || glm::length(angularAcceleration) > EPSILON)) { // compute predicted linear acceleration, find error between actual and predicted glm::vec3 predictedAcceleration = _angularVelocityToLinearAccel * _lastRotationRates + _angularAccelToLinearAccel * angularAcceleration; glm::vec3 error = _estimatedAcceleration - predictedAcceleration; // the "error" is actually what we want: the linear acceleration minus rotational influences _estimatedAcceleration = error; // adjust according to error in each dimension, in proportion to input magnitudes for (int i = 0; i < 3; i++) { if (fabsf(error[i]) < EPSILON) { continue; } const float LEARNING_RATE = 0.001f; float rateSum = fabsf(_lastRotationRates.x) + fabsf(_lastRotationRates.y) + fabsf(_lastRotationRates.z); if (rateSum > EPSILON) { for (int j = 0; j < 3; j++) { float proportion = LEARNING_RATE * fabsf(_lastRotationRates[j]) / rateSum; if (proportion > EPSILON) { _angularVelocityToLinearAccel[j][i] += error[i] * proportion / _lastRotationRates[j]; } } } float accelSum = fabsf(angularAcceleration.x) + fabsf(angularAcceleration.y) + fabsf(angularAcceleration.z); if (accelSum > EPSILON) { for (int j = 0; j < 3; j++) { float proportion = LEARNING_RATE * fabsf(angularAcceleration[j]) / accelSum; if (proportion > EPSILON) { _angularAccelToLinearAccel[j][i] += error[i] * proportion / angularAcceleration[j]; } } } } } // rotate estimated acceleration into global rotation frame _estimatedAcceleration = estimatedRotation * _estimatedAcceleration; // Update estimated position and velocity float const DECAY_VELOCITY = 0.975f; float const DECAY_POSITION = 0.975f; _estimatedVelocity += deltaTime * _estimatedAcceleration; _estimatedPosition += deltaTime * _estimatedVelocity; _estimatedVelocity *= DECAY_VELOCITY; // Attempt to fuse gyro position with webcam position Webcam* webcam = Application::getInstance()->getWebcam(); if (webcam->isActive()) { const float WEBCAM_POSITION_FUSION = 0.5f; _estimatedPosition = glm::mix(_estimatedPosition, webcam->getEstimatedPosition(), WEBCAM_POSITION_FUSION); } else { _estimatedPosition *= DECAY_POSITION; } // Accumulate a set of initial baseline readings for setting gravity if (totalSamples == 0) { _gravity = _lastAcceleration; } else { if (totalSamples < GRAVITY_SAMPLES) { _gravity = (1.f - 1.f/(float)GRAVITY_SAMPLES) * _gravity + 1.f/(float)GRAVITY_SAMPLES * _lastAcceleration; } else { // Use gravity reading to do sensor fusion on the pitch and roll estimation estimatedRotation = safeMix(estimatedRotation, rotationBetween(estimatedRotation * _lastAcceleration, _gravity) * estimatedRotation, 1.0f / SENSOR_FUSION_SAMPLES); // Without a compass heading, always decay estimated Yaw slightly const float YAW_DECAY = 0.999f; glm::vec3 forward = estimatedRotation * glm::vec3(0.0f, 0.0f, -1.0f); estimatedRotation = safeMix(glm::angleAxis(glm::degrees(atan2f(forward.x, -forward.z)), glm::vec3(0.0f, 1.0f, 0.0f)) * estimatedRotation, estimatedRotation, YAW_DECAY); } } _estimatedRotation = safeEulerAngles(estimatedRotation); totalSamples++; } if (initialSamples == totalSamples) { timeval now; gettimeofday(&now, NULL); if (diffclock(&lastGoodRead, &now) > NO_READ_MAXIMUM_MSECS) { printLog("No data - Shutting down SerialInterface.\n"); resetSerial(); } } else { gettimeofday(&lastGoodRead, NULL); } #endif }