void DeliverMissionObjectiveImplementation::despawnNpcs() {
	ZoneServer* zoneServer = ServerCore::getZoneServer();
	MissionManager* missionManager = zoneServer->getMissionManager();

	if (targetSpawnPoint != NULL)
		missionManager->freeMissionNpc(targetSpawnPoint);

	if (destinationSpawnPoint != NULL)
		missionManager->freeMissionNpc(destinationSpawnPoint);
}
void MissionObjectiveImplementation::removeMissionFromPlayer() {
	ManagedReference<CreatureObject*> player = getPlayerOwner();
	ManagedReference<MissionObject* > mission = this->mission.get();

	if (player != NULL) {
		ZoneServer* zoneServer = player->getZoneServer();
		MissionManager* missionManager = zoneServer->getMissionManager();

		missionManager->removeMission(mission, player);
	}
}
bool DeliverMissionObjectiveImplementation::activateWithResult() {
	ManagedReference<CreatureObject*> owner = getPlayerOwner();
	ManagedReference<MissionObject* > mission = this->mission.get();

	if (owner == NULL || mission == NULL) {
		return false;
	}
	Zone* zone = owner->getZone();
	if (zone == NULL) {
		return false;
	}

	CreatureManager* creatureManager = zone->getCreatureManager();

	PlanetManager* planetManager = zone->getPlanetManager();
	if (planetManager == NULL) {
		return false;
	}
	TerrainManager* terrainManager = planetManager->getTerrainManager();
	if (terrainManager == NULL) {
		return false;
	}

	ZoneServer* zoneServer = owner->getZoneServer();
	if (zoneServer == NULL) {
		return false;
	}

	MissionManager* missionManager = zoneServer->getMissionManager();
	if (missionManager == NULL) {
		return false;
	}

	//Select spawn type.
	int spawnType = NpcSpawnPoint::NEUTRALSPAWN;
	switch (mission->getFaction()) {
	case FactionManager::FACTIONIMPERIAL:
		spawnType = NpcSpawnPoint::IMPERIALSPAWN;
		break;
	case FactionManager::FACTIONREBEL:
		spawnType = NpcSpawnPoint::REBELSPAWN;
		break;
	default:
		spawnType = NpcSpawnPoint::NEUTRALSPAWN;
		break;
	}

	//Spawn target and destination NPC's.

	//Target NPC
	//Find a free spawn point.
	targetSpawnPoint = missionManager->getFreeNpcSpawnPoint(mission->getStartPlanetCRC(), mission->getStartPositionX(), mission->getStartPositionY(), spawnType);
	if (targetSpawnPoint == NULL) {
		return false;
	}
	Vector3* targetPosition = targetSpawnPoint->getPosition();
	if (targetPosition == NULL) {
		return false;
	}

	//Destination NPC.
	//Find a free spawn point.
	int retries = 10;
	destinationSpawnPoint = NULL;
	while (retries > 0 && (destinationSpawnPoint == NULL || destinationSpawnPoint == targetSpawnPoint)) {
		destinationSpawnPoint = missionManager->getFreeNpcSpawnPoint(mission->getEndPlanet().hashCode(), mission->getEndPositionX(), mission->getEndPositionY(), spawnType);
		retries--;
	}
	if (destinationSpawnPoint == NULL || destinationSpawnPoint == targetSpawnPoint) {
		return false;
	}

	missionManager->allocateMissionNpcs(targetSpawnPoint, destinationSpawnPoint, terrainManager, creatureManager);

	//Create waypoint and activate it.
	if (objectiveStatus == 0) {
		WaypointObject* waypoint = mission->getWaypointToMission();

		Locker locker(waypoint);

		waypoint->setPlanetCRC(mission->getStartPlanetCRC());
		waypoint->setPosition(targetPosition->getX(), 0, targetPosition->getY());
		waypoint->setActive(true);

		mission->updateMissionLocation();
	} else {
		updateMissionTarget(getPlayerOwner().get());
	}

	return true;
}