virtual void renderScene() { m_robotSim.renderScene(); //m_app->m_renderer->renderScene(); }
virtual void renderScene() { m_robotSim.renderScene(); b3Quaternion orn(0, 0, 0, 1); m_app->m_renderer->writeSingleInstanceTransformToCPU(m_targetPos, orn, m_targetSphereInstance); m_app->m_renderer->writeTransforms(); //draw the end-effector target sphere //m_app->m_renderer->renderScene(); }