예제 #1
0
파일: Sphere.cpp 프로젝트: juj/MathGeoLib
void Sphere::Transform(const float4x4 &transform)
{
	assume(transform.HasUniformScale());
	assume(!transform.ContainsProjection());
	pos = transform.MulPos(pos);
	r *= transform.Col3(0).Length();
}
예제 #2
0
void Capsule::Transform(const float4x4 &transform)
{
	assume(transform.HasUniformScale());
	assume(transform.IsColOrthogonal3());
	l.Transform(transform);
	r *= transform.Col3(0).Length(); // Scale the radius.
}
예제 #3
0
파일: AABB.cpp 프로젝트: katik/naali
void AABB::TransformAsAABB(const float4x4 &transform)
{
	assume(transform.IsColOrthogonal3());
	assume(transform.HasUniformScale());
	assume(transform.Row(3).Equals(0,0,0,1));

	AABBTransformAsAABB(*this, transform);
}
예제 #4
0
void Circle::Transform(const float4x4 &transform)
{
	assume(transform.HasUniformScale());
	assume(transform.IsColOrthogonal3());
	pos = transform.MulPos(pos);
	normal = transform.MulDir(normal).Normalized();
	r *= transform.Col3(0).Length(); // Scale the radius of the circle.
}
예제 #5
0
void AABB::TransformAsAABB(const float4x4 &transform)
{
	assume(transform.IsColOrthogonal3());
	assume(transform.HasUniformScale());
	assume(transform.Row(3).Equals(0,0,0,1));

#if defined(MATH_AUTOMATIC_SSE) && defined(MATH_SIMD)
	AABBTransformAsAABB_SIMD(*this, transform);
#else
	AABBTransformAsAABB(*this, transform);
#endif
}