void Sphere::Transform(const float4x4 &transform) { assume(transform.HasUniformScale()); assume(!transform.ContainsProjection()); pos = transform.MulPos(pos); r *= transform.Col3(0).Length(); }
void Capsule::Transform(const float4x4 &transform) { assume(transform.HasUniformScale()); assume(transform.IsColOrthogonal3()); l.Transform(transform); r *= transform.Col3(0).Length(); // Scale the radius. }
void AABB::TransformAsAABB(const float4x4 &transform) { assume(transform.IsColOrthogonal3()); assume(transform.HasUniformScale()); assume(transform.Row(3).Equals(0,0,0,1)); AABBTransformAsAABB(*this, transform); }
void Circle::Transform(const float4x4 &transform) { assume(transform.HasUniformScale()); assume(transform.IsColOrthogonal3()); pos = transform.MulPos(pos); normal = transform.MulDir(normal).Normalized(); r *= transform.Col3(0).Length(); // Scale the radius of the circle. }
void AABB::TransformAsAABB(const float4x4 &transform) { assume(transform.IsColOrthogonal3()); assume(transform.HasUniformScale()); assume(transform.Row(3).Equals(0,0,0,1)); #if defined(MATH_AUTOMATIC_SSE) && defined(MATH_SIMD) AABBTransformAsAABB_SIMD(*this, transform); #else AABBTransformAsAABB(*this, transform); #endif }