예제 #1
0
/*
====================
EndLevelLoad

Free all samples marked as unused
====================
*/
void idSoundCache::EndLevelLoad() {
	int	useCount, purgeCount;
	common->Printf( "----- idSoundCache::EndLevelLoad -----\n" );
	insideLevelLoad = false;
	// purge the ones we don't need
	useCount = 0;
	purgeCount = 0;
	for( int i = 0 ; i < listCache.Num() ; i++ ) {
		idSoundSample	*sample = listCache[ i ];
		if( !sample ) {
			continue;
		}
		if( sample->purged ) {
			continue;
		}
		if( !sample->levelLoadReferenced ) {
			//			common->Printf( "Purging %s\n", sample->name.c_str() );
			purgeCount += sample->objectMemSize;
			sample->PurgeSoundSample();
		} else {
			useCount += sample->objectMemSize;
		}
	}
	soundCacheAllocator.FreeEmptyBaseBlocks();
	common->Printf( "%5ik referenced\n", useCount / 1024 );
	common->Printf( "%5ik purged\n", purgeCount / 1024 );
	common->Printf( "----------------------------------------\n" );
}
예제 #2
0
/*
====================
BeginLevelLoad

Mark all file based images as currently unused,
but don't free anything.  Calls to ImageFromFile() will
either mark the image as used, or create a new image without
loading the actual data.
====================
*/
void idSoundCache::BeginLevelLoad() {
	insideLevelLoad = true;
	for( int i = 0 ; i < listCache.Num() ; i++ ) {
		idSoundSample *sample = listCache[ i ];
		if( !sample ) {
			continue;
		}
		if( com_purgeAll.GetBool() ) {
			sample->PurgeSoundSample();
		}
		sample->levelLoadReferenced = false;
	}
	soundCacheAllocator.FreeEmptyBaseBlocks();
}
예제 #3
0
/*
================
idStr::PurgeMemory
================
*/
void idStr::PurgeMemory( void ) {
#ifdef USE_STRING_DATA_ALLOCATOR
	stringDataAllocator.FreeEmptyBaseBlocks();
#endif
}