예제 #1
0
/*
================
idDeclParticle::ParseParametric
================
*/
void idDeclParticle::ParseParametric( idLexer &src, idParticleParm *parm ) {
	idToken token;

	parm->table = NULL;
	parm->from = parm->to = 0.0f;

	if ( !src.ReadToken( &token ) ) {
		src.Error( "not enough parameters" );
		return;
	}

	if ( token.IsNumeric() ) {
		// can have a to + 2nd parm
		parm->from = parm->to = atof( token );
		if ( src.ReadToken( &token ) ) {
			if ( !token.Icmp( "to" ) ) {
				if ( !src.ReadToken( &token ) ) {
					src.Error( "missing second parameter" );
					return;
				}
				parm->to = atof( token );
			} else {
				src.UnreadToken( &token );
			}
		}
	} else {
		// table
		parm->table = static_cast<const idDeclTable *>( declManager->FindType( DECL_TABLE, token, false ) );
	}

}
예제 #2
0
/*
========================
ParseInOutStruct
========================
*/
void ParseInOutStruct( idLexer & src, int attribType, idList< inOutVariable_t > & inOutVars ) {
	src.ExpectTokenString( "{" );

	while( !src.CheckTokenString( "}" ) ) {
		inOutVariable_t var;

		idToken token;
		src.ReadToken( &token );
		var.type = token;
		src.ReadToken( &token );
		var.nameCg = token;

		if ( !src.CheckTokenString( ":" ) ) {
			src.SkipUntilString( ";" );
			continue;
		}

		src.ReadToken( &token );
		var.nameGLSL = token;
		src.ExpectTokenString( ";" );

		// convert the type
		for ( int i = 0; typeConversion[i].typeCG != NULL; i++ ) {
			if ( var.type.Cmp( typeConversion[i].typeCG ) == 0 ) {
				var.type = typeConversion[i].typeGLSL;
				break;
			}
		}

		// convert the semantic to a GLSL name
		for ( int i = 0; attribsPC[i].semantic != NULL; i++ ) {
			if ( ( attribsPC[i].flags & attribType ) != 0 ) {
				if ( var.nameGLSL.Cmp( attribsPC[i].semantic ) == 0 ) {
					var.nameGLSL = attribsPC[i].glsl;
					break;
				}
			}
		}

		// check if it was defined previously
		var.declareInOut = true;
		for ( int i = 0; i < inOutVars.Num(); i++ ) {
			if ( var.nameGLSL == inOutVars[i].nameGLSL ) {
				var.declareInOut = false;
				break;
			}
		}

		inOutVars.Append( var );
	}

	src.ExpectTokenString( ";" );
}
예제 #3
0
/*
====================
idRenderModelMD5::ParseJoint
====================
*/
void idRenderModelMD5::ParseJoint( idLexer& parser, idMD5Joint* joint, idJointQuat* defaultPose )
{
	//
	// parse name
	//
	idToken	token;
	parser.ReadToken( &token );
	joint->name = token;
	
	//
	// parse parent
	//
	int num = parser.ParseInt();
	if( num < 0 )
	{
		joint->parent = NULL;
	}
	else
	{
		if( num >= joints.Num() - 1 )
		{
			parser.Error( "Invalid parent for joint '%s'", joint->name.c_str() );
		}
		joint->parent = &joints[ num ];
	}
	
	//
	// parse default pose
	//
	parser.Parse1DMatrix( 3, defaultPose->t.ToFloatPtr() );
	parser.Parse1DMatrix( 3, defaultPose->q.ToFloatPtr() );
	defaultPose->q.w = defaultPose->q.CalcW();
}
예제 #4
0
/*
============
idAASSettings::ParseBBoxes
============
*/
bool idAASSettings::ParseBBoxes( idLexer &src )
{
    idToken token;
    idBounds bounds;

    numBoundingBoxes = 0;

    if ( !src.ExpectTokenString( "{" ) )
    {
        return false;
    }
    while( src.ReadToken( &token ) )
    {
        if ( token == "}" )
        {
            return true;
        }
        src.UnreadToken( &token );
        src.Parse1DMatrix( 3, bounds[0].ToFloatPtr() );
        if ( !src.ExpectTokenString( "-" ) )
        {
            return false;
        }
        src.Parse1DMatrix( 3, bounds[1].ToFloatPtr() );

        boundingBoxes[numBoundingBoxes++] = bounds;
    }
    return false;
}
예제 #5
0
/*
================
idTypeInfoTools::ParseTemplateArguments
================
*/
bool idTypeInfoTools::ParseTemplateArguments( idLexer &src, idStr &arguments ) {
	int indent;
	idToken token;

	arguments = "";

	if ( !src.ExpectTokenString( "<" ) ) {
		return false;
	}

	indent = 1;
	while( indent ) {
		if ( !src.ReadToken( &token ) ) {
			break;
		}
		if ( token == "<" ) {
			indent++;
		} else if ( token == ">" ) {
			indent--;
		} else {
			if ( arguments.Length() ) {
				arguments += " ";
			}
			arguments += token;
		}
	}
	return true;
}
예제 #6
0
/*
================
idDeclAF::ParseFixed
================
*/
bool idDeclAF::ParseFixed( idLexer &src ) {
	idToken token;
	idDeclAF_Constraint *constraint = new idDeclAF_Constraint;

	constraint->SetDefault( this );
	constraints.Alloc() = constraint;

	if ( !src.ExpectTokenType( TT_STRING, 0, &token ) ||
			!src.ExpectTokenString( "{" ) ) {
		return false;
	}

	constraint->type = DECLAF_CONSTRAINT_FIXED;
	constraint->name = token;

	while( src.ReadToken( &token ) ) {

		if ( !token.Icmp( "body1" ) ) {
			src.ExpectTokenType( TT_STRING, 0, &token );
			constraint->body1 = token;
		} else if ( !token.Icmp( "body2" ) ) {
			src.ExpectTokenType( TT_STRING, 0, &token );
			constraint->body2 = token;
		} else if ( token == "}" ) {
			break;
		} else {
			src.Error( "unknown token %s in ball and socket joint", token.c_str() );
			return false;
		}
	}

	return true;
}
예제 #7
0
/*
================
idDeclAF::ParseHinge
================
*/
bool idDeclAF::ParseHinge( idLexer &src ) {
	idToken token;
	idDeclAF_Constraint *constraint = new idDeclAF_Constraint;

	constraint->SetDefault( this );
	constraints.Alloc() = constraint;

	if ( !src.ExpectTokenType( TT_STRING, 0, &token ) ||
			!src.ExpectTokenString( "{" ) ) {
		return false;
	}

	constraint->type = DECLAF_CONSTRAINT_HINGE;
	constraint->limit = idDeclAF_Constraint::LIMIT_NONE;
	constraint->name = token;
	constraint->friction = 0.5f;
	constraint->anchor.ToVec3().Zero();
	constraint->axis.ToVec3().Zero();

	while( src.ReadToken( &token ) ) {

		if ( !token.Icmp( "body1" ) ) {
			src.ExpectTokenType( TT_STRING, 0, &token );
			constraint->body1 = token;
		} else if ( !token.Icmp( "body2" ) ) {
			src.ExpectTokenType( TT_STRING, 0, &token );
			constraint->body2 = token;
		} else if ( !token.Icmp( "anchor" ) ) {
			if ( !constraint->anchor.Parse( src ) ) {
				return false;
			}
		} else if ( !token.Icmp( "axis" ) ) {
			if ( !constraint->axis.Parse( src ) ) {
				return false;
			}
		} else if ( !token.Icmp( "limit" ) ) {
			constraint->limitAngles[0] = src.ParseFloat();
			if ( !src.ExpectTokenString( "," ) ) {
				return false;
			}
			constraint->limitAngles[1] = src.ParseFloat();
			if ( !src.ExpectTokenString( "," ) ) {
				return false;
			}
			constraint->limitAngles[2] = src.ParseFloat();
			constraint->limit = idDeclAF_Constraint::LIMIT_CONE;
		} else if ( !token.Icmp( "friction" ) ) {
			constraint->friction = src.ParseFloat();
		} else if ( token == "}" ) {
			break;
		} else {
			src.Error( "unknown token %s in hinge", token.c_str() );
			return false;
		}
	}

	return true;
}
예제 #8
0
/*
================
idAFVector::Parse
================
*/
bool idAFVector::Parse( idLexer &src ) {
	idToken token;

	if ( !src.ReadToken( &token ) ) {
		return false;
	}

	if ( token == "-" ) {
		negate = true;
		if ( !src.ReadToken( &token ) ) {
			return false;
		}
	}
	else {
		negate = false;
	}

	if ( token == "(" ) {
		type = idAFVector::VEC_COORDS;
		vec.x = src.ParseFloat();
		src.ExpectTokenString( "," );
		vec.y = src.ParseFloat();
		src.ExpectTokenString( "," );
		vec.z = src.ParseFloat();
		src.ExpectTokenString( ")" );
	}
	else if ( token == "joint" ) {
		type = idAFVector::VEC_JOINT;
		src.ExpectTokenString( "(" );
		src.ReadToken( &token );
		joint1 = token;
		src.ExpectTokenString( ")" );
	}
	else if ( token == "bonecenter" ) {
		type = idAFVector::VEC_BONECENTER;
		src.ExpectTokenString( "(" );
		src.ReadToken( &token );
		joint1 = token;
		src.ExpectTokenString( "," );
		src.ReadToken( &token );
		joint2 = token;
		src.ExpectTokenString( ")" );
	}
	else if ( token == "bonedir" ) {
		type = idAFVector::VEC_BONEDIR;
		src.ExpectTokenString( "(" );
		src.ReadToken( &token );
		joint1 = token;
		src.ExpectTokenString( "," );
		src.ReadToken( &token );
		joint2 = token;
		src.ExpectTokenString( ")" );
	}
	else {
		src.Error( "unknown token %s in vector", token.c_str() );
		return false;
	}

	return true;
}
예제 #9
0
/*
================
idDeclAF::ParseSpring
================
*/
bool idDeclAF::ParseSpring( idLexer &src ) {
	idToken token;
	idDeclAF_Constraint *constraint = new idDeclAF_Constraint;

	constraint->SetDefault( this );
	constraints.Alloc() = constraint;

	if ( !src.ExpectTokenType( TT_STRING, 0, &token ) ||
			!src.ExpectTokenString( "{" ) ) {
		return false;
	}

	constraint->type = DECLAF_CONSTRAINT_SPRING;
	constraint->limit = idDeclAF_Constraint::LIMIT_NONE;
	constraint->name = token;
	constraint->friction = 0.5f;

	while( src.ReadToken( &token ) ) {

		if ( !token.Icmp( "body1" ) ) {
			src.ExpectTokenType( TT_STRING, 0, &token );
			constraint->body1 = token;
		} else if ( !token.Icmp( "body2" ) ) {
			src.ExpectTokenType( TT_STRING, 0, &token );
			constraint->body2 = token;
		} else if ( !token.Icmp( "anchor1" ) ) {
			if ( !constraint->anchor.Parse( src ) ) {
				return false;
			}
		} else if ( !token.Icmp( "anchor2" ) ) {
			if ( !constraint->anchor2.Parse( src ) ) {
				return false;
			}
		} else if ( !token.Icmp( "friction" ) ) {
			constraint->friction = src.ParseFloat();
		} else if ( !token.Icmp( "stretch" ) ) {
			constraint->stretch = src.ParseFloat();
		} else if ( !token.Icmp( "compress" ) ) {
			constraint->compress = src.ParseFloat();
		} else if ( !token.Icmp( "damping" ) ) {
			constraint->damping = src.ParseFloat();
		} else if ( !token.Icmp( "restLength" ) ) {
			constraint->restLength = src.ParseFloat();
		} else if ( !token.Icmp( "minLength" ) ) {
			constraint->minLength = src.ParseFloat();
		} else if ( !token.Icmp( "maxLength" ) ) {
			constraint->maxLength = src.ParseFloat();
		} else if ( token == "}" ) {
			break;
		} else {
			src.Error( "unknown token %s in spring", token.c_str() );
			return false;
		}
	}

	return true;
}
예제 #10
0
/*
================
idDeclAF::ParseSlider
================
*/
bool idDeclAF::ParseSlider( idLexer& src )
{
	idToken token;
	idDeclAF_Constraint* constraint = new( TAG_DECL ) idDeclAF_Constraint;
	
	constraint->SetDefault( this );
	constraints.Alloc() = constraint;
	
	if( !src.ExpectTokenType( TT_STRING, 0, &token ) ||
			!src.ExpectTokenString( "{" ) )
	{
		return false;
	}
	
	constraint->type = DECLAF_CONSTRAINT_SLIDER;
	constraint->limit = idDeclAF_Constraint::LIMIT_NONE;
	constraint->name = token;
	constraint->friction = 0.5f;
	
	while( src.ReadToken( &token ) )
	{
	
		if( !token.Icmp( "body1" ) )
		{
			src.ExpectTokenType( TT_STRING, 0, &token );
			constraint->body1 = token;
		}
		else if( !token.Icmp( "body2" ) )
		{
			src.ExpectTokenType( TT_STRING, 0, &token );
			constraint->body2 = token;
		}
		else if( !token.Icmp( "axis" ) )
		{
			if( !constraint->axis.Parse( src ) )
			{
				return false;
			}
		}
		else if( !token.Icmp( "friction" ) )
		{
			constraint->friction = src.ParseFloat();
		}
		else if( token == "}" )
		{
			break;
		}
		else
		{
			src.Error( "unknown token %s in slider", token.c_str() );
			return false;
		}
	}
	
	return true;
}
예제 #11
0
파일: AASFile.cpp 프로젝트: MSylvia/iod3
/*
================
Reachability_Special_Read
================
*/
bool Reachability_Special_Read( idLexer &src, idReachability_Special *reach ) {
	idToken key, value;

	src.ExpectTokenString( "{" );
	while( src.ReadToken( &key ) ) {
		if ( key == "}" ) {
			return true;
		}
		src.ExpectTokenType( TT_STRING, 0, &value );
		reach->dict.Set( key, value );
	}
	return false;
}
예제 #12
0
/*
====================
idModelExport::ParseOptions
====================
*/
bool idModelExport::ParseOptions( idLexer &lex ) {
	idToken	token;
	idStr	destdir;
	idStr	sourcedir;

	if ( !lex.ReadToken( &token ) ) {
		lex.Error( "Expected filename" );
		return false;
	}

	src = token;
	dest = token;

	while( lex.ReadToken( &token ) ) {
		if ( token == "-" ) {
			if ( !lex.ReadToken( &token ) ) {
				lex.Error( "Expecting option" );
				return false;
			}
			if ( token == "sourcedir" ) {
				if ( !lex.ReadToken( &token ) ) {
					lex.Error( "Missing pathname after -sourcedir" );
					return false;
				}
				sourcedir = token;
			} else if ( token == "destdir" ) {
				if ( !lex.ReadToken( &token ) ) {
					lex.Error( "Missing pathname after -destdir" );
					return false;
				}
				destdir = token;
			} else if ( token == "dest" ) {
				if ( !lex.ReadToken( &token ) ) {
					lex.Error( "Missing filename after -dest" );
					return false;
				}
				dest = token;
			} else {
				commandLine += va( " -%s", token.c_str() );
			}
		} else {
			commandLine += va( " %s", token.c_str() );
		}
	}

	if ( sourcedir.Length() ) {
		src.StripPath();
		sourcedir.BackSlashesToSlashes();
		sprintf( src, "%s/%s", sourcedir.c_str(), src.c_str() );
	}

	if ( destdir.Length() ) {
		dest.StripPath();
		destdir.BackSlashesToSlashes();
		sprintf( dest, "%s/%s", destdir.c_str(), dest.c_str() );
	}

	return true;
}
예제 #13
0
/*
================
idDeclAF::ParseContents
================
*/
bool idDeclAF::ParseContents( idLexer &src, int &c ) const {
	idToken token;
	idStr str;

	while( src.ReadToken( &token ) ) {
		str += token;
		if ( !src.CheckTokenString( "," ) ) {
			break;
		}
		str += ",";
	}
	c = ContentsFromString( str );
	return true;
}
예제 #14
0
/*
===================
R_ParseImageProgram_r

If pic is NULL, the timestamps will be filled in, but no image will be generated
If both pic and timestamps are NULL, it will just advance past it, which can be
used to parse an image program from a text stream.
===================
*/
static bool R_ParseImageProgram_r( idLexer& src, byte** pic, int* width, int* height,
								   ID_TIME_T* timestamps, textureUsage_t* usage )
{
	idToken		token;
	float		scale;
	ID_TIME_T		timestamp;
	
	src.ReadToken( &token );
	
	// Since all interaction shaders now assume YCoCG diffuse textures.  We replace all entries for the intrinsic
	// _black texture to the black texture on disk.  Doing this will cause a YCoCG compliant texture to be generated.
	// Without a YCoCG compliant black texture we will get color artifacts for any interaction
	// material that specifies the _black texture.
	if( token == "_black" )
	{
		token = "textures/black";
	}
	
	// also check for _white
	if( token == "_white" )
	{
		token = "guis/assets/white";
	}
	
	AppendToken( token );
	
	if( !token.Icmp( "heightmap" ) )
	{
		MatchAndAppendToken( src, "(" );
		
		if( !R_ParseImageProgram_r( src, pic, width, height, timestamps, usage ) )
		{
			return false;
		}
		
		MatchAndAppendToken( src, "," );
		
		src.ReadToken( &token );
		AppendToken( token );
		scale = token.GetFloatValue();
		
		// process it
		if( pic )
		{
			R_HeightmapToNormalMap( *pic, *width, *height, scale );
			if( usage )
			{
				*usage = TD_BUMP;
			}
		}
		
		MatchAndAppendToken( src, ")" );
		return true;
	}
	
	if( !token.Icmp( "addnormals" ) )
	{
		byte*	pic2 = NULL;
		int		width2, height2;
		
		MatchAndAppendToken( src, "(" );
		
		if( !R_ParseImageProgram_r( src, pic, width, height, timestamps, usage ) )
		{
			return false;
		}
		
		MatchAndAppendToken( src, "," );
		
		if( !R_ParseImageProgram_r( src, pic ? &pic2 : NULL, &width2, &height2, timestamps, usage ) )
		{
			if( pic )
			{
				R_StaticFree( *pic );
				*pic = NULL;
			}
			return false;
		}
		
		// process it
		if( pic )
		{
			R_AddNormalMaps( *pic, *width, *height, pic2, width2, height2 );
			R_StaticFree( pic2 );
			if( usage )
			{
				*usage = TD_BUMP;
			}
		}
		
		MatchAndAppendToken( src, ")" );
		return true;
	}
	
	if( !token.Icmp( "smoothnormals" ) )
	{
		MatchAndAppendToken( src, "(" );
		
		if( !R_ParseImageProgram_r( src, pic, width, height, timestamps, usage ) )
		{
			return false;
		}
		
		if( pic )
		{
			R_SmoothNormalMap( *pic, *width, *height );
			if( usage )
			{
				*usage = TD_BUMP;
			}
		}
		
		MatchAndAppendToken( src, ")" );
		return true;
	}
	
	if( !token.Icmp( "add" ) )
	{
		byte*	pic2 = NULL;
		int		width2, height2;
		
		MatchAndAppendToken( src, "(" );
		
		if( !R_ParseImageProgram_r( src, pic, width, height, timestamps, usage ) )
		{
			return false;
		}
		
		MatchAndAppendToken( src, "," );
		
		if( !R_ParseImageProgram_r( src, pic ? &pic2 : NULL, &width2, &height2, timestamps, usage ) )
		{
			if( pic )
			{
				R_StaticFree( *pic );
				*pic = NULL;
			}
			return false;
		}
		
		// process it
		if( pic )
		{
			R_ImageAdd( *pic, *width, *height, pic2, width2, height2 );
			R_StaticFree( pic2 );
		}
		
		MatchAndAppendToken( src, ")" );
		return true;
	}
	
	if( !token.Icmp( "scale" ) )
	{
		float	scale[4];
		int		i;
		
		MatchAndAppendToken( src, "(" );
		
		R_ParseImageProgram_r( src, pic, width, height, timestamps, usage );
		
		for( i = 0 ; i < 4 ; i++ )
		{
			MatchAndAppendToken( src, "," );
			src.ReadToken( &token );
			AppendToken( token );
			scale[i] = token.GetFloatValue();
		}
		
		// process it
		if( pic )
		{
			R_ImageScale( *pic, *width, *height, scale );
		}
		
		MatchAndAppendToken( src, ")" );
		return true;
	}
	
	if( !token.Icmp( "invertAlpha" ) )
	{
		MatchAndAppendToken( src, "(" );
		
		R_ParseImageProgram_r( src, pic, width, height, timestamps, usage );
		
		// process it
		if( pic )
		{
			R_InvertAlpha( *pic, *width, *height );
		}
		
		MatchAndAppendToken( src, ")" );
		return true;
	}
	
	if( !token.Icmp( "invertColor" ) )
	{
		MatchAndAppendToken( src, "(" );
		
		R_ParseImageProgram_r( src, pic, width, height, timestamps, usage );
		
		// process it
		if( pic )
		{
			R_InvertColor( *pic, *width, *height );
		}
		
		MatchAndAppendToken( src, ")" );
		return true;
	}
	
	if( !token.Icmp( "makeIntensity" ) )
	{
		int		i;
		
		MatchAndAppendToken( src, "(" );
		
		R_ParseImageProgram_r( src, pic, width, height, timestamps, usage );
		
		// copy red to green, blue, and alpha
		if( pic )
		{
			int		c;
			c = *width * *height * 4;
			for( i = 0 ; i < c ; i += 4 )
			{
				( *pic )[i + 1] =
					( *pic )[i + 2] =
						( *pic )[i + 3] = ( *pic )[i];
			}
		}
		
		MatchAndAppendToken( src, ")" );
		return true;
	}
	
	if( !token.Icmp( "makeAlpha" ) )
	{
		int		i;
		
		MatchAndAppendToken( src, "(" );
		
		R_ParseImageProgram_r( src, pic, width, height, timestamps, usage );
		
		// average RGB into alpha, then set RGB to white
		if( pic )
		{
			int		c;
			c = *width * *height * 4;
			for( i = 0 ; i < c ; i += 4 )
			{
				( *pic )[i + 3] = ( ( *pic )[i + 0] + ( *pic )[i + 1] + ( *pic )[i + 2] ) / 3;
				( *pic )[i + 0] =
					( *pic )[i + 1] =
						( *pic )[i + 2] = 255;
			}
		}
		
		MatchAndAppendToken( src, ")" );
		return true;
	}
	
	// if we are just parsing instead of loading or checking,
	// don't do the R_LoadImage
	if( !timestamps && !pic )
	{
		return true;
	}
	
	// load it as an image
	R_LoadImage( token.c_str(), pic, width, height, &timestamp, true );
	
	if( timestamp == -1 )
	{
		return false;
	}
	
	// add this to the timestamp
	if( timestamps )
	{
		if( timestamp > *timestamps )
		{
			*timestamps = timestamp;
		}
	}
	
	return true;
}
예제 #15
0
/*
====================
idMD5Mesh::ParseMesh
====================
*/
void idMD5Mesh::ParseMesh( idLexer &parser, int numJoints, const idJointMat *joints ) {
	idToken		token;
	idToken		name;
	int			num;
	int			count;
	int			jointnum;
	idStr		shaderName;
	int			i, j;
	idList<int>	tris;
	idList<int>	firstWeightForVertex;
	idList<int>	numWeightsForVertex;
	int			maxweight;
	idList<vertexWeight_t> tempWeights;

	parser.ExpectTokenString( "{" );

	//
	// parse name
	//
	if ( parser.CheckTokenString( "name" ) ) {
		parser.ReadToken( &name );
	}

	//
	// parse shader
	//
	parser.ExpectTokenString( "shader" );

	parser.ReadToken( &token );
	shaderName = token;

    shader = declManager->FindMaterial( shaderName );

	//
	// parse texture coordinates
	//
	parser.ExpectTokenString( "numverts" );
	count = parser.ParseInt();
	if ( count < 0 ) {
		parser.Error( "Invalid size: %s", token.c_str() );
	}

	texCoords.SetNum( count );
	firstWeightForVertex.SetNum( count );
	numWeightsForVertex.SetNum( count );

	numWeights = 0;
	maxweight = 0;
	for( i = 0; i < texCoords.Num(); i++ ) {
		parser.ExpectTokenString( "vert" );
		parser.ParseInt();

		parser.Parse1DMatrix( 2, texCoords[ i ].ToFloatPtr() );

		firstWeightForVertex[ i ]	= parser.ParseInt();
		numWeightsForVertex[ i ]	= parser.ParseInt();

		if ( !numWeightsForVertex[ i ] ) {
			parser.Error( "Vertex without any joint weights." );
		}

		numWeights += numWeightsForVertex[ i ];
		if ( numWeightsForVertex[ i ] + firstWeightForVertex[ i ] > maxweight ) {
			maxweight = numWeightsForVertex[ i ] + firstWeightForVertex[ i ];
		}
	}

	//
	// parse tris
	//
	parser.ExpectTokenString( "numtris" );
	count = parser.ParseInt();
	if ( count < 0 ) {
		parser.Error( "Invalid size: %d", count );
	}

	tris.SetNum( count * 3 );
	numTris = count;
	for( i = 0; i < count; i++ ) {
		parser.ExpectTokenString( "tri" );
		parser.ParseInt();

		tris[ i * 3 + 0 ] = parser.ParseInt();
		tris[ i * 3 + 1 ] = parser.ParseInt();
		tris[ i * 3 + 2 ] = parser.ParseInt();
	}

	//
	// parse weights
	//
	parser.ExpectTokenString( "numweights" );
	count = parser.ParseInt();
	if ( count < 0 ) {
		parser.Error( "Invalid size: %d", count );
	}

	if ( maxweight > count ) {
		parser.Warning( "Vertices reference out of range weights in model (%d of %d weights).", maxweight, count );
	}

	tempWeights.SetNum( count );

	for( i = 0; i < count; i++ ) {
		parser.ExpectTokenString( "weight" );
		parser.ParseInt();

		jointnum = parser.ParseInt();
		if ( ( jointnum < 0 ) || ( jointnum >= numJoints ) ) {
			parser.Error( "Joint Index out of range(%d): %d", numJoints, jointnum );
		}

		tempWeights[ i ].joint			= jointnum;
		tempWeights[ i ].jointWeight	= parser.ParseFloat();

		parser.Parse1DMatrix( 3, tempWeights[ i ].offset.ToFloatPtr() );
	}

	// create pre-scaled weights and an index for the vertex/joint lookup
	scaledWeights = (idVec4 *) Mem_Alloc16( numWeights * sizeof( scaledWeights[0] ) );
	weightIndex = (int *) Mem_Alloc16( numWeights * 2 * sizeof( weightIndex[0] ) );
	memset( weightIndex, 0, numWeights * 2 * sizeof( weightIndex[0] ) );

	count = 0;
	for( i = 0; i < texCoords.Num(); i++ ) {
		num = firstWeightForVertex[i];
		for( j = 0; j < numWeightsForVertex[i]; j++, num++, count++ ) {
			scaledWeights[count].ToVec3() = tempWeights[num].offset * tempWeights[num].jointWeight;
			scaledWeights[count].w = tempWeights[num].jointWeight;
			weightIndex[count * 2 + 0] = tempWeights[num].joint * sizeof( idJointMat );
		}
		weightIndex[count * 2 - 1] = 1;
	}

	tempWeights.Clear();
	numWeightsForVertex.Clear();
	firstWeightForVertex.Clear();

	parser.ExpectTokenString( "}" );

	// update counters
	c_numVerts += texCoords.Num();
	c_numWeights += numWeights;
	c_numWeightJoints++;
	for ( i = 0; i < numWeights; i++ ) {
		c_numWeightJoints += weightIndex[i*2+1];
	}

	//
	// build the information that will be common to all animations of this mesh:
	// silhouette edge connectivity and normal / tangent generation information
	//
	idDrawVert *verts = (idDrawVert *) _alloca16( texCoords.Num() * sizeof( idDrawVert ) );
	for ( i = 0; i < texCoords.Num(); i++ ) {
		verts[i].Clear();
		verts[i].st = texCoords[i];
	}
	TransformVerts( verts, joints );
	deformInfo = R_BuildDeformInfo( texCoords.Num(), verts, tris.Num(), tris.Ptr(), shader->UseUnsmoothedTangents() );
}
예제 #16
0
/*
===================
R_ParseImageProgram_r

If pic is NULL, the timestamps will be filled in, but no image will be generated
If both pic and timestamps are NULL, it will just advance past it, which can be
used to parse an image program from a text stream.
===================
*/
static bool R_ParseImageProgram_r( idLexer &src, byte **pic, int *width, int *height,
								  ID_TIME_T *timestamps, textureDepth_t *depth ) {
	idToken		token;
	float		scale;
	ID_TIME_T		timestamp;

	src.ReadToken( &token );
	AppendToken( token );

	if ( !token.Icmp( "heightmap" ) ) {
		MatchAndAppendToken( src, "(" );

		if ( !R_ParseImageProgram_r( src, pic, width, height, timestamps, depth ) ) {
			return false;
		}

		MatchAndAppendToken( src, "," );

		src.ReadToken( &token );
		AppendToken( token );
		scale = token.GetFloatValue();
		
		// process it
		if ( pic ) {
			R_HeightmapToNormalMap( *pic, *width, *height, scale );
			if ( depth ) {
				*depth = TD_BUMP;
			}
		}

		MatchAndAppendToken( src, ")" );
		return true;
	}

	if ( !token.Icmp( "addnormals" ) ) {
		byte	*pic2;
		int		width2, height2;

		MatchAndAppendToken( src, "(" );

		if ( !R_ParseImageProgram_r( src, pic, width, height, timestamps, depth ) ) {
			return false;
		}

		MatchAndAppendToken( src, "," );

		if ( !R_ParseImageProgram_r( src, pic ? &pic2 : NULL, &width2, &height2, timestamps, depth ) ) {
			if ( pic ) {
				R_StaticFree( *pic );
				*pic = NULL;
			}
			return false;
		}
		
		// process it
		if ( pic ) {
			R_AddNormalMaps( *pic, *width, *height, pic2, width2, height2 );
			R_StaticFree( pic2 );
			if ( depth ) {
				*depth = TD_BUMP;
			}
		}

		MatchAndAppendToken( src, ")" );
		return true;
	}

	if ( !token.Icmp( "smoothnormals" ) ) {
		MatchAndAppendToken( src, "(" );

		if ( !R_ParseImageProgram_r( src, pic, width, height, timestamps, depth ) ) {
			return false;
		}

		if ( pic ) {
			R_SmoothNormalMap( *pic, *width, *height );
			if ( depth ) {
				*depth = TD_BUMP;
			}
		}

		MatchAndAppendToken( src, ")" );
		return true;
	}

	if ( !token.Icmp( "add" ) ) {
		byte	*pic2;
		int		width2, height2;

		MatchAndAppendToken( src, "(" );

		if ( !R_ParseImageProgram_r( src, pic, width, height, timestamps, depth ) ) {
			return false;
		}

		MatchAndAppendToken( src, "," );

		if ( !R_ParseImageProgram_r( src, pic ? &pic2 : NULL, &width2, &height2, timestamps, depth ) ) {
			if ( pic ) {
				R_StaticFree( *pic );
				*pic = NULL;
			}
			return false;
		}
		
		// process it
		if ( pic ) {
			R_ImageAdd( *pic, *width, *height, pic2, width2, height2 );
			R_StaticFree( pic2 );
		}

		MatchAndAppendToken( src, ")" );
		return true;
	}

	if ( !token.Icmp( "scale" ) ) {
		float	scale[4];
		int		i;

		MatchAndAppendToken( src, "(" );

		R_ParseImageProgram_r( src, pic, width, height, timestamps, depth );

		for ( i = 0 ; i < 4 ; i++ ) {
			MatchAndAppendToken( src, "," );
			src.ReadToken( &token );
			AppendToken( token );
			scale[i] = token.GetFloatValue();
		}

		// process it
		if ( pic ) {
			R_ImageScale( *pic, *width, *height, scale );
		}

		MatchAndAppendToken( src, ")" );
		return true;
	}

	if ( !token.Icmp( "invertAlpha" ) ) {
		MatchAndAppendToken( src, "(" );

		R_ParseImageProgram_r( src, pic, width, height, timestamps, depth );

		// process it
		if ( pic ) {
			R_InvertAlpha( *pic, *width, *height );
		}

		MatchAndAppendToken( src, ")" );
		return true;
	}

	if ( !token.Icmp( "invertColor" ) ) {
		MatchAndAppendToken( src, "(" );

		R_ParseImageProgram_r( src, pic, width, height, timestamps, depth );

		// process it
		if ( pic ) {
			R_InvertColor( *pic, *width, *height );
		}

		MatchAndAppendToken( src, ")" );
		return true;
	}

	if ( !token.Icmp( "makeIntensity" ) ) {
		int		i;

		MatchAndAppendToken( src, "(" );

		R_ParseImageProgram_r( src, pic, width, height, timestamps, depth );

		// copy red to green, blue, and alpha
		if ( pic ) {
			int		c;
			c = *width * *height * 4;
			for ( i = 0 ; i < c ; i+=4 ) {
				(*pic)[i+1] = 
				(*pic)[i+2] = 
				(*pic)[i+3] = (*pic)[i];
			}
		}

		MatchAndAppendToken( src, ")" );
		return true;
	}

	if ( !token.Icmp( "makeAlpha" ) ) {
		int		i;

		MatchAndAppendToken( src, "(" );

		R_ParseImageProgram_r( src, pic, width, height, timestamps, depth );

		// average RGB into alpha, then set RGB to white
		if ( pic ) {
			int		c;
			c = *width * *height * 4;
			for ( i = 0 ; i < c ; i+=4 ) {
				(*pic)[i+3] = ( (*pic)[i+0] + (*pic)[i+1] + (*pic)[i+2] ) / 3;
				(*pic)[i+0] = 
				(*pic)[i+1] = 
				(*pic)[i+2] = 255;
			}
		}

		MatchAndAppendToken( src, ")" );
		return true;
	}

	// if we are just parsing instead of loading or checking,
	// don't do the R_LoadImage
	if ( !timestamps && !pic ) {
		return true;
	}

	// load it as an image
	R_LoadImage( token.c_str(), pic, width, height, &timestamp, true );

	if ( timestamp == -1 ) {
		return false;
	}

	// add this to the timestamp
	if ( timestamps ) {
		if ( timestamp > *timestamps ) {
			*timestamps = timestamp;
		}
	}

	return true;
}
예제 #17
0
/*
================
idDeclAF::ParseSettings
================
*/
bool idDeclAF::ParseSettings( idLexer &src ) {
	idToken token;

	if ( !src.ExpectTokenString( "{" ) ) {
		return false;
	}

	while( src.ReadToken( &token ) ) {

		if ( !token.Icmp( "mesh" ) ) {
			if ( !src.ExpectTokenType( TT_STRING, 0, &token ) ) {
				return false;
			}
		} else if ( !token.Icmp( "anim" ) ) {
			if ( !src.ExpectTokenType( TT_STRING, 0, &token ) ) {
				return false;
			}
		} else if ( !token.Icmp( "model" ) ) {
			if ( !src.ExpectTokenType( TT_STRING, 0, &token ) ) {
				return false;
			}
			model = token;
		} else if ( !token.Icmp( "skin" ) ) {
			if ( !src.ExpectTokenType( TT_STRING, 0, &token ) ) {
				return false;
			}
			skin = token;
		} else if ( !token.Icmp( "friction" ) ) {

			defaultLinearFriction = src.ParseFloat();
			if ( !src.ExpectTokenString( "," ) ) {
				return false;
			}
			defaultAngularFriction = src.ParseFloat();
			if ( !src.ExpectTokenString( "," ) ) {
				return false;
			}
			defaultContactFriction = src.ParseFloat();
			if ( src.CheckTokenString( "," ) ) {
				defaultConstraintFriction = src.ParseFloat();
			}
		} else if ( !token.Icmp( "totalMass" ) ) {
			totalMass = src.ParseFloat();
		} else if ( !token.Icmp( "suspendSpeed" ) ) {

			suspendVelocity[0] = src.ParseFloat();
			if ( !src.ExpectTokenString( "," ) ) {
				return false;
			}
			suspendVelocity[1] = src.ParseFloat();
			if ( !src.ExpectTokenString( "," ) ) {
				return false;
			}
			suspendAcceleration[0] = src.ParseFloat();
			if ( !src.ExpectTokenString( "," ) ) {
				return false;
			}
			suspendAcceleration[1] = src.ParseFloat();
		} else if ( !token.Icmp( "noMoveTime" ) ) {
			noMoveTime = src.ParseFloat();
		} else if ( !token.Icmp( "noMoveTranslation" ) ) {
			noMoveTranslation = src.ParseFloat();
		} else if ( !token.Icmp( "noMoveRotation" ) ) {
			noMoveRotation = src.ParseFloat();
		} else if ( !token.Icmp( "minMoveTime" ) ) {
			minMoveTime = src.ParseFloat();
		} else if ( !token.Icmp( "maxMoveTime" ) ) {
			maxMoveTime = src.ParseFloat();
		} else if ( !token.Icmp( "contents" ) ) {
			ParseContents( src, contents );
		} else if ( !token.Icmp( "clipMask" ) ) {
			ParseContents( src, clipMask );
		} else if ( !token.Icmp( "selfCollision" ) ) {
			selfCollision = src.ParseBool();
		} else if ( token == "}" ) {
			break;
		} else {
			src.Error( "unknown token %s in settings", token.c_str() );
			return false;
		}
	}

	return true;
}
예제 #18
0
/*
============
idAASSettings::FromParser
============
*/
bool idAASSettings::FromParser( idLexer &src )
{
    idToken token;

    if ( !src.ExpectTokenString( "{" ) )
    {
        return false;
    }

    // parse the file
    while ( 1 )
    {
        if ( !src.ReadToken( &token ) )
        {
            break;
        }

        if ( token == "}" )
        {
            break;
        }

        if ( token == "bboxes" )
        {
            if ( !ParseBBoxes( src ) )
            {
                return false;
            }
        }
        else if ( token == "usePatches" )
        {
            if ( !ParseBool( src, usePatches ) )
            {
                return false;
            }
        }
        else if ( token == "writeBrushMap" )
        {
            if ( !ParseBool( src, writeBrushMap ) )
            {
                return false;
            }
        }
        else if ( token == "playerFlood" )
        {
            if ( !ParseBool( src, playerFlood ) )
            {
                return false;
            }
        }
        else if ( token == "allowSwimReachabilities" )
        {
            if ( !ParseBool( src, allowSwimReachabilities ) )
            {
                return false;
            }
        }
        else if ( token == "allowFlyReachabilities" )
        {
            if ( !ParseBool( src, allowFlyReachabilities ) )
            {
                return false;
            }
        }
        else if ( token == "fileExtension" )
        {
            src.ExpectTokenString( "=" );
            src.ExpectTokenType( TT_STRING, 0, &token );
            fileExtension = token;
        }
        else if ( token == "gravity" )
        {
            ParseVector( src, gravity );
            gravityDir = gravity;
            gravityValue = gravityDir.Normalize();
            invGravityDir = -gravityDir;
        }
        else if ( token == "maxStepHeight" )
        {
            if ( !ParseFloat( src, maxStepHeight ) )
            {
                return false;
            }
        }
        else if ( token == "maxBarrierHeight" )
        {
            if ( !ParseFloat( src, maxBarrierHeight ) )
            {
                return false;
            }
        }
        else if ( token == "maxWaterJumpHeight" )
        {
            if ( !ParseFloat( src, maxWaterJumpHeight ) )
            {
                return false;
            }
        }
        else if ( token == "maxFallHeight" )
        {
            if ( !ParseFloat( src, maxFallHeight ) )
            {
                return false;
            }
        }
        else if ( token == "minFloorCos" )
        {
            if ( !ParseFloat( src, minFloorCos ) )
            {
                return false;
            }
        }
        else if ( token == "tt_barrierJump" )
        {
            if ( !ParseInt( src, tt_barrierJump ) )
            {
                return false;
            }
        }
        else if ( token == "tt_startCrouching" )
        {
            if ( !ParseInt( src, tt_startCrouching ) )
            {
                return false;
            }
        }
        else if ( token == "tt_waterJump" )
        {
            if ( !ParseInt( src, tt_waterJump ) )
            {
                return false;
            }
        }
        else if ( token == "tt_startWalkOffLedge" )
        {
            if ( !ParseInt( src, tt_startWalkOffLedge ) )
            {
                return false;
            }
        }
        else
        {
            src.Error( "invalid token '%s'", token.c_str() );
        }
    }

    if ( numBoundingBoxes <= 0 )
    {
        src.Error( "no valid bounding box" );
    }

    return true;
}
예제 #19
0
/*
================
idDeclAF::ParseUniversalJoint
================
*/
bool idDeclAF::ParseUniversalJoint( idLexer &src ) {
	idToken token;
	idDeclAF_Constraint *constraint = new idDeclAF_Constraint;

	constraint->SetDefault( this );
	constraints.Alloc() = constraint;

	if ( !src.ExpectTokenType( TT_STRING, 0, &token ) ||
			!src.ExpectTokenString( "{" ) ) {
		return false;
	}

	constraint->type = DECLAF_CONSTRAINT_UNIVERSALJOINT;
	constraint->limit = idDeclAF_Constraint::LIMIT_NONE;
	constraint->name = token;
	constraint->friction = 0.5f;
	constraint->anchor.ToVec3().Zero();
	constraint->shaft[0].ToVec3().Zero();
	constraint->shaft[1].ToVec3().Zero();

	while( src.ReadToken( &token ) ) {

		if ( !token.Icmp( "body1" ) ) {
			src.ExpectTokenType( TT_STRING, 0, &token );
			constraint->body1 = token;
		} else if ( !token.Icmp( "body2" ) ) {
			src.ExpectTokenType( TT_STRING, 0, &token );
			constraint->body2 = token;
		} else if ( !token.Icmp( "anchor" ) ) {
			if ( !constraint->anchor.Parse( src ) ) {
				return false;
			}
		} else if ( !token.Icmp( "shafts" ) ) {
			if ( !constraint->shaft[0].Parse( src ) ||
					!src.ExpectTokenString( "," ) ||
					!constraint->shaft[1].Parse( src ) ) {
				return false;
			}
		} else if ( !token.Icmp( "conelimit" ) ) {
			if ( !constraint->limitAxis.Parse( src ) ||
				!src.ExpectTokenString( "," ) ) {
					return false;
			}
			constraint->limitAngles[0] = src.ParseFloat();
			constraint->limit = idDeclAF_Constraint::LIMIT_CONE;
		} else if ( !token.Icmp( "pyramidlimit" ) ) {
			if ( !constraint->limitAxis.Parse( src ) ||
				!src.ExpectTokenString( "," ) ) {
					return false;
			}
			constraint->limitAngles[0] = src.ParseFloat();
			if ( !src.ExpectTokenString( "," ) ) {
				return false;
			}
			constraint->limitAngles[1] = src.ParseFloat();
			if ( !src.ExpectTokenString( "," ) ) {
				return false;
			}
			constraint->limitAngles[2] = src.ParseFloat();
			constraint->limit = idDeclAF_Constraint::LIMIT_PYRAMID;
		} else if ( !token.Icmp( "friction" ) ) {
			constraint->friction = src.ParseFloat();
		} else if ( token == "}" ) {
			break;
		} else {
			src.Error( "unknown token %s in universal joint", token.c_str() );
			return false;
		}
	}

	return true;
}
예제 #20
0
/*
===============
idEFXFile::ReadEffect
===============
*/
bool idEFXFile::ReadEffect( idLexer &src, idSoundEffect *effect )
{
    idToken name, token;

    if ( !src.ReadToken( &token ) )
        return false;

    // reverb effect
    if ( token == "reverb" )
    {
        EAXREVERBPROPERTIES *reverb = ( EAXREVERBPROPERTIES * )Mem_Alloc( sizeof( EAXREVERBPROPERTIES ) );
        if ( reverb )
        {
            src.ReadTokenOnLine( &token );
            name = token;

            if ( !src.ReadToken( &token ) )
            {
                Mem_Free( reverb );
                return false;
            }

            if ( token != "{" )
            {
                src.Error( "idEFXFile::ReadEffect: { not found, found %s", token.c_str() );
                Mem_Free( reverb );
                return false;
            }

            do
            {
                if ( !src.ReadToken( &token ) )
                {
                    src.Error( "idEFXFile::ReadEffect: EOF without closing brace" );
                    Mem_Free( reverb );
                    return false;
                }

                if ( token == "}" )
                {
                    effect->name = name;
                    effect->data = ( void * )reverb;
                    effect->datasize = sizeof( EAXREVERBPROPERTIES );
                    break;
                }

                if ( token == "environment" )
                {
                    src.ReadTokenOnLine( &token );
                    reverb->ulEnvironment = token.GetUnsignedIntValue();
                }
                else if ( token == "environment size" )
                {
                    reverb->flEnvironmentSize = src.ParseFloat();
                }
                else if ( token == "environment diffusion" )
                {
                    reverb->flEnvironmentDiffusion = src.ParseFloat();
                }
                else if ( token == "room" )
                {
                    reverb->lRoom = src.ParseInt();
                }
                else if ( token == "room hf" )
                {
                    reverb->lRoomHF = src.ParseInt();
                }
                else if ( token == "room lf" )
                {
                    reverb->lRoomLF = src.ParseInt();
                }
                else if ( token == "decay time" )
                {
                    reverb->flDecayTime = src.ParseFloat();
                }
                else if ( token == "decay hf ratio" )
                {
                    reverb->flDecayHFRatio = src.ParseFloat();
                }
                else if ( token == "decay lf ratio" )
                {
                    reverb->flDecayLFRatio = src.ParseFloat();
                }
                else if ( token == "reflections" )
                {
                    reverb->lReflections = src.ParseInt();
                }
                else if ( token == "reflections delay" )
                {
                    reverb->flReflectionsDelay = src.ParseFloat();
                }
                else if ( token == "reflections pan" )
                {
                    reverb->vReflectionsPan.x = src.ParseFloat();
                    reverb->vReflectionsPan.y = src.ParseFloat();
                    reverb->vReflectionsPan.z = src.ParseFloat();
                }
                else if ( token == "reverb" )
                {
                    reverb->lReverb = src.ParseInt();
                }
                else if ( token == "reverb delay" )
                {
                    reverb->flReverbDelay = src.ParseFloat();
                }
                else if ( token == "reverb pan" )
                {
                    reverb->vReverbPan.x = src.ParseFloat();
                    reverb->vReverbPan.y = src.ParseFloat();
                    reverb->vReverbPan.z = src.ParseFloat();
                }
                else if ( token == "echo time" )
                {
                    reverb->flEchoTime = src.ParseFloat();
                }
                else if ( token == "echo depth" )
                {
                    reverb->flEchoDepth = src.ParseFloat();
                }
                else if ( token == "modulation time" )
                {
                    reverb->flModulationTime = src.ParseFloat();
                }
                else if ( token == "modulation depth" )
                {
                    reverb->flModulationDepth = src.ParseFloat();
                }
                else if ( token == "air absorption hf" )
                {
                    reverb->flAirAbsorptionHF = src.ParseFloat();
                }
                else if ( token == "hf reference" )
                {
                    reverb->flHFReference = src.ParseFloat();
                }
                else if ( token == "lf reference" )
                {
                    reverb->flLFReference = src.ParseFloat();
                }
                else if ( token == "room rolloff factor" )
                {
                    reverb->flRoomRolloffFactor = src.ParseFloat();
                }
                else if ( token == "flags" )
                {
                    src.ReadTokenOnLine( &token );
                    reverb->ulFlags = token.GetUnsignedIntValue();
                }
                else
                {
                    src.ReadTokenOnLine( &token );
                    src.Error( "idEFXFile::ReadEffect: Invalid parameter in reverb definition" );
                    Mem_Free( reverb );
                }
            }
            while ( 1 );

            return true;
        }
    }
    else
    {
        // other effect (not supported at the moment)
        src.Error( "idEFXFile::ReadEffect: Unknown effect definition" );
    }

    return false;
}
예제 #21
0
/*
================
idDeclAF::ParseBody
================
*/
bool idDeclAF::ParseBody( idLexer &src ) {
	bool hasJoint = false;
	idToken token;
	idAFVector angles;
	idDeclAF_Body *body = new idDeclAF_Body;

	bodies.Alloc() = body;

	body->SetDefault( this );

	if ( !src.ExpectTokenType( TT_STRING, 0, &token ) ||
			!src.ExpectTokenString( "{" ) ) {
		return false;
	}

	body->name = token;
	if ( !body->name.Icmp( "origin" ) || !body->name.Icmp( "world" ) ) {
		src.Error( "a body may not be named \"origin\" or \"world\"" );
		return false;
	}

	while( src.ReadToken( &token ) ) {

		if ( !token.Icmp( "model" ) ) {
			if ( !src.ExpectTokenType( TT_NAME, 0, &token ) ) {
				return false;
			}
			if ( !token.Icmp( "box" ) ) {
				body->modelType = TRM_BOX;
				if ( !src.ExpectTokenString( "(" ) ||
					!body->v1.Parse( src ) ||
					!src.ExpectTokenString( "," ) ||
					!body->v2.Parse( src ) ||
					!src.ExpectTokenString( ")" ) ) {
					return false;
				}
			} else if ( !token.Icmp( "octahedron" ) ) {
				body->modelType = TRM_OCTAHEDRON;
				if ( !src.ExpectTokenString( "(" ) ||
					!body->v1.Parse( src ) ||
					!src.ExpectTokenString( "," ) ||
					!body->v2.Parse( src ) ||
					!src.ExpectTokenString( ")" ) ) {
					return false;
				}
			} else if ( !token.Icmp( "dodecahedron" ) ) {
				body->modelType = TRM_DODECAHEDRON;
				if ( !src.ExpectTokenString( "(" ) ||
					!body->v1.Parse( src ) ||
					!src.ExpectTokenString( "," ) ||
					!body->v2.Parse( src ) ||
					!src.ExpectTokenString( ")" ) ) {
					return false;
				}
			} else if ( !token.Icmp( "cylinder" ) ) {
				body->modelType = TRM_CYLINDER;
				if ( !src.ExpectTokenString( "(" ) ||
					!body->v1.Parse( src ) ||
					!src.ExpectTokenString( "," ) ||
					!body->v2.Parse( src ) ||
					!src.ExpectTokenString( "," ) ) {
					return false;
				}
				body->numSides = src.ParseInt();
				if ( !src.ExpectTokenString( ")" ) ) {
					return false;
				}
			} else if ( !token.Icmp( "cone" ) ) {
				body->modelType = TRM_CONE;
				if ( !src.ExpectTokenString( "(" ) ||
					!body->v1.Parse( src ) ||
					!src.ExpectTokenString( "," ) ||
					!body->v2.Parse( src ) ||
					!src.ExpectTokenString( "," ) ) {
					return false;
				}
				body->numSides = src.ParseInt();
				if ( !src.ExpectTokenString( ")" ) ) {
					return false;
				}
			} else if ( !token.Icmp( "bone" ) ) {
				body->modelType = TRM_BONE;
				if ( !src.ExpectTokenString( "(" ) ||
					!body->v1.Parse( src ) ||
					!src.ExpectTokenString( "," ) ||
					!body->v2.Parse( src ) ||
					!src.ExpectTokenString( "," ) ) {
					return false;
				}
				body->width = src.ParseFloat();
				if ( !src.ExpectTokenString( ")" ) ) {
					return false;
				}
			} else if ( !token.Icmp( "custom" ) ) {
				src.Error( "custom models not yet implemented" );
				return false;
			} else {
				src.Error( "unkown model type %s", token.c_str() );
				return false;
			}
		} else if ( !token.Icmp( "origin" ) ) {
			if ( !body->origin.Parse( src ) ) {
				return false;
			}
		} else if ( !token.Icmp( "angles" ) ) {
			if ( !angles.Parse( src ) ) {
				return false;
			}
			body->angles = idAngles( angles.ToVec3().x, angles.ToVec3().y, angles.ToVec3().z );
		} else if ( !token.Icmp( "joint" ) ) {
			if ( !src.ExpectTokenType( TT_STRING, 0, &token ) ) {
				return false;
			}
			body->jointName = token;
			hasJoint = true;
		} else if ( !token.Icmp( "mod" ) ) {
			if ( !src.ExpectAnyToken( &token ) ) {
				return false;
			}
			body->jointMod = JointModFromString( token.c_str() );
		} else if ( !token.Icmp( "density" ) ) {
			body->density = src.ParseFloat();
		} else if ( !token.Icmp( "inertiaScale" ) ) {
			src.Parse1DMatrix( 9, body->inertiaScale[0].ToFloatPtr() );
		} else if ( !token.Icmp( "friction" ) ) {
			body->linearFriction = src.ParseFloat();
			src.ExpectTokenString( "," );
			body->angularFriction = src.ParseFloat();
			src.ExpectTokenString( "," );
			body->contactFriction = src.ParseFloat();
		} else if ( !token.Icmp( "contents" ) ) {
			ParseContents( src, body->contents );
		} else if ( !token.Icmp( "clipMask" ) ) {
			ParseContents( src, body->clipMask );
		} else if ( !token.Icmp( "selfCollision" ) ) {
			body->selfCollision = src.ParseBool();
		} else if ( !token.Icmp( "containedjoints" ) ) {
			if ( !src.ExpectTokenType( TT_STRING, 0, &token ) ) {
				return false;
			}
			body->containedJoints = token;
		} else if ( !token.Icmp( "frictionDirection" ) ) {
			if ( !body->frictionDirection.Parse( src ) ) {
				return false;
			}
		} else if ( !token.Icmp( "contactMotorDirection" ) ) {
			if ( !body->contactMotorDirection.Parse( src ) ) {
				return false;
			}
		} else if ( token == "}" ) {
			break;
		} else {
			src.Error( "unknown token %s in body", token.c_str() );
			return false;
		}
	}

	if ( body->modelType == TRM_INVALID ) {
		src.Error( "no model set for body" );
		return false;
	}

	if ( !hasJoint ) {
		src.Error( "no joint set for body" );
		return false;
	}

	body->clipMask |= CONTENTS_MOVEABLECLIP;

	return true;
}
예제 #22
0
bool idEFXFile::ReadEffect( idLexer &src, idSoundEffect *effect ) {
	idToken name, token;

	if ( !src.ReadToken( &token ) )
		return false;

	// reverb effect
	if ( token != "reverb" ) {
		// other effect (not supported at the moment)
		src.Error( "idEFXFile::ReadEffect: Unknown effect definition" );

		return false;
	}

	src.ReadTokenOnLine( &token );
	name = token;

	if ( !src.ReadToken( &token ) )
		return false;

	if ( token != "{" ) {
		src.Error( "idEFXFile::ReadEffect: { not found, found %s", token.c_str() );
		return false;
	}

	ALenum err;
	alGetError();
	EFXprintf("Loading EFX effect '%s' (#%u)\n", name.c_str(), effect->effect);

	do {
		if ( !src.ReadToken( &token ) ) {
			src.Error( "idEFXFile::ReadEffect: EOF without closing brace" );
			return false;
		}

		if ( token == "}" ) {
			effect->name = name;
			break;
		}

		if ( token == "environment" ) {
			// <+KittyCat> the "environment" token should be ignored (efx has nothing equatable to it)
			src.ParseInt();
		} else if ( token == "environment size" ) {
			float size = src.ParseFloat();
			efxf(AL_EAXREVERB_DENSITY, (size < 2.0f) ? (size - 1.0f) : 1.0f);
		} else if ( token == "environment diffusion" ) {
			efxf(AL_EAXREVERB_DIFFUSION, src.ParseFloat());
		} else if ( token == "room" ) {
			efxf(AL_EAXREVERB_GAIN, mB_to_gain(src.ParseInt(), GAIN));
		} else if ( token == "room hf" ) {
			efxf(AL_EAXREVERB_GAINHF, mB_to_gain(src.ParseInt(), GAINHF));
		} else if ( token == "room lf" ) {
			efxf(AL_EAXREVERB_GAINLF, mB_to_gain(src.ParseInt(), GAINLF));
		} else if ( token == "decay time" ) {
			efxf(AL_EAXREVERB_DECAY_TIME, src.ParseFloat());
		} else if ( token == "decay hf ratio" ) {
			efxf(AL_EAXREVERB_DECAY_HFRATIO, src.ParseFloat());
		} else if ( token == "decay lf ratio" ) {
			efxf(AL_EAXREVERB_DECAY_LFRATIO, src.ParseFloat());
		} else if ( token == "reflections" ) {
			efxf(AL_EAXREVERB_REFLECTIONS_GAIN, mB_to_gain(src.ParseInt(), REFLECTIONS_GAIN));
		} else if ( token == "reflections delay" ) {
			efxf(AL_EAXREVERB_REFLECTIONS_DELAY, src.ParseFloat());
		} else if ( token == "reflections pan" ) {
			efxfv(AL_EAXREVERB_REFLECTIONS_PAN, src.ParseFloat(), src.ParseFloat(), src.ParseFloat());
		} else if ( token == "reverb" ) {
			efxf(AL_EAXREVERB_LATE_REVERB_GAIN, mB_to_gain(src.ParseInt(), LATE_REVERB_GAIN));
		} else if ( token == "reverb delay" ) {
			efxf(AL_EAXREVERB_LATE_REVERB_DELAY, src.ParseFloat());
		} else if ( token == "reverb pan" ) {
			efxfv(AL_EAXREVERB_LATE_REVERB_PAN, src.ParseFloat(), src.ParseFloat(), src.ParseFloat());
		} else if ( token == "echo time" ) {
			efxf(AL_EAXREVERB_ECHO_TIME, src.ParseFloat());
		} else if ( token == "echo depth" ) {
			efxf(AL_EAXREVERB_ECHO_DEPTH, src.ParseFloat());
		} else if ( token == "modulation time" ) {
			efxf(AL_EAXREVERB_MODULATION_TIME, src.ParseFloat());
		} else if ( token == "modulation depth" ) {
			efxf(AL_EAXREVERB_MODULATION_DEPTH, src.ParseFloat());
		} else if ( token == "air absorption hf" ) {
			efxf(AL_EAXREVERB_AIR_ABSORPTION_GAINHF, mB_to_gain(src.ParseFloat(), AIR_ABSORPTION_GAINHF));
		} else if ( token == "hf reference" ) {
			efxf(AL_EAXREVERB_HFREFERENCE, src.ParseFloat());
		} else if ( token == "lf reference" ) {
			efxf(AL_EAXREVERB_LFREFERENCE, src.ParseFloat());
		} else if ( token == "room rolloff factor" ) {
			efxf(AL_EAXREVERB_ROOM_ROLLOFF_FACTOR, src.ParseFloat());
		} else if ( token == "flags" ) {
			src.ReadTokenOnLine( &token );
			unsigned int flags = token.GetUnsignedLongValue();

			efxi(AL_EAXREVERB_DECAY_HFLIMIT, (flags & 0x20) ? AL_TRUE : AL_FALSE);
			// the other SCALE flags have no equivalent in efx
		} else {
			src.ReadTokenOnLine( &token );
			src.Error( "idEFXFile::ReadEffect: Invalid parameter in reverb definition" );
		}
	} while ( 1 );

	return true;
}
예제 #23
0
파일: DeclFX.cpp 프로젝트: Justasic/DOOM-3
/*
================
idDeclFX::ParseSingleFXAction
================
*/
void idDeclFX::ParseSingleFXAction( idLexer &src, idFXSingleAction& FXAction ) {
	idToken token;

	FXAction.type = -1;
	FXAction.sibling = -1;

	FXAction.data = "<none>";
	FXAction.name = "<none>";
	FXAction.fire = "<none>";

	FXAction.delay = 0.0f;
	FXAction.duration = 0.0f;
	FXAction.restart = 0.0f;
	FXAction.size = 0.0f;
	FXAction.fadeInTime = 0.0f;
	FXAction.fadeOutTime = 0.0f;
	FXAction.shakeTime = 0.0f;
	FXAction.shakeAmplitude = 0.0f;
	FXAction.shakeDistance = 0.0f;
	FXAction.shakeFalloff = false;
	FXAction.shakeImpulse = 0.0f;
	FXAction.shakeIgnoreMaster = false;
	FXAction.lightRadius = 0.0f;
	FXAction.rotate = 0.0f;
	FXAction.random1 = 0.0f;
	FXAction.random2 = 0.0f;

	FXAction.lightColor = vec3_origin;
	FXAction.offset = vec3_origin;
	FXAction.axis = mat3_identity;

	FXAction.bindParticles = false;
	FXAction.explicitAxis = false;
	FXAction.noshadows = false;
	FXAction.particleTrackVelocity = false;
	FXAction.trackOrigin = false;
	FXAction.soundStarted = false;

	while (1) {
		if ( !src.ReadToken( &token ) ) {
			break;
		}

		if ( !token.Icmp( "}" ) ) {
			break;
		}

		if ( !token.Icmp( "shake" ) ) {
			FXAction.type = FX_SHAKE;
			FXAction.shakeTime = src.ParseFloat();
			src.ExpectTokenString(",");
			FXAction.shakeAmplitude = src.ParseFloat();
			src.ExpectTokenString(",");
			FXAction.shakeDistance = src.ParseFloat();
			src.ExpectTokenString(",");
			FXAction.shakeFalloff = src.ParseBool();
			src.ExpectTokenString(",");
			FXAction.shakeImpulse = src.ParseFloat();
			continue;
		}

		if ( !token.Icmp( "noshadows" ) ) {
			FXAction.noshadows = true;
			continue;
		}

		if ( !token.Icmp( "name" ) ) {
			src.ReadToken( &token );
			FXAction.name = token;
			continue;
		}

		if ( !token.Icmp( "fire") ) {
			src.ReadToken( &token );
			FXAction.fire = token;
			continue;
		}

		if ( !token.Icmp( "random" ) ) {
			FXAction.random1 = src.ParseFloat();
			src.ExpectTokenString( "," );
			FXAction.random2 = src.ParseFloat();
			FXAction.delay = 0.0f;		// check random
			continue;
		}

		if ( !token.Icmp( "delay" ) ) {
			FXAction.delay = src.ParseFloat();
			continue;
		}

		if ( !token.Icmp( "rotate" ) ) {
			FXAction.rotate = src.ParseFloat();
			continue;
		}

		if ( !token.Icmp( "duration" ) ) {
			FXAction.duration = src.ParseFloat();
			continue;
		}

		if ( !token.Icmp( "trackorigin" ) ) {
			FXAction.trackOrigin = src.ParseBool();
			continue;
		}

		if (!token.Icmp("restart")) {
			FXAction.restart = src.ParseFloat();
			continue;
		}

		if ( !token.Icmp( "fadeIn" ) ) {
			FXAction.fadeInTime = src.ParseFloat();
			continue;
		}

		if ( !token.Icmp( "fadeOut" ) ) {
			FXAction.fadeOutTime = src.ParseFloat();
			continue;
		}

		if ( !token.Icmp( "size" ) ) {
			FXAction.size = src.ParseFloat();
			continue;
		}

		if ( !token.Icmp( "offset" ) ) {
			FXAction.offset.x = src.ParseFloat();
			src.ExpectTokenString( "," );
			FXAction.offset.y = src.ParseFloat();
			src.ExpectTokenString( "," );
			FXAction.offset.z = src.ParseFloat();
			continue;
		}

		if ( !token.Icmp( "axis" ) ) {
			idVec3 v;
			v.x = src.ParseFloat();
			src.ExpectTokenString( "," );
			v.y = src.ParseFloat();
			src.ExpectTokenString( "," );
			v.z = src.ParseFloat();
			v.Normalize();
			FXAction.axis = v.ToMat3();
			FXAction.explicitAxis = true;
			continue;
		}

		if ( !token.Icmp( "angle" ) ) {
			idAngles a;
			a[0] = src.ParseFloat();
			src.ExpectTokenString( "," );
			a[1] = src.ParseFloat();
			src.ExpectTokenString( "," );
			a[2] = src.ParseFloat();
			FXAction.axis = a.ToMat3();
			FXAction.explicitAxis = true;
			continue;
		}

		if ( !token.Icmp( "uselight" ) ) {
			src.ReadToken( &token );
			FXAction.data = token;
			for( int i = 0; i < events.Num(); i++ ) {
				if ( events[i].name.Icmp( FXAction.data ) == 0 ) {
					FXAction.sibling = i;
					FXAction.lightColor = events[i].lightColor;
					FXAction.lightRadius = events[i].lightRadius;
				}
			}
			FXAction.type = FX_LIGHT;

			// precache the light material
			declManager->FindMaterial( FXAction.data );
			continue;
		}

		if ( !token.Icmp( "attachlight" ) ) {
			src.ReadToken( &token );
			FXAction.data = token;
			FXAction.type = FX_ATTACHLIGHT;

			// precache it
			declManager->FindMaterial( FXAction.data );
			continue;
		}

		if ( !token.Icmp( "attachentity" ) ) {
			src.ReadToken( &token );
			FXAction.data = token;
			FXAction.type = FX_ATTACHENTITY;

			// precache the model
			renderModelManager->FindModel( FXAction.data );
			continue;
		}

		if ( !token.Icmp( "launch" ) ) {
			src.ReadToken( &token );
			FXAction.data = token;
			FXAction.type = FX_LAUNCH;

			// precache the entity def
			declManager->FindType( DECL_ENTITYDEF, FXAction.data );
			continue;
		}

		if ( !token.Icmp( "useModel" ) ) {
			src.ReadToken( &token );
			FXAction.data = token;
			for( int i = 0; i < events.Num(); i++ ) {
				if ( events[i].name.Icmp( FXAction.data ) == 0 ) {
					FXAction.sibling = i;
				}
			}
			FXAction.type = FX_MODEL;

			// precache the model
			renderModelManager->FindModel( FXAction.data );
			continue;
		}

		if ( !token.Icmp( "light" ) ) {
			src.ReadToken( &token );
			FXAction.data = token;
			src.ExpectTokenString( "," );
			FXAction.lightColor[0] = src.ParseFloat();
			src.ExpectTokenString( "," );
			FXAction.lightColor[1] = src.ParseFloat();
			src.ExpectTokenString( "," );
			FXAction.lightColor[2] = src.ParseFloat();
			src.ExpectTokenString( "," );
			FXAction.lightRadius = src.ParseFloat();
			FXAction.type = FX_LIGHT;

			// precache the light material
			declManager->FindMaterial( FXAction.data );
			continue;
		}
	
		if ( !token.Icmp( "model" ) ) {
			src.ReadToken( &token );
			FXAction.data = token;
			FXAction.type = FX_MODEL;

			// precache it
			renderModelManager->FindModel( FXAction.data );
			continue;
		}

		if ( !token.Icmp( "particle" ) ) {	// FIXME: now the same as model
			src.ReadToken( &token );
			FXAction.data = token;
			FXAction.type = FX_PARTICLE;

			// precache it
			renderModelManager->FindModel( FXAction.data );
			continue;
		}

		if ( !token.Icmp( "decal" ) ) {
			src.ReadToken( &token );
			FXAction.data = token;
			FXAction.type = FX_DECAL;

			// precache it
			declManager->FindMaterial( FXAction.data );
			continue;
		}

		if ( !token.Icmp( "particleTrackVelocity" ) ) {
			FXAction.particleTrackVelocity = true;
			continue;
		}

		if ( !token.Icmp( "sound" ) ) {
			src.ReadToken( &token );
			FXAction.data = token;
			FXAction.type = FX_SOUND;

			// precache it
			declManager->FindSound( FXAction.data );
			continue;
		}

		if ( !token.Icmp( "ignoreMaster" ) ) {
			FXAction.shakeIgnoreMaster = true;
			continue;
		}

		if ( !token.Icmp( "shockwave" ) ) {
			src.ReadToken( &token );
			FXAction.data = token;
			FXAction.type = FX_SHOCKWAVE;

			// precache the entity def
			declManager->FindType( DECL_ENTITYDEF, FXAction.data );
			continue;
		}

		src.Warning( "FX File: bad token" );
		continue;
	}
}
예제 #24
0
/*
====================
idMD5Mesh::ParseMesh
====================
*/
void idMD5Mesh::ParseMesh( idLexer& parser, int numJoints, const idJointMat* joints )
{
	idToken		token;
	idToken		name;
	
	parser.ExpectTokenString( "{" );
	
	//
	// parse name
	//
	if( parser.CheckTokenString( "name" ) )
	{
		parser.ReadToken( &name );
	}
	
	//
	// parse shader
	//
	parser.ExpectTokenString( "shader" );
	
	parser.ReadToken( &token );
	idStr shaderName = token;
	
	shader = declManager->FindMaterial( shaderName );
	
	//
	// parse texture coordinates
	//
	parser.ExpectTokenString( "numverts" );
	int count = parser.ParseInt();
	if( count < 0 )
	{
		parser.Error( "Invalid size: %s", token.c_str() );
	}
	
	this->numVerts = count;
	
	idList<idVec2> texCoords;
	idList<int> firstWeightForVertex;
	idList<int> numWeightsForVertex;
	
	texCoords.SetNum( count );
	firstWeightForVertex.SetNum( count );
	numWeightsForVertex.SetNum( count );
	
	int numWeights = 0;
	int maxweight = 0;
	for( int i = 0; i < texCoords.Num(); i++ )
	{
		parser.ExpectTokenString( "vert" );
		parser.ParseInt();
		
		parser.Parse1DMatrix( 2, texCoords[ i ].ToFloatPtr() );
		
		firstWeightForVertex[ i ]	= parser.ParseInt();
		numWeightsForVertex[ i ]	= parser.ParseInt();
		
		if( !numWeightsForVertex[ i ] )
		{
			parser.Error( "Vertex without any joint weights." );
		}
		
		numWeights += numWeightsForVertex[ i ];
		if( numWeightsForVertex[ i ] + firstWeightForVertex[ i ] > maxweight )
		{
			maxweight = numWeightsForVertex[ i ] + firstWeightForVertex[ i ];
		}
	}
	
	//
	// parse tris
	//
	parser.ExpectTokenString( "numtris" );
	count = parser.ParseInt();
	if( count < 0 )
	{
		parser.Error( "Invalid size: %d", count );
	}
	
	idList<int> tris;
	tris.SetNum( count * 3 );
	numTris = count;
	for( int i = 0; i < count; i++ )
	{
		parser.ExpectTokenString( "tri" );
		parser.ParseInt();
		
		tris[ i * 3 + 0 ] = parser.ParseInt();
		tris[ i * 3 + 1 ] = parser.ParseInt();
		tris[ i * 3 + 2 ] = parser.ParseInt();
	}
	
	//
	// parse weights
	//
	parser.ExpectTokenString( "numweights" );
	count = parser.ParseInt();
	if( count < 0 )
	{
		parser.Error( "Invalid size: %d", count );
	}
	
	if( maxweight > count )
	{
		parser.Warning( "Vertices reference out of range weights in model (%d of %d weights).", maxweight, count );
	}
	
	idList<vertexWeight_t> tempWeights;
	tempWeights.SetNum( count );
	assert( numJoints < 256 );		// so we can pack into bytes
	
	for( int i = 0; i < count; i++ )
	{
		parser.ExpectTokenString( "weight" );
		parser.ParseInt();
		
		int jointnum = parser.ParseInt();
		if( ( jointnum < 0 ) || ( jointnum >= numJoints ) )
		{
			parser.Error( "Joint Index out of range(%d): %d", numJoints, jointnum );
		}
		
		tempWeights[ i ].joint			= jointnum;
		tempWeights[ i ].jointWeight	= parser.ParseFloat();
		
		parser.Parse1DMatrix( 3, tempWeights[ i ].offset.ToFloatPtr() );
	}
	
	// create pre-scaled weights and an index for the vertex/joint lookup
	idVec4* scaledWeights = ( idVec4* ) Mem_Alloc16( numWeights * sizeof( scaledWeights[0] ), TAG_MD5_WEIGHT );
	int* weightIndex = ( int* ) Mem_Alloc16( numWeights * 2 * sizeof( weightIndex[0] ), TAG_MD5_INDEX );
	memset( weightIndex, 0, numWeights * 2 * sizeof( weightIndex[0] ) );
	
	count = 0;
	for( int i = 0; i < texCoords.Num(); i++ )
	{
		int num = firstWeightForVertex[i];
		for( int j = 0; j < numWeightsForVertex[i]; j++, num++, count++ )
		{
			scaledWeights[count].ToVec3() = tempWeights[num].offset * tempWeights[num].jointWeight;
			scaledWeights[count].w = tempWeights[num].jointWeight;
			weightIndex[count * 2 + 0] = tempWeights[num].joint * sizeof( idJointMat );
		}
		weightIndex[count * 2 - 1] = 1;
	}
	
	parser.ExpectTokenString( "}" );
	
	// update counters
	c_numVerts += texCoords.Num();
	c_numWeights += numWeights;
	c_numWeightJoints++;
	for( int i = 0; i < numWeights; i++ )
	{
		c_numWeightJoints += weightIndex[i * 2 + 1];
	}
	
	//
	// build a base pose that can be used for skinning
	//
	idDrawVert* basePose = ( idDrawVert* )Mem_ClearedAlloc( texCoords.Num() * sizeof( *basePose ), TAG_MD5_BASE );
	for( int j = 0, i = 0; i < texCoords.Num(); i++ )
	{
		idVec3 v = ( *( idJointMat* )( ( byte* )joints + weightIndex[j * 2 + 0] ) ) * scaledWeights[j];
		while( weightIndex[j * 2 + 1] == 0 )
		{
			j++;
			v += ( *( idJointMat* )( ( byte* )joints + weightIndex[j * 2 + 0] ) ) * scaledWeights[j];
		}
		j++;
		
		basePose[i].Clear();
		basePose[i].xyz = v;
		basePose[i].SetTexCoord( texCoords[i] );
	}
	
	// build the weights and bone indexes into the verts, so they will be duplicated
	// as necessary at mirror seems
	
	static int maxWeightsPerVert;
	static float maxResidualWeight;
	
	const int MAX_VERTEX_WEIGHTS = 4;
	
	idList< bool > jointIsUsed;
	jointIsUsed.SetNum( numJoints );
	for( int i = 0; i < jointIsUsed.Num(); i++ )
	{
		jointIsUsed[i] = false;
	}
	
	numMeshJoints = 0;
	maxJointVertDist = 0.0f;
	
	//-----------------------------------------
	// new-style setup for fixed four weights and normal / tangent deformation
	//
	// Several important models have >25% residual weight in joints after the
	// first four, which is worrisome for using a fixed four joint deformation.
	//-----------------------------------------
	for( int i = 0; i < texCoords.Num(); i++ )
	{
		idDrawVert& dv = basePose[i];
		
		// some models do have >4 joint weights, so it is necessary to sort and renormalize
		
		// sort the weights and take the four largest
		int	weights[256];
		const int numWeights = numWeightsForVertex[ i ];
		for( int j = 0; j < numWeights; j++ )
		{
			weights[j] = firstWeightForVertex[i] + j;
		}
		// bubble sort
		for( int j = 0; j < numWeights; j++ )
		{
			for( int k = 0; k < numWeights - 1 - j; k++ )
			{
				if( tempWeights[weights[k]].jointWeight < tempWeights[weights[k + 1]].jointWeight )
				{
					SwapValues( weights[k], weights[k + 1] );
				}
			}
		}
		
		if( numWeights > maxWeightsPerVert )
		{
			maxWeightsPerVert = numWeights;
		}
		
		const int usedWeights = Min( MAX_VERTEX_WEIGHTS, numWeights );
		
		float totalWeight = 0;
		for( int j = 0; j < numWeights; j++ )
		{
			totalWeight += tempWeights[weights[j]].jointWeight;
		}
		assert( totalWeight > 0.999f && totalWeight < 1.001f );
		
		float usedWeight = 0;
		for( int j = 0; j < usedWeights; j++ )
		{
			usedWeight += tempWeights[weights[j]].jointWeight;
		}
		
		const float residualWeight = totalWeight - usedWeight;
		if( residualWeight > maxResidualWeight )
		{
			maxResidualWeight = residualWeight;
		}
		
		byte finalWeights[MAX_VERTEX_WEIGHTS] = { 0 };
		byte finalJointIndecies[MAX_VERTEX_WEIGHTS] = { 0 };
		for( int j = 0; j < usedWeights; j++ )
		{
			const vertexWeight_t& weight = tempWeights[weights[j]];
			const int jointIndex = weight.joint;
			const float fw = weight.jointWeight;
			assert( fw >= 0.0f && fw <= 1.0f );
			const float normalizedWeight = fw / usedWeight;
			finalWeights[j] = idMath::Ftob( normalizedWeight * 255.0f );
			finalJointIndecies[j] = jointIndex;
		}
		
		// Sort the weights and indices for hardware skinning
		for( int k = 0; k < 3; ++k )
		{
			for( int l = k + 1; l < 4; ++l )
			{
				if( finalWeights[l] > finalWeights[k] )
				{
					SwapValues( finalWeights[k], finalWeights[l] );
					SwapValues( finalJointIndecies[k], finalJointIndecies[l] );
				}
			}
		}
		
		// Give any left over to the biggest weight
		finalWeights[0] += Max( 255 - finalWeights[0] - finalWeights[1] - finalWeights[2] - finalWeights[3], 0 );
		
		dv.color[0] = finalJointIndecies[0];
		dv.color[1] = finalJointIndecies[1];
		dv.color[2] = finalJointIndecies[2];
		dv.color[3] = finalJointIndecies[3];
		
		dv.color2[0] = finalWeights[0];
		dv.color2[1] = finalWeights[1];
		dv.color2[2] = finalWeights[2];
		dv.color2[3] = finalWeights[3];
		
		for( int j = usedWeights; j < 4; j++ )
		{
			assert( dv.color2[j] == 0 );
		}
		
		for( int j = 0; j < usedWeights; j++ )
		{
			if( !jointIsUsed[finalJointIndecies[j]] )
			{
				jointIsUsed[finalJointIndecies[j]] = true;
				numMeshJoints++;
			}
			const idJointMat& joint = joints[finalJointIndecies[j]];
			float dist = ( dv.xyz - joint.GetTranslation() ).Length();
			if( dist > maxJointVertDist )
			{
				maxJointVertDist = dist;
			}
		}
	}
	
	meshJoints = ( byte* ) Mem_Alloc( numMeshJoints * sizeof( meshJoints[0] ), TAG_MODEL );
	numMeshJoints = 0;
	for( int i = 0; i < numJoints; i++ )
	{
		if( jointIsUsed[i] )
		{
			meshJoints[numMeshJoints++] = i;
		}
	}
	
	// build the deformInfo and collect a final base pose with the mirror
	// seam verts properly including the bone weights
	deformInfo = R_BuildDeformInfo( texCoords.Num(), basePose, tris.Num(), tris.Ptr(),
									shader->UseUnsmoothedTangents() );
									
	for( int i = 0; i < deformInfo->numOutputVerts; i++ )
	{
		for( int j = 0; j < 4; j++ )
		{
			if( deformInfo->verts[i].color[j] >= numJoints )
			{
				idLib::FatalError( "Bad joint index" );
			}
		}
	}
	
	Mem_Free( basePose );
}
예제 #25
0
/*
===============
idSoundShader::ParseShader
===============
*/
bool idSoundShader::ParseShader( idLexer &src )
{
    int			i;
    idToken		token;

    parms.minDistance = 1;
    parms.maxDistance = 10;
    parms.volume = 1;
    parms.shakes = 0;
    parms.soundShaderFlags = 0;
    parms.soundClass = 0;

    speakerMask = 0;
    altSound = NULL;

    for( i = 0; i < SOUND_MAX_LIST_WAVS; i++ )
    {
        leadins[i] = NULL;
        entries[i] = NULL;
    }
    numEntries = 0;
    numLeadins = 0;

    int	maxSamples = idSoundSystemLocal::s_maxSoundsPerShader.GetInteger();
    if ( com_makingBuild.GetBool() || maxSamples <= 0 || maxSamples > SOUND_MAX_LIST_WAVS )
    {
        maxSamples = SOUND_MAX_LIST_WAVS;
    }

    while ( 1 )
    {
        if ( !src.ExpectAnyToken( &token ) )
        {
            return false;
        }
        // end of definition
        else if ( token == "}" )
        {
            break;
        }
        // minimum number of sounds
        else if ( !token.Icmp( "minSamples" ) )
        {
            maxSamples = idMath::ClampInt( src.ParseInt(), SOUND_MAX_LIST_WAVS, maxSamples );
        }
        // description
        else if ( !token.Icmp( "description" ) )
        {
            src.ReadTokenOnLine( &token );
            desc = token.c_str();
        }
        // mindistance
        else if ( !token.Icmp( "mindistance" ) )
        {
            parms.minDistance = src.ParseFloat();
        }
        // maxdistance
        else if ( !token.Icmp( "maxdistance" ) )
        {
            parms.maxDistance = src.ParseFloat();
        }
        // shakes screen
        else if ( !token.Icmp( "shakes" ) )
        {
            src.ExpectAnyToken( &token );
            if ( token.type == TT_NUMBER )
            {
                parms.shakes = token.GetFloatValue();
            }
            else
            {
                src.UnreadToken( &token );
                parms.shakes = 1.0f;
            }
        }
        // reverb
        else if ( !token.Icmp( "reverb" ) )
        {
            int reg0 = src.ParseFloat();
            if ( !src.ExpectTokenString( "," ) )
            {
                src.FreeSource();
                return false;
            }
            int reg1 = src.ParseFloat();
            // no longer supported
        }
        // volume
        else if ( !token.Icmp( "volume" ) )
        {
            parms.volume = src.ParseFloat();
        }
        // leadinVolume is used to allow light breaking leadin sounds to be much louder than the broken loop
        else if ( !token.Icmp( "leadinVolume" ) )
        {
            leadinVolume = src.ParseFloat();
        }
        // speaker mask
        else if ( !token.Icmp( "mask_center" ) )
        {
            speakerMask |= 1<<SPEAKER_CENTER;
        }
        // speaker mask
        else if ( !token.Icmp( "mask_left" ) )
        {
            speakerMask |= 1<<SPEAKER_LEFT;
        }
        // speaker mask
        else if ( !token.Icmp( "mask_right" ) )
        {
            speakerMask |= 1<<SPEAKER_RIGHT;
        }
        // speaker mask
        else if ( !token.Icmp( "mask_backright" ) )
        {
            speakerMask |= 1<<SPEAKER_BACKRIGHT;
        }
        // speaker mask
        else if ( !token.Icmp( "mask_backleft" ) )
        {
            speakerMask |= 1<<SPEAKER_BACKLEFT;
        }
        // speaker mask
        else if ( !token.Icmp( "mask_lfe" ) )
        {
            speakerMask |= 1<<SPEAKER_LFE;
        }
        // soundClass
        else if ( !token.Icmp( "soundClass" ) )
        {
            parms.soundClass = src.ParseInt();
            if ( parms.soundClass < 0 || parms.soundClass >= SOUND_MAX_CLASSES )
            {
                src.Warning( "SoundClass out of range" );
                return false;
            }
        }
        // altSound
        else if ( !token.Icmp( "altSound" ) )
        {
            if ( !src.ExpectAnyToken( &token ) )
            {
                return false;
            }
            altSound = declManager->FindSound( token.c_str() );
        }
        // ordered
        else if ( !token.Icmp( "ordered" ) )
        {
            // no longer supported
        }
        // no_dups
        else if ( !token.Icmp( "no_dups" ) )
        {
            parms.soundShaderFlags |= SSF_NO_DUPS;
        }
        // no_flicker
        else if ( !token.Icmp( "no_flicker" ) )
        {
            parms.soundShaderFlags |= SSF_NO_FLICKER;
        }
        // plain
        else if ( !token.Icmp( "plain" ) )
        {
            // no longer supported
        }
        // looping
        else if ( !token.Icmp( "looping" ) )
        {
            parms.soundShaderFlags |= SSF_LOOPING;
        }
        // no occlusion
        else if ( !token.Icmp( "no_occlusion" ) )
        {
            parms.soundShaderFlags |= SSF_NO_OCCLUSION;
        }
        // private
        else if ( !token.Icmp( "private" ) )
        {
            parms.soundShaderFlags |= SSF_PRIVATE_SOUND;
        }
        // antiPrivate
        else if ( !token.Icmp( "antiPrivate" ) )
        {
            parms.soundShaderFlags |= SSF_ANTI_PRIVATE_SOUND;
        }
        // once
        else if ( !token.Icmp( "playonce" ) )
        {
            parms.soundShaderFlags |= SSF_PLAY_ONCE;
        }
        // global
        else if ( !token.Icmp( "global" ) )
        {
            parms.soundShaderFlags |= SSF_GLOBAL;
        }
        // unclamped
        else if ( !token.Icmp( "unclamped" ) )
        {
            parms.soundShaderFlags |= SSF_UNCLAMPED;
        }
        // omnidirectional
        else if ( !token.Icmp( "omnidirectional" ) )
        {
            parms.soundShaderFlags |= SSF_OMNIDIRECTIONAL;
        }
        // onDemand can't be a parms, because we must track all references and overrides would confuse it
        else if ( !token.Icmp( "onDemand" ) )
        {
            // no longer loading sounds on demand
            //onDemand = true;
        }

        // the wave files
        else if ( !token.Icmp( "leadin" ) )
        {
            // add to the leadin list
            if ( !src.ReadToken( &token ) )
            {
                src.Warning( "Expected sound after leadin" );
                return false;
            }
            if ( soundSystemLocal.soundCache && numLeadins < maxSamples )
            {
                leadins[ numLeadins ] = soundSystemLocal.soundCache->FindSound( token.c_str(), onDemand );
                numLeadins++;
            }
        }
        else if ( token.Find( ".wav", false ) != -1 || token.Find( ".ogg", false ) != -1 )
        {
            // add to the wav list
            if ( soundSystemLocal.soundCache && numEntries < maxSamples )
            {
                token.BackSlashesToSlashes();
                idStr lang = cvarSystem->GetCVarString( "sys_lang" );
                if ( lang.Icmp( "english" ) != 0 && token.Find( "sound/vo/", false ) >= 0 )
                {
                    idStr work = token;
                    work.ToLower();
                    work.StripLeading( "sound/vo/" );
                    work = va( "sound/vo/%s/%s", lang.c_str(), work.c_str() );
                    if ( fileSystem->ReadFile( work, NULL, NULL ) > 0 )
                    {
                        token = work;
                    }
                    else
                    {
                        // also try to find it with the .ogg extension
                        work.SetFileExtension( ".ogg" );
                        if ( fileSystem->ReadFile( work, NULL, NULL ) > 0 )
                        {
                            token = work;
                        }
                    }
                }
                entries[ numEntries ] = soundSystemLocal.soundCache->FindSound( token.c_str(), onDemand );
                numEntries++;
            }
        }
        else
        {
            src.Warning( "unknown token '%s'", token.c_str() );
            return false;
        }
    }

    if ( parms.shakes > 0.0f )
    {
        CheckShakesAndOgg();
    }

    return true;
}
/*
================
idTypeInfoTools::CompareGameState
================
*/
void idTypeInfoTools::CompareGameState( const char *fileName ) {
	int entityNum;
	idToken token;

	src = new idLexer();
	src->SetFlags( LEXFL_NOSTRINGESCAPECHARS );

	if ( !src->LoadFile( fileName ) ) {
		common->Warning( "couldn't load %s", fileName );
		delete src;
		src = NULL;
		return;
	}

	fp = NULL;
	Write = VerifyVariable;

#ifdef DUMP_GAMELOCAL

	if ( !src->ExpectTokenString( "gameLocal" ) || !src->ExpectTokenString( "{" ) ) {
		delete src;
		src = NULL;
		return;
	}

	WriteClass_r( (void *)&gameLocal, "", "idGameLocal", "idGameLocal", "", 0 );

	if ( !src->ExpectTokenString( "}" ) ) {
		delete src;
		src = NULL;
		return;
	}

#endif

	while( src->ReadToken( &token ) ) {
		if ( token != "entity" ) {
			break;
		}
		if ( !src->ExpectTokenType( TT_NUMBER, TT_INTEGER, &token ) ) {
			break;
		}

		entityNum = token.GetIntValue();

		if ( entityNum < 0 || entityNum >= gameLocal.num_entities ) {
			src->Warning( "entity number %d out of range", entityNum );
			break;
		}

		typeError = false;

		idEntity *ent = gameLocal.entities[entityNum];
		if ( !ent ) {
			src->Warning( "entity %d is not spawned", entityNum );
			src->SkipBracedSection( true );
			continue;
		}

		if ( !src->ExpectTokenType( TT_NAME, 0, &token ) ) {
			break;
		}

		if ( token.Cmp( ent->GetType()->classname ) != 0 ) {
			src->Warning( "entity %d has wrong type", entityNum );
			src->SkipBracedSection( true );
			continue;
		}

		if ( !src->ExpectTokenString( "{" ) ) {
			src->Warning( "entity %d missing leading {", entityNum );
			break;
		}

		WriteClass_r( (void *)ent, "", ent->GetType()->classname, ent->GetType()->classname, "", 0 );

		if ( !src->SkipBracedSection( false ) ) {
			src->Warning( "entity %d missing trailing }", entityNum );
			break;
		}
	}

	delete src;
	src = NULL;
}