예제 #1
0
/*
================
idDeclParticle::ParseParms

Parses a variable length list of parms on one line
================
*/
void idDeclParticle::ParseParms( idLexer &src, float *parms, int maxParms ) {
	idToken token;

	memset( parms, 0, maxParms * sizeof( *parms ) );
	int	count = 0;
	while( 1 ) {
		if ( !src.ReadTokenOnLine( &token ) ) {
			return;
		}
		if ( count == maxParms ) {
			src.Error( "too many parms on line" );
			return;
		}
		token.StripQuotes();
		parms[count] = atof( token );
		count++;
	}
}
예제 #2
0
/*
===============
idSoundShader::ParseShader
===============
*/
bool idSoundShader::ParseShader( idLexer &src )
{
    int			i;
    idToken		token;

    parms.minDistance = 1;
    parms.maxDistance = 10;
    parms.volume = 1;
    parms.shakes = 0;
    parms.soundShaderFlags = 0;
    parms.soundClass = 0;

    speakerMask = 0;
    altSound = NULL;

    for( i = 0; i < SOUND_MAX_LIST_WAVS; i++ )
    {
        leadins[i] = NULL;
        entries[i] = NULL;
    }
    numEntries = 0;
    numLeadins = 0;

    int	maxSamples = idSoundSystemLocal::s_maxSoundsPerShader.GetInteger();
    if ( com_makingBuild.GetBool() || maxSamples <= 0 || maxSamples > SOUND_MAX_LIST_WAVS )
    {
        maxSamples = SOUND_MAX_LIST_WAVS;
    }

    while ( 1 )
    {
        if ( !src.ExpectAnyToken( &token ) )
        {
            return false;
        }
        // end of definition
        else if ( token == "}" )
        {
            break;
        }
        // minimum number of sounds
        else if ( !token.Icmp( "minSamples" ) )
        {
            maxSamples = idMath::ClampInt( src.ParseInt(), SOUND_MAX_LIST_WAVS, maxSamples );
        }
        // description
        else if ( !token.Icmp( "description" ) )
        {
            src.ReadTokenOnLine( &token );
            desc = token.c_str();
        }
        // mindistance
        else if ( !token.Icmp( "mindistance" ) )
        {
            parms.minDistance = src.ParseFloat();
        }
        // maxdistance
        else if ( !token.Icmp( "maxdistance" ) )
        {
            parms.maxDistance = src.ParseFloat();
        }
        // shakes screen
        else if ( !token.Icmp( "shakes" ) )
        {
            src.ExpectAnyToken( &token );
            if ( token.type == TT_NUMBER )
            {
                parms.shakes = token.GetFloatValue();
            }
            else
            {
                src.UnreadToken( &token );
                parms.shakes = 1.0f;
            }
        }
        // reverb
        else if ( !token.Icmp( "reverb" ) )
        {
            int reg0 = src.ParseFloat();
            if ( !src.ExpectTokenString( "," ) )
            {
                src.FreeSource();
                return false;
            }
            int reg1 = src.ParseFloat();
            // no longer supported
        }
        // volume
        else if ( !token.Icmp( "volume" ) )
        {
            parms.volume = src.ParseFloat();
        }
        // leadinVolume is used to allow light breaking leadin sounds to be much louder than the broken loop
        else if ( !token.Icmp( "leadinVolume" ) )
        {
            leadinVolume = src.ParseFloat();
        }
        // speaker mask
        else if ( !token.Icmp( "mask_center" ) )
        {
            speakerMask |= 1<<SPEAKER_CENTER;
        }
        // speaker mask
        else if ( !token.Icmp( "mask_left" ) )
        {
            speakerMask |= 1<<SPEAKER_LEFT;
        }
        // speaker mask
        else if ( !token.Icmp( "mask_right" ) )
        {
            speakerMask |= 1<<SPEAKER_RIGHT;
        }
        // speaker mask
        else if ( !token.Icmp( "mask_backright" ) )
        {
            speakerMask |= 1<<SPEAKER_BACKRIGHT;
        }
        // speaker mask
        else if ( !token.Icmp( "mask_backleft" ) )
        {
            speakerMask |= 1<<SPEAKER_BACKLEFT;
        }
        // speaker mask
        else if ( !token.Icmp( "mask_lfe" ) )
        {
            speakerMask |= 1<<SPEAKER_LFE;
        }
        // soundClass
        else if ( !token.Icmp( "soundClass" ) )
        {
            parms.soundClass = src.ParseInt();
            if ( parms.soundClass < 0 || parms.soundClass >= SOUND_MAX_CLASSES )
            {
                src.Warning( "SoundClass out of range" );
                return false;
            }
        }
        // altSound
        else if ( !token.Icmp( "altSound" ) )
        {
            if ( !src.ExpectAnyToken( &token ) )
            {
                return false;
            }
            altSound = declManager->FindSound( token.c_str() );
        }
        // ordered
        else if ( !token.Icmp( "ordered" ) )
        {
            // no longer supported
        }
        // no_dups
        else if ( !token.Icmp( "no_dups" ) )
        {
            parms.soundShaderFlags |= SSF_NO_DUPS;
        }
        // no_flicker
        else if ( !token.Icmp( "no_flicker" ) )
        {
            parms.soundShaderFlags |= SSF_NO_FLICKER;
        }
        // plain
        else if ( !token.Icmp( "plain" ) )
        {
            // no longer supported
        }
        // looping
        else if ( !token.Icmp( "looping" ) )
        {
            parms.soundShaderFlags |= SSF_LOOPING;
        }
        // no occlusion
        else if ( !token.Icmp( "no_occlusion" ) )
        {
            parms.soundShaderFlags |= SSF_NO_OCCLUSION;
        }
        // private
        else if ( !token.Icmp( "private" ) )
        {
            parms.soundShaderFlags |= SSF_PRIVATE_SOUND;
        }
        // antiPrivate
        else if ( !token.Icmp( "antiPrivate" ) )
        {
            parms.soundShaderFlags |= SSF_ANTI_PRIVATE_SOUND;
        }
        // once
        else if ( !token.Icmp( "playonce" ) )
        {
            parms.soundShaderFlags |= SSF_PLAY_ONCE;
        }
        // global
        else if ( !token.Icmp( "global" ) )
        {
            parms.soundShaderFlags |= SSF_GLOBAL;
        }
        // unclamped
        else if ( !token.Icmp( "unclamped" ) )
        {
            parms.soundShaderFlags |= SSF_UNCLAMPED;
        }
        // omnidirectional
        else if ( !token.Icmp( "omnidirectional" ) )
        {
            parms.soundShaderFlags |= SSF_OMNIDIRECTIONAL;
        }
        // onDemand can't be a parms, because we must track all references and overrides would confuse it
        else if ( !token.Icmp( "onDemand" ) )
        {
            // no longer loading sounds on demand
            //onDemand = true;
        }

        // the wave files
        else if ( !token.Icmp( "leadin" ) )
        {
            // add to the leadin list
            if ( !src.ReadToken( &token ) )
            {
                src.Warning( "Expected sound after leadin" );
                return false;
            }
            if ( soundSystemLocal.soundCache && numLeadins < maxSamples )
            {
                leadins[ numLeadins ] = soundSystemLocal.soundCache->FindSound( token.c_str(), onDemand );
                numLeadins++;
            }
        }
        else if ( token.Find( ".wav", false ) != -1 || token.Find( ".ogg", false ) != -1 )
        {
            // add to the wav list
            if ( soundSystemLocal.soundCache && numEntries < maxSamples )
            {
                token.BackSlashesToSlashes();
                idStr lang = cvarSystem->GetCVarString( "sys_lang" );
                if ( lang.Icmp( "english" ) != 0 && token.Find( "sound/vo/", false ) >= 0 )
                {
                    idStr work = token;
                    work.ToLower();
                    work.StripLeading( "sound/vo/" );
                    work = va( "sound/vo/%s/%s", lang.c_str(), work.c_str() );
                    if ( fileSystem->ReadFile( work, NULL, NULL ) > 0 )
                    {
                        token = work;
                    }
                    else
                    {
                        // also try to find it with the .ogg extension
                        work.SetFileExtension( ".ogg" );
                        if ( fileSystem->ReadFile( work, NULL, NULL ) > 0 )
                        {
                            token = work;
                        }
                    }
                }
                entries[ numEntries ] = soundSystemLocal.soundCache->FindSound( token.c_str(), onDemand );
                numEntries++;
            }
        }
        else
        {
            src.Warning( "unknown token '%s'", token.c_str() );
            return false;
        }
    }

    if ( parms.shakes > 0.0f )
    {
        CheckShakesAndOgg();
    }

    return true;
}
예제 #3
0
bool idEFXFile::ReadEffect( idLexer &src, idSoundEffect *effect ) {
	idToken name, token;

	if ( !src.ReadToken( &token ) )
		return false;

	// reverb effect
	if ( token != "reverb" ) {
		// other effect (not supported at the moment)
		src.Error( "idEFXFile::ReadEffect: Unknown effect definition" );

		return false;
	}

	src.ReadTokenOnLine( &token );
	name = token;

	if ( !src.ReadToken( &token ) )
		return false;

	if ( token != "{" ) {
		src.Error( "idEFXFile::ReadEffect: { not found, found %s", token.c_str() );
		return false;
	}

	ALenum err;
	alGetError();
	EFXprintf("Loading EFX effect '%s' (#%u)\n", name.c_str(), effect->effect);

	do {
		if ( !src.ReadToken( &token ) ) {
			src.Error( "idEFXFile::ReadEffect: EOF without closing brace" );
			return false;
		}

		if ( token == "}" ) {
			effect->name = name;
			break;
		}

		if ( token == "environment" ) {
			// <+KittyCat> the "environment" token should be ignored (efx has nothing equatable to it)
			src.ParseInt();
		} else if ( token == "environment size" ) {
			float size = src.ParseFloat();
			efxf(AL_EAXREVERB_DENSITY, (size < 2.0f) ? (size - 1.0f) : 1.0f);
		} else if ( token == "environment diffusion" ) {
			efxf(AL_EAXREVERB_DIFFUSION, src.ParseFloat());
		} else if ( token == "room" ) {
			efxf(AL_EAXREVERB_GAIN, mB_to_gain(src.ParseInt(), GAIN));
		} else if ( token == "room hf" ) {
			efxf(AL_EAXREVERB_GAINHF, mB_to_gain(src.ParseInt(), GAINHF));
		} else if ( token == "room lf" ) {
			efxf(AL_EAXREVERB_GAINLF, mB_to_gain(src.ParseInt(), GAINLF));
		} else if ( token == "decay time" ) {
			efxf(AL_EAXREVERB_DECAY_TIME, src.ParseFloat());
		} else if ( token == "decay hf ratio" ) {
			efxf(AL_EAXREVERB_DECAY_HFRATIO, src.ParseFloat());
		} else if ( token == "decay lf ratio" ) {
			efxf(AL_EAXREVERB_DECAY_LFRATIO, src.ParseFloat());
		} else if ( token == "reflections" ) {
			efxf(AL_EAXREVERB_REFLECTIONS_GAIN, mB_to_gain(src.ParseInt(), REFLECTIONS_GAIN));
		} else if ( token == "reflections delay" ) {
			efxf(AL_EAXREVERB_REFLECTIONS_DELAY, src.ParseFloat());
		} else if ( token == "reflections pan" ) {
			efxfv(AL_EAXREVERB_REFLECTIONS_PAN, src.ParseFloat(), src.ParseFloat(), src.ParseFloat());
		} else if ( token == "reverb" ) {
			efxf(AL_EAXREVERB_LATE_REVERB_GAIN, mB_to_gain(src.ParseInt(), LATE_REVERB_GAIN));
		} else if ( token == "reverb delay" ) {
			efxf(AL_EAXREVERB_LATE_REVERB_DELAY, src.ParseFloat());
		} else if ( token == "reverb pan" ) {
			efxfv(AL_EAXREVERB_LATE_REVERB_PAN, src.ParseFloat(), src.ParseFloat(), src.ParseFloat());
		} else if ( token == "echo time" ) {
			efxf(AL_EAXREVERB_ECHO_TIME, src.ParseFloat());
		} else if ( token == "echo depth" ) {
			efxf(AL_EAXREVERB_ECHO_DEPTH, src.ParseFloat());
		} else if ( token == "modulation time" ) {
			efxf(AL_EAXREVERB_MODULATION_TIME, src.ParseFloat());
		} else if ( token == "modulation depth" ) {
			efxf(AL_EAXREVERB_MODULATION_DEPTH, src.ParseFloat());
		} else if ( token == "air absorption hf" ) {
			efxf(AL_EAXREVERB_AIR_ABSORPTION_GAINHF, mB_to_gain(src.ParseFloat(), AIR_ABSORPTION_GAINHF));
		} else if ( token == "hf reference" ) {
			efxf(AL_EAXREVERB_HFREFERENCE, src.ParseFloat());
		} else if ( token == "lf reference" ) {
			efxf(AL_EAXREVERB_LFREFERENCE, src.ParseFloat());
		} else if ( token == "room rolloff factor" ) {
			efxf(AL_EAXREVERB_ROOM_ROLLOFF_FACTOR, src.ParseFloat());
		} else if ( token == "flags" ) {
			src.ReadTokenOnLine( &token );
			unsigned int flags = token.GetUnsignedLongValue();

			efxi(AL_EAXREVERB_DECAY_HFLIMIT, (flags & 0x20) ? AL_TRUE : AL_FALSE);
			// the other SCALE flags have no equivalent in efx
		} else {
			src.ReadTokenOnLine( &token );
			src.Error( "idEFXFile::ReadEffect: Invalid parameter in reverb definition" );
		}
	} while ( 1 );

	return true;
}
예제 #4
0
/*
===============
idEFXFile::ReadEffect
===============
*/
bool idEFXFile::ReadEffect( idLexer &src, idSoundEffect *effect )
{
    idToken name, token;

    if ( !src.ReadToken( &token ) )
        return false;

    // reverb effect
    if ( token == "reverb" )
    {
        EAXREVERBPROPERTIES *reverb = ( EAXREVERBPROPERTIES * )Mem_Alloc( sizeof( EAXREVERBPROPERTIES ) );
        if ( reverb )
        {
            src.ReadTokenOnLine( &token );
            name = token;

            if ( !src.ReadToken( &token ) )
            {
                Mem_Free( reverb );
                return false;
            }

            if ( token != "{" )
            {
                src.Error( "idEFXFile::ReadEffect: { not found, found %s", token.c_str() );
                Mem_Free( reverb );
                return false;
            }

            do
            {
                if ( !src.ReadToken( &token ) )
                {
                    src.Error( "idEFXFile::ReadEffect: EOF without closing brace" );
                    Mem_Free( reverb );
                    return false;
                }

                if ( token == "}" )
                {
                    effect->name = name;
                    effect->data = ( void * )reverb;
                    effect->datasize = sizeof( EAXREVERBPROPERTIES );
                    break;
                }

                if ( token == "environment" )
                {
                    src.ReadTokenOnLine( &token );
                    reverb->ulEnvironment = token.GetUnsignedIntValue();
                }
                else if ( token == "environment size" )
                {
                    reverb->flEnvironmentSize = src.ParseFloat();
                }
                else if ( token == "environment diffusion" )
                {
                    reverb->flEnvironmentDiffusion = src.ParseFloat();
                }
                else if ( token == "room" )
                {
                    reverb->lRoom = src.ParseInt();
                }
                else if ( token == "room hf" )
                {
                    reverb->lRoomHF = src.ParseInt();
                }
                else if ( token == "room lf" )
                {
                    reverb->lRoomLF = src.ParseInt();
                }
                else if ( token == "decay time" )
                {
                    reverb->flDecayTime = src.ParseFloat();
                }
                else if ( token == "decay hf ratio" )
                {
                    reverb->flDecayHFRatio = src.ParseFloat();
                }
                else if ( token == "decay lf ratio" )
                {
                    reverb->flDecayLFRatio = src.ParseFloat();
                }
                else if ( token == "reflections" )
                {
                    reverb->lReflections = src.ParseInt();
                }
                else if ( token == "reflections delay" )
                {
                    reverb->flReflectionsDelay = src.ParseFloat();
                }
                else if ( token == "reflections pan" )
                {
                    reverb->vReflectionsPan.x = src.ParseFloat();
                    reverb->vReflectionsPan.y = src.ParseFloat();
                    reverb->vReflectionsPan.z = src.ParseFloat();
                }
                else if ( token == "reverb" )
                {
                    reverb->lReverb = src.ParseInt();
                }
                else if ( token == "reverb delay" )
                {
                    reverb->flReverbDelay = src.ParseFloat();
                }
                else if ( token == "reverb pan" )
                {
                    reverb->vReverbPan.x = src.ParseFloat();
                    reverb->vReverbPan.y = src.ParseFloat();
                    reverb->vReverbPan.z = src.ParseFloat();
                }
                else if ( token == "echo time" )
                {
                    reverb->flEchoTime = src.ParseFloat();
                }
                else if ( token == "echo depth" )
                {
                    reverb->flEchoDepth = src.ParseFloat();
                }
                else if ( token == "modulation time" )
                {
                    reverb->flModulationTime = src.ParseFloat();
                }
                else if ( token == "modulation depth" )
                {
                    reverb->flModulationDepth = src.ParseFloat();
                }
                else if ( token == "air absorption hf" )
                {
                    reverb->flAirAbsorptionHF = src.ParseFloat();
                }
                else if ( token == "hf reference" )
                {
                    reverb->flHFReference = src.ParseFloat();
                }
                else if ( token == "lf reference" )
                {
                    reverb->flLFReference = src.ParseFloat();
                }
                else if ( token == "room rolloff factor" )
                {
                    reverb->flRoomRolloffFactor = src.ParseFloat();
                }
                else if ( token == "flags" )
                {
                    src.ReadTokenOnLine( &token );
                    reverb->ulFlags = token.GetUnsignedIntValue();
                }
                else
                {
                    src.ReadTokenOnLine( &token );
                    src.Error( "idEFXFile::ReadEffect: Invalid parameter in reverb definition" );
                    Mem_Free( reverb );
                }
            }
            while ( 1 );

            return true;
        }
    }
    else
    {
        // other effect (not supported at the moment)
        src.Error( "idEFXFile::ReadEffect: Unknown effect definition" );
    }

    return false;
}
예제 #5
0
/*
===============
idSoundShader::ParseShader
===============
*/
bool idSoundShader::ParseShader( idLexer &src ) {
	idToken		token;

	parms.minDistance = 1;
	parms.maxDistance = 10;
	parms.volume = 1;
	parms.shakes = 0;
	parms.soundShaderFlags = 0;
	parms.soundClass = 0;

	speakerMask = 0;
	altSound = NULL;

	entries.Clear();

	while ( 1 ) {
		if ( !src.ExpectAnyToken( &token ) ) {
			return false;
		}
		// end of definition
		else if ( token == "}" ) {
			break;
		}
		// minimum number of sounds
		else if ( !token.Icmp( "minSamples" ) ) {
			src.ParseInt();
		}
		// description
		else if ( !token.Icmp( "description" ) ) {
			src.ReadTokenOnLine( &token );
		}
		// mindistance
		else if ( !token.Icmp( "mindistance" ) ) {
			parms.minDistance = src.ParseFloat();
		}
		// maxdistance
		else if ( !token.Icmp( "maxdistance" ) ) {
			parms.maxDistance = src.ParseFloat();
		}
		// shakes screen
		else if ( !token.Icmp( "shakes" ) ) {
			src.ExpectAnyToken( &token );
			if ( token.type == TT_NUMBER ) {
				parms.shakes = token.GetFloatValue();
			} else {
				src.UnreadToken( &token );
				parms.shakes = 1.0f;
			}
		}
		// reverb
		else if ( !token.Icmp( "reverb" ) ) {
			src.ParseFloat();
			if ( !src.ExpectTokenString( "," ) ) {
				src.FreeSource();
				return false;
			}
			src.ParseFloat();
			// no longer supported
		}
		// volume
		else if ( !token.Icmp( "volume" ) ) {
			parms.volume = src.ParseFloat();
		}
		// leadinVolume is used to allow light breaking leadin sounds to be much louder than the broken loop
		else if ( !token.Icmp( "leadinVolume" ) ) {
			leadinVolume = src.ParseFloat();
			leadin = true;
		}
		// speaker mask
		else if ( !token.Icmp( "mask_center" ) ) {
			speakerMask |= 1<<SPEAKER_CENTER;
		}
		// speaker mask
		else if ( !token.Icmp( "mask_left" ) ) {
			speakerMask |= 1<<SPEAKER_LEFT;
		}
		// speaker mask
		else if ( !token.Icmp( "mask_right" ) ) {
			speakerMask |= 1<<SPEAKER_RIGHT;
		}
		// speaker mask
		else if ( !token.Icmp( "mask_backright" ) ) {
			speakerMask |= 1<<SPEAKER_BACKRIGHT;
		}
		// speaker mask
		else if ( !token.Icmp( "mask_backleft" ) ) {
			speakerMask |= 1<<SPEAKER_BACKLEFT;
		}
		// speaker mask
		else if ( !token.Icmp( "mask_lfe" ) ) {
			speakerMask |= 1<<SPEAKER_LFE;
		}
		// soundClass
		else if ( !token.Icmp( "soundClass" ) ) {
			parms.soundClass = src.ParseInt();
			if ( parms.soundClass < 0 || parms.soundClass >= SOUND_MAX_CLASSES ) {
				src.Warning( "SoundClass out of range" );
				return false;
			}
		}
		// altSound
		else if ( !token.Icmp( "altSound" ) ) {
			if ( !src.ExpectAnyToken( &token ) ) {
				return false;
			}
			altSound = declManager->FindSound( token.c_str() );
		}
		// ordered
		else if ( !token.Icmp( "ordered" ) ) {
			// no longer supported
		}
		// no_dups
		else if ( !token.Icmp( "no_dups" ) ) {
			parms.soundShaderFlags |= SSF_NO_DUPS;
		}
		// no_flicker
		else if ( !token.Icmp( "no_flicker" ) ) {
			parms.soundShaderFlags |= SSF_NO_FLICKER;
		}
		// plain
		else if ( !token.Icmp( "plain" ) ) {	
			// no longer supported
		}
		// looping
		else if ( !token.Icmp( "looping" ) ) {
			parms.soundShaderFlags |= SSF_LOOPING;
		}
		// no occlusion
		else if ( !token.Icmp( "no_occlusion" ) ) {
			parms.soundShaderFlags |= SSF_NO_OCCLUSION;
		}
		// private
		else if ( !token.Icmp( "private" ) ) {
			parms.soundShaderFlags |= SSF_PRIVATE_SOUND;
		}
		// antiPrivate
		else if ( !token.Icmp( "antiPrivate" ) ) {
			parms.soundShaderFlags |= SSF_ANTI_PRIVATE_SOUND;
		}
		// once
		else if ( !token.Icmp( "playonce" ) ) {
			parms.soundShaderFlags |= SSF_PLAY_ONCE;
		}
		// global
		else if ( !token.Icmp( "global" ) ) {
			parms.soundShaderFlags |= SSF_GLOBAL;
		}
		// unclamped
		else if ( !token.Icmp( "unclamped" ) ) {
			parms.soundShaderFlags |= SSF_UNCLAMPED;
		}
		// omnidirectional
		else if ( !token.Icmp( "omnidirectional" ) ) {
			parms.soundShaderFlags |= SSF_OMNIDIRECTIONAL;
		}
		else if ( !token.Icmp( "onDemand" ) ) {
			// no longer loading sounds on demand
		}
		// the wave files
		else if ( !token.Icmp( "leadin" ) ) {
			leadin = true;
		} else if ( token.Find( ".wav", false ) != -1 || token.Find( ".ogg", false ) != -1 ) {
			if ( token.IcmpPrefixPath( "sound/vo/" ) == 0 || token.IcmpPrefixPath( "sound/guis/" ) == 0 ) {
				parms.soundShaderFlags |= SSF_VO;
			}
			if ( token.IcmpPrefixPath( "sound/musical/" ) == 0 ) {
				parms.soundShaderFlags |= SSF_MUSIC;
			}
			// add to the wav list
			if ( s_maxSamples.GetInteger() == 0 || ( s_maxSamples.GetInteger() > 0 && entries.Num() < s_maxSamples.GetInteger() ) ) {
				entries.Append( soundSystemLocal.LoadSample( token.c_str() ) );
			}
		} else {
			src.Warning( "unknown token '%s'", token.c_str() );
			return false;
		}
	}

	return true;
}