static void EraseTextDrawable(SceneNode & node, keyed_container<Drawable>::handle & drawhandle) { if (drawhandle.valid()) { node.GetDrawlist().twodim.erase(drawhandle); drawhandle.invalidate(); } }
static void EraseTextDrawable(SCENENODE & node, keyed_container<DRAWABLE>::handle & drawhandle) { if (drawhandle.valid()) { node.GetDrawlist().twodim.erase(drawhandle); drawhandle.invalidate(); } }