s3eWwisePlayingID s3eWwiseSoundEnginePostEventWithID(s3eWwiseUniqueID in_eventID, s3eWwiseGameObjectID in_gameObjectID, uint32 flags) { IwTrace(WWISE_VERBOSE, ("calling s3eWwise[14] func: s3eWwiseSoundEnginePostEventWithID")); if (!_extLoad()) return S3E_WWISE_INVALID_PLAYING_ID; #ifdef LOADER_CALL_LOCK s3eDeviceLoaderCallStart(S3E_TRUE, NULL); #endif s3eWwisePlayingID ret = g_Ext.m_s3eWwiseSoundEnginePostEventWithID(in_eventID, in_gameObjectID, flags); #ifdef LOADER_CALL_LOCK s3eDeviceLoaderCallDone(S3E_TRUE, NULL); #endif return ret; }
s3eWwisePlayingID s3eWwiseSoundEnginePostEventWithID(s3eWwiseUniqueID in_eventID, s3eWwiseGameObjectID in_gameObjectID, uint32 flags) { IwTrace(WWISE_VERBOSE, ("calling s3eWwise[13] func: s3eWwiseSoundEnginePostEventWithID")); if (!_extLoad()) return S3E_WWISE_INVALID_PLAYING_ID; #ifdef __mips // For MIPs platform we do not have asm code for stack switching // implemented. So we make LoaderCallStart call manually to set GlobalLock s3eDeviceLoaderCallStart(S3E_TRUE, NULL); #endif s3eWwisePlayingID ret = g_Ext.m_s3eWwiseSoundEnginePostEventWithID(in_eventID, in_gameObjectID, flags); #ifdef __mips s3eDeviceLoaderCallDone(S3E_TRUE, NULL); #endif return ret; }