s3eWwiseResult s3eWwiseSoundEngineResetRTPCValueNamed(const char* in_pszRtpcName, s3eWwiseGameObjectID in_gameObjectID, s3eWwiseTimeMs in_uValueChangeDuration, s3eWwiseCurveInterpolation in_eFadeCurve) { IwTrace(WWISE_VERBOSE, ("calling s3eWwise[22] func: s3eWwiseSoundEngineResetRTPCValueNamed")); if (!_extLoad()) return s3eWwise_NotImplemented; #ifdef LOADER_CALL_LOCK s3eDeviceLoaderCallStart(S3E_TRUE, NULL); #endif s3eWwiseResult ret = g_Ext.m_s3eWwiseSoundEngineResetRTPCValueNamed(in_pszRtpcName, in_gameObjectID, in_uValueChangeDuration, in_eFadeCurve); #ifdef LOADER_CALL_LOCK s3eDeviceLoaderCallDone(S3E_TRUE, NULL); #endif return ret; }
s3eWwiseResult s3eWwiseSoundEngineResetRTPCValueNamed(const char* in_pszRtpcName, s3eWwiseGameObjectID in_gameObjectID, s3eWwiseTimeMs in_uValueChangeDuration, s3eWwiseCurveInterpolation in_eFadeCurve) { IwTrace(WWISE_VERBOSE, ("calling s3eWwise[21] func: s3eWwiseSoundEngineResetRTPCValueNamed")); if (!_extLoad()) return s3eWwise_NotImplemented; #ifdef __mips // For MIPs platform we do not have asm code for stack switching // implemented. So we make LoaderCallStart call manually to set GlobalLock s3eDeviceLoaderCallStart(S3E_TRUE, NULL); #endif s3eWwiseResult ret = g_Ext.m_s3eWwiseSoundEngineResetRTPCValueNamed(in_pszRtpcName, in_gameObjectID, in_uValueChangeDuration, in_eFadeCurve); #ifdef __mips s3eDeviceLoaderCallDone(S3E_TRUE, NULL); #endif return ret; }