예제 #1
0
/// Resource Management
ResourceRegion::ResourceRegion( Clib::ConfigElem& elem, RegionId id )
    : Region( elem, id ),
      tilecount_( 0 ),

      units_per_area_( elem.remove_ulong( "UnitsPerArea" ) ),
      seconds_per_regrow_( elem.remove_ulong( "SecondsPerRegrow" ) ),
      last_regen_( poltime() ),

      capacity_( elem.remove_ulong( "Capacity" ) ),
      units_( 0 )

{
}
예제 #2
0
void ResourceDef::read_config( Clib::ConfigElem& elem )
{
  initial_units_ = elem.remove_ulong( "InitialUnits" );

  // start current_units at initial_units in case there's no entry in
  // RESOURCE.DAT
  current_units_ = initial_units_;

  unsigned short tmp;
  while ( elem.remove_prop( "LandTile", &tmp ) )
  {
    landtiles_.insert( tmp );
  }
  while ( elem.remove_prop( "ObjType", &tmp ) )
  {
    tiles_.insert( tmp );
  }
}
예제 #3
0
파일: cmbtcfg.cpp 프로젝트: byterj/POL_099b
	void CombatConfig::read_combat_config()
	{
      Clib::ConfigFile cf;
      Clib::ConfigElem elem;
      if ( Clib::FileExists( "config/combat.cfg" ) )
	  {
		cf.open( "config/combat.cfg" );
		cf.readraw( elem );
	  }
	  else if ( Plib::systemstate.config.loglevel > 1 )
		INFO_PRINT << "File config/combat.cfg not found, skipping.\n";

	  settingsManager.combat_config.display_parry_success_messages = elem.remove_bool( "DisplayParrySuccessMessages", false );
	  settingsManager.combat_config.warmode_inhibits_regen = elem.remove_bool( "WarmodeInhibitsRegen", false );
	  settingsManager.combat_config.attack_self = elem.remove_bool( "SingleCombat", false );
	  settingsManager.combat_config.warmode_delay = elem.remove_ulong( "WarModeDelay", 1 );
	  settingsManager.combat_config.core_hit_sounds = elem.remove_bool( "CoreHitSounds", false );
	  settingsManager.combat_config.scripted_attack_checks = elem.remove_bool( "ScriptedAttackChecks", false );
	  settingsManager.combat_config.reset_swing_onturn = elem.remove_bool( "ResetSwingOnTurn", false );
	  settingsManager.combat_config.send_swing_packet = elem.remove_bool( "SendSwingPacket", true );
	  settingsManager.combat_config.send_damage_packet = elem.remove_bool( "SendDamagePacket", false );
	  settingsManager.combat_config.attack_while_frozen = elem.remove_bool( "AttackWhileFrozen", true );
	  settingsManager.combat_config.send_attack_msg = elem.remove_bool( "SendAttackMsg", true );
	}
예제 #4
0
void ResourceRegion::read_data( Clib::ConfigElem& elem )
{
  units_ = elem.remove_ulong( "Units" );
}
예제 #5
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void ResourceDef::read_data( Clib::ConfigElem& elem )
{
  current_units_ = static_cast<int>( elem.remove_ulong( "Units" ) );
}