void SceneUtils::AddFile(const DAVA::FilePath &sourcePath) { String workingPathname = sourcePath.GetRelativePathname(dataSourceFolder); FilePath destinationPath = dataFolder + workingPathname; if(sourcePath != destinationPath) { DVASSERT(!sourcePath.IsEmpty()); DVASSERT(!destinationPath.IsEmpty()); filesForCopy[sourcePath] = destinationPath; } }
DAVA::FilePath SceneUtils::GetNewFilePath(const DAVA::FilePath &oldPathname) const { String workingPathname = oldPathname.GetRelativePathname(dataSourceFolder); return dataFolder + workingPathname; }