void GLUTMinimalCFR::onSceneRendererChanged( const dp::sg::ui::SceneRendererSharedPtr &sceneRenderer ) { if ( sceneRenderer ) { m_shaderManager = sceneRenderer->getShaderManager(); } }
void TerrainRenderer::onSceneRendererChanged( const dp::sg::ui::SceneRendererSharedPtr &sceneRenderer ) { if ( sceneRenderer ) { m_shaderManager = sceneRenderer->getShaderManager(); } }