void TileSet::SerializeTo(gd::SerializerElement &element) const { element.SetAttribute("version", 2); element.SetAttribute("textureName", textureName); element.SetAttribute("tileSizeX", tileSize.x); element.SetAttribute("tileSizeY", tileSize.y); element.SetAttribute("tileSpacingX", tileSpacing.x); element.SetAttribute("tileSpacingY", tileSpacing.y); //Save if it is collidable or not gd::SerializerElement &collidableElem = element.AddChild("collidable"); for(auto it = m_collidable.begin(); it != m_collidable.end(); ++it) { gd::SerializerElement &tileElem = collidableElem.AddChild("tile"); tileElem.SetAttribute("collidable", *it); } //Save polygons hitboxes gd::SerializerElement &tilesElem = element.AddChild("hitboxes"); for(auto it = m_hitboxes.begin(); it != m_hitboxes.end(); ++it) { gd::SerializerElement &hitboxElem = tilesElem.AddChild("tileHitbox"); hitboxElem.SetAttribute("tileId", it->first); it->second.SerializeTo(hitboxElem); } }
void CppCodeEvent::SerializeTo(gd::SerializerElement& element) const { element.SetAttribute("functionToCall", functionToCall); element.SetAttribute("functionNameAutogenerated", functionNameAutogenerated); element.SetAttribute("inlineCode", inlineCode); element.SetAttribute("associatedGDManagedSourceFile", associatedGDManagedSourceFile); element.SetAttribute("passSceneAsParameter", passSceneAsParameter); element.SetAttribute("passObjectListAsParameter", passObjectListAsParameter); element.SetAttribute("objectToPassAsParameter", objectToPassAsParameter); element.SetAttribute("codeDisplayedInEditor", codeDisplayedInEditor); element.SetAttribute("displayedName", displayedName); element.SetAttribute("lastChangeTimeStamp", (int)lastChangeTimeStamp); gd::SerializerElement& includesElement = element.AddChild("includes"); includesElement.ConsiderAsArrayOf("include"); for (std::size_t i = 0; i < includeFiles.size(); ++i) includesElement.AddChild("include").SetValue(includeFiles[i]); gd::SerializerElement& dependenciesElement = element.AddChild("dependencies"); dependenciesElement.ConsiderAsArrayOf("dependency"); for (std::size_t i = 0; i < dependencies.size(); ++i) dependenciesElement.AddChild("dependency") .SetAttribute("sourceFile", dependencies[i]); }
void ParticleEmitterObject::DoSerializeTo( gd::SerializerElement& element) const { element.SetAttribute("particleEditionSimpleMode", particleEditionSimpleMode); element.SetAttribute("emissionEditionSimpleMode", emissionEditionSimpleMode); element.SetAttribute("gravityEditionSimpleMode", gravityEditionSimpleMode); ParticleEmitterBase::SerializeParticleEmitterBaseTo(element); }
void PlatformBehavior::SerializeTo(gd::SerializerElement & element) const { if ( platformType == Ladder) element.SetAttribute("platformType", "Ladder"); else if ( platformType == Jumpthru ) element.SetAttribute("platformType", "Jumpthru"); else element.SetAttribute("platformType", "NormalPlatform"); }
void NetworkBehavior::SerializeTo(gd::SerializerElement & element) const { element.SetAttribute("sending", sending); element.SetAttribute("xPosition", xPosition); element.SetAttribute("yPosition", yPosition); element.SetAttribute("angle", angle); element.SetAttribute("width", width); element.SetAttribute("height", height); element.SetAttribute("dataPrefix", dataPrefix); }
void PlatformerObjectBehavior::SerializeTo(gd::SerializerElement & element) const { element.SetAttribute("gravity", gravity); element.SetAttribute("maxFallingSpeed", maxFallingSpeed); element.SetAttribute("acceleration", acceleration); element.SetAttribute("deceleration", deceleration); element.SetAttribute("maxSpeed", maxSpeed); element.SetAttribute("jumpSpeed", jumpSpeed); element.SetAttribute("ignoreDefaultControls", ignoreDefaultControls); element.SetAttribute("slopeMaxAngle", slopeMaxAngle); element.SetAttribute("canGrabPlatforms", canGrabPlatforms); element.SetAttribute("yGrabOffset", yGrabOffset); element.SetAttribute("xGrabTolerance", xGrabTolerance); }
void TextObject::DoSerializeTo(gd::SerializerElement & element) const { element.AddChild("string").SetValue(GetString()); element.AddChild("font").SetValue(GetFontFilename()); element.AddChild("characterSize").SetValue(GetCharacterSize()); element.AddChild("color").SetAttribute("r", (int)GetColorR()) .SetAttribute("g", (int)GetColorG()) .SetAttribute("b", (int)GetColorB()); element.SetAttribute("smoothed", smoothed); element.SetAttribute("bold", bold); element.SetAttribute("italic", italic); element.SetAttribute("underlined", underlined); }
void TileHitbox::SerializeTo(gd::SerializerElement &element) const { element.SetAttribute("collidable", collidable); //Serialize the polygon gd::String polygonStr; for(std::vector<sf::Vector2f>::const_iterator vertexIt = hitbox.vertices.begin(); vertexIt != hitbox.vertices.end(); vertexIt++) { if(vertexIt != hitbox.vertices.begin()) polygonStr += "|"; polygonStr += gd::String::From(vertexIt->x) + ";" + gd::String::From(vertexIt->y); } element.SetAttribute("polygon", polygonStr); }
void PathfindingBehavior::SerializeTo(gd::SerializerElement & element) const { element.SetAttribute("allowDiagonals", allowDiagonals); element.SetAttribute("acceleration", acceleration); element.SetAttribute("maxSpeed", maxSpeed); element.SetAttribute("angularMaxSpeed", angularMaxSpeed); element.SetAttribute("rotateObject", rotateObject); element.SetAttribute("angleOffset", angleOffset); element.SetAttribute("cellWidth", (int)cellWidth); element.SetAttribute("cellHeight", (int)cellHeight); element.SetAttribute("extraBorder", extraBorder); }
void TileSet::SerializeTo(gd::SerializerElement &element) const { element.SetAttribute("textureName", textureName); element.SetAttribute("tileSizeX", tileSize.x); element.SetAttribute("tileSizeY", tileSize.y); element.SetAttribute("tileSpacingX", tileSpacing.x); element.SetAttribute("tileSpacingY", tileSpacing.y); gd::SerializerElement &tilesElem = element.AddChild("hitboxes"); //Save polygons for(std::vector<TileHitbox>::const_iterator it = m_hitboxes.begin(); it != m_hitboxes.end(); it++) { gd::SerializerElement &hitboxElem = tilesElem.AddChild("tileHitbox"); it->SerializeTo(hitboxElem); } }
void PlatformerObjectAutomatism::SerializeTo(gd::SerializerElement & element) const { element.SetAttribute("gravity", gravity); element.SetAttribute("maxFallingSpeed", maxFallingSpeed); element.SetAttribute("acceleration", acceleration); element.SetAttribute("deceleration", deceleration); element.SetAttribute("maxSpeed", maxSpeed); element.SetAttribute("jumpSpeed", jumpSpeed); element.SetAttribute("ignoreDefaultControls", ignoreDefaultControls); element.SetAttribute("slopeMaxAngle", slopeMaxAngle); }
void LightObject::DoSerializeTo(gd::SerializerElement & element) const { element.SetAttribute("intensity", GetIntensity()); element.SetAttribute("radius", GetRadius()); element.SetAttribute("quality", GetQuality()); element.SetAttribute("colorR", GetColor().r); element.SetAttribute("colorG", GetColor().g); element.SetAttribute("colorB", GetColor().b); element.SetAttribute("globalLight", globalLight); element.SetAttribute("globalColorR", globalLightColor.r); element.SetAttribute("globalColorG", globalLightColor.g); element.SetAttribute("globalColorB", globalLightColor.b); element.SetAttribute("globalColorA", globalLightColor.a); }
void PathBehavior::SerializeTo(gd::SerializerElement & element) const { SerializePathsTo(element.AddChild("paths")); element.SetAttribute("currentPath", GetCurrentPathName()); element.SetAttribute("speed", GetSpeed()); element.SetAttribute("offsetX", GetOffsetX()); element.SetAttribute("offsetY", GetOffsetY()); element.SetAttribute("angleOffset", angleOffset); element.SetAttribute("reverseAtEnd", ReverseAtEnd()); element.SetAttribute("stopAtEnd", StopAtEnd()); element.SetAttribute("followAngle", FollowAngle()); }
void PhysicsBehavior::SerializeTo(gd::SerializerElement & element) const { element.SetAttribute("dynamic", dynamic); element.SetAttribute("fixedRotation", fixedRotation); element.SetAttribute("isBullet", isBullet); element.SetAttribute("massDensity", massDensity); element.SetAttribute("averageFriction", averageFriction); element.SetAttribute("linearDamping", linearDamping); element.SetAttribute("angularDamping", angularDamping); if ( shapeType == Circle) element.SetAttribute("shapeType", "Circle"); else if( shapeType == CustomPolygon ) element.SetAttribute("shapeType", "CustomPolygon"); else element.SetAttribute("shapeType", "Box"); if ( polygonPositioning == OnOrigin ) element.SetAttribute("positioning", "OnOrigin"); else element.SetAttribute("positioning", "OnCenter"); element.SetAttribute("autoResizing", automaticResizing); element.SetAttribute("polygonWidth", polygonWidth); element.SetAttribute("polygonHeight", polygonHeight); element.SetAttribute("coordsList", PhysicsBehavior::GetStringFromCoordsVector(GetPolygonCoords(), '/', ';')); element.SetAttribute("averageRestitution", averageRestitution); }
void SavePoint(const Point & point, gd::SerializerElement & element) { element.SetAttribute("name", point.GetName()); element.SetAttribute("x", point.GetX()); element.SetAttribute("y", point.GetY()); }
void Direction::SerializeTo(gd::SerializerElement & element) const { element.SetAttribute("looping", IsLooping()); element.SetAttribute("timeBetweenFrames", GetTimeBetweenFrames()); SaveSpritesDirection(sprites, element.AddChild("sprites")); }
void ParticleEmitterBase::SerializeParticleEmitterBaseTo( gd::SerializerElement& element) const { element.SetAttribute("tank", tank); element.SetAttribute("flow", flow); element.SetAttribute("emitterForceMin", emitterForceMin); element.SetAttribute("emitterForceMax", emitterForceMax); element.SetAttribute("emitterXDirection", emitterXDirection); element.SetAttribute("emitterYDirection", emitterYDirection); element.SetAttribute("emitterZDirection", emitterZDirection); element.SetAttribute("emitterAngleA", emitterAngleA); element.SetAttribute("emitterAngleB", emitterAngleB); element.SetAttribute("zoneRadius", zoneRadius); element.SetAttribute("particleGravityX", particleGravityX); element.SetAttribute("particleGravityY", particleGravityY); element.SetAttribute("particleGravityZ", particleGravityZ); element.SetAttribute("friction", friction); element.SetAttribute("particleLifeTimeMin", particleLifeTimeMin); element.SetAttribute("particleLifeTimeMax", particleLifeTimeMax); element.SetAttribute("particleRed1", particleRed1); element.SetAttribute("particleRed2", particleRed2); element.SetAttribute("particleGreen1", particleGreen1); element.SetAttribute("particleGreen2", particleGreen2); element.SetAttribute("particleBlue1", particleBlue1); element.SetAttribute("particleBlue2", particleBlue2); element.SetAttribute("particleAlpha1", particleAlpha1); element.SetAttribute("particleAlpha2", particleAlpha2); element.SetAttribute("particleSize1", particleSize1); element.SetAttribute("particleSize2", particleSize2); element.SetAttribute("particleAngle1", particleAngle1); element.SetAttribute("particleAngle2", particleAngle2); element.SetAttribute("rendererParam1", rendererParam1); element.SetAttribute("rendererParam2", rendererParam2); element.SetAttribute("particleAlphaRandomness1", particleAlphaRandomness1); element.SetAttribute("particleAlphaRandomness2", particleAlphaRandomness2); element.SetAttribute("particleSizeRandomness1", particleSizeRandomness1); element.SetAttribute("particleSizeRandomness2", particleSizeRandomness2); element.SetAttribute("particleAngleRandomness1", particleAngleRandomness1); element.SetAttribute("particleAngleRandomness2", particleAngleRandomness2); element.SetAttribute("additive", additive); element.SetAttribute("destroyWhenNoParticles", destroyWhenNoParticles); element.SetAttribute("textureParticleName", textureParticleName); element.SetAttribute("maxParticleNb", (int)maxParticleNb); gd::String rendererTypeStr = "Point"; if (rendererType == Line) rendererTypeStr = "Line"; else if (rendererType == Quad) rendererTypeStr = "Quad"; element.SetAttribute("rendererType", rendererTypeStr); gd::String redParamStr = "Enabled"; if (redParam == Mutable) redParamStr = "Mutable"; else if (redParam == Random) redParamStr = "Random"; element.SetAttribute("redParam", redParamStr); gd::String greenParamStr = "Enabled"; if (greenParam == Mutable) greenParamStr = "Mutable"; else if (greenParam == Random) greenParamStr = "Random"; element.SetAttribute("greenParam", greenParamStr); gd::String blueParamStr = "Enabled"; if (blueParam == Mutable) blueParamStr = "Mutable"; else if (blueParam == Random) blueParamStr = "Random"; element.SetAttribute("blueParam", blueParamStr); gd::String alphaParamStr = "Enabled"; if (alphaParam == Mutable) alphaParamStr = "Mutable"; else if (alphaParam == Random) alphaParamStr = "Random"; element.SetAttribute("alphaParam", alphaParamStr); gd::String sizeParamStr = "Nothing"; if (sizeParam == Mutable) sizeParamStr = "Mutable"; else if (sizeParam == Random) sizeParamStr = "Random"; element.SetAttribute("sizeParam", sizeParamStr); gd::String angleParamStr = "Nothing"; if (angleParam == Mutable) angleParamStr = "Mutable"; else if (angleParam == Random) angleParamStr = "Random"; element.SetAttribute("angleParam", angleParamStr); }
void DestroyOutsideBehavior::SerializeTo(gd::SerializerElement & element) const { element.SetAttribute("extraBorder", extraBorder); }
void PathfindingObstacleAutomatism::SerializeTo(gd::SerializerElement & element) const { element.SetAttribute("impassable", impassable); element.SetAttribute("cost", cost); }
void TiledSpriteObject::DoSerializeTo(gd::SerializerElement & element) const { element.SetAttribute("texture", textureName); element.SetAttribute("width", width); element.SetAttribute("height", height); }
void ScenePhysicsDatas::SerializeTo(gd::SerializerElement& element) const { element.SetAttribute("gravityX", gravityX); element.SetAttribute("gravityY", gravityY); element.SetAttribute("scaleX", scaleX); element.SetAttribute("scaleY", scaleY); }