예제 #1
0
void JobManager::DoSchedule(InternalJob::Pointer job,
    Poco::Timestamp::TimeDiff delay)
{
  Poco::ScopedLock<Poco::Mutex> managerLock(m_mutex);

  //job may have been canceled already
  int state = job->InternalGetState();
  if (state != InternalJob::ABOUT_TO_SCHEDULE && state != Job::SLEEPING)
    return;

  //if it's a decoration job with no rule, don't run it right now if the system is busy
  if (job->GetPriority() == Job::DECORATE && job->GetRule() == 0)
  {
    Poco::Timestamp::TimeDiff tmp_minDelay = m_running.size() * 100;
    delay = std::max(delay, tmp_minDelay);
  }
  if (delay > 0)
  {
    job->SetStartTime(Poco::Timestamp() + delay * 100);
    InternalJob::Pointer sptr_job(job);
    ChangeState(sptr_job, Job::SLEEPING);
  }
  else
  {
    job->SetStartTime(Poco::Timestamp() + DelayFor(job->GetPriority()) * 100);
    job->SetWaitQueueStamp(m_waitQueueCounter++);
    InternalJob::Pointer sptr_job(job);
    ChangeState(sptr_job, Job::WAITING);
  }

}
예제 #2
0
bool InternalJob::IsConflicting(InternalJob::Pointer otherJob) const
{
  ISchedulingRule::Pointer otherRule = otherJob->GetRule();
  if (sptr_schedulingRule.GetPointer() == 0 || otherRule.GetPointer() == 0)
    return false;
  // TODO MultiRule: extend the IsConflicting (...) method with MultiRule
  // if one of the rules is a compound rule, it must be asked the question.
  //if (schedulingRule.GetClass() == MultiRule.class)
  //  return schedulingRule.IsConflicting(otherRule);
  return otherRule->IsConflicting(sptr_schedulingRule);
}
예제 #3
0
InternalJob::Pointer JobManager::FindBlockingJob(InternalJob::Pointer waitingJob)
{
  if (waitingJob->GetRule() == 0)
  return InternalJob::Pointer(nullptr);

  {
    Poco::ScopedLock<Poco::Mutex> managerLock (m_mutex);

    if (m_running.empty() )
    {
      InternalJob::Pointer dummy;
      return (dummy);
    }
    //check the running jobs
    bool hasBlockedJobs = false;
    QSet<InternalJob::Pointer>::Iterator it;
    for ( it = m_running.begin(); it != m_running.end(); it ++ )
    {
      InternalJob::Pointer sptr_job = *it ++;
      if (waitingJob->IsConflicting(sptr_job))
      return sptr_job;
      if (!hasBlockedJobs)
      hasBlockedJobs = sptr_job->Previous() != 0;
    }
    //  there are no blocked jobs, so we are done
    if (!hasBlockedJobs)
    {
      InternalJob::Pointer dummy;
      return (dummy);
    }
    //check all jobs blocked by running jobs
    QSet<InternalJob::Pointer>::Iterator it_blocked;
    for( it_blocked = m_running.begin(); it_blocked != m_running.end(); it_blocked ++ )
    {
      InternalJob::Pointer sptr_job = *it_blocked ++;
      while (true)
      {
        sptr_job = sptr_job->Previous();
        if (sptr_job == 0)
        break;
        if (waitingJob->IsConflicting(sptr_job))
        return sptr_job;
      }
    }
  }

  InternalJob::Pointer sptr_null;
  return (sptr_null);
}