bool JobManager::Cancel(InternalJob::Pointer sptr_job) { IProgressMonitor::Pointer sptr_progressMonitor(nullptr); bool runCanceling = false; { Poco::ScopedLock<Poco::Mutex> mangerMutex (m_mutex); switch (sptr_job->GetState()) { case Job::NONE : return true; case Job::RUNNING : //cannot cancel a job that has already started (as opposed to ABOUT_TO_RUN) if (sptr_job->InternalGetState() == Job::RUNNING) { sptr_progressMonitor = sptr_job->GetProgressMonitor(); runCanceling = sptr_job->IsRunCanceled(); if(runCanceling) sptr_job->SetRunCanceled(true); break ; } //signal that the job should be canceled before it gets a chance to run sptr_job->SetAboutToRunCanceled(true); return false; default : ChangeState(sptr_job, Job::NONE); } } //call monitor outside sync block if (sptr_progressMonitor != 0) { if(runCanceling) { if (!sptr_progressMonitor->IsCanceled()) sptr_progressMonitor->SetCanceled(true); sptr_job->Canceling(); } return false; } //only notify listeners if the job was waiting or sleeping m_JobListeners.Done(sptr_job.Cast<Job>(), Status::CANCEL_STATUS(BERRY_STATUS_LOC), false); return true; }
Job::Pointer JobManager::StartJob() { Job::Pointer job(nullptr); while (true) { job = NextJob(); if (!job) return Job::Pointer(nullptr); //must perform this outside sync block because it is third party code bool shouldRun = job->ShouldRun(); //check for listener veto if (shouldRun) m_JobListeners.AboutToRun(job); //listeners may have canceled or put the job to sleep bool endJob = false; { Poco::ScopedLock<Poco::Mutex> lock(m_mutex); InternalJob::Pointer internal = job; if (internal->InternalGetState() == InternalJob::ABOUT_TO_RUN) { if (shouldRun && !internal->IsAboutToRunCanceled()) { internal->SetProgressMonitor(CreateMonitor(job)); //change from ABOUT_TO_RUN to RUNNING internal->InternalSetState(Job::RUNNING); break; } internal->SetAboutToRunCanceled(false); endJob = true; //fall through and end the job below } } if (endJob) { //job has been vetoed or canceled, so mark it as done EndJob(job,Status::CANCEL_STATUS(BERRY_STATUS_LOC), true); continue; } } m_JobListeners.Running(job); return job; }