// Check PHI instructions at the beginning of MBB. It is assumed that // calcRegsPassed has been run so BBInfo::isLiveOut is valid. void MachineVerifier::checkPHIOps(const MachineBasicBlock *MBB) { for (MachineBasicBlock::const_iterator BBI = MBB->begin(), BBE = MBB->end(); BBI != BBE && BBI->isPHI(); ++BBI) { DenseSet<const MachineBasicBlock*> seen; for (unsigned i = 1, e = BBI->getNumOperands(); i != e; i += 2) { unsigned Reg = BBI->getOperand(i).getReg(); const MachineBasicBlock *Pre = BBI->getOperand(i + 1).getMBB(); if (!Pre->isSuccessor(MBB)) continue; seen.insert(Pre); BBInfo &PrInfo = MBBInfoMap[Pre]; if (PrInfo.reachable && !PrInfo.isLiveOut(Reg)) report("PHI operand is not live-out from predecessor", &BBI->getOperand(i), i); } // Did we see all predecessors? for (MachineBasicBlock::const_pred_iterator PrI = MBB->pred_begin(), PrE = MBB->pred_end(); PrI != PrE; ++PrI) { if (!seen.count(*PrI)) { report("Missing PHI operand", BBI); *OS << "BB#" << (*PrI)->getNumber() << " is a predecessor according to the CFG.\n"; } } } }
bool PHIElimination::SplitPHIEdges(MachineFunction &MF, MachineBasicBlock &MBB, LiveVariables &LV, MachineLoopInfo *MLI) { if (MBB.empty() || !MBB.front().isPHI() || MBB.isLandingPad()) return false; // Quick exit for basic blocks without PHIs. bool Changed = false; for (MachineBasicBlock::const_iterator BBI = MBB.begin(), BBE = MBB.end(); BBI != BBE && BBI->isPHI(); ++BBI) { for (unsigned i = 1, e = BBI->getNumOperands(); i != e; i += 2) { unsigned Reg = BBI->getOperand(i).getReg(); MachineBasicBlock *PreMBB = BBI->getOperand(i+1).getMBB(); // We break edges when registers are live out from the predecessor block // (not considering PHI nodes). If the register is live in to this block // anyway, we would gain nothing from splitting. // Avoid splitting backedges of loops. It would introduce small // out-of-line blocks into the loop which is very bad for code placement. if (PreMBB != &MBB && !LV.isLiveIn(Reg, MBB) && LV.isLiveOut(Reg, *PreMBB)) { if (!MLI || !(MLI->getLoopFor(PreMBB) == MLI->getLoopFor(&MBB) && MLI->isLoopHeader(&MBB))) { if (PreMBB->SplitCriticalEdge(&MBB, this)) { Changed = true; ++NumCriticalEdgesSplit; } } } } } return Changed; }
/// analyzePHINodes - Gather information about the PHI nodes in here. In /// particular, we want to map the number of uses of a virtual register which is /// used in a PHI node. We map that to the BB the vreg is coming from. This is /// used later to determine when the vreg is killed in the BB. /// void PHIElimination::analyzePHINodes(const MachineFunction& MF) { for (MachineFunction::const_iterator I = MF.begin(), E = MF.end(); I != E; ++I) for (MachineBasicBlock::const_iterator BBI = I->begin(), BBE = I->end(); BBI != BBE && BBI->isPHI(); ++BBI) for (unsigned i = 1, e = BBI->getNumOperands(); i != e; i += 2) ++VRegPHIUseCount[BBVRegPair(BBI->getOperand(i+1).getMBB()->getNumber(), BBI->getOperand(i).getReg())]; }
/// analyzePHINodes - Gather information about the PHI nodes in here. In /// particular, we want to map the variable information of a virtual register /// which is used in a PHI node. We map that to the BB the vreg is coming from. /// void LiveVariables::analyzePHINodes(const MachineFunction& Fn) { for (MachineFunction::const_iterator I = Fn.begin(), E = Fn.end(); I != E; ++I) for (MachineBasicBlock::const_iterator BBI = I->begin(), BBE = I->end(); BBI != BBE && BBI->isPHI(); ++BBI) for (unsigned i = 1, e = BBI->getNumOperands(); i != e; i += 2) PHIVarInfo[BBI->getOperand(i + 1).getMBB()->getNumber()] .push_back(BBI->getOperand(i).getReg()); }
void BT::runEdgeQueue(BitVector &BlockScanned) { while (!FlowQ.empty()) { CFGEdge Edge = FlowQ.front(); FlowQ.pop(); if (EdgeExec.count(Edge)) return; EdgeExec.insert(Edge); ReachedBB.insert(Edge.second); const MachineBasicBlock &B = *MF.getBlockNumbered(Edge.second); MachineBasicBlock::const_iterator It = B.begin(), End = B.end(); // Visit PHI nodes first. while (It != End && It->isPHI()) { const MachineInstr &PI = *It++; InstrExec.insert(&PI); visitPHI(PI); } // If this block has already been visited through a flow graph edge, // then the instructions have already been processed. Any updates to // the cells would now only happen through visitUsesOf... if (BlockScanned[Edge.second]) return; BlockScanned[Edge.second] = true; // Visit non-branch instructions. while (It != End && !It->isBranch()) { const MachineInstr &MI = *It++; InstrExec.insert(&MI); visitNonBranch(MI); } // If block end has been reached, add the fall-through edge to the queue. if (It == End) { MachineFunction::const_iterator BIt = B.getIterator(); MachineFunction::const_iterator Next = std::next(BIt); if (Next != MF.end() && B.isSuccessor(&*Next)) { int ThisN = B.getNumber(); int NextN = Next->getNumber(); FlowQ.push(CFGEdge(ThisN, NextN)); } } else { // Handle the remaining sequence of branches. This function will update // the work queue. visitBranchesFrom(*It); } } // while (!FlowQ->empty()) }
bool llvm::PHIElimination::SplitPHIEdges(MachineFunction &MF, MachineBasicBlock &MBB, LiveVariables &LV) { if (MBB.empty() || !MBB.front().isPHI() || MBB.isLandingPad()) return false; // Quick exit for basic blocks without PHIs. for (MachineBasicBlock::const_iterator BBI = MBB.begin(), BBE = MBB.end(); BBI != BBE && BBI->isPHI(); ++BBI) { for (unsigned i = 1, e = BBI->getNumOperands(); i != e; i += 2) { unsigned Reg = BBI->getOperand(i).getReg(); MachineBasicBlock *PreMBB = BBI->getOperand(i+1).getMBB(); // We break edges when registers are live out from the predecessor block // (not considering PHI nodes). If the register is live in to this block // anyway, we would gain nothing from splitting. if (!LV.isLiveIn(Reg, MBB) && LV.isLiveOut(Reg, *PreMBB)) SplitCriticalEdge(PreMBB, &MBB); } } return true; }
/// addNewBlock - Add a new basic block BB as an empty succcessor to DomBB. All /// variables that are live out of DomBB will be marked as passing live through /// BB. void LiveVariables::addNewBlock(MachineBasicBlock *BB, MachineBasicBlock *DomBB, MachineBasicBlock *SuccBB) { const unsigned NumNew = BB->getNumber(); // All registers used by PHI nodes in SuccBB must be live through BB. for (MachineBasicBlock::const_iterator BBI = SuccBB->begin(), BBE = SuccBB->end(); BBI != BBE && BBI->isPHI(); ++BBI) for (unsigned i = 1, e = BBI->getNumOperands(); i != e; i += 2) if (BBI->getOperand(i+1).getMBB() == BB) getVarInfo(BBI->getOperand(i).getReg()).AliveBlocks.set(NumNew); // Update info for all live variables for (unsigned Reg = TargetRegisterInfo::FirstVirtualRegister, E = MRI->getLastVirtReg()+1; Reg != E; ++Reg) { VarInfo &VI = getVarInfo(Reg); if (!VI.AliveBlocks.test(NumNew) && VI.isLiveIn(*SuccBB, Reg, *MRI)) VI.AliveBlocks.set(NumNew); } }
/// shouldTailDuplicate - Determine if it is profitable to duplicate this block. bool TailDuplicatePass::shouldTailDuplicate(const MachineFunction &MF, MachineBasicBlock &TailBB) { // Only duplicate blocks that end with unconditional branches. if (TailBB.canFallThrough()) return false; // Don't try to tail-duplicate single-block loops. if (TailBB.isSuccessor(&TailBB)) return false; // Set the limit on the cost to duplicate. When optimizing for size, // duplicate only one, because one branch instruction can be eliminated to // compensate for the duplication. unsigned MaxDuplicateCount; if (TailDuplicateSize.getNumOccurrences() == 0 && MF.getFunction()->hasFnAttr(Attribute::OptimizeForSize)) MaxDuplicateCount = 1; else MaxDuplicateCount = TailDuplicateSize; // If the target has hardware branch prediction that can handle indirect // branches, duplicating them can often make them predictable when there // are common paths through the code. The limit needs to be high enough // to allow undoing the effects of tail merging and other optimizations // that rearrange the predecessors of the indirect branch. if (PreRegAlloc && !TailBB.empty()) { const TargetInstrDesc &TID = TailBB.back().getDesc(); if (TID.isIndirectBranch()) MaxDuplicateCount = 20; } // Check the instructions in the block to determine whether tail-duplication // is invalid or unlikely to be profitable. unsigned InstrCount = 0; for (MachineBasicBlock::const_iterator I = TailBB.begin(); I != TailBB.end(); ++I) { // Non-duplicable things shouldn't be tail-duplicated. if (I->getDesc().isNotDuplicable()) return false; // Do not duplicate 'return' instructions if this is a pre-regalloc run. // A return may expand into a lot more instructions (e.g. reload of callee // saved registers) after PEI. if (PreRegAlloc && I->getDesc().isReturn()) return false; // Avoid duplicating calls before register allocation. Calls presents a // barrier to register allocation so duplicating them may end up increasing // spills. if (PreRegAlloc && I->getDesc().isCall()) return false; if (!I->isPHI() && !I->isDebugValue()) InstrCount += 1; if (InstrCount > MaxDuplicateCount) return false; } return true; }
void BT::run() { reset(); assert(FlowQ.empty()); typedef GraphTraits<const MachineFunction*> MachineFlowGraphTraits; const MachineBasicBlock *Entry = MachineFlowGraphTraits::getEntryNode(&MF); unsigned MaxBN = 0; for (MachineFunction::const_iterator I = MF.begin(), E = MF.end(); I != E; ++I) { assert(I->getNumber() >= 0 && "Disconnected block"); unsigned BN = I->getNumber(); if (BN > MaxBN) MaxBN = BN; } // Keep track of visited blocks. BitVector BlockScanned(MaxBN+1); int EntryN = Entry->getNumber(); // Generate a fake edge to get something to start with. FlowQ.push(CFGEdge(-1, EntryN)); while (!FlowQ.empty()) { CFGEdge Edge = FlowQ.front(); FlowQ.pop(); if (EdgeExec.count(Edge)) continue; EdgeExec.insert(Edge); const MachineBasicBlock &B = *MF.getBlockNumbered(Edge.second); MachineBasicBlock::const_iterator It = B.begin(), End = B.end(); // Visit PHI nodes first. while (It != End && It->isPHI()) { const MachineInstr &PI = *It++; InstrExec.insert(&PI); visitPHI(PI); } // If this block has already been visited through a flow graph edge, // then the instructions have already been processed. Any updates to // the cells would now only happen through visitUsesOf... if (BlockScanned[Edge.second]) continue; BlockScanned[Edge.second] = true; // Visit non-branch instructions. while (It != End && !It->isBranch()) { const MachineInstr &MI = *It++; InstrExec.insert(&MI); visitNonBranch(MI); } // If block end has been reached, add the fall-through edge to the queue. if (It == End) { MachineFunction::const_iterator BIt = B.getIterator(); MachineFunction::const_iterator Next = std::next(BIt); if (Next != MF.end() && B.isSuccessor(&*Next)) { int ThisN = B.getNumber(); int NextN = Next->getNumber(); FlowQ.push(CFGEdge(ThisN, NextN)); } } else { // Handle the remaining sequence of branches. This function will update // the work queue. visitBranchesFrom(*It); } } // while (!FlowQ->empty()) if (Trace) print_cells(dbgs() << "Cells after propagation:\n"); }