예제 #1
0
Ogre::OverlayContainer *GUIHelper::findContainer(Ogre::OverlayContainer *overlay,
			const Ogre::String subStrName)
{
	ASSERT(overlay);

	std::queue<Ogre::OverlayContainer *> q;
	q.push(overlay);

	Ogre::OverlayContainer *parent = 0;
	while(!q.empty()){
		parent = q.back();
		q.pop();
		if(parent->getName().find(subStrName) != Ogre::String::npos){
			// we find it
			return parent;
		}
		// else we have to iterate over all the children an put it in the queue
		Ogre::OverlayContainer *child = 0;
		Ogre::OverlayContainer::ChildIterator it = parent->getChildIterator();
		while(it.hasMoreElements()){
			child = static_cast<Ogre::OverlayContainer *>(it.peekNextValue());
			if(!child){
				break;
			}
			// else we put it in the queue
			q.push(child);
			it.moveNext();
		}

	}

	return 0;
}
예제 #2
0
GameplayScreen::~GameplayScreen()
{
	//Destroy our game objects
	delete mWhacker;
	for(unsigned int i=0; i<mDragons.size(); i++)
	{
		delete mDragons[i];
	}
	//Destroy all entities created
	Ogre::SceneManager* mSceneManager = Ogre::Root::getSingletonPtr()->getSceneManager("ApplicationSceneManager");
	mSceneManager->destroyEntity("Stage");
	//Remove the stage mesh
	mStageNode->removeAndDestroyAllChildren();
	mStageNode->getParentSceneNode()->removeAndDestroyChild(mStageNode->getName());
	//Destroy our score overlay
	//To do this, we must traverse all elements contained within
	//the overlay and remove them one at a time.
	Ogre::OverlayManager* overlayMgr = Ogre::OverlayManager::getSingletonPtr();
	Ogre::Overlay::Overlay2DElementsIterator iter = mOverlay->get2DElementsIterator();
	for(;iter.hasMoreElements();)
	{
		Ogre::OverlayContainer * childContainer = iter.getNext();
		Ogre::OverlayContainer::ChildIterator contIter = childContainer->getChildIterator();
		for(;contIter.hasMoreElements();)
		{
			Ogre::OverlayElement* curElement = contIter.getNext();
			overlayMgr->destroyOverlayElement(curElement->getName());
		}
		overlayMgr->destroyOverlayElement(childContainer->getName());
	}
	overlayMgr->destroy(mOverlay->getName());
}
예제 #3
0
	void LoadingBar::deleteOverlayContainerContents(Ogre::OverlayContainer& container) const
	{
		{
			OverlayContainer::ChildContainerIterator I = container.getChildContainerIterator();
			while (I.hasMoreElements()) {
				deleteOverlayContainerContents(*I.getNext());
			}
		}
		OverlayContainer::ChildIterator I = container.getChildIterator();
		while (I.hasMoreElements()) {
			OverlayManager::getSingleton().destroyOverlayElement(I.getNext());
		}
	}
예제 #4
0
void GUIHelper::fullDestroyOverlay(Ogre::Overlay *overlay)
{
	ASSERT(overlay);

	Ogre::Overlay::Overlay2DElementsIterator it = overlay->get2DElementsIterator();
	Ogre::OverlayManager &om = Ogre::OverlayManager::getSingleton();
	std::vector<Ogre::OverlayElement *> elements;

	Ogre::OverlayContainer *parent = 0;
	while(it.hasMoreElements()){
		parent = it.peekNext();
		if(!parent){
			break;
		}

		Ogre::OverlayContainer::ChildIterator it2 = parent->getChildIterator();
		Ogre::OverlayContainer *child = 0;
		while(it2.hasMoreElements()){
			child = static_cast<Ogre::OverlayContainer *>(it2.peekNextValue());
			if(!child){
				break;
			}
			// else.. delete the container
			fullDestroyOverlayElement(child);

			it2.moveNext();
		}

		elements.push_back(parent);
		it.moveNext();
	}
	for(int i = 0; i < elements.size(); ++i){
		destroyMaterial(elements[i]->getMaterialName());
		om.destroyOverlayElement(elements[i]);
	}

	om.destroy(overlay);
}
예제 #5
0
/**
 * Bugfix for the nested overlay containers position. This function will
 * get a overlay and will iterate over all the (child) containers and will
 * set the new "relative" position
 * @param	overlay		The overlay to fix the childs positions
 */
void GUIHelper::fixOverlayPosition(Ogre::Overlay *overlay)
{
	ASSERT(overlay);

	Ogre::Overlay::Overlay2DElementsIterator it = overlay->get2DElementsIterator();

	Ogre::OverlayContainer *parent = 0;
	while(it.hasMoreElements()){
		parent = it.peekNext();
		if(!parent){
			break;
		}

		// else we have the parent... get the top left and sizes
		Ogre::Real top = parent->getTop();
		Ogre::Real left = parent->getLeft();
		Ogre::Real height = parent->getHeight();
		Ogre::Real width = parent->getWidth();


		Ogre::OverlayContainer::ChildIterator it2 = parent->getChildIterator();
		Ogre::OverlayContainer *child = 0;
		while(it2.hasMoreElements()){
			child = static_cast<Ogre::OverlayContainer *>(it2.peekNextValue());
			if(!child){
				break;
			}
			// else.. we have to configure this child with the parent size and
			// position
			reposContainer(child, left, top, height, width);

			it2.moveNext();
		}


		it.moveNext();
	}
}
예제 #6
0
파일: gkHUD.cpp 프로젝트: guozanhua/OgreKit
void gkHUD::newImpl(void)
{

	try
	{

		m_overlay = Ogre::OverlayManager::getSingleton().getByName(m_name.getName());

		// Auto create if it's here
		if (m_overlay)
		{
			Ogre::Overlay::Overlay2DElementsIterator elements = m_overlay->get2DElementsIterator();

			while (elements.hasMoreElements())
			{
				Ogre::OverlayContainer* cont = elements.getNext();
				addChild(new gkHUDElement(cont->getName()));

				Ogre::OverlayContainer::ChildIterator childs = cont->getChildIterator();

				while (childs.hasMoreElements())
				{
					Ogre::OverlayElement* elm = childs.getNext();
					gkHUDElement* hele = new gkHUDElement(elm->getName());
					addChild(hele);
				}
			}

		}
	}
	catch (Ogre::Exception& e)
	{
		gkLogMessage("HUD: " << e.getDescription());
		m_overlay = 0;
	}
}