Ogre::OverlayContainer *GUIHelper::findContainer(Ogre::OverlayContainer *overlay, const Ogre::String subStrName) { ASSERT(overlay); std::queue<Ogre::OverlayContainer *> q; q.push(overlay); Ogre::OverlayContainer *parent = 0; while(!q.empty()){ parent = q.back(); q.pop(); if(parent->getName().find(subStrName) != Ogre::String::npos){ // we find it return parent; } // else we have to iterate over all the children an put it in the queue Ogre::OverlayContainer *child = 0; Ogre::OverlayContainer::ChildIterator it = parent->getChildIterator(); while(it.hasMoreElements()){ child = static_cast<Ogre::OverlayContainer *>(it.peekNextValue()); if(!child){ break; } // else we put it in the queue q.push(child); it.moveNext(); } } return 0; }
GameplayScreen::~GameplayScreen() { //Destroy our game objects delete mWhacker; for(unsigned int i=0; i<mDragons.size(); i++) { delete mDragons[i]; } //Destroy all entities created Ogre::SceneManager* mSceneManager = Ogre::Root::getSingletonPtr()->getSceneManager("ApplicationSceneManager"); mSceneManager->destroyEntity("Stage"); //Remove the stage mesh mStageNode->removeAndDestroyAllChildren(); mStageNode->getParentSceneNode()->removeAndDestroyChild(mStageNode->getName()); //Destroy our score overlay //To do this, we must traverse all elements contained within //the overlay and remove them one at a time. Ogre::OverlayManager* overlayMgr = Ogre::OverlayManager::getSingletonPtr(); Ogre::Overlay::Overlay2DElementsIterator iter = mOverlay->get2DElementsIterator(); for(;iter.hasMoreElements();) { Ogre::OverlayContainer * childContainer = iter.getNext(); Ogre::OverlayContainer::ChildIterator contIter = childContainer->getChildIterator(); for(;contIter.hasMoreElements();) { Ogre::OverlayElement* curElement = contIter.getNext(); overlayMgr->destroyOverlayElement(curElement->getName()); } overlayMgr->destroyOverlayElement(childContainer->getName()); } overlayMgr->destroy(mOverlay->getName()); }
void LoadingBar::deleteOverlayContainerContents(Ogre::OverlayContainer& container) const { { OverlayContainer::ChildContainerIterator I = container.getChildContainerIterator(); while (I.hasMoreElements()) { deleteOverlayContainerContents(*I.getNext()); } } OverlayContainer::ChildIterator I = container.getChildIterator(); while (I.hasMoreElements()) { OverlayManager::getSingleton().destroyOverlayElement(I.getNext()); } }
void GUIHelper::fullDestroyOverlay(Ogre::Overlay *overlay) { ASSERT(overlay); Ogre::Overlay::Overlay2DElementsIterator it = overlay->get2DElementsIterator(); Ogre::OverlayManager &om = Ogre::OverlayManager::getSingleton(); std::vector<Ogre::OverlayElement *> elements; Ogre::OverlayContainer *parent = 0; while(it.hasMoreElements()){ parent = it.peekNext(); if(!parent){ break; } Ogre::OverlayContainer::ChildIterator it2 = parent->getChildIterator(); Ogre::OverlayContainer *child = 0; while(it2.hasMoreElements()){ child = static_cast<Ogre::OverlayContainer *>(it2.peekNextValue()); if(!child){ break; } // else.. delete the container fullDestroyOverlayElement(child); it2.moveNext(); } elements.push_back(parent); it.moveNext(); } for(int i = 0; i < elements.size(); ++i){ destroyMaterial(elements[i]->getMaterialName()); om.destroyOverlayElement(elements[i]); } om.destroy(overlay); }
/** * Bugfix for the nested overlay containers position. This function will * get a overlay and will iterate over all the (child) containers and will * set the new "relative" position * @param overlay The overlay to fix the childs positions */ void GUIHelper::fixOverlayPosition(Ogre::Overlay *overlay) { ASSERT(overlay); Ogre::Overlay::Overlay2DElementsIterator it = overlay->get2DElementsIterator(); Ogre::OverlayContainer *parent = 0; while(it.hasMoreElements()){ parent = it.peekNext(); if(!parent){ break; } // else we have the parent... get the top left and sizes Ogre::Real top = parent->getTop(); Ogre::Real left = parent->getLeft(); Ogre::Real height = parent->getHeight(); Ogre::Real width = parent->getWidth(); Ogre::OverlayContainer::ChildIterator it2 = parent->getChildIterator(); Ogre::OverlayContainer *child = 0; while(it2.hasMoreElements()){ child = static_cast<Ogre::OverlayContainer *>(it2.peekNextValue()); if(!child){ break; } // else.. we have to configure this child with the parent size and // position reposContainer(child, left, top, height, width); it2.moveNext(); } it.moveNext(); } }
void gkHUD::newImpl(void) { try { m_overlay = Ogre::OverlayManager::getSingleton().getByName(m_name.getName()); // Auto create if it's here if (m_overlay) { Ogre::Overlay::Overlay2DElementsIterator elements = m_overlay->get2DElementsIterator(); while (elements.hasMoreElements()) { Ogre::OverlayContainer* cont = elements.getNext(); addChild(new gkHUDElement(cont->getName())); Ogre::OverlayContainer::ChildIterator childs = cont->getChildIterator(); while (childs.hasMoreElements()) { Ogre::OverlayElement* elm = childs.getNext(); gkHUDElement* hele = new gkHUDElement(elm->getName()); addChild(hele); } } } } catch (Ogre::Exception& e) { gkLogMessage("HUD: " << e.getDescription()); m_overlay = 0; } }