void apply(osg::Geometry& geom) { geom.setUseDisplayList(false); if (!_manualVertexAliasing) return; osg::notify(osg::NOTICE)<<"Found geometry "<<&geom<<std::endl; if (geom.getVertexArray()) { setVertexAttrib(geom, _vertexAlias, geom.getVertexArray(), false, osg::Array::BIND_PER_VERTEX); geom.setVertexArray(0); } if (geom.getNormalArray()) { setVertexAttrib(geom, _normalAlias, geom.getNormalArray(), true); geom.setNormalArray(0); } if (geom.getColorArray()) { setVertexAttrib(geom, _colorAlias, geom.getColorArray(), false); geom.setColorArray(0); } if (geom.getSecondaryColorArray()) { setVertexAttrib(geom, _secondaryColorAlias, geom.getSecondaryColorArray(), false); geom.setSecondaryColorArray(0); } if (geom.getFogCoordArray()) { // should we normalize the FogCoord array? Don't think so... setVertexAttrib(geom, _fogCoordAlias, geom.getFogCoordArray(), false); geom.setFogCoordArray(0); } unsigned int maxNumTexCoords = geom.getNumTexCoordArrays(); if (maxNumTexCoords>8) { osg::notify(osg::NOTICE)<<"Warning: Ignoring "<<maxNumTexCoords-8<<" texture coordinate arrays, only 8 are currently supported in vertex attribute conversion code."<<std::endl; maxNumTexCoords = 8; } for(unsigned int i=0; i<maxNumTexCoords; ++i) { if (geom.getTexCoordArray(i)) { setVertexAttrib(geom, _texCoordAlias[i], geom.getTexCoordArray(i), false, osg::Array::BIND_PER_VERTEX); geom.setTexCoordArray(i,0); } else { osg::notify(osg::NOTICE)<<"Found empty TexCoordArray("<<i<<")"<<std::endl; } } }
void RigGeometry::copyFrom(osg::Geometry& from) { bool copyToSelf = (this==&from); osg::Geometry& target = *this; if (!copyToSelf) target.setStateSet(from.getStateSet()); // copy over primitive sets. if (!copyToSelf) target.getPrimitiveSetList() = from.getPrimitiveSetList(); if (from.getVertexArray()) { if (!copyToSelf) target.setVertexArray(from.getVertexArray()); } if (from.getNormalArray()) { if (!copyToSelf) target.setNormalArray(from.getNormalArray()); } if (from.getColorArray()) { if (!copyToSelf) target.setColorArray(from.getColorArray()); } if (from.getSecondaryColorArray()) { if (!copyToSelf) target.setSecondaryColorArray(from.getSecondaryColorArray()); } if (from.getFogCoordArray()) { if (!copyToSelf) target.setFogCoordArray(from.getFogCoordArray()); } for(unsigned int ti=0;ti<from.getNumTexCoordArrays();++ti) { if (from.getTexCoordArray(ti)) { if (!copyToSelf) target.setTexCoordArray(ti,from.getTexCoordArray(ti)); } } osg::Geometry::ArrayList& arrayList = from.getVertexAttribArrayList(); for(unsigned int vi=0;vi< arrayList.size();++vi) { osg::Array* array = arrayList[vi].get(); if (array) { if (!copyToSelf) target.setVertexAttribArray(vi,array); } } }
VertexAttribComparitor(osg::Geometry& geometry) { add(geometry.getVertexArray()); add(geometry.getNormalArray()); add(geometry.getColorArray()); add(geometry.getSecondaryColorArray()); add(geometry.getFogCoordArray()); unsigned int i; for(i=0;i<geometry.getNumTexCoordArrays();++i) { add(geometry.getTexCoordArray(i)); } for(i=0;i<geometry.getNumVertexAttribArrays();++i) { add(geometry.getVertexAttribArray(i)); } }
void Tessellator::handleNewVertices(osg::Geometry& geom,VertexPtrToIndexMap &vertexPtrToIndexMap) { if (!_newVertexList.empty()) { osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geom.getVertexArray()); osg::Vec3Array* normals = NULL; if (geom.getNormalBinding()==osg::Geometry::BIND_PER_VERTEX) { normals = dynamic_cast<osg::Vec3Array*>(geom.getNormalArray()); } typedef std::vector<osg::Array*> ArrayList; ArrayList arrays; if (geom.getColorBinding()==osg::Geometry::BIND_PER_VERTEX) { arrays.push_back(geom.getColorArray()); } if (geom.getSecondaryColorBinding()==osg::Geometry::BIND_PER_VERTEX) { arrays.push_back(geom.getSecondaryColorArray()); } if (geom.getFogCoordBinding()==osg::Geometry::BIND_PER_VERTEX) { arrays.push_back(geom.getFogCoordArray()); } osg::Geometry::ArrayDataList& tcal = geom.getTexCoordArrayList(); for(osg::Geometry::ArrayDataList::iterator tcalItr=tcal.begin(); tcalItr!=tcal.end(); ++tcalItr) { if (tcalItr->array.valid()) { arrays.push_back(tcalItr->array.get()); } } // now add any new vertices that are required. for(NewVertexList::iterator itr=_newVertexList.begin(); itr!=_newVertexList.end(); ++itr) { NewVertex& newVertex = (*itr); osg::Vec3* vertex = newVertex._vpos; // assign vertex. vertexPtrToIndexMap[vertex]=vertices->size(); vertices->push_back(*vertex); // assign normals if (normals) { osg::Vec3 norm(0.0f,0.0f,0.0f); if (newVertex._v1) norm += (*normals)[vertexPtrToIndexMap[newVertex._v1]] * newVertex._f1; if (newVertex._v2) norm += (*normals)[vertexPtrToIndexMap[newVertex._v2]] * newVertex._f2; if (newVertex._v3) norm += (*normals)[vertexPtrToIndexMap[newVertex._v3]] * newVertex._f3; if (newVertex._v4) norm += (*normals)[vertexPtrToIndexMap[newVertex._v4]] * newVertex._f4; norm.normalize(); normals->push_back(norm); } if (!arrays.empty()) { InsertNewVertices inv(newVertex._f1,vertexPtrToIndexMap[newVertex._v1], newVertex._f2,vertexPtrToIndexMap[newVertex._v2], newVertex._f3,vertexPtrToIndexMap[newVertex._v3], newVertex._f4,vertexPtrToIndexMap[newVertex._v4]); // assign the rest of the attributes. for(ArrayList::iterator aItr=arrays.begin(); aItr!=arrays.end(); ++aItr) { (*aItr)->accept(inv); } } } } }