예제 #1
0
파일: Matrix.cpp 프로젝트: yueying/osg
bool readMatrix(osg::Matrix& matrix, osgDB::Input& fr, const char* keyword)
{
    bool iteratorAdvanced = false;

    if (fr[0].matchWord(keyword) && fr[1].isOpenBracket())
    {
        int entry = fr[0].getNoNestedBrackets();

        fr += 2;

        int row=0;
        int col=0;
        double v;
        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
        {
            if (fr[0].getFloat(v))
            {
                matrix(row,col)=v;
                ++col;
                if (col>=4)
                {
                    col = 0;
                    ++row;
                }
                ++fr;
            }
            else fr.advanceOverCurrentFieldOrBlock();
        }
        iteratorAdvanced = true;
    }

    return iteratorAdvanced;
}
예제 #2
0
bool Locator_readLocalData(osg::Object& obj, osgDB::Input &fr)
{
    osgVolume::Locator& locator = static_cast<osgVolume::Locator&>(obj);

    bool itrAdvanced = false;

    if (fr.matchSequence("Transform {"))
    {
        int tansform_entry = fr[0].getNoNestedBrackets();

        fr += 2;

        int row=0;
        int col=0;
        double v;
        osg::Matrixd matrix;
        while (!fr.eof() && fr[0].getNoNestedBrackets()>tansform_entry)
        {
            if (fr[0].getFloat(v))
            {
                matrix(row,col)=v;
                ++col;
                if (col>=4)
                {
                    col = 0;
                    ++row;
                }
                ++fr;
            }
            else fr.advanceOverCurrentFieldOrBlock();
        }

        locator.setTransform(matrix);

        ++fr;
        itrAdvanced = true;
    }

    return itrAdvanced;
}
예제 #3
0
파일: AnimationPath.cpp 프로젝트: aalex/osg
bool AnimationPath_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
    osg::AnimationPath *ap = dynamic_cast<osg::AnimationPath*>(&obj);
    if (!ap) return false;
    
    
    bool itAdvanced = false;

    if (fr[0].matchWord("LoopMode"))
    {
        if (fr[1].matchWord("SWING"))
        {
            ap->setLoopMode(AnimationPath::SWING);
            fr += 2;
            itAdvanced = true;            
        }
        else if (fr[1].matchWord("LOOP"))
        {
            ap->setLoopMode(AnimationPath::LOOP);
            fr += 2;
            itAdvanced = true;                        
        } 
        else if (fr[1].matchWord("NO_LOOPING"))
        {
            ap->setLoopMode(AnimationPath::NO_LOOPING);
            fr += 2;
            itAdvanced = true;                        
        } 
    }



    if (fr.matchSequence("ControlPoints {"))
    {
        int entry = fr[0].getNoNestedBrackets();

        fr += 2;
        

        double time;
        Vec3d position,scale;
        Quat rotation;
        
        while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
        {
            if (fr[0].getFloat(time) &&
                fr[1].getFloat(position[0]) && 
                fr[2].getFloat(position[1]) && 
                fr[3].getFloat(position[2]) &&
                fr[4].getFloat(rotation[0]) && 
                fr[5].getFloat(rotation[1]) && 
                fr[6].getFloat(rotation[2]) &&
                fr[7].getFloat(rotation[3]) &&
                fr[8].getFloat(scale[0]) && 
                fr[9].getFloat(scale[1]) && 
                fr[10].getFloat(scale[2]))
            {


                osg::AnimationPath::ControlPoint ctrlPoint(position,rotation,scale);
                ap->insert(time, ctrlPoint);

                fr+=11; 
            } 
            else fr.advanceOverCurrentFieldOrBlock();

        }

        itAdvanced = true;

    }
    
    return itAdvanced;
}
예제 #4
0
    void buildHierarchy( osgDB::Input& fr, int level, osgAnimation::Bone* parent )
    {
        bool isRecognized = false;
        if ( !parent ) return;

        if ( fr.matchSequence("OFFSET %f %f %f") )
        {
            isRecognized = true;
            ++fr;

            osg::Vec3 offset;
            if ( fr.readSequence(offset) )
            {
                // Process OFFSET section
                parent->setBindMatrixInBoneSpace( osg::Matrix::translate(offset) );
                if ( _drawingFlag && parent->getNumParents() && level>0 )
                    parent->getParent(0)->addChild( createRefGeometry(offset, 0.5).get() );
            }
        }

        if ( fr.matchSequence("CHANNELS %i") )
        {
            isRecognized = true;

            // Process CHANNELS section
            int noChannels;
            fr[1].getInt( noChannels );
            fr += 2;

            for ( int i=0; i<noChannels; ++i )
            {
                // Process each channel
                std::string channelName;
                fr.readSequence( channelName );
                alterChannel( channelName, _joints.back().second );
            }
        }

        if ( fr.matchSequence("End Site {") )
        {
            isRecognized = true;
            fr += 3;

            if ( fr.matchSequence("OFFSET %f %f %f") )
            {
                ++fr;

                osg::Vec3 offsetEndSite;
                if ( fr.readSequence(offsetEndSite) )
                {
                    // Process End Site section
                    osg::ref_ptr<osgAnimation::Bone> bone = new osgAnimation::Bone( parent->getName()+"End" );
                    bone->setBindMatrixInBoneSpace( osg::Matrix::translate(offsetEndSite) );
                    bone->setDataVariance( osg::Object::DYNAMIC );
                    parent->addChild( bone.get() );

                    if ( _drawingFlag )
                        parent->addChild( createRefGeometry(offsetEndSite, 0.5).get() );
                }
            }
            fr.advanceOverCurrentFieldOrBlock();
        }

        if ( fr.matchSequence("ROOT %w {") || fr.matchSequence("JOINT %w {") )
        {
            isRecognized = true;

            // Process JOINT section
            osg::ref_ptr<osgAnimation::Bone> bone = new osgAnimation::Bone( fr[1].getStr() );
            bone->setDefaultUpdateCallback();
            bone->setDataVariance( osg::Object::DYNAMIC );
            parent->addChild( bone.get() );
            _joints.push_back( JointNode(bone, 0) );

            int entry = fr[1].getNoNestedBrackets();
            fr += 3;
            while ( !fr.eof() && fr[0].getNoNestedBrackets()>entry )
                buildHierarchy( fr, entry, bone.get() );
            fr.advanceOverCurrentFieldOrBlock();
        }

        if ( !isRecognized )
        {
            osg::notify(osg::WARN) << "BVH Reader: Unrecognized symbol " << fr[0].getStr()
                << ". Ignore current field or block." << std::endl;
            fr.advanceOverCurrentFieldOrBlock();
        }
    }