void FxApp::setupParams() { mParams.clear(); mParams.addParam( "Effect", mEffectNames, &mCurrentEffect ); mParams.addSeparator(); mParams.addText( mEffects[ mCurrentEffect ]->getName() ); mEffects[ mCurrentEffect ]->addToParams( mParams ); mParams.addSeparator(); mParams.addParam( "Fps", &mFps, "", true ); }
void PaintingBeingsApp::updateInterface(bool readOnlyAlgoGenParams) { _params.clear(); // FrameRate _params.addParam("Frame rate", &_frameRate, "", true); // Taille de l'image miniature à recréer _params.addParam("Image size", &(_image.getMiniatureSize()), "min=10 max=100 step=5", readOnlyAlgoGenParams); // Taille de la population de l'algo gen _params.addParam("Population size", &(_algoGen.getPopulationSize()), "min=10 max=100 step=5", readOnlyAlgoGenParams); // Pourcentage pour l'algo gen _params.addParam("% Survivor", &(_algoGen.getThresholdSurvivor()), "min=5 max=50 step=1", readOnlyAlgoGenParams); _params.addParam("% Crossover", &(_algoGen.getThresholdCrossover()), "min=5 max=50 step=1", readOnlyAlgoGenParams); _params.addParam("% Mutation", &(_algoGen.getThresholdMutation()), "min=5 max=50 step=1", readOnlyAlgoGenParams); _params.addParam("% Leftover", &(_algoGen.getThresholdNewPopulation()), "min=5 max=50 step=1", readOnlyAlgoGenParams); // Resolution des Beings _params.addParam("Resolution", &(_imageBeing.getResolution()), "min=1 max=10 step=1", readOnlyAlgoGenParams); // Espacement entre cube de l'image Being _params.addParam("Spacing", &(_imageBeing.getSpacing()), "min=0 max=20 step=0.1", false); // Frequence du twist pour la déformation GLSL _params.addParam("Angle Max Twist", &(_imageBeing.getAngleMax()), "min=1.0 max=360.0 step=1.0", false); // Bouton capturant une image de la webCam _params.addButton("Webcam Shot", bind(&PaintingBeingsApp::captureCamera, this)); // Bouton pour faire un screen shot de l'image Being _params.addButton("Save image Being", bind(&PaintingBeingsApp::screenShot, this)); // Bouton pour modifier l'état de l'application _params.addButton("Play", bind(&PaintingBeingsApp::setPlay, this)); _params.addButton("Pause", bind(&PaintingBeingsApp::setPause, this)); _params.addButton("Stop", bind(&PaintingBeingsApp::setStop, this)); // Option interface _params.addButton("Switch Image/Being", bind(&PaintingBeingsApp::setDisplayBeing, this)); _params.addButton("Wireframe", bind(&PaintingBeingsApp::setShowWireFrame, this)); // Reset position camera _params.addButton("Reset Camera", bind(&PaintingBeingsApp::resetCamera, this)); _params.addButton("Quit", bind(&PaintingBeingsApp::closeApp, this)); }