void click(sf::RectangleShape rectangle,sf::Sprite &sprite, bool &clicked, bool &player, sf::Texture &crossTexture, sf::Texture &circleTexture, sf::Event &event) { if (((rectangle.getPosition().x <= event.mouseButton.x && event.mouseButton.x <= rectangle.getLocalBounds().width + rectangle.getPosition().x) && (rectangle.getPosition().y <= event.mouseButton.y && event.mouseButton.y <= rectangle.getLocalBounds().height + rectangle.getPosition().y)) && !(clicked)) { std::cout << "You clicked on a rectangle" << std::endl; clicked = true; if (player) { std::cout << "cross" << std::endl; sprite.setTexture(crossTexture); } else { std::cout << "circle" << std::endl; sprite.setTexture(circleTexture); } player = !player; } }
void MameUIsenWindow::centerElement(sf::RectangleShape& rectangleShape) { sf::FloatRect fr = rectangleShape.getLocalBounds(); rectangleShape.setOrigin(fr.left + fr.width/2.0f, fr.top + fr.height/2.0f); }
void centerOrigin(sf::RectangleShape& shape) { sf::FloatRect bounds = shape.getLocalBounds(); shape.setOrigin(std::floor(bounds.left + bounds.width/2.f), std::floor(bounds.top + bounds.height/2.f)); }
void centerTextPosition( const sf::RectangleShape& rect, sf::Text& text ) { text.setPosition( rect.getPosition().x + ( rect.getLocalBounds().width / 2 ), rect.getPosition().y + ( rect.getLocalBounds().height / 2 ) - ( text.getCharacterSize() / 2 ) ); }