TestBox(bool isCollidable) : sg::Entity(isCollidable) { r0.setSize(sf::Vector2f(100.0f, 50.0f)); r0.setOrigin(50.0f, 25.0f); this->addDrawable(r0, false); bs.addShape(r0); r1.setRadius(40.0f); r1.setOrigin(40.0f, 40.0f); r1.move(100.0f, 0.0f); r1.scale(2.0f, 1.0f); this->addDrawable(r1, false); bs.addShape(r1); r2.setSize(sf::Vector2f(250.0f, 10.0f)); r2.setOrigin(125.0f, 5.0f); r2.rotate(-90.0f); this->addDrawable(r2, false); bs.addShape(r2); r3.setRadius(40.0f); r3.setOrigin(40.0f, 40.0f); r3.move(-100.0f, 0.0f); this->addDrawable(r3, false); bs.addShape(r3); //bs.rotate(-45.0f); this->addTransformable(bs); //this->rotate(45.0f); }
Pong() : gameWindow(sf::VideoMode(600, 480), "Pong") { ball.setFillColor(sf::Color::Cyan); ball.setPosition(100.0, 100.0); ball.setRadius(10.f); p1Paddle.setFillColor(sf::Color::Green); p1Paddle.setPosition(10.0, 100.0); p1Paddle.setSize(sf::Vector2f(10.0, 100.0)); p2Paddle.setFillColor(sf::Color::Red); p2Paddle.setPosition(580.0, 100.0); p2Paddle.setSize(sf::Vector2f(10.0, 100.0)); p1MovingUp = false; p1MovingDown = false; p2MovingUp = false; p2MovingDown = false; ballMovement = sf::Vector2f(ballSpeed, ballSpeed); font.loadFromFile("arial.ttf"); p1ScoreText.setPosition(150, 10); p1ScoreText.setFont(font); p1ScoreText.setString(std::to_string(p1Score)); p1ScoreText.setColor(sf::Color::Red); p1ScoreText.setCharacterSize(24); p2ScoreText.setPosition(450, 10); p2ScoreText.setFont(font); p2ScoreText.setString(std::to_string(p2Score)); p2ScoreText.setColor(sf::Color::Red); p2ScoreText.setCharacterSize(24); }
// Post battle update inline void set_info(int str) { info_str.setString(std::to_string(str)); health_bar_bg.setSize(sf::Vector2f(get_max_hp()/scale, 10)); health_bar_bg.setOutlineColor(sf::Color(125,125,125)); health_bar_bg.setOutlineThickness(1); health_bar_current.setSize(sf::Vector2f(str/scale, 10)); health_bar_current.setFillColor(get_life_color(str)); }
void WindowCreateThing::init(sf::RenderWindow &window) { rectTitle.setSize(sf::Vector2f(window.getSize().x*0.45, window.getSize().y*0.07)); rectTitle.setPosition(sf::Vector2f(window.getSize().x/2-(rectTitle.getSize().x/2), window.getSize().x/4-(rectTitle.getSize().y/2))); rectTitle.setFillColor(sf::Color(158, 158, 158)); rectTitle.setOutlineColor(sf::Color::Black); rectTitle.setOutlineThickness(1.f); rectMain.setSize(sf::Vector2f(window.getSize().x*0.45,window.getSize().y*0.45)); rectMain.setPosition(sf::Vector2f(rectTitle.getPosition().x, rectTitle.getPosition().y+rectTitle.getSize().y)); rectMain.setFillColor(sf::Color::White); rectMain.setOutlineColor(sf::Color::Black); rectMain.setOutlineThickness(1.f); load(); starting_position = sf::Mouse::getPosition(window); textTitle.setFont(font); textTitle.setString("CreateThings.txt"); textTitle.setCharacterSize(24); textTitle.setColor(sf::Color::White); textTitle.setPosition(sf::Vector2f(rectTitle.getPosition().x+rectTitle.getSize().x*0.3, rectTitle.getPosition().y+rectTitle.getSize().y*0.1)); //textTitle.setPosition(sf::Vector2f(400,10)); textClose.setFont(font); textClose.setString("X"); textClose.setStyle(sf::Text::Bold); textClose.setCharacterSize(35); textClose.setColor(sf::Color::White); textClose.setPosition(sf::Vector2f(rectTitle.getPosition().x+rectTitle.getSize().x-30, rectTitle.getPosition().y+rectTitle.getSize().y*0.05)); ///// FOLDER ICONE textureFolder.setSmooth(true); spriteFodler.setTexture(textureFolder); sf::Vector2f targetSize(25.0f, 25.0f); spriteFodler.setScale( targetSize.x / spriteFodler.getLocalBounds().width, targetSize.y / spriteFodler.getLocalBounds().height); spriteFodler.setPosition(sf::Vector2f(textTitle.getPosition().x-targetSize.x, textTitle.getPosition().y)); ///// CLOSE ICONE /*textureClose.setSmooth(true); spriteClose.setTexture(textureClose); sf::Vector2f targetSize2(window.getSize().y*0.07, window.getSize().y*0.07); spriteClose.setScale( targetSize2.x / spriteClose.getLocalBounds().width, targetSize2.y / spriteClose.getLocalBounds().height); spriteClose.setPosition(rectTitle.getPosition().x+rectTitle.getSize().x-targetSize2.x, rectTitle.getPosition().y);*/ }
// Set some information about the object inline void set_info(int str, sf::Font *font, int size) { info_str.setString(std::to_string(str)); info_str.setFont(*font); info_str.setCharacterSize(size); info_str.setColor(sf::Color::Black); health_bar_bg.setSize(sf::Vector2f(get_max_hp()/scale, 10)); health_bar_bg.setOutlineColor(sf::Color(125,125,125)); health_bar_bg.setOutlineThickness(1); health_bar_current.setSize(sf::Vector2f(str/scale, 10)); health_bar_current.setFillColor(get_life_color(str)); }
void Sprited::draw(sf::RenderWindow *window) { // Scroll sprite sf::Vector2i shift = this->currentAnimation->frames[this->currentFrame]; this->sprite.setTextureRect(sf::IntRect(shift.x, shift.y, this->width, this->height)); this->sprite.setRotation((this->getWRotation() - this->camera->getWRotation()) / (2 * M_PI) * 360); // + this->wRotation / (2 * M_PI) * 360); if (this->camera) { // Transform sprite wPosition based on camera wPosition & wRotation this->sprite.setPosition(this->applyCameraTransformation(this->getWPosition())); } else { // No camera set, meaning this object's wPosition is not affected by camera. this->sprite.setPosition(this->getWPosition().x, this->getWPosition().y); } window->draw(this->sprite); Movable::draw(window); #ifdef DEBUG static sf::RectangleShape origin; origin.setOrigin(2, 2); origin.setSize(sf::Vector2f(5, 5)); origin.setPosition(this->sprite.getPosition()); origin.setFillColor(sf::Color(255, 0, 0, 128)); window->draw(origin); static sf::RectangleShape rect; rect.setFillColor(sf::Color::Transparent); rect.setOutlineThickness(1); rect.setOutlineColor(sf::Color::Blue); rect.setOrigin(this->sprite.getOrigin()); rect.setPosition(this->sprite.getPosition()); rect.setRotation(this->sprite.getRotation()); rect.setSize(sf::Vector2f(this->sprite.getTextureRect().width, this->sprite.getTextureRect().height)); window->draw(rect); sf::FloatRect wHitbox = this->getWHitbox(); static sf::RectangleShape hitboxRect; hitboxRect.setFillColor(sf::Color::Transparent); hitboxRect.setOutlineThickness(1); hitboxRect.setOutlineColor(sf::Color::Red); hitboxRect.setOrigin(sf::Vector2f(wHitbox.width / 2, wHitbox.height / 2)); hitboxRect.setSize(sf::Vector2f(wHitbox.width, wHitbox.height)); hitboxRect.setPosition(this->applyCameraTransformation(this->getWPosition())); hitboxRect.setRotation(-this->camera->getWRotation() / M_PI * 180); window->draw(hitboxRect); #endif }
inline TextSquare(Ctx& mCtx, const Vec2f& mPos) : Base{mCtx, mPos} { text = &create<Text>(ssvs::zeroVec2f); bg.setSize(Vec2f{65, 65}); bg.setOutlineColor(sf::Color::White); bg.setOutlineThickness(3); }
// As with the ball, we construct the paddle with // arguments for the initial position and initialize // the SFML rectangle shape. Paddle(float mX, float mY) { shape.setPosition(mX, mY); shape.setSize({defWidth, defHeight}); shape.setFillColor(defColor); shape.setOrigin(defWidth / 2.f, defHeight / 2.f); }
void PongGame::setUpBall(int const mainWindowWidth, int const mainWindowHeight, sf::RectangleShape &ball) { ball.setPosition(mainWindowWidth / 2, mainWindowHeight / 2); ball.setSize(sf::Vector2f(20, 20)); ball.setFillColor(sf::Color::Red); ball.setOutlineColor(sf::Color::Yellow); ball.setOutlineThickness(2); }
Board(int n, sf::Vector2f pos){ boardSprite.setSize(sf::Vector2f(n, 2)); boardSprite.setFillColor(sf::Color::Blue); boardSprite.setPosition(pos); }
Player(sf::Vector2f position, sf::Vector2f size) { once = true; rect.setPosition(position); rect.setSize(size); rect.setFillColor(sf::Color::Green); }
obstacle(sf::Vector2f p) { pos = p; r.setPosition(p); r.setSize(sf::Vector2f(50,50)); r.setFillColor(sf::Color(255, 205, 210)); }
el(sf::Vector2f p) { r.setSize(sf::Vector2f(50,50)); r.setFillColor(sf::Color(2,136,209)); pos = p; r.setPosition(pos); }
el(int x , int y) { r.setSize(sf::Vector2f(50,50)); r.setFillColor(sf::Color(2,136,209)); pos.x = x; pos.y = y; r.setPosition(pos); }
Particle(sf::Vector2i position) { rect.setSize(sf::Vector2f(2,2)); rect.setOrigin( sf::Vector2f(1,1) ); rect.setFillColor( sf::Color::Red ); rect.setPosition( (sf::Vector2f)position ); velocity = sf::Vector2f(0,0); }
food() { srand(time(NULL)); r.setSize(sf::Vector2f(50,50)); r.setFillColor(sf::Color(255,193,7)); generatePos(); }
sf::RectangleShape Spriteeditor::shapeRealBorder(Sprite * sprite, sf::RectangleShape shape) { shape.setPosition(sprite->getPosition().x, sprite->getPosition().y); sf::Rect<float> border = sprite->getLocalBounds(); shape.setSize(sf::Vector2f(border.width, border.height)); shape.setScale(sprite->getScale()); shape.setRotation(sprite->getRotation()); return shape; }
void init(const sf::Vector2f& position, const string filename) { _event = Event::NONE; _shape->setPosition(position); _shape->setSize(sf::Vector2f(TAILLE_SQUARE, TAILLE_SQUARE)); _shape->setFillColor(sf::Color::Black); _shape->setOutlineColor(sf::Color::White); _shape->setOutlineThickness(1); }
Goomba(float i, float j) { _rect.setSize(sf::Vector2f(32, 32)); _rect.setFillColor(sf::Color::Blue); if (_textureG.loadFromFile("goomba.png")) { _textureG.setSmooth(true); _spriteG.setTexture(_textureG); _spriteG.setScale(1.9, 1.9); } _spriteG.setPosition(50, 350); }
bool game_init() { r.setPosition(100, 100); r.setFillColor(sf::Color(255, 255, 255)); r.setSize(sf::Vector2f(20, 20)); color = sf::Color::White; return true; }
void handle () { rotate(); float percentageHealth = float((Health/MaxHealth) * 100); HealthBarGreen.setSize(sf::Vector2f(percentageHealth * (HealthBarSize / percentageHealth), 5)); NameOutline.setPosition(Sprite.getPosition().x + 1.5, Sprite.getPosition().y + nameSpacing + 4); PlayerName.setPosition(Sprite.getPosition().x, Sprite.getPosition().y + nameSpacing); HealthBarRed.setPosition(Sprite.getPosition().x - (CharacterWidth/2) - 5, Sprite.getPosition().y + healthBarSpacing); HealthBarGreen.setPosition(Sprite.getPosition().x - (CharacterWidth/2) - 5, Sprite.getPosition().y + healthBarSpacing); }
Info(sf::String& text) { box.setPosition(100,100); box.setFillColor(sf::Color(245,248,6)); box.setSize(sf::Vector2f(300,300)); box.setOutlineColor(sf::Color::Red); box.setOutlineThickness(3); InfoText.setString(text); InfoText.setPosition(110,110); InfoText.setFillColor(sf::Color::White); }
StatusBox(uint _x, uint _y, float _width, float _height, const GuiStyle& _style) : BaseBox(_x, _y, _width, _height, _style) { blackbox = new sf::RectangleShape(); blackbox->setFillColor(sf::Color::Black); blackbox->setSize({_width, _height}); blackbox->setPosition(sf::Vector2f(_x, _y)); textbox = new sf::Text; textbox->setPosition(_x, _y); textbox->setFont(*style.font); textbox->setCharacterSize(style.fontsize); }
void cWindow::paintLighting() { float power; int tex; int lightsDisplayed = 0; int priority = 0; for (int a = 0; a < 2; a++) { priority = 0; while (priority < LIMIT_PRIORITY_LIGHT && lightsDisplayed < game.unitCounter) { for (int i = 0; i < game.unitCounter; i++) { if (game.unit[i].light.priority == priority && game.unit[i].light.power > 0 && game.unit[i].light.texture != -1) { tex = game.unit[i].light.texture; brushRect.setTexture(&visual.gameTex[tex].handle); brushRect.setPosition(game.unit[i].pos); brushRect.setFillColor(sf::Color(255, 255, 255, max(0.00f, min(255.00f, 300.00f - game.ambientLight)))); if (!settings.enableDynamicLight) { brushRect.setTexture(&visual.gameTex[visual.addTexture("light_white.png")].handle); brushRect.setFillColor(sf::Color(255, 255, 255, 50.00f)); } brushRect.setTextureRect(sf::IntRect(0, 0, visual.gameTex[tex].handle.getSize().x, visual.gameTex[tex].handle.getSize().y)); power = game.unit[i].light.power; if (game.unit[i].light.flickerMod != 0.00f) { power += power * (game.unit[i].light.flickerMod * abs(game.unit[i].light.flickerCurTime / game.unit[i].light.flickerTime - 1.00f)); power += math.randf(-5.00f, 5.00f); } brushRect.setOrigin(sf::Vector2f(power, power)); brushRect.setSize(sf::Vector2f(power * 2.00f, power * 2.00f)); // Directional brushRect.setRotation(0.00f); if (game.unit[i].light.directional) { brushRect.setRotation(-game.unit[i].facingAngle); } // Painting to two textures if (settings.enableDynamicLight && a == 0) { window.texHandleLight.draw(brushRect, window.matrixHandle); } else if (settings.enableDynamicLight && a == 1) { window.texHandleLightMult.draw(brushRect, window.matrixHandle); } else { window.texHandle.draw(brushRect, window.matrixHandle); } } } priority += 1; } if (!math.intToBool(settings.enableBetterLight)) { break; } } brushRect.setRotation(0.00f); window.texHandleLight.display(); if (settings.enableBetterLight) { window.texHandleLightMult.display(); } }
void Player::collision(Player & character, Enemy & foe, sf::RectangleShape &Lifebar) { // Bounding box sf::FloatRect boundbox = character.player.getGlobalBounds(); sf::FloatRect enemybox = foe.enemy.getGlobalBounds(); // Check collision if(boundbox.intersects(enemybox)) { character.health = character.health - 30; foe.health = foe.health - 20; Lifebar.setSize(sf::Vector2f(character.health*character.LifebarRatio, character.LifebarSize)); } }
void Player::bulletcollision(Player & character, Ebullet &bullet, sf::RectangleShape &Lifebar) { // Bounding box sf::FloatRect boundbox = character.player.getGlobalBounds(); sf::FloatRect bulletbox = bullet.bullets.getGlobalBounds(); // Check collision if(boundbox.intersects(bulletbox)) { character.health = character.health - 10; bullet.bullets.setPosition(-40,-40); bullet.activeB = false; Lifebar.setSize(sf::Vector2f(character.health*character.LifebarRatio, character.LifebarSize)); } }
// Rendu void draw(sf::RenderTarget& renderer, const sf::Vector2f& center) { sf::Vector2f position(center); _text.setString(_label); position.x -= _text.getLocalBounds().width / 2.0f; position.y -= _text.getLocalBounds().height / 2.0f; _border.setSize(sf::Vector2f(_text.getLocalBounds().width + 10, _text.getLocalBounds().height + 10)); _border.setPosition(position); _text.setPosition(position); renderer.draw(_text); renderer.draw(_border); }
void Update(sf::RenderWindow &Window) { if(sf::Mouse::isButtonPressed(sf::Mouse::Left)) { rect.setPosition(selectDown); selectCurrent.x = sf::Mouse::getPosition(Window).x - selectDown.x; selectCurrent.y = sf::Mouse::getPosition(Window).y - selectDown.y; rect.setSize(selectCurrent); Window.draw(rect); } else { selectDown.x = sf::Mouse::getPosition(Window).x; selectDown.y = sf::Mouse::getPosition(Window).y; } }
bool Player::isdead(Player &character,sf::Sound &death, sf::RectangleShape &Lifebar) { deadimg.loadFromFile(resourcePath() + "deadplayer.png"); if(character.health <= 0) { if(character.active == true) { death.play(); } character.player.setTexture(deadimg); character.active = false; Lifebar.setSize(sf::Vector2f(0,0)); } return character.active; }
void TextBox::Setup(int visible, int charSize, int width, sf::Vector2f screenPos) { _numVisible = visible; sf::Vector2f offset(2.0f, 2.0f); _font.loadFromFile("arial.ttf"); _content.setFont(_font); _content.setString(""); _content.setCharacterSize(charSize); _content.setColor(sf::Color::White); _content.setPosition(screenPos + offset); auto backdropHeight = visible * (charSize * 1.2f); _backdrop.setSize(sf::Vector2f(width, backdropHeight)); _backdrop.setFillColor(sf::Color(90, 90, 90, 90)); _backdrop.setPosition(screenPos); }