예제 #1
0
void init(){
  _backgroundImage.LoadFromFile("assets/wood-puzzle-floor.png");
  _backgroundSprite.SetImage(_backgroundImage);
  
  _robotImage.LoadFromFile("assets/roomba.png");
  _robotSprite.SetImage(_robotImage);
  _robotSprite.SetCenter(_robotSprite.GetSize().x/2, _robotSprite.GetSize().y/2);
  _fakeRobotSprite.SetImage(_robotImage);
  _fakeRobotSprite.SetCenter(_fakeRobotSprite.GetSize().x/2, _fakeRobotSprite.GetSize().y/2);
  _fakeRobotSprite.SetColor(sf::Color(100,100,255));

  _landmarkImage.LoadFromFile("assets/landmark.png");
  _landmarkSprite.SetImage(_landmarkImage);
  _landmarkSprite.SetCenter(_landmarkSprite.GetSize().x/2, _landmarkSprite.GetSize().y/2);

  _rangeImage.LoadFromFile("assets/range.png");
  _rangeSprite.SetImage(_rangeImage);
  original_range_sprite_size_x = _rangeSprite.GetSize().x;
  original_range_sprite_size_y = _rangeSprite.GetSize().y;
  updateRangeSpriteScale();
  _rangeSprite.SetCenter((original_range_sprite_size_x/2), (original_range_sprite_size_y/2));

  _window.Create(sf::VideoMode(window_width,window_height,32), "Bearing simulator");

  move_amount = 0;
  rotation_amount = 0;
  time_to_capture = false;
  
  walk = 0;
  rotation = 0;
}
예제 #2
0
파일: main.cpp 프로젝트: dexter1986/unli
int main()
{
	img_r.LoadFromFile("..\\Imagenes\\rcircle.png");
	img_b.LoadFromFile("..\\Imagenes\\bcircle.png");
	
	sprite_b.SetImage(img_b);
	sprite_r.SetImage(img_r);

	sf::RenderWindow App(sf::VideoMode(800,600,32),"ventana");
	
	const sf::Input& in = App.GetInput();

	sprite_b.Scale(sprite_r.GetSize().x/sprite_b.GetSize().x,sprite_r.GetSize().y/sprite_b.GetSize().y);

	while(App.IsOpened())
	{

		while(App.GetEvent(Event))
		{
			if(Event.Type == sf::Event::Closed)
				App.Close();

			if(Event.Type == sf::Event::MouseMoved){
			//	cursor.SetPosition(Event.MouseMove.X,Event.MouseMove.Y);
			}

		}

		if(in.IsKeyDown(sf::Key::Escape))
			App.Close();

		//cursor.SetPosition(in.GetMouseX(),in.GetMouseY());

		App.Clear();
		sprite_r.SetPosition(0,0);
		App.Draw(sprite_r);

		sprite_r.SetPosition(App.GetWidth()-img_r.GetWidth(),0);
		App.Draw(sprite_r);

		sprite_r.SetPosition(0,App.GetHeight()-img_r.GetHeight());
		App.Draw(sprite_r);

		sprite_r.SetPosition(App.GetWidth()-img_r.GetWidth(),App.GetHeight()-img_r.GetHeight());
		App.Draw(sprite_r);
		
		sprite_b.SetPosition((App.GetWidth()-sprite_b.GetSize().x)/2,(App.GetHeight()-sprite_b.GetSize().y)/2);
		App.Draw(sprite_b);
		App.Display();
	}

	return 0;
}
예제 #3
0
void _Log::load_image(){
	if( image_loaded == false && image_path.length() != 0 ) {
		Sprite.SetImage( VNImageManager.get_image( image_path ) );

		Sprite.SetY( WINDOW_HEIGHT - Sprite.GetSize().y );

		switch( align ){

		case 1:
			Sprite.SetX( 0.f );
			break;
		case 2:
			Sprite.SetX( 100.f );
			break;

		case 3:
			Sprite.SetX( WINDOW_WIDTH/2 - Sprite.GetSize().x /2 );
			break;

		case 4:
			Sprite.SetX( WINDOW_WIDTH - 100.f - Sprite.GetSize().x );
			break;

		case 5:
			Sprite.SetX( WINDOW_WIDTH - Sprite.GetSize().x );
			break;

		}


		image_loaded = true;
	}
}
예제 #4
0
void ImageManager::GetSpriteTiles(sf::Sprite &sprite, int tile, int modeSelection)
{
    if(modeSelection == MAP)
    {
        sprite.SetImage(m_tilsetMap);
        sprite.SetSubRect(sf::IntRect(TILE_WIDTH*tile, 0, TILE_WIDTH*(tile+1), TILE_HEIGHT));
    }

    else if(modeSelection == WORLD)
    {
        sprite.SetImage(m_tilsetWorld);
        sprite.SetSubRect(sf::IntRect(TILE_WIDTH*tile, 0, TILE_WIDTH*(tile+1), TILE_HEIGHT));
    }

    else
        std::cerr << "erreur fonction ImageManager.GetSpriteTiles appelée avec modeSelection != MAP et modeSelection !=  WORLD" << std::endl;
}
예제 #5
0
void ImageManager::GetSpriteEnemy(sf::Sprite &sprite, int whichEnemy)
{
    if(whichEnemy == ENEMY1)
    {
        sprite.SetImage(m_enemy1);
        sprite.SetSubRect(sf::IntRect(1, 1, sprite.GetSize().x-1, sprite.GetSize().y-1));//To do avec le charset
    }

    else
        std::cerr << "erreur fonction ImageManager.GetSpriteEnemy appelée avec whichEnemy = " << whichEnemy << std::endl;
}
예제 #6
0
void Tileset::MakeSprite(int tile_id, sf::Sprite& sprite)
{
	assert(tile_id < COUNT);
	sprite.SetImage(GET_IMG("tileset"));

	// on calcule le subrect de la tile grâce à son id
	// (la tile première tile haut-gauche du tileset a l'id 0)
	sf::IntRect rect;
	rect.Left = (tile_id % WIDTH) * Tile::SIZE;
	rect.Right = rect.Left + Tile::SIZE;
	rect.Top = (tile_id / WIDTH) * Tile::SIZE;
	rect.Bottom = rect.Top + Tile::SIZE;
	sprite.SetSubRect(rect);
}
예제 #7
0
파일: main.cpp 프로젝트: dexter1986/unli
int main()
{
	img_r.LoadFromFile("..\\Imagenes\\rcircle.png");
	img_b.LoadFromFile("..\\Imagenes\\bcircle.png");
	
	sprite_b.SetImage(img_b);
	sprite_r[0].SetImage(img_r);
	sprite_r[1].SetImage(img_r);
	sprite_r[2].SetImage(img_r);
	sprite_r[3].SetImage(img_r);

	sf::RenderWindow App(sf::VideoMode(800,600,32),"ventana");

	const sf::Input& in = App.GetInput();
	
	sprite_b.Scale(sprite_r[0].GetSize().x/sprite_b.GetSize().x,sprite_r[0].GetSize().y/sprite_b.GetSize().y);
	sprite_r[0].SetPosition(0,0);
	sprite_r[1].SetPosition(App.GetWidth()-img_r.GetWidth(),0);
	sprite_r[2].SetPosition(0,App.GetHeight()-img_r.GetHeight());
	sprite_r[3].SetPosition(App.GetWidth()-img_r.GetWidth(),App.GetHeight()-img_r.GetHeight());
	sprite_b.SetPosition((App.GetWidth()-sprite_b.GetSize().x)/2,(App.GetHeight()-sprite_b.GetSize().y)/2);

	int index = -1;
	int pos_x,pos_y;

	while(App.IsOpened())
	{
		while(App.GetEvent(Event))
		{
			if(Event.Type == sf::Event::Closed)
				App.Close();
			
			if(index == -1 && Event.Type == sf::Event::MouseButtonPressed)
			{
				int x = Event.MouseButton.X;
				int y = Event.MouseButton.Y;
				int sx,sy;
				int w,h;
				for(int i=0;i<4;i++)
				{
					sx = sprite_r[i].GetPosition().x;
					sy = sprite_r[i].GetPosition().y;
					h = sprite_r[i].GetSize().y;
					w = sprite_r[i].GetSize().x;
					if(sx < x && sx + w > x && sy < y && sy + h > y)
					{
						index = i;
						pos_x = x;
						pos_y = y;
						break;
					}
				}
			}

			if(index > -1 && Event.Type == sf::Event::MouseButtonReleased)
			{
				index = -1;
			}
		}

		if(in.IsKeyDown(sf::Key::Escape))
			App.Close();

		if(index > -1)
		{
		   int off_x = in.GetMouseX() - pos_x;
		   int off_y = in.GetMouseY() - pos_y;
		   pos_x = in.GetMouseX();
		   pos_y = in.GetMouseY();
		   sprite_r[index].Move(off_x,off_y);		   
		}

		App.Clear();
		
		App.Draw(sprite_r[3]);
		App.Draw(sprite_r[2]);		
		App.Draw(sprite_r[1]);
		App.Draw(sprite_r[0]);
		App.Draw(sprite_b);

		App.Display();
	}

	return 0;
}