void movement(sf::Sprite& character, sf::RenderWindow& window) { float moveSpeed = 0.1, moveSpeedR = -0.1; if (sf::Keyboard::isKeyPressed(sf::Keyboard::LShift)) { moveSpeed /= 2.2; moveSpeedR /= 2.2; } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Z)) { moveSpeed *= 2.2; moveSpeedR *= 2.2; } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) { character.move(0, moveSpeedR); } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) { character.move(0, moveSpeed); } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) { character.move(moveSpeed, 0); } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) { character.move(moveSpeedR, 0); } }
/** *\fn void moveLeft(void) *\brief allows the Tamagotchi to move *\param None *\return Null */ void moveLeft(sf::Sprite &t, sf::Texture &t1, sf::Texture &t2) { sf::Vector2f pos = t.getPosition(); if(pos.x < 2) { D = 0; } if(pos.x > 600) { D = 1; } if(D == 0) { t.move(+1, 0); t.setTexture(t2, 1); } if(D == 1) { t.move(-1, 0); t.setTexture(t1, 1); } }
// fucntion to handle player input during the game void Inputer(sf::Sprite &playerSprite, float deltaTime) { // Check the boundry int boundry[4] = { 0, 0, 4000, 4000 }; // declare vector2f variable to store player position sf::Vector2f pos = playerSprite.getPosition(); // move player at a velocity of 300 * variable deltaTime float velocity = 300.0f * deltaTime; // take key input from player, check boundary, and move accordingly at stored velocity if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) { if (pos.x > boundry[0]) playerSprite.move(-velocity, 0); } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) { if (pos.x < boundry[2]) playerSprite.move(velocity, 0); } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) { if (pos.y > boundry[1]) playerSprite.move(0, -velocity); } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) { if (pos.y < boundry[3]) playerSprite.move(0, velocity); } }
void move(float x, float y, sf::Sprite& sprite, sf::Sprite obstacle) { sprite.move(x, y); if(sprite.getGlobalBounds().intersects(obstacle.getGlobalBounds())) { sprite.move(-x, -y); } }
void movement(sf::Sprite& PacFish, sf::RenderWindow& window, sf::Sprite WallSprites[], int sizeOfArray, vector<sf::Sprite>& bullets) { float moveSpeed = 4, moveSpeedR = -4; sf::Vector2f currentPos = PacFish.getPosition(); if (sf::Keyboard::isKeyPressed(sf::Keyboard::LShift)) { moveSpeed /= 2.2; moveSpeedR /= 2.2; } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Z)) { moveSpeed *= 2.2; moveSpeedR *= 2.2; } if (PacFish.getPosition().y >= 0 && PacFish.getPosition().y <= window.getSize().y) { if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) { PacFish.move(0, moveSpeedR); } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) { PacFish.move(0, moveSpeed); } if (PacFish.getPosition().y <= 0) PacFish.setPosition(currentPos); if (PacFish.getPosition().y >= window.getSize().y - 56) PacFish.setPosition(currentPos); } if (PacFish.getPosition().x >= 0 && PacFish.getPosition().x <= window.getSize().x) { if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) { PacFish.move(moveSpeed, 0); } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) { PacFish.move(moveSpeedR, 0); } if (PacFish.getPosition().x <= 0) PacFish.setPosition(currentPos); if (PacFish.getPosition().x >= window.getSize().x - 66) PacFish.setPosition(currentPos); } // collisions handleWalls(PacFish, currentPos, WallSprites, sizeOfArray); handleBullets(PacFish, currentPos, bullets); }
void goDirection(const int &dir, sf::Sprite &spritesheet) { switch (dir) { case 0: spritesheet.move(sf::Vector2f(0, -3)); break; case 1: spritesheet.move(sf::Vector2f(0, 3)); break; case 2: spritesheet.move(sf::Vector2f(3, 0)); break; case 3: spritesheet.move(sf::Vector2f(-3, 0)); break; } }
void think(float dt) { static float inc = 0.0f; inc += 1*dt; if( inc >= 2*PI) inc = 0.0f; sprite.move( std::sin(inc*velX), 0); }
void update(sf::RenderWindow& _window) { _spriteG.move(_velocity.x, _velocity.y);//Personnage qui bouge sf::Vector2f _positionRect = sf::Vector2f(43, 50); _positionRect.x = _spriteG.getPosition().x; _positionRect.y = _spriteG.getPosition().y; _rect.setPosition(_positionRect.x, _positionRect.y); }
Scenery(LevelBlock* host , const sf::Texture& texture) : mHostBlock(host) , mSprite(texture) { sf::FloatRect bounds = mSprite.getLocalBounds(); mSprite.setOrigin(bounds.width / 2.f, bounds.height / 2.f); mSprite.move(20.f, 20.f); };
Level::BoundType Level::boundsCheck(sf::Sprite& entity, const bool vert) { BoundType intersects = NO_BOUND; int difference = 0; sf::Sprite tempSprite; sf::FloatRect firstBound, secondBound, tempBound; //Setup Entity Bounds //The constant multiples are to give the bounds some buffer from the edges of the bounds so that, //for example, a BoundType::BOTTOM_BOUND doesnt trigger when running into a wall on the right if (vert) { //Top Bound firstBound.left = entity.getGlobalBounds().left + (entity.getGlobalBounds().width * .10); firstBound.top = entity.getGlobalBounds().top; firstBound.width = entity.getGlobalBounds().width - (entity.getGlobalBounds().width * .20); firstBound.height = 1; //Bottom Bound secondBound.left = entity.getGlobalBounds().left + (entity.getGlobalBounds().width * .10); secondBound.top = entity.getGlobalBounds().top + entity.getGlobalBounds().height; secondBound.width = entity.getGlobalBounds().width - (entity.getGlobalBounds().width * .20); secondBound.height = 1; } else { //Left Bound firstBound.left = entity.getGlobalBounds().left; firstBound.top = entity.getGlobalBounds().top + (entity.getGlobalBounds().height * 0.15); firstBound.width = 1; firstBound.height = entity.getGlobalBounds().height - (entity.getGlobalBounds().height * 0.30); //Right Bound secondBound.left = entity.getGlobalBounds().left + entity.getGlobalBounds().width; secondBound.top = entity.getGlobalBounds().top + (entity.getGlobalBounds().height * 0.15); secondBound.width = 1; secondBound.height = entity.getGlobalBounds().height - (entity.getGlobalBounds().height * 0.30); } //Search activeTiles Until Intersection Is Found Or None for (int i = 0; i < activeTiles.size() && intersects == NO_BOUND; ++i) { tempSprite = activeTiles[i]; tempBound = tempSprite.getGlobalBounds(); if (firstBound.intersects(tempBound)) { if (vert) { difference = tempBound.top + tempBound.height; difference -= entity.getGlobalBounds().top; entity.move(0, difference); intersects = TOP_BOUND; } else { difference = tempBound.left + tempBound.width; difference -= entity.getGlobalBounds().left; entity.move(difference, 0); intersects = LEFT_BOUND; } } else if (secondBound.intersects(tempBound)) { if (vert) { difference = tempBound.top; difference -= entity.getGlobalBounds().top + entity.getGlobalBounds().height; entity.move(0, difference); intersects = BOTTOM_BOUND; } else { difference = tempBound.left; difference -= entity.getGlobalBounds().left + entity.getGlobalBounds().width; entity.move(difference, 0); intersects = RIGHT_BOUND; } } } return intersects; }
void update(sf::RectangleShape floor[], sf::RectangleShape road[], int floorWidth, int floorHeightPosition, sf::Sprite& rrSprite, double &pos, bool &jumpStatus, bool& isoverlap, std::stringstream &ss, sf::Clock &clock, sf::Text &textTime, sf::Music& roadrunnerMusic, sf::Music& sanicMusic, sf::Sound& squawkSound, bool& deathStatus, sf::Sprite& sanicSprite, sf::Sprite& sanicPowerupSprite, bool& sanicPowerupStatus, int& globalSpeed, sf::Time& sanicTime, bool& powerupSpawnStatus, sf::Time& powerupSpawnTimer, sf::Sprite arrayOfObjectSprite[], bool& boulderSpawnStatus, int numObject, int objStop, sf::Sound& jumpSound, sf::RectangleShape backgroundbox[]) { //game timer if (!isoverlap) { sf::Time time1 = clock.getElapsedTime(); ss.str(std::string()); ss << setprecision(2) << fixed << static_cast<double>(time1.asSeconds()); textTime.setString(ss.str().c_str()); } // Return to roadrunner character if (clock.getElapsedTime() >= sanicTime && sanicPowerupStatus) { sanicMusic.pause(); roadrunnerMusic.play(); sanicPowerupStatus = false; } // How fast everything moves if (sanicPowerupStatus && (clock.getElapsedTime() <= sanicTime - sf::seconds(1))) //sanic run speed globalSpeed = 100; else globalSpeed = 15; //roadrunner run speed // Powerup spawner, checks every 10 seconds if (clock.getElapsedTime() >= powerupSpawnTimer) { powerupSpawnTimer += sf::seconds(10); //time to spawn for every consecutive powerup after the first powerupSpawnStatus = true; } // Powerup spawn chance if (powerupSpawnStatus) { if (rand() % 100 <= 33) // 33% chance to spawn { sanicPowerupSprite.setScale(0.05, 0.05); sanicPowerupSprite.setPosition(floorWidth, 250); } powerupSpawnStatus = false; } // Sanicpowerup movement, how fast the icon moves if (sanicPowerupSprite.getPosition().x >= objStop) sanicPowerupSprite.move(-globalSpeed, 0); // Roadrunner and sanicpowerup collision if (overlap(rrSprite, sanicPowerupSprite) && !sanicPowerupStatus) { roadrunnerMusic.pause(); sanicMusic.play(); sanicPowerupStatus = true; sanicTime = clock.getElapsedTime() + sf::seconds(10); sanicPowerupSprite.setScale(0, 0); } //Infinite floor/road floor[0].move(-globalSpeed, 0); floor[1].move(-globalSpeed, 0); road[0].move(-globalSpeed, 0); road[1].move(-globalSpeed, 0); if (floor[0].getPosition().x <= -floorWidth) { floor[0].setPosition(0, floorHeightPosition); floor[1].setPosition(floorWidth, floorHeightPosition); road[0].setPosition(0, floorHeightPosition); road[1].setPosition(floorWidth, floorHeightPosition); } //backgroundbox, movement, infinite background if (sanicPowerupStatus && (clock.getElapsedTime() <= sanicTime - sf::seconds(1))) { backgroundbox[0].move(-globalSpeed / 2 + 10, 0); backgroundbox[1].move(-globalSpeed / 2 + 10, 0); } else { backgroundbox[0].move(-globalSpeed + 10, 0); backgroundbox[1].move(-globalSpeed + 10, 0); } if (backgroundbox[0].getPosition().x <= -floorWidth) { backgroundbox[0].setPosition(0, -100); backgroundbox[1].setPosition(floorWidth, -100); } // Roadrunner jump if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up) && rrSprite.getPosition().y >= 505) { jumpStatus = true; jumpSound.play(); } if (jumpStatus && (rrSprite.getPosition().y <= 505)) { rrSprite.move(0, -15); } if (rrSprite.getPosition().y <= 100) { jumpStatus = false; } if (!jumpStatus && (rrSprite.getPosition().y < 505)) { rrSprite.move(0, 15); } // Sanic jump if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up) && sanicSprite.getPosition().y >= 485) { jumpStatus = true; } if (jumpStatus && (sanicSprite.getPosition().y <= 485)) { sanicSprite.move(0, -15); } if (sanicSprite.getPosition().y <= 100) { jumpStatus = false; } if (!jumpStatus && (sanicSprite.getPosition().y < 485)) { sanicSprite.move(0, 15); } // Movement of objects for (int i = 0; i < numObject-1; i++) { if (arrayOfObjectSprite[i].getPosition().x >= objStop) arrayOfObjectSprite[i].move(-globalSpeed, 0); } if (arrayOfObjectSprite[6].getPosition().x >= objStop) arrayOfObjectSprite[6].move(-globalSpeed * 1.3, 0); // Coyote run speed // First checkpoint: spawns one object for (int i = 0; i < numObject; i++) { if ((arrayOfObjectSprite[i].getPosition().x >= 800 && arrayOfObjectSprite[i].getPosition().x <= 1000) && boulderSpawnStatus) { boulderSpawnStatus = false; int reroll = true; int randBoulderSpawn = floorWidth + 700 + rand() % 1000; while (reroll) { int randBoulder = rand() % numObject; if (arrayOfObjectSprite[randBoulder].getPosition().x <= objStop) { if (randBoulder >= 0 && randBoulder < 2) arrayOfObjectSprite[randBoulder].setPosition(randBoulderSpawn, 500); // boulder else if (randBoulder >= 2 && randBoulder < 4) arrayOfObjectSprite[randBoulder].setPosition(randBoulderSpawn, 420); // cactus else if (randBoulder >= 4 && randBoulder < 6) arrayOfObjectSprite[randBoulder].setPosition(randBoulderSpawn, 510); // tumbleWeed else arrayOfObjectSprite[randBoulder].setPosition(randBoulderSpawn+1000, 470); // coyote, give him a running start reroll = false; } } } } // Second Checkpoint: renable spawning of objects for (int i = 0; i < numObject; i++) { if (arrayOfObjectSprite[i].getPosition().x >= 600 && arrayOfObjectSprite[i].getPosition().x < 800) boulderSpawnStatus = true; } // Check collision for all objects in array for (int i = 0; i < numObject; i++) { if (overlap(rrSprite, arrayOfObjectSprite[i]) && !sanicPowerupStatus) { isoverlap = true; } } // Death conditions if (isoverlap && deathStatus) { roadrunnerMusic.pause(); squawkSound.play(); deathStatus = false; } }
void Object::planeAutoMoveDown(sf::Sprite &plane) { plane.move(0, enemyMoveSpeed1); // round 1 }
int screen_1::Run(sf::RenderWindow &App) { sf::Event Event; bool Running = true; while (Running) { //Verifying events while (App.pollEvent(Event)) { // Window closed if (Event.type == sf::Event::Closed) { return (-1); } //Key pressed if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) { sf::Vector2f pos = frogger.getPosition(); if (pos.x <= 15 || (pos.x <= 15 && pos.y <= 675)) { frogger.move(0, 0); }// end if else { if (rectSourceSprite.left != 216) { rectSourceSprite.left = 216; rectSourceSprite.width = 55; frogger.setTextureRect(rectSourceSprite); }// end if frogger.move(-50, 0); }// end else }// end if if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) { sf::Vector2f pos = frogger.getPosition(); if (pos.x >= 690) { frogger.move(0, 0); }// end if else { if (rectSourceSprite.left != 89) { rectSourceSprite.left = 89; rectSourceSprite.width = 60; frogger.setTextureRect(rectSourceSprite); }// end if frogger.move(50, 0); }// end else }// end if if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) { sf::Vector2f pos = frogger.getPosition(); if (pos.y <= -35) { frogger.move(0, 0); }// end if else { if (rectSourceSprite.left != 0) { rectSourceSprite.left = 0; rectSourceSprite.width = 89; frogger.setTextureRect(rectSourceSprite); }// end if frogger.move(0, -50); } }// end if if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) { sf::Vector2f pos = frogger.getPosition(); if (pos.y >= 540) { frogger.move(0, 0); }// end if else { if (rectSourceSprite.left != 149) { rectSourceSprite.left = 149; rectSourceSprite.width = 67; frogger.setTextureRect(rectSourceSprite); }// end if frogger.move(0, 50); }// end else }// end if } // Creating the objects Object t1(130, 420, 0.5); Object t2(550, 290, 0.3); Object c1(-50, 420, 0.5); Object c2(280, 289, 0.3); Object c3(0, 289, 0.3); Object sl1(0, 125, 0.2); Object sl2(200, 61, 0.3); Object sl3(300, 8, 0.4); Object l1(799, 8.3, 0.4); Object l2(500, 125, 0.2); t1.moveRight(truck); t2.moveLeft(truck2); c1.moveRight(car); c2.moveLeft(car2); c3.moveLeft(car3); sl1.moveRight(shortLog); sl2.moveLeft(shortLog2); sl3.moveRight(shortLog3); l1.moveRight(longLog); l2.moveRight(longLog2); //Clearing screen App.clear(sf::Color(0, 0, 0, 0)); //Drawing App.draw(background); App.draw(truck); App.draw(truck2); App.draw(car); App.draw(car2); App.draw(car3); App.draw(longLog); App.draw(longLog2); App.draw(shortLog); App.draw(shortLog2); App.draw(shortLog3); App.draw(lillypad); App.draw(lillypad2); App.draw(lillypad3); App.draw(lillypad4); App.draw(lillypad5); App.draw(frogger); App.display(); } //Never reaching this point normally, but just in case, exit the application return -1; }
void move_by(T p) { circ.move(p); sprite.move(p); vision_aura.move(p); }
int screen_1::Run(sf::RenderWindow &App) { hop.setBuffer(hopFile); trucked.setBuffer(truckedFile); dunked.setBuffer(dunkedFile); // Clock sf:: Clock clock; sf::Time time; sf::Time delay; // Plays Intro intro.play(); delay = intro.getDuration(); time = clock.getElapsedTime(); // Music while ( clock.getElapsedTime() <= delay ) { //cout << "NO"; } froggerTheme.setVolume(50); froggerTheme.play(); clock.restart(); sf::Event Event; bool Running = true; int sum = 0;// for log testing purposes int sum2 = 0; int sum3 = 0; int sum4 = 0; int sum5 = 0; int sum6 = 0; int sum7 = 0; int sum8 = 0; int sum9 = 0; int sum10 = 0; while (Running) { // Timer Rect and Clock double time = clock.getElapsedTime().asSeconds(); if(time >= 1.5) { timeRect.width = timeRect.width - 2.383; timer.setTextureRect(timeRect); clock.restart(); } if(timeRect.width <= 0) { frogOnLily1 = false; frogOnLily2 = false; frogOnLily3 = false; frogOnLily4 = false; frogOnLily5 = false; mainPlayer.setNumLives(3); rectSource.width = 115; life.setTextureRect(rectSource); occupied1.setPosition(-100, -100); occupied2.setPosition(-100, -100); occupied3.setPosition(-100, -100); occupied4.setPosition(-100, -100); occupied5.setPosition(-100, -100); froggerTheme.pause(); clock.restart(); timeRect.width = 143; timer.setTextureRect(timeRect); frogger.setPosition(320, 605); return 2; } // ********************************************************************* // Creating the objects of Object class for continuous movement // // Object(double posX, double posY, double speed) // ********************************************************************* // Trucks Object t1(130, 420,0.2 ); Object t2(550, 290, 0.2); // Cars Object c1(-50, 420, 0.3); Object c2(280, 289, 0.2); Object c3(0, 289, 0.2); // Short Logs Object sl1(0, 125, 0.2); Object sl2(200, 61, 0.3); Object sl3(300, 8, 0.4); // Long Logs Object l1(799, 8.3, 0.4); Object l2(500, 125, 0.2); // Sets object's direction t1.moveRight(truck); t2.moveLeft(truck2); c1.moveRight(car); c2.moveLeft(car2); c3.moveLeft(car3); sl1.moveRight(shortLog); sl2.moveLeft(shortLog2); sl3.moveRight(shortLog3); l1.moveRight(longLog); l2.moveRight(longLog2); // ********************************************************************* // The following rectangles are for collision detection // ********************************************************************* // Frog sf::RectangleShape rect; // Trucks sf::RectangleShape rect2; sf::RectangleShape rect3; // Cars sf::RectangleShape rect4; sf::RectangleShape rect5; sf::RectangleShape rect6; // Short Logs sf::RectangleShape rect7; sf::RectangleShape rect8; sf::RectangleShape rect9; // Long Logs sf::RectangleShape rect10; sf::RectangleShape rect11; // River sf::RectangleShape rect12; // Lilypads sf::RectangleShape rect13; sf::RectangleShape rect14; sf::RectangleShape rect15; sf::RectangleShape rect16; sf::RectangleShape rect17; // ********************************************************************* // Setting size of rectangles aka size(width, height) // ********************************************************************* // Frog sf::Vector2f size(40, 40); // Truck sf::Vector2f size2(120, 70); sf::Vector2f size3(120, 70); sf::Vector2f size4(95, 70); // Cars sf::Vector2f size5(95, 70); sf::Vector2f size6(95, 70); // Short Logs sf::Vector2f size7(85, 35); sf::Vector2f size8(85, 35); sf::Vector2f size9(85, 35); // Long Log sf::Vector2f size10(135, 35); sf::Vector2f size11(135, 35); // River sf::Vector2f size12(800, 230); // Lilypads sf::Vector2f size13(60, 60); sf::Vector2f size14(60, 60); sf::Vector2f size15(60, 60); sf::Vector2f size16(60, 60); sf::Vector2f size17(60, 60); // ********************************************************************* // Get pos of every object // ********************************************************************* // Trucks sf::Vector2f objectPos = truck.getPosition(); sf::Vector2f objectPos2 = truck2.getPosition(); // Cars sf::Vector2f objectPos3 = car.getPosition(); sf::Vector2f objectPos4 = car2.getPosition(); sf::Vector2f objectPos5 = car3.getPosition(); // Short Logs sf::Vector2f objectPos6 = shortLog.getPosition(); sf::Vector2f objectPos7 = shortLog2.getPosition(); sf::Vector2f objectPos8 = shortLog3.getPosition(); // Long Logs sf::Vector2f objectPos9 = longLog.getPosition(); sf::Vector2f objectPos10 = longLog2.getPosition(); // Lilypad sf::Vector2f objectPos11 = lillypad.getPosition(); sf::Vector2f objectPos12 = lillypad2.getPosition(); sf::Vector2f objectPos13 = lillypad3.getPosition(); sf::Vector2f objectPos14 = lillypad4.getPosition(); sf::Vector2f objectPos15 = lillypad5.getPosition(); // ********************************************************************* // Sets boundary settings // ********************************************************************* sf::Vector2f pos = frogger.getPosition(); // Frog rect.setPosition(pos.x + 30 , pos.y +10); rect.setSize(size); rect.setFillColor(sf::Color::Transparent); rect.setOutlineColor(sf::Color::Red); rect.setOutlineThickness(5); // Trucks rect2.setPosition(objectPos.x + 40, objectPos.y + 20); rect2.setSize(size2); rect2.setFillColor(sf::Color::Transparent); rect2.setOutlineColor(sf::Color::Red); rect2.setOutlineThickness(5); rect3.setPosition(objectPos2.x + 40, objectPos2.y + 60); rect3.setSize(size3); rect3.setFillColor(sf::Color::Transparent); rect3.setOutlineColor(sf::Color::Red); rect3.setOutlineThickness(5); // Cars rect4.setPosition(objectPos3.x + 45, objectPos3.y + 70); rect4.setSize(size4); rect4.setFillColor(sf::Color::Transparent); rect4.setOutlineColor(sf::Color::Red); rect4.setOutlineThickness(5); rect5.setPosition(objectPos4.x + 50, objectPos4.y + 70); rect5.setSize(size5); rect5.setFillColor(sf::Color::Transparent); rect5.setOutlineColor(sf::Color::Red); rect5.setOutlineThickness(5); rect6.setPosition(objectPos5.x + 50, objectPos5.y + 70); rect6.setSize(size6); rect6.setFillColor(sf::Color::Transparent); rect6.setOutlineColor(sf::Color::Red); rect6.setOutlineThickness(5); // Short Logs rect7.setPosition(objectPos6.x + 30, objectPos6.y + 80); rect7.setSize(size7); rect7.setFillColor(sf::Color::Transparent); rect7.setOutlineColor(sf::Color::Red); rect7.setOutlineThickness(5); rect8.setPosition(objectPos7.x + 30, objectPos7.y + 80); rect8.setSize(size8); rect8.setFillColor(sf::Color::Transparent); rect8.setOutlineColor(sf::Color::Red); rect8.setOutlineThickness(5); rect9.setPosition(objectPos8.x + 30, objectPos8.y + 80); rect9.setSize(size9); rect9.setFillColor(sf::Color::Transparent); rect9.setOutlineColor(sf::Color::Red); rect9.setOutlineThickness(5); // Long Logs rect10.setPosition(objectPos9.x + 35, objectPos9.y + 70); rect10.setSize(size10); rect10.setFillColor(sf::Color::Transparent); rect10.setOutlineColor(sf::Color::Red); rect10.setOutlineThickness(5); rect11.setPosition(objectPos10.x + 35, objectPos10.y + 70); rect11.setSize(size11); rect11.setFillColor(sf::Color::Transparent); rect11.setOutlineColor(sf::Color::Red); rect11.setOutlineThickness(5); // River rect12.setPosition(0, 0); rect12.setSize(size12); rect12.setFillColor(sf::Color::Transparent); rect12.setOutlineColor(sf::Color::Red); rect12.setOutlineThickness(5); // Lilypads rect13.setPosition(objectPos11.x + 30, objectPos11.y+40); rect13.setSize(size13); rect13.setFillColor(sf::Color::Transparent); rect13.setOutlineColor(sf::Color::Red); rect13.setOutlineThickness(5); rect14.setPosition(objectPos12.x + 30 , objectPos12.y+40); rect14.setSize(size14); rect14.setFillColor(sf::Color::Transparent); rect14.setOutlineColor(sf::Color::Red); rect14.setOutlineThickness(5); rect15.setPosition(objectPos13.x + 30, objectPos13.y+40); rect15.setSize(size15); rect15.setFillColor(sf::Color::Transparent); rect15.setOutlineColor(sf::Color::Red); rect15.setOutlineThickness(5); rect16.setPosition(objectPos14.x + 30 , objectPos14.y+40); rect16.setSize(size16); rect16.setFillColor(sf::Color::Transparent); rect16.setOutlineColor(sf::Color::Red); rect16.setOutlineThickness(5); rect17.setPosition(objectPos15.x + 30 , objectPos15.y+40); rect17.setSize(size17); rect17.setFillColor(sf::Color::Transparent); rect17.setOutlineColor(sf::Color::Red); rect17.setOutlineThickness(5); // ********************************************************************* // Frogger Hit Truck 1 // ********************************************************************* if (rect.getGlobalBounds().intersects(rect2.getGlobalBounds())) { froggerTheme.pause(); trucked.play(); lives = mainPlayer.getNumLives(); mainPlayer.setNumLives(lives - 1); mainPlayer.setIsHit(true); rectSource.width -= 38.3; life.setTextureRect(rectSource); froggerTheme.play(); //death.setPosition(-100,-100); } // ********************************************************************* // Frogger Hit Truck 2 // ********************************************************************* if (rect.getGlobalBounds().intersects(rect3.getGlobalBounds())) { froggerTheme.pause(); trucked.play(); lives = mainPlayer.getNumLives(); mainPlayer.setNumLives(lives - 1); mainPlayer.setIsHit(true); rectSource.width -= 38.3; life.setTextureRect(rectSource); sf::Vector2f pos = frogger.getPosition(); death.setPosition(pos); froggerTheme.play(); death.setPosition(-100,-100); } // ********************************************************************* // Frogger Hit Car 1 // ********************************************************************* if (rect.getGlobalBounds().intersects(rect4.getGlobalBounds())) { froggerTheme.pause(); trucked.play(); lives = mainPlayer.getNumLives(); mainPlayer.setNumLives(lives - 1); mainPlayer.setIsHit(true); rectSource.width -= 38.3; life.setTextureRect(rectSource); sf::Vector2f pos = frogger.getPosition(); death.setPosition(pos); froggerTheme.play(); death.setPosition(-100,-100); } // ********************************************************************* // Frogger Hit Car 2 // ********************************************************************* if (rect.getGlobalBounds().intersects(rect5.getGlobalBounds())) { froggerTheme.pause(); trucked.play(); lives = mainPlayer.getNumLives(); mainPlayer.setNumLives(lives - 1); mainPlayer.setIsHit(true); rectSource.width -= 38.3; life.setTextureRect(rectSource); sf::Vector2f pos = frogger.getPosition(); death.setPosition(pos); froggerTheme.play(); death.setPosition(-100,-100); } // ********************************************************************* // Frogger Hit Car 3 // ********************************************************************* if (rect.getGlobalBounds().intersects(rect6.getGlobalBounds())) { froggerTheme.pause(); trucked.play(); lives = mainPlayer.getNumLives(); mainPlayer.setNumLives(lives - 1); mainPlayer.setIsHit(true); rectSource.width -= 38.3; life.setTextureRect(rectSource); sf::Vector2f pos = frogger.getPosition(); death.setPosition(pos); froggerTheme.play(); death.setPosition(-100,-100); } // ********************************************************************* // Below this line will be log collision checking // ********************************************************************* if (rect.getGlobalBounds().intersects(rect7.getGlobalBounds())) { frogger.setPosition(objectPos6.x + 45 + sum2 , objectPos6.y + 80 + sum); isOnLog = true; } else { isOnLog = false; sum = 0; sum2 = 0; } if (rect.getGlobalBounds().intersects(rect8.getGlobalBounds())) { frogger.setPosition(objectPos7.x + 45 + sum4, objectPos7.y + 80 + sum3); isOnLog2 = true; } else { isOnLog2 = false; sum3 = 0; sum4 = 0; } if (rect.getGlobalBounds().intersects(rect9.getGlobalBounds())) { frogger.setPosition(objectPos8.x + 45+sum6, objectPos8.y + 80+sum5); isOnLog3 = true; } else { isOnLog3 = false; sum5 = 0; sum6 = 0; } if (rect.getGlobalBounds().intersects(rect10.getGlobalBounds())) { frogger.setPosition(objectPos9.x + 45 + sum8, objectPos9.y + 70+ sum7); isOnLog4 = true; } else { isOnLog4 = false; sum7 = 0; sum8 = 0; } if (rect.getGlobalBounds().intersects(rect11.getGlobalBounds())) { frogger.setPosition(objectPos10.x + 45+ sum10, objectPos10.y + 70+sum9); isOnLog5 = true; } else { isOnLog5 = false; sum9 = 0; sum10 = 0; } // ********************************************************************* // Below this line will be lily collision checking // ********************************************************************* if (rect.getGlobalBounds().intersects(rect13.getGlobalBounds())) { isOnLily = true; if (frogOnLily1 == false) { score += 50; } frogOnLily1 = true; sf::Vector2f lilyPos = rect13.getPosition(); occupied1.setPosition(lilyPos); } if (rect.getGlobalBounds().intersects(rect14.getGlobalBounds())) { isOnLily = true; if (frogOnLily2 == false) { score += 50; } frogOnLily2 = true; sf::Vector2f lilyPos = rect14.getPosition(); occupied2.setPosition(lilyPos); } if (rect.getGlobalBounds().intersects(rect15.getGlobalBounds())) { isOnLily = true; if (frogOnLily3 == false) { score += 50; } frogOnLily3 = true; sf::Vector2f lilyPos = rect15.getPosition(); occupied3.setPosition(lilyPos); } if (rect.getGlobalBounds().intersects(rect16.getGlobalBounds())) { isOnLily = true; if (frogOnLily4 == false) { score += 50; } frogOnLily4 = true; sf::Vector2f lilyPos = rect16.getPosition(); occupied4.setPosition(lilyPos); } if (rect.getGlobalBounds().intersects(rect17.getGlobalBounds())) { isOnLily = true; if (frogOnLily5 == false) { score += 50; } frogOnLily5 = true; sf::Vector2f lilyPos = rect17.getPosition(); occupied5.setPosition(lilyPos); } // ********************************************************************* // Checks if frogger is on log AND goes outside screen boundaries // if so frogger dies // ********************************************************************* sf::Vector2f location = frogger.getPosition(); // Checks if frogger went out of bounds if (rect.getGlobalBounds().intersects(rect12.getGlobalBounds())) { if ((isOnLog || isOnLog2 || isOnLog3 || isOnLog4 || isOnLog5) && (location.x >= 740 || location.x < -40)) { mainPlayer.setIsHit(true); lives = mainPlayer.getNumLives(); mainPlayer.setNumLives(lives - 1); rectSource.width -= 38.3; life.setTextureRect(rectSource); } } // Checks if frogger is on the logs not the water if (rect.getGlobalBounds().intersects(rect12.getGlobalBounds())) { if (isOnLog || isOnLog2 || isOnLog3 || isOnLog4 || isOnLog5) { //this frogger is on the logs not the water } else { froggerTheme.pause(); dunked.play(); froggerTheme.play(); mainPlayer.setIsHit(true); lives = mainPlayer.getNumLives(); mainPlayer.setNumLives(lives - 1); rectSource.width -= 38.3; life.setTextureRect(rectSource); } } // Checks if the frog has landed on a lilypad if (isOnLily || isOnLily2 || isOnLily3 || isOnLily4 || isOnLily5) { // the frog has landed on the lily pad froggerLanded = true; } // ********************************************************************* // Checks if the frog has landed on all 5 lilypads if so you win // ********************************************************************* if (frogOnLily1 && frogOnLily2 && frogOnLily3 && frogOnLily4 && frogOnLily5) { score += 10000; frogOnLily1 = false; frogOnLily2 = false; frogOnLily3 = false; frogOnLily4 = false; frogOnLily5 = false; mainPlayer.setNumLives(3); rectSource.width = 115; life.setTextureRect(rectSource); occupied1.setPosition(-100, -100); occupied2.setPosition(-100, -100); occupied3.setPosition(-100, -100); occupied4.setPosition(-100, -100); occupied5.setPosition(-100, -100); froggerTheme.pause(); clock.restart(); timeRect.width = 143; timer.setTextureRect(timeRect); frogger.setPosition(320, 605); return 2; } while (App.pollEvent(Event)) { // Window closed if (Event.type == sf::Event::Closed) { return (-1); } // ********************************************************************* // LEFT // ********************************************************************* if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) { if (isOnLog) { sum2 = (sum2 + (20 * -1)); } if (isOnLog2) { sum4 = (sum4 + (20 * -1)); } if (isOnLog3) { sum6 = (sum6 + (20 * -1)); } if (isOnLog4) { sum8 = (sum8 + (20 * -1)); } if (isOnLog5) { sum10 = (sum10 + (20 * -1)); } sf::Vector2f pos = frogger.getPosition(); if (pos.x < 0) { frogger.move(0, 0); } else { if (rectSourceSprite.left != 216) { rectSourceSprite.left = 216; rectSourceSprite.width = 55; frogger.setTextureRect(rectSourceSprite); } score += 10; froggerTheme.setVolume(0); hop.play(); frogger.move(-40, 0); froggerTheme.setVolume(50); } } // ********************************************************************* // RIGHT // ********************************************************************* if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) { if (isOnLog) { sum2 = (sum2 + (20)); } if (isOnLog2) { sum4 = (sum4 + (20)); } if (isOnLog3) { sum6 = (sum6 + (20)); } if (isOnLog4) { sum8 = (sum8 + (20)); } if (isOnLog5) { sum10 = (sum10 + (20)); } sf::Vector2f pos = frogger.getPosition(); if (pos.x >= 640) { frogger.move(0, 0); } else { if (rectSourceSprite.left != 89) { rectSourceSprite.left = 89; rectSourceSprite.width = 60; frogger.setTextureRect(rectSourceSprite); } score += 10; froggerTheme.setVolume(0); hop.play(); frogger.move(40, 0); froggerTheme.setVolume(50); } } // ********************************************************************* // UP // ********************************************************************* if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) { if (isOnLog) { sum = (sum + (20 * -1)); } if (isOnLog2) { sum3 = (sum3 + (20 * -1)); } if (isOnLog3) { sum5 = (sum5 + (20 * -1)); } if (isOnLog4) { sum7 = (sum7 + (20 * -1)); } if (isOnLog5) { sum9 = (sum9 + (20 * -1)); } if (pos.y <= -35) { frogger.move(0, 0); } else { if (rectSourceSprite.left != 0) { rectSourceSprite.left = 0; rectSourceSprite.width = 89; frogger.setTextureRect(rectSourceSprite); } score += 10; froggerTheme.setVolume(0); hop.play(); frogger.move(0, -40); froggerTheme.setVolume(50); } } // ********************************************************************* // DOWN // ********************************************************************* if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) { if (isOnLog) { sum = (sum + 20); } if (isOnLog2) { sum3 = (sum3 + 20); } if (isOnLog3) { sum5 = (sum5 + 20); } if (isOnLog4) { sum7 = (sum7 + 20); } if (isOnLog5) { sum9 = (sum9 + 20); } sf::Vector2f pos = frogger.getPosition(); if (pos.y >= 650) { frogger.move(0, 0); } else { if (rectSourceSprite.left != 149) { rectSourceSprite.left = 149; rectSourceSprite.width = 67; frogger.setTextureRect(rectSourceSprite); } score += 10; froggerTheme.setVolume(0); hop.play(); frogger.move(0, 40); froggerTheme.setVolume(50); } } } // ********************************************************************* // Checks if player has been hit // ********************************************************************* if (mainPlayer.getIsHit() == true) { cout << " Number of lives" << mainPlayer.getNumLives() << endl; mainPlayer.setIsHit(false); rectSourceSprite.left = 0; rectSourceSprite.width = 89; frogger.setTextureRect(rectSourceSprite); frogger.setPosition(320, 605); } // ********************************************************************* // Checks if player landed on lily // ********************************************************************* if (froggerLanded == true) { froggerLanded = false; rectSourceSprite.left = 0; rectSourceSprite.width = 89; frogger.setTextureRect(rectSourceSprite); frogger.setPosition(320, 605); isOnLily = false; isOnLily2 = false; isOnLily3 = false; isOnLily4 = false; isOnLily5 = false; } // ********************************************************************* // Checks if player has run out of lives // ********************************************************************* if (mainPlayer.getNumLives() < 1) { frogOnLily1 = false; frogOnLily2 = false; frogOnLily3 = false; frogOnLily4 = false; frogOnLily5 = false; mainPlayer.setNumLives(3); rectSource.width = 115; life.setTextureRect(rectSource); occupied1.setPosition(-100, -100); occupied2.setPosition(-100, -100); occupied3.setPosition(-100, -100); occupied4.setPosition(-100, -100); occupied5.setPosition(-100, -100); froggerTheme.pause(); clock.restart(); timeRect.width = 143; timer.setTextureRect(timeRect); frogger.setPosition(320, 605); return 2; } App.clear(sf::Color(0, 0, 0, 0)); //Drawing App.draw(background); App.draw(car2); App.draw(car3); App.draw(truck2); App.draw(truck); App.draw(car); App.draw(longLog); App.draw(longLog2); App.draw(shortLog); App.draw(shortLog2); App.draw(shortLog3); App.draw(lillypad); App.draw(lillypad2); App.draw(lillypad3); App.draw(lillypad4); App.draw(lillypad5); App.draw(life); App.draw(timer); App.draw(frogger); App.draw(occupied1); App.draw(occupied2); App.draw(occupied3); App.draw(occupied4); App.draw(occupied5); // ********************************************************************* // The following are for testing purposes only // Draws the boundary box // ********************************************************************* App.draw(rect); App.draw(rect2); App.draw(rect3); App.draw(rect4); App.draw(rect5); App.draw(rect6); App.draw(rect7); App.draw(rect8); App.draw(rect9); App.draw(rect10); App.draw(rect11); App.draw(rect12); App.draw(rect13); App.draw(rect14); App.draw(rect15); App.draw(rect16); App.draw(rect17); App.display(); } //Never reaching this point normally, but just in case, exit the application return -1; }
void ObjectStyle::move(OffsetCoords position, sf::Sprite& sprite) { PixelCoords pos = sprite.getPosition(); sprite.move(hex_style.toPixel(position) - pos); }
/** Affiche le monstre la ou il doit etre sur la case, avec le bon angle et la bonne position affiche également les points de vie du moob */ void afficheMonstre (sf::RenderWindow &App, sf::Sprite &SpriteMoob ,Monstre* monMoob,int cote, int offSetX, int offSetY , std::list<Tour*> &listTour) { using namespace std; Case* caseMoob = monMoob->CaseCourante(); drawHexagoneIJ ( caseMoob->getI() , caseMoob->getJ(), SpriteMoob, cote, offSetX, offSetY); //sf::Shape pv = sf::RectangleShape (0,0, 0+monMoob->getPV()/2 ,0,5,sf::Color::Black); sf::RectangleShape pv (sf::Vector2f(5,monMoob->getPV()/2)); pv.setFillColor(sf::Color::Black); /// Moche drawHexagoneIJ ( caseMoob->getI() , caseMoob->getJ(), pv, cote, offSetX, offSetY); // on centre le moob int etape; Direction dtion = monMoob->quelleDirection(etape); // on bouge en fonction de la direction double moobOffSetX=0,moobOffSetY=0,moobAvancement; if ( etape == 0) { moobAvancement = ((1000-monMoob->getAvancement())/1000)*cote*(sqrt(3)); } else { moobAvancement = ((500-monMoob->getAvancement())/1000)*cote*(sqrt(3)); } double angle = 0; switch (dtion) { case Est : { moobOffSetX = moobAvancement; moobOffSetY =0; angle = -90; if ( etape == 0) { moobOffSetX -= (sqrt(3)/2) *cote; } break;} case NordEst : { moobOffSetX = moobAvancement / 2 ; moobOffSetY = -moobAvancement * (sqrt(3)/2) ; if ( etape == 0) { moobOffSetX -= (sqrt(3)/2) *cote /2; moobOffSetY += (sqrt(3)/2) *cote *(sqrt(3)/2); } angle = -30; break;} case NordOuest : { moobOffSetX = -moobAvancement / 2 ; moobOffSetY = -moobAvancement * (sqrt(3)/2) ; if ( etape == 0) { moobOffSetX += (sqrt(3)/2) *cote /2; moobOffSetY += (sqrt(3)/2) *cote *(sqrt(3)/2); } angle = 30; break;} case Ouest : { moobOffSetX = - moobAvancement; moobOffSetY = 0; if ( etape == 0) { moobOffSetX += (sqrt(3)/2) *cote; } angle = 90; break;} case SudOuest : { angle = 160; moobOffSetX = -moobAvancement / 2 ; moobOffSetY = moobAvancement * (sqrt(3)/2) ; if ( etape == 0) { moobOffSetX += (sqrt(3)/2) *cote /2; moobOffSetY -= (sqrt(3)/2) *cote *(sqrt(3)/2); } break;} case SudEst: { angle = -160; moobOffSetX = moobAvancement / 2 ; moobOffSetY = moobAvancement * (sqrt(3)/2) ; if ( etape == 0) { moobOffSetX -= (sqrt(3)/2) *cote /2; moobOffSetY -= (sqrt(3)/2) *cote *(sqrt(3)/2); } break;} } SpriteMoob.move(moobOffSetX,moobOffSetY); //double centreX = SpriteMoob.getSize().x/2; // double centreY = SpriteMoob.getSize().y/2 ; double centreX = SpriteMoob.getTextureRect().width /2 ;// SpriteTower.getTexture().getSize().x/2; double centreY = SpriteMoob.getTextureRect().height/2 ; SpriteMoob.setPosition(centreX,centreY); SpriteMoob.rotate(angle); pv. move(moobOffSetX-centreX,moobOffSetY-centreY); App.draw(pv); App.draw(SpriteMoob); //la gestion de l'attaque n'est pas encore definie if ( monMoob != NULL ) { using namespace std; Case* laCase = monMoob->CaseCourante(); if (laCase != NULL ) { std::list<Tour*>::iterator itt = listTour.begin(); for ( itt; itt != listTour.end() ; ++itt) { if ( (*itt)->getCible() == monMoob) { sf::Vector2<int> ij; sf::Vector2<double>xy; ij.x = (*itt)->getPosition()->getI(); ij.y = (*itt)->getPosition()->getJ(); xy = IJtoXY (ij, cote, offSetX, offSetY); // sf::Shape Line = sf::Shape::Line(SpriteMoob.GetPosition().x,SpriteMoob.GetPosition().y,xy.x,xy.y, 2, sf::Color::Red); // App.Draw(Line); } } } } }
void ObjectStyle::move(PixelCoords to, AxialCoords from, sf::Sprite& sprite) { PixelCoords pos = hex_style.toPixel(from); sprite.move(hex_style.toPixel(hex_style.toAxial(to)) - pos); }