예제 #1
0
파일: LightNode.cpp 프로젝트: vrsys/avango
void av::gua::LightNode::setEnableDiffuseShadingCB(const SFBool::SetValueEvent& event) { m_guaNode->data.enable_diffuse_shading() = event.getValue(); }
예제 #2
0
파일: LightNode.cpp 프로젝트: vrsys/avango
void av::gua::LightNode::setEnableShadowsCB(const SFBool::SetValueEvent& event) { m_guaNode->data.enable_shadows() = event.getValue(); }
예제 #3
0
파일: LightNode.cpp 프로젝트: vrsys/avango
void av::gua::LightNode::setEnableGodraysCB(const SFBool::SetValueEvent& event) { m_guaNode->data.enable_godrays() = event.getValue(); }
예제 #4
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void av::gua::TexturedQuadNode::setFlipYCB(const SFBool::SetValueEvent& event) { m_guaNode->data.flip_y() = event.getValue(); }
예제 #5
0
파일: LightNode.cpp 프로젝트: vrsys/avango
void av::gua::LightNode::setEnableSpecularShadingCB(const SFBool::SetValueEvent& event) { m_guaNode->data.enable_specular_shading() = event.getValue(); }
예제 #6
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void
av::gua::ResolvePassDescription::setEnableFogCB(const SFBool::SetValueEvent& event)
{
    m_guaResolvePassDescription->enable_fog(event.getValue());
}
예제 #7
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void
av::gua::CollisionShape::setHasIdenticalShapeConstructorCB(const SFBool::SetValueEvent& event)
{
    m_guaShape->set_has_identical_shape_constructor(event.getValue());
}
예제 #8
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void
av::gua::CameraNode::setEnableStereoCB(const SFBool::SetValueEvent& event)
{
  m_guaNode->config.enable_stereo() = event.getValue();
}
예제 #9
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void
av::gua::CameraNode::setEnableFrustumCullingCB(const SFBool::SetValueEvent& event)
{
  m_guaNode->config.enable_frustum_culling() = event.getValue();
}
예제 #10
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void
av::gua::PipelineDescription::setEnableABufferCB(const SFBool::SetValueEvent& event)
{
  m_guaPipelineDescription->set_enable_abuffer(event.getValue());
}
예제 #11
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void
av::gua::FixedConstraint::setLockRotationCB(const SFBool::SetValueEvent& event)
{
    m_guaConstraint->lock_rotation(event.getValue());
}
예제 #12
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void
av::gua::ResolvePassDescription::setEnableScreenSpaceShadowCB(const SFBool::SetValueEvent& event)
{
    m_guaResolvePassDescription->screen_space_shadows(event.getValue());
}
예제 #13
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void
av::gua::ResolvePassDescription::setDebugTilesCB(const SFBool::SetValueEvent& event)
{
    m_guaResolvePassDescription->debug_tiles(event.getValue());
}
예제 #14
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void
av::gua::ResolvePassDescription::setEnableSSAOCB(const SFBool::SetValueEvent& event)
{
    m_guaResolvePassDescription->ssao_enable(event.getValue());
}
예제 #15
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void
av::gua::Constraint::setEnabledCB(const SFBool::SetValueEvent& event)
{
    m_guaConstraint->set_enabled(event.getValue());
}
예제 #16
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void
av::gua::CollisionShape::setIsStaticShapeCB(const SFBool::SetValueEvent& event)
{
    m_guaShape->set_is_static_shape(event.getValue());
}
예제 #17
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void
av::gua::gui::GuiResourceNode::setInteractiveCB(const SFBool::SetValueEvent& event)
{
    m_guaGuiResource->set_interactive(event.getValue());
}
예제 #18
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/* virtual */ void
av::osg::AutoTransform::setAutoScaleToScreenCB(const SFBool::SetValueEvent& event)
{
  mOsgAutoTransform->setAutoScaleToScreen(event.getValue());
}